Are you supposed to scrolls around for 30 minutes just looking at all the class options and still have no idea what to pick because it's all unclear on just what a class is supposed to do and it's impossible to tell what makes a good class and what makes it bad?
Want to hit things? Make a fighter. Want to cast spells? Make a wizard. Want to do a little of both? Make a cleric or druid.
>>729071837>make a druid >Do something that changes your aliment so you lose access to all your spell and should this happen during a quest then you're a fucked Terrible just terrible design
No, you're supposed to pick a class based on fluff and difficulty setting based on your powergaming-ability. If you're not powergaming (for instance, when you don't even know what's strong or not), you should pick a lesser difficulty setting, and in that case you'll do fine whether or not the class is "mechanically good" (or if you built it in a mechanically effective way).That being said, Kingmaker isn't good at communicating what options you'll have during levelups (then again, most games don't do that at all either). That's a pretty major improvement in Wrath of the Righteous, being able to preview class progression even in character-creation.
>>729071837>Make a wizardWizards are oil dispensers.
>>729072596>setting, and in that case you'll do fine whether or not the class is "mechanically good" I get where you're coming from but by the nature of it being game it's impossible to not have all these classes and avoid some of them being total ass. For example when I first made a character I made a Kineticist with Kinetic Knight with water focus, I late found out that this was a terrible combination because any protection that the water focus does give is worse than regular old armour. The burn mechanic also doesn’t seem to work with that subclass so you have a class with a specific mechanic that then also doesn’t work with a certain subclass, lastly the burn also fucks you over in the long run but the character creation does a terrible job at saying just how it all impacts you.
Yes and the game is full of noob traps and some are even recommended as build options.PROTIP: never specialize in any weapon just throw whatever hits the highest. You may not find another weapon from your specialization for tens of hours
Ah Pathfinder, a game made by people that looked at all the problems 3.5 had, and instead of trying to fix them, decided to add more.
>>729071927buy a scroll of atonement, or just roleplay your alignment properly
>>729071692The higher difficulty assume you're familiar with the tabletop system the game is based on, if you don't want to learn how it works pick anything and choose story difficulty
>>729071692Not really, you'll learn as you go. Just make sure you play on regular difficulty. Typically in Pathfinder CRPGs you need to consider two things: Will my mainliners hit through enemy AC, and whether my casters will pierce through enemy saving throws (and spell resistance if playing WOTR)?High BAB (base attack bonus) progression classes will always be better at hitting high AC enemies, and pure spellcasters have easier time to get through enemy saving throws and/or spell resistance due to them being able to skip vital martial feats in favor of spellcasting feats. To bring a hybrid or a medium BAB progressing class, you have to figure it out yourself whether their class specific abilities are worth it. From the hybrid party members that Kingmaker offers, all of them except the inquisitor are great additions to a party, especially the thief that you get in act 3 or 4.
>>729072596>being able to preview class progression even in character-creationThat was in KM.>>729073008The actual protip would be to install a mod that changes specific weapon specialisations to weapon types specialisation.
>>729071692Yes. Unironically autistic game design. Owlcats think giving you 50 options of +1% passives is what makes rpg a role playing game. Why yes, this time my character will be an elf with a +5% to stealth when there are no enemies on map as his backstory, what a great game. Same shit with the second game. It's a bit better in rogue trader, but if it weren't for 40k licence, nobody would tear through that. Pathfinder is just DND with everything that makes it a bad rp system. Avoid at all costs.
>>729071692you’re supposed to know pathfinder already, have you never played a crpg based on a real rpg before?
>>729071692Unless you play on the hardest difficulties, any class leveled up to 20 will be more than fine. Even the weaker classes or the ones that get shit features after lv 10.And it's not hard to build a class decently.As someone said, martials want to hit harder or dodge casters want to do more damage spells or making them harder to resist etc.The only 'trap' is weapon types, since some weapon types have very little presence/progression. You can use magic weapon to hit, but it's not as fun as getting some new effects too.Metagaming, dipping, build planning etc are thing that matter on harder difficulties which you should not attempt if you cannot parse the system mechancis eaisly yet
>>729073190y-you're not supposed to say it!
