Should games lock classes based on species of the character or should they allow you to mix and match however you want?
>>729020081>cleric>low strength
>>729020081Unique races have locked classes but humans can be any class at a slightly less end effectiveness of the unique races
>>729020081I've been into the idea lately of classes being way more specific lately rather than being more general wide concepts that we normally do
>>729020081>goblin>low lewdness
Classes don't need to be locked. Only a race's initial effectiveness for that class. But at the top end those differences should be negligible and only race-specific talents or skills should be important.
>>729020138It's a goblin cleric so theres only so much the class can do for her
>>729020745I say I want this but I'm also the retard that sees a class more complicated that "hit thing with sword" and I get the ick