Must have been the wind...
>put a bucket over NPC head>steal everything because they can't seeUnironically genius game design
>>729007292It’s immersive sim design at its finest. Bethesda games are basically immersive sim-lites, which is what sets them apart from other open world games.
i dont think the jarl can keep things under control
What games have expanded on the "alerted" status for NPCs? Most recent game I've played with an interesting implementation was KCD2 with npcs being alerted by open doors and whatever.
>arrow pierces through head>"What was that?">silence>"Must have been my imagination..."