>>729073652Huh, so it would seem, I misremembered.
>>729073841Played Fallout 2, never finished it.
What the fuck do i do with Regill? His class and weapon seems like ass.
>>729073008What an amazing decision on devs side. Truly visionary. It's like they took sucking at their job to the perfection. I'm going to preorder dork heresy 3 times now.
>>729074136In KM you couldn't preview additional feats you get from class progression (rogue talents, rages and so on) but that's relatively minor
>>729071692Making characters and optimizing shit is the game part of RPGs.If you don't want to spend 2 hours reading rules, building shit on your own in something like poe, figuring mechanics or optimizing, go play Mass Effect, diablo 4 or any other open world action with 'loot' & crafting movie type "games".
>>729074313a) Full Hellknight. He gets access to Nobility domain to complimen tteh party (and free up a domain slot from say, Sosiel). Good amount of Smite chaos. Travel domain for the teleport is also goodb)Full fighter. Weapon training and buffs plus his armor allow for okay damage and offtanking and you can stock up a lot of feats that add up for crtis and whatnot.For both of these options ,you can give him bismouth for better movement and tankingc)Bloodrager. He has some charisma. Being able t to charge for full attacks is convenient and he gets some nice self buffsd)Monk. He is lawful, so it's easy and he has dex to start tanking. e)Sohei or a mounted class. With the feat, you only lose like 3 pet levels. It will be good enough. Might want to switch him to spears .
>>729074442Spending 2 hours reading rules is not the issues, spending 2 hours reading poorly explained rules however is a waste of time.
I wish these games let you export/import builds that you could then just set on auto. I'm too retarded to figure out this shit on my own and having to go reference a build guide over and over during a playthrough sucks.
>>729074628How can you be too retarded to make a build but not retarded enough to use the party in-game?Like, if you only care about story or whatever, journalist difficulty or toybox exist.
>>729074313Hell knight is meh so you can just go for 19 Armiger and do just fine. For efficiency you could dip one level into monk to get improved unarmed strike and crane style to improve his tanking capabilities early to mid game.
>>729074442you have to spend a lot more time than 2 hours to know how to build a good character in pathfinder. you need several whole rulebooks which you need to parse to look up every single ability in the game, in order to identify all the ones that stack. only after spending a month or two doing this can you start building a good character. or, I dunno, just google it. like everyone does. i.e., the whole build aspect is, actually, pointless.
>>729074306What a shame, f2 is good but I can see how it can be totally unfun if you don't know what your doing. F1 and 2 lean very hard into light and energy guns. Once you beat it, you'll see how many options it gives you but for the first playthrough picking non combat character (although I fall to see why would you do that in a combat heavy rpg) or specializing in melee, hth or throwing weapons will hurt your experience.Give it another go now that you know more. It's kinda like we played the game at release. You make a character, you play, you hit an obstacle you can't avoid and start over changing stays a bit. It's fun.
>>729071692Pick fighterMax strength and constitutionpick feats that sound cool and/or like they make you hit hardererset companions to auto-level
>>729074770I learned ptahfinder by playing this game.I just played a paladin and finished the game on normal.The only issue I had was with itemization (Greatswords are not supported that well)You people grossly exaggerate difficulty and how hard it is to figure out the mechanics.Millions got into DnD, pathfidned etc and parsed the systems without learning more than basic things in PhB to start with
>>729074770I usually disapprove of using any guides but pathfinder is the game you fucking should use a guide. Owlcat is the only developer in the world that made leveling up in an rpg an unfun, punishing chore. I simply cannot remember any other game that discouraged me from gaining new levels, even tes with it's abosmall scaling was manageable. But this game, fuck it.
>>729074770Looking up guides? That's so yesteryear!
>>729071692Pathfinder allows you to make pretty much any power fantasy you want. So start out with what kind of characters you like playing, and then we can help you pick something that does what you want it to do.
