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Did you fall for the ultrawide meme anon?
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not for gaming
work yes
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like ur mom lol
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Yes, and I use it for work. When it works for games, great. When it doesn't it's just regular widescreen and I'm not autistic so aspect ratio bars don't bother me.
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I generally avoid adapting technology that has not been standardized, its just a headache
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>>729058402
It works with fantasy life? fuck thats peak
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>>729058191
Seems cool, but I'm sticking with 1080p 60fps.
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>>729058486
I mean, no reason not to with things how they are now.
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>>729058191
i play a lot of racing games and singe player rpgs so i honestly see no reason not to get one
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>>729058191
almost every single game i play on my steam list, all 60+ of them, support the supreme ultrawide experience. Sorry you're retarded/poorfag OP, suck more dicks next week and go buy one!
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I see a lot of normalfags with these far back on their desks, even less horizontal viewing angle than my 16:9 monitor. seems retarded. if anything, monitors should be taller
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>>729058191
I just can't go back to 16:9
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>>729058191
Yes I love it and could never go back.
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>>729059481
One 32 inches monitor or a 42 inches TV should cover the distance of an ultrawide monitor and more.
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>>729058402
Sometimes it truly sucks when there's no support though.
>Starcraft 1 and 2
>Gravity Rush and The Last Guardian
>Persona series has pretty shit support mostly
Those tthe the only games that have really bugged me. The fact it has generally good support is really cool. You can even play a bunch of ancient classic games at ultrawide thanks to decomps and modders.
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There's no other way to play games to be honest.
You get to see so much more of the game world at any given time, more than 16:9 4k.
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>>729059727
the only game i played that didn't really support it was Dawn of War 1, but they remastered it recently so no problems there anymore.

Also Dragons Dogma 2, it DID support ultra, but the cutscenes weren't, so the borders kept fading to black and back as you go through the cutscenes back to gameplay, quite annoying.

>>729059809
true, although get a 1440p ultrawide, 1080poor is just sad now.
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>you can see more
just increase the FOV in-game
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>>729059989
That distorts the graphics and you can increase the FOV on 21:9 or wider too so it's not even an argument.
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waiting for gen 4 or 5 qd oled ultrawides which should come out next year
right they're all gen 1 which has really bad fringing, don't get that bright and are way more prone to burn in
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>>729059989
>just do this retarded poorfag compromise that looks like shit!
cope-post.
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>>729059880
>1440p ultrawide
If the screen is bigger than 29 inches, it's too big for a flat monitor.
Unless they make a 1440p that's 29 inches flat and non-curved (these don't exist on the market afaik), then I'm not interested.
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>>729060016
>That distorts the graphics
not any more than an ultrawide does. it's the exact same projection.

>it's not even an argument.
the argument is that the width of your monitor does not determine how much of the game you see. the game does that with FOV

monitors are already wider aspect ratio than human FOV, so people realistically limit the monitor size / distance by horizontal FOV. you could take the same horizontal FOV you like for your ultrawide, and replace it with a 16:9 and get the same horizontal view plus additional vertical view

the ultra wide only makes sense when you care about not wasting performance on the top and bottom, like in a racing sim where you mainly care about the road but want a very high FOV
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>>729060234
I do this also
it's amazing at high frame rate lol
I wonder if reshade has depth buffer access
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>>729060142
you are the one compromising by only seeing a horizontal slice of the game
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>>729060409
Just so everyone ITT is aware, this poster is a known literal retard.
I don't even think they're pretending to be stupid and I highly recommend not wasting your time on them.
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>>729059625
it's not about sceen size but what you can fit on the screen without having to increase the games fov to retarded amounts
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But when is it too wide?
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>>729060541
I'm anonymous
imagine taking your "wide" image and then filling in higher above and below for more view of the game

I can view the "wide" screenshots in this thread and they are already as wide as I would want (full width of monitor) except there are blank spots above and below them
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>>729060624
>increase the games fov to retarded amounts
if you don't think the fov is retarded in your ultrawide, it won't be with 16:9 either. you can match the same horizontal FOV.

the top and bottom are less distorted than the sides, so the fov won't suddenly become retarded by adding height to your ultrawide view to make it a 16:9 view (which desu is still too wide)
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>>729061257
If you honestly believe that increasing the fov of the entire 16:9 screen to match an ultrawide is equally as distracting
vs
keeping the fov as normal on an ultrawide and having extra stuff on the sides is comparable then you're retarded.
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>>729062225
it is the same projection either way
https://en.wikipedia.org/wiki/Viewing_frustum

the game controls the FOV and you control the viewing angle based on the size / distance of your monitor

ultrawide just changes the aspect ratio. pretty much any game lets you change FOV regardless of aspect ratio
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Yes.
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>>729058191
sometimes I just set a custom resolution on my 42 or 48 inch TV and it's a DIY ultrawide.

it's actually pretty great for certain first person games. seeing your gun more in the center of the screen...idk it just looks right.
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>>729062618
and why would you ever want to increase the fov beyond normal levels?
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>>729060258
see >>729059313

Curved is best, because the monitor is the same distance from your eyeballs at every point on the screen, your eyes don't have to slightly refocus everytime you look to either side, it results in less strain on your eyes long-term.
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My current monitor is just about 15 years old (it still just werks). What should I look for in a monitor if I want to upgrade and keep playing in 1080p. Is there any decent brand left or is all shit?
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>>729062929
the same reason you like the "extra stuff on the sides" of your ultrawide screenshots. that stuff is just extra horizonal fov
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>>729063235
okay then enjoy your fish eye experience that isn't truly a widescreen experience but just 16:9 but stretched out in all directions
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>>729063094
im still using a vg248qe
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>>729063094
you want good contrast and motion clarity.
if youre on a budget i think the Acer Nitro XF243Y is probably a good bet.
if you care more about motion clarity, the ViewSonic XG2431 is solid and when mine had a problem a couple years later with the buttons they fixed it for free.

