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Do you think themepark MMO are starting to hit a wall?

WoW-style leveling seems to have massive churn -- only a fraction of characters ever reach max, and even fewer stick around long after. That suggests a lot of people like the idea of MMOs, but bounce before the game really opens up.

Sandboxes seem like one way around that: less segmentation, fewer dead zones, and a world that stays relevant because players drive the economy and conflict instead of patches. That doesn’t mean no structure or no progression -- just different incentives.

Curious what people think. Is leveling still a strength, or just a filter we’ve normalized?

Also, I made a /vg/ thread. Help me keep it alive. >>>/vg/551017806.
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30% of people make it past level 10, and 10% of characters (average 1 character per account) make it to max.

https://www.vg247.com/only-30-of-new-wow-players-continue-after-level-10-says-blizzard.
https://www.icy-veins.com/wow/news/what-if-wow-quietly-revealed-a-9-million-subscriber-number/.
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>>729043789
That's 3% making it to max.
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>>729043789
>10% of characters
Of lvl 10 characters*.
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why do you keep making threads about this shit over and over and over
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>>729044189
Why don't you care?
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>>729044373
Because you're a spamming autist that keeps making threads about the same shit over and over
now fuck off
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I enjoy Guild Wars 2. Making area quests a co-op experience is a very fun way to get people participate in them even while overleveled. Plus it has giant cat women.
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>>729044428
Once a day is not spamming. Get some taste and have some care for good ideas. Devs visit here.
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need a mmo where I can pic related comfy and cozy talk to anither player about adventures
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>>729045097
I love WoW's eating and drinking animations even though they're simple.

If you don't mind phasing, you might like Classic.
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>>729045291
I may try classic once they get to MoP
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>>729045358
I missed MOP because I couldn't take leveling. It turned out to be 1 of my favorite expansions.
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Is it weird that the biggest MMO on earth barely has a functioning player economy anymore? What % of WoW’s world is meaningfully relevant to a max-level player on a random Tuesday?
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>>729043480
You should never start an MMO thread with WoW in the OP
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MMOs feel like they’re at an awkward point in the genre’s life.

Themeparks made sense when players were new, time was cheap, and content cadence could keep up. But today, leveling churn is huge, endgame resets are constant, and most of the world goes irrelevant every patch. That seems increasingly brittle.

What’s interesting is that the MMOs that actually hold on to players long-term all lean more sandbox than themepark -- player economies, horizontal progression, items entering and leaving the world, systems that stay relevant instead of being replaced. They still add content, but content plugs into systems instead of resetting them.

I don’t think the answer is necessarily “no structure” or “pure sandbox”. Onboarding, pacing, and curated experiences still matter. But once the ride is over, the game needs to become a world, not another treadmill.

Curious where people think the balance should be going. Are we going to see more hybrid or pure sandbox MMOs, or are themeparks still the safest bet?
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>>729047329
I think somebody could make a themepark and completely outclass WoW and get all of its subs or whatever, but why not make a sandbox if you're making an MMO? All you have to do is make repairs cost materials. Dropping leveling and allowing full gear trading would be good, and you should probably have full loot to remove items from the economy, but none of that is actually necessary to have a fun MMO with lots of gathering, crafting, and trading.
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>>729048720
I'm not sure how to justify full loot. Travel times are a huge setback. Do any games do it right? I can imagine it in a game like New World where everything is in pretty close, and perhaps even that fast travel exists.
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>>729050627
A sandbox New World would have been so good.
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>>729043480
>starting

Anon......
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>>729043480
are you going to make this thread every single day for the rest of your life?
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>>729045358
anon MoP classic started months ago. Throne of Thunder just released.
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>>729043850
>cut leveling down to something you can knock out in two or three sessions
>still can't get new people to hit level cap
Maybe if they started improving the leveling process instead of apologizing for it, it would keep people around.
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guy who keeps complaining that WoW isn't Albion Online instead of just playing Albion Online
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>>729044942
>Devs visit here.
Please post forensic evidence to support your claim! And no, indie "devs" don't count.
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>>729043480
WoW type MMO's were boring and shit a long time ago literally same year vanilla WoW released.

We need to return to UO/EQ type mmo's but don't be retarded like monsters and memories, actually put effort into your game.
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>>729045291
They made all the female sit animations overly suggestive in vanilla WoW which is weird.
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>>729046856
It wasn't so bad until blizzard added WoD tables and for some reason thought everyone hitting gold cap with zero effort was a good idea.
But I'm sure they did it on purpose as they had the token planned by then.

Also allowing faggot freaks to start abusing the AH with addons
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>>729044942
>devs visit here
These threads make a lot more sense now, you think there are actual developers visiting these threads and they'll be swayed by your chatGPT arguments about sandboxes and make your dream game. That's hilarious.



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