>>729073190I am almost of the same mind, but draw an opposite conclusion: Any d20 system is fundamentally flawed (bad properties for probability-distribution, etc, etc), DnD more broadly is worse still with shit mechanics like AC, and being in a weird place where it's too crunchy to properly focus on RP (and due to horrible simulation offered by the mechanics, the system fights against emergent storytelling rather than supports it), but lacking detail to produce properly meaningful tactical depth. In general, the complexity-to-depth ratio is dreadful.3.5e/Pathfinder shares all of these problems, yes. But while it's awful for RP and awful for tactics, AT LEAST it has crunch. Some people like crunch! The act of crunching itself, and then seeing the fruits of your character-building pay off in form of killing the final boss with one spell or full attack action, and a redemption arc after struggles experienced in the early game when you didn't have enough build choices to make the game you bitch. An emergent "rags to riches" kind of story arc if you will. Also, the journey of understanding the system and how to powergame it, in which lack of elegance is almost a virtue.
>>729074709I've already starting using those in wrath. But even in baby mode sometimes the bosses just oneshots half party before I even get a turn. Nothing beats just cheating and healing everybody though.
>>729074918>You people grossly exaggerate difficulty and how hard it is to figure out the mechanics.Has always been the case, yeah.
>>729071692It's a CRPG.You google on youtube builds or you fuck around and find out
>>729071692no, if you’re a clueless retard then you’re meant to pick a preset build
>>729074313They are. Most of the WotR Companions are built like ass. >>What do?Do what I did. Download the respec mod, and than get stuck replaying the first chapter over and over cause you get paralyzed planning 8+ lvl20 builds for you and all your Companions from scratch.
>>729074313Bench him.
The most enjoyable thing I know in Pathfinder; wotr is to pick a class considered meh, and make it work. I am currently using an armoured battlemage.
>>729075447Basically all of them except Regill, Greybor and Trevor are decent to good though.
>>729075492I mean, magus is good in general and armored battlemage is not even the worst archetype it has.It's not like trying to do master of all rogue or armoured hulk barbarian
I just started this on Core difficulty and I'm already having problems making it through the Shield Maze
>>729074313Make him a class with sneak attack dice, like cult leader or sanctified slayer. Dual wielding is ass without sneak attack, or at the very least some other ability that benefits from getting a lot of hits. Ditch the heavy armor, it's a shit choice for a dex build plus the motherfucker has an illegally high base speed of 40. He'll feel a lot better when he can actually reach the combat.
>>729075726I like not playing something OP, I don't like sitting in a corner rocking back and fourth crying because I get slapped to death by two squirrels. I have to draw the line somewhere.
>>729075792max AC tank Seelahlong weapons enlarge person in the back, bows, hex, cantrips
>>729073190Dare I say based? The fuck huge bloated repository of build options is its greatest strength as well as the biggest problem.
>>729075792If you're new, you shouldn't be playing on core.
>>729075958Seelah keeps dying though>>729076041Well I played Kingmaker on Core(Hard) and beat it so I figured I'd do the same hereOf course I was a Paladin there and now I'm a Wizard which I guess is a bit harder in the beginning
>>729075792Bench yourself
>>729074313What do you mean bro? Just keep leveling him as an armiger and capitalize on his gnome hooked hammer with weapon focuses, specs and the TWF line. Also go for shatter defences -> dreadful carnage and watch him shaken enemies with each kill. Short king is pretty good as an off-tank/DPS shock unit.
