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File: vkkvk5.png (897 KB, 1082x677)
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Well?
>>
>>729059425
>60 too blurry
>120 too unnaturally sharp
30 is best and most realistic.
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>>729059425
thats a still image
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>>729059545
.png's usually tend to be, yes.
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File: 60fps vs 30fps.webm (2.86 MB, 1280x720)
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2.86 MB WEBM
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Am I retarded or is RDR2 actually like, uhh, fine at 30 FPS? I literally don't feel the frames if you know what I'm saying.
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>>729059425
if you need more than 30fps you are ngmi when the internet apocalypse wipes out modern gaming
>>
30 is perfectly fine if you aren't a snob with more money than brain cells. Hell, 20 is acceptable.
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>>729059425
frames aren't something measured by still pictures. they are measured by moving pictures. Can you stop making this stupid fucking retarded thread already? Cunt
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>>729059425
59.85 > 59.97 >> 60 FPS >>>>>>>>>>> anything else
>>
60, i don't play fast paced first person shooters so don't need more. My PC components will last me longer too, which is nice given the absolute state of pc parts now. I'll just upgrade from my 7800XT to whatever the next AMD xx800/80xt is
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>>729059604
60fps turns everything into zoomershooters
how terrible
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left>right>middle
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>>729059609
I remember playing it on ps4 pro and that was probably the smoothest 30fps i've ever experienced.
>>
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>>729059425
all of those will cause tearing for me so i need Vsync on but that will spike my input delay so now i need gsync on with both together and a few other settings you set it like 5 fps lower so 139fps is for me.
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>>729059609
You don't need high framerates for slow paced movie games. If anything 60fps would make them feel less movielike.
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>>729059729
I don't know, can you stop eating the bait?
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File: CRT-framerate-lcd.png (610 KB, 565x850)
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Depends on monitor
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>>729060137
Take your snake oil back to the audiophile forums
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>>729060221
He's not wrong tho.
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>>729059609
if the gameplay is slow than 30 is fine.
>>
360-500hz is the sweet spot
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>mfw playing CP2077 at 100+fps with path tracing thanks to framegen.
Given the input lag is noticeable at first, you surprisingly get used to it pretty quickly.
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>>729060221
There are all the downsides, and the fact you more or less can emulate the motion clarity of CRT using a shader created by this very own website.
But the fact is the fact
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>>729059425
I like to cap my frame rate at 80 or 90 depending on how hard the game is to run or how high I have my resolution set. Easier to run than 120 and feels far better than 60.
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So the red pill is that we are wasting massive performance running games over 60 fps, just because monitors and TVs suck ass and introduce all of the blur
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>>729062575
game should always be capped to what your 1% lows are so you get a totally stable frame time experience.
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>>729059425
that's a train not a well

dumbass
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>>729062705
The train is not the only thing in the image, this particular combination of things is called a well.
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>>729059425
literally can't tell the difference between all three
this proves videogames are a scam
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>/v/ posers claim old games looked and played better when everything ran at like 30 fps at most, especially 2D games
>same posers claim anything under 144 fps is unplayable dogshit
interesting
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>>729059653
South America or India?
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>>729062909
See>>729060137
Old games were smoother than 240fps games
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>>729062909
because modern games rely heavily on long winded animations for basic character movements and every game now needs some type of physics engine where everything becomes overly sluggish at lower fps.
>>
>>729059425
hello saar



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