The view sonic has some of the best motion clarity, blur busters worked with them.
VA has better contrast, but to me they suffer in motion clarity.

basically just do some research and make sure people say the image is good and the motion clarity is good. TN is also going to have worse contrast but better motion, although IPS has really caught up.

15 years? wow. what monitor? I wish they'd make a 24 inch 1080p OLED. Maybe they will soon.
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>>729063491
ultrawide and 16:9 use the same projection
it's not stretched or fish eye

with either aspect ratio, you can match your IRL viewing angle to the in-game FOV and there's no distortion

my own field of vision is closer to 4:3, but 16:9 is still better than ultrameme
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>>729058191
I've been using an ultrawide for 10 years now and I'll never go back to 16:9 for my main monitor.
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>>729063763
>15 years? wow. what monitor?
Lg m2380a
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Yes and I’m not going back thank you very much.
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>>729058191
If you're buying a monitor in current year, it absolutely should be an ultrawide. Especially if you're a multi monitor user. I can turn mine into 3 different monitors that perfectly match, with 3 distinct data cables, only 1 power cord - no bezels.
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>>729058191
I thought of a joke idea for a computer the other day, an ultrawidescreen laptop, where like any laptop the bottom of the screen is at the keyboard, so it's just a normal laptop but with the top half of the screen ridiculously cut off. You have to crane your neck down to watch the video that's just this little strip above your keyboard. Then I looked it up and Toshiba fucking made it. Why, you freaks? i can't attach images but look up U845W-S410 model
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does being close to the monitor cause eye strain? I think I am limited by that more than the viewing angle. I wish I had an even larger 16:9. mine is 27"
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kek it's real
but to be fair, it could fit nicely on airplanes I guess
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>got used to ultrawides
>mine is flat
>no flat ultrawides exist anymore
FUCK CURVED NIGGERS GIVE ME A FLAT UW OLED OR MINILED ALREADY REEEEEEEEE
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>>729058248
this, although my intention was to use it for gaming. for games I end up just leaving the black bars on
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a lot of old games have uw, or mods that do. Elden Ring has a mod, although you have to play offline to bypass the anticheat so I only used that one playthrough
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>>729065219
and then there is stuff like Nightreign that is mostly all online so I can't do shit about it. I don't mind black bars though; it would be like being 'bothered' by the bezels on your monitor
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>>729064809
There’s no point. Higher resolutions mean larger screens and that would cause ridiculous viewing angles at the edges of ultrawides, especially detrimental if you have a glossy finish in a brightly lit room.
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>>729065219
You need to mod ER for 60 fps+ anyway and anyone not playing on a fucking toaster should do that. Souls online is pure ass.
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>>729058191
Nigga I can't afford to fall for a newer card than my 970, gimme a break...
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>going above 1080p when GPU production is about to halt and ram costs $600 per 32gb
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when will games render onto a curved surface so you can have a curved monitor without any distortion
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>>729066304
I am so sorry school failed you
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>>729066680
you probably don't understand my question
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If you want a bigger screen with more real estate just get a higher resolution screen?
The sides in particular, never contain useful information.
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>>729058191
It sucks because alot of games do not support it natively
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No thanks, a larger 4K screen is the play if you want immersion.
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>>729058191
Back in 2015
Eventually I stopped liking it
>Maximized windows would take more space
>Side by side windows would be too small
>I couldn't fullscreen a game on one side or at least do so without some form of performance loss or additional input lag, a secondary monitor worked better for that
>TV shows were on 16:9 anyways
>I played a lot of 4:3 games or games that couldn't be modded into ultrawide or had severe issues with the aspect ratio
>It was annoying to have to use a specific tool to make many of these moddable games look fine on ultrawide
>Some of these games (I guess to avoid cheating) would actually lower vertical FoV to display everything or distort the image on the sides
I realize that some things have changed. For instance borderless fullscreen is no longer a problem in regards to input lag and a lot more games are UW aware. But 10 years later I'm just using a 1440p monitor and that is it. I don't need anything else. I have another 1440p monitor on the side, but that I use with my laptop. I don't even do a dual monitor setup.
The only games that seemed to fit best with this aspect ratio for me were first person anything. Something like Skyrim on ultrawide makes sense to me. Most third party games do not. Specially anything top down, with those I'd rather have 4:3.
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>>729063072
I prefer monitors for their utility.
With flat monitors I can mount them vertically and get use out of that if I ever switch monitors.
They're also not cucked by a specific view angle like curved.
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>>729064569
I don't think I'll ever get tired of reading manlet monitor delusion. If you had bought a proper 16:9 4k panel, you could run all of those aspect ratios and more.
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>>729059603
>all that empty space
really, you want your eyes to get a workout or somethIng?
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>>729066304
Viewpoint rendering is complex, you'd probably need a new monitor standard, I don't know if EDID supports curvature, and without users being given a specified sitting distance, you'd get distortion anyway because some idiot would use the screen too close or too far away.
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>>729067532
kek what en retard
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>>729058191
I tried it for a while, but found 2 monitors works better. Easier to fling stuff off the main viewing area and keep the screen tidy.



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