Unlike the other PS2 villains and their being reinforced by the themes of consumerism, Nefarious isn't backed up by any strong theming. Maybe you could argue racial inequality is supposed to be his theme, but we never actually see robots being treated unfairly in 3 or any of the other PS2 games for that matter. It makes him come off as very shallow and empty as an antagonist. He's just an over the top comic book supervillain doing what he does because he can, which feels like a step down from the more grounded villains of the other PS2 games.
>>728988282I wanna replay the PS2 ratchet games on PS3 for trophies and shit, but the remaster collection is like 60 bucks lol.
>>728988282The longer the series ran, just like any IP, it got more and more flanderized. What used to be a pretty straightforward satire of the callousness of large scale corporations and their conduct in general, became more or less equivalent to a mainstream cartoon where it stories were more about situational comedy and the dynamics between characters. Nowhere is this more evident than in the shitty movie tie in. Because it literally is pieces of the movie stitched together roughly into the shape of the first game. Ratchet is a completely different character, and Nefarious basically shows up out of nowhere as if he, his motivations and his dynamics with Ratchet, Clank and all the other characters are well established, as if you're watching an episode of a cartoon that they know could be airing in any order.
Ratchet Fucks Rivet