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Were old games more mysterious?

Not even talking about datamining or wikis, is the experience of playing an old game for the first time today more mysterious than the experience of playing a new game for the first time today without looking anything up for either
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Zooming in and out was fucking kino, you don't even see interesting camera angles these days.
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>>729005020
>Zooming in and out was fucking kino
What are you referring to
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>>729003345
games overexplain shit now. tasteless groids always begged them to and now we have crap shit like the zeldo timelines.
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>>729007347
the game in the op you goob
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>>729009034
to be fair, it serves no purpose other than being cool. In today's commoditized age where every dev second must be held accountable to shareholders and scrumMASTERS, there's simply no place for weaponized autism extant from a single damaged individual willing to live in the office and karoshi 26 hours daily to Get It Done there's no place for SOVL
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>>729005020
Dynamic camera isn't some lost tech unc. Even sloppa like the latest shinobi game has it.
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>>729003345
Collectively we had played fewer games back then. Conventions weren't as codified. Every other game wasn't a clone of an earlier game.
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>>729003345
yes. In the sense that those were the pioneering days of video games and people were trying weird shit even in established genres
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>>729003345
>Were old games more mysterious?
No. You were a child.
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>>729003345
Old games, and any other creative works, had way more metaphysics in them, even if the authors didn't realize that they were adding them in. Hence the feeling of mystery or soul.
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>>729012081
Brainlet canned response
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i couldn't figure out half the moves of samurai shodown, but its also possible im retarded
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>>729014376
You're still a child, it turns out.
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>>729014480
To be fair Samsho is trash
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>>729005020
Hasn't Tekken been doing the same thing since the 90s?
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>>729003345
Games today have better marketing, and giving someone a review copy means they can show off a video of the game, so players have a better idea of what they're getting.

Arcade games you could watch someone else play or watch the demos, but for console or PC games you would be lucky to find a magazine that showed a few screenshots or a tv commercial, so you had no idea if you were getting something on Final Fantasy 7's quality or Superman 64.
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Any modern equivalents of this or not really?
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>>729003345
How is a nice easteregg like a SF2 character in the background not mysterious.
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>>729005020
Fucking blow your brains out nigger
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>>729003345
Old games were 30 minutes to a few hours of content, and a lot of obfuscation preventing you from just completing them. There was a lot more to discover and figure out as a result, a lot of it being necessary to even proceed. How good or how bad that is depends a lot on your perspective. If you like discovering things it's great, but if you just want to get to the ending or just want 100 hours on a save file, it doesn't work out.

Around the mid- to late-90s, there was a bit of a shift, to providing a lot of content in the main story (even if it wasn't all that fun) and then having some hidden side content to discover. They were perhaps "less mysterious" but certainly more open to people playing them, with the option of finding secrets all over the game.

Video games now just took all that stuff out and sell it as DLC. Want a bonus outfit or a new area to play in? Well there's not a secret password or a collectable you find to unlock it. Nope, open up the wallet and slide your credit card for access.
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>>729003345
Zoomers like to have everything over-explained to them. It's why the hours long video essay format became popular in the first place.
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>>729016582
somewhat
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>>729014706
>another non-reply
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>>729003345
No. Anyone telling you otherwise is either wearing nostalgia goggles or is the type of person who pulls up a guide for every game they play and then retroactively acts like they found all the secrets by themselves.
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>>729005020
DOA5's action camera is pretty great for that.
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>>729007347
Sprite scaling, he's just a stupid zoomer who doesn't know what he's looking at.
>>729003345
It wasn't the fucking dark ages we had magazines and word of mouth.
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>>729022768
That's beside the point though, does playing certain old games evoke the feeling of exploring something genuinely interesting and mysterious? Does it feel like discovering an ancient ruin or do they feel like a day at a bustling mall? What about new games?

Compare it to books, do any old games manage to feel remotely like the Voynich Manuscript, as a whole or just certain elements of theirs? Or do they feel like trendy bubblegum novels you can get at any kiosk that you know for a fact don't contain anything mysterious, and what about new games, which books do they feel like
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729022042
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>>729016582
This can't be done today because you'd know the dev is doing it purely to create online buzz ruining the feeling of "was there going to be some purpose to this"
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>>729023602
>729022042
Meant for >>729022042
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729025651
Boring day at the Ganges river, kiddo?
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>>729025903
>729025651
>Boring day at the Ganges river, kiddo?
Meant for >>729025651
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Post games considered mysterious or mysterious parts of games
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>>729027395
This game looks very Mysterious.

>https://store.steampowered.com/app/1489780/Mysterious/
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>>729028897
Doesn't feel very mysterious..
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>>729003345
Probably not. I never felt that way about games from the 80s. and I was a kid in the 90s. So if you ask a gen Alpha the same question I don't think they would agree. They probably see any new games equally as mysterious as long as they haven't fallen into the wiki slop culture.



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