>>729074313When I use him, I prefer to go HK1 Armiger 19. He's not well-statted, and armiger is slightly worse than base fighter (since Ardent doesn't count towards fighter special feats that let you use bravery level of saves, initiative, etc), and an additional tier below mutation warrior archetype, but armiger is nevertheless a good class (with duelist's gloves and weapon training you get respectable AB/AD bonus, and extra feats are really nice although of diminishing value as you start getting the cream of the crop). The problem is more that he doesn't really bring anything to the party, but even on Unfair there kinda is enough room for random +1 who might as well be Regill.You more or less cannot make him a frontliner for Hard/Unfair (without making him ride a pet that can then frontline), but dex-armiger is plenty good enough to be a frontliner on Core and below (so long as you build him as such, like taking medium armor mythic feats: mithril heavy counts as medium for the purposes of feats in WotR), or second-liner on Unfair (that is, can't beat attack rolls of bullshit curve ball encounters like plagued smilodons or playful darkness, but can beat attack rolls of "trash"). Also, since strength is more stackable from buffs than dexterity is, it actually wouldn't be a bad idea to ignore his starting stat spread and start going strength if you want damage (unless you're trickster with microscopic proportions).That's high-convenience/lore-accurate/no-nonsense/"good enough" option. The powergaming option would be to spec him into pet classes like sohei and let him ride the pet, but I personally don't like clutter and I think second-line capability is "good enough", so the inconvenience of dealing with the pet doesn't seem "worth it" to me.
>>729076041Almost everyone is new to Pathfinder. Do you have any idea just how niche the actual tabletop games are? For every 1 million players, there are maybe 10 people who ever played tabletop D&D and maybe 1 out of those 10 played Pathfinder. "Core" difficulty just sounds like "normal" to most new players, so that's what they'll pick by default.
>5ed tards unable to git gud
>>729076132Weird. Seelah, Camellia and Lann are usually enough to carry you through the maze, even if your char is made out of corn flakes and pieces of lint. What seems to be the officer, problem?
Why do both of these games crash when you quit them? Bizarre.
>>729076468works on my machine
>>729076307So not only is the majority people not familiar with pathfinder or DnD tabletop, they are not familiar with the DnD ruleset from other crpgs and have not even tried to crack the mechanics of other crpgs not based on DnD or adjacent rulesets.
>inquisition is a class Why the hell is inquisition a class? Why would you even do with that class, inquisition is a job. Why not make lumberjack a class
>>729076517I mean, clerics in real life have nothing to do with DnD ones either.
>>729076468I think that is unity whining when you firewall its homephoning, all game made from the engine do that shit for me
>>729076517Because lumberjack would be too powerful. It could be a mythic path though.
>>729076307Only if they have a severe incurable intellectual disability since the game has a difficulty called "normal", which is selected for you by default. Thinking "core" is normal when there's a difficulty called "normal" means you're dumber than a glass of water.
>>729071692i saw a guy years back say noobs should start a party with a barbarian, a druid, a sorceror, a ranger, and inquisitor and a cleric because it's a well-balanced party and all six have animal companions that instantly resurrect for free on a rest, so you send the six animal companions ahead as a suicide squad to soften up the enemies, then move your adventurers in and finish them off (you must give the barbarian a ranged weapon and enlarge him so that he can be effective at range). this has always been my intendid strategy for when i play the game, though it was posted a few years back so it may not be viable if there have been updates
>Pirate is a class >But guns don't exist in the setting Then what's the point
>>729076760There is a gunslinger class.Because guns exist
>>729076760>>But guns don't exist in the settingFalse, Owlcat only didn't implement them or the the classes for it
>>729076760They do, Owlcat just didn't bother adding them because they suck at balancing.
>>729076805>>729076842But it's not available in the game is my point, or at least it's not clear in the character creation screen that guns exist.
>>729076640To be fair, you never know if its "normal" for real people or "normal" for game journo monkeys until you try,
>>729076909So your complaint is about the freebooter archetype specifically, then?But pirates existed before gunpoweder existed
>>729077008>So your complaint is about the freebooter archetype specifically, then?Yes >But pirates existed before gunpoweder existedAlso yes, technically viking's are pirates. But pop culture has created a very specific image of pirate's from the era of sails. Who has guns
>Sword Saint>But no katanasI pass on your niggerslop
>>729077090We call them curved elven blades here
>>729077003That's... True. But if the game says normal, then upping the difficulty to core and then complaining about it being too hard is a bit, I dunno what to call it. Silly?
