[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: B86sx1DIUAAs2Y0.jpg (151 KB, 853x889)
151 KB
151 KB JPG
Must have been the wind...
>>
>put a bucket over NPC head
>steal everything because they can't see
Unironically genius game design
>>
>>729007292
It’s immersive sim design at its finest. Bethesda games are basically immersive sim-lites, which is what sets them apart from other open world games.
>>
i dont think the jarl can keep things under control
>>
What games have expanded on the "alerted" status for NPCs? Most recent game I've played with an interesting implementation was KCD2 with npcs being alerted by open doors and whatever.
>>
>arrow pierces through head
>"What was that?"
>silence
>"Must have been my imagination..."



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.