>>729077090There are, it's just not a weapon type.
>>729077089We are talking records of pirates in the Mediterranean Sea in BC times, anon.
>>729077151Fair, my kneejerk excuse only holds up on your first run and its not like the difficulty isn't changeable during game
>>729075792Given above-par build decisions (or innately well-scaling builds), Shield Maze is the most difficult part of the game. And in WotR the difficulty levels are pretty much what they are in most games, except that there's 2-3 additional difficulty presets. Core is the fifth preset, so in other games with e.g. "story/easy/normal/hard/brutal" it would be equivalent to "brutal" (while WotR's Hard/Unfair would be off the scale). The game says you shouldn't play on Core unless you're familiar with the game/system and it means it.That being said, while Unfair requires extreme degree of powergaming with extremely specific companion builds if the main character doesn't fill desired niches, as well as exploiting shared companion experience option so you reach level 3 several encounters into the dungeon, you should be able to manage on Core with just fundamentals. Alpha striking is particularly important since it reduces the total threat enemy possesses: this is most ideally done by lining up charge actions, or ranged attack for archers, in RTwP mode and then unpausing (you can swap to TB afterwards): this way you catch enemies off guard, meaning you get an extra surprise round, and enemies are flatfooted, meaning they don't get dexterity bonus to AC, which on Core should more or less mean 95% hit chance. Against touch enemies like cultist champions, mutated mongrels, water elemental, and Hosilia you want a "tank". There are vastly superior powergaming options, but on Core difficulty Seelah without any gimmicks is good enough. But you have to use tools given to you: natural armor bonus from barkskin, deflection bonus from protection against evil (or shield of faith), size bonus from reduce person. These can be sourced from consumables. Also, toggle fighting defensively on. Also, if you picked any useful hexes on Camellia (evil eye debuffs on enemy, protective luck on party), use them.
>>729077003>>729077151To add to the confusion, the core difficulty isn't technically a higher tier of difficult. Normal nerfs the enemies a little bit and makes it less punishing if you get defeated in battle. While core is more 1:1 with the tabletop
The Buff carousel of late game is profoundly tedious and unfun.
>>729077482The "activate all buffs with the click of a button" mod for WOTR is mandatory while also completely breaking the game's balance. You do not play Pathfinder for the "gameplay."
>>729075792>>729077267And for getting enemies to attack the tank, it's useful to understand the AI behavior. On turn-based mode they attack the most vulnerable enemy they can reach, and then stick to it until it dies. If you are choosing to play only in turn-based mode, you should deploy your party far back so they cannot be reached, and initiate with the "tank" (for more difficult encounters, for easier ones you should just alpha strike). In RTwP mode enemies target the closest enemy, and when they give it a slap, they'll stick to it. If they are running towards a backliner, you can physically micro the tank to block them. Once they are "stuck", it's safe to swap to turn-based if you prefer.But generally you want to alpha strike if you can. A common issue is e.g. keeping fighting defensively on, so your guys don't hit anything, so encounters last longer, so even a character that can only be hit on natural 20s will have a lot of chances to be hit. Also buff your party: at minimum Camellia has Bless for +1 rolls available at level 1 (and more buffs at level 2). If your MC is a caster, you should probably play as a buff bot too, although certain control spells like grease can also win encounters. And while I would expect to do Core Shield Maze without any rests and resting seems game-y, you realistically have unlimited rests.
>>729077604Not him, but that begs he question of why you do play it. I didn't particularly find the story to be remarkable in any way. The interaction between characters certainly isn't.
>>729077267>>729077624Thanks for the advice, it's very helpful. I'm gonna give it another try. I have it mostly cleared but the last few tougher encounters are left. And I don't want to skip the water elemental.
>>729074313Sacred huntmaster and riding a pet to get full attack and move is usually what people do.It's not like you can't full respec mod either.Nenio BFT is canon.
>>729077714>Not him, but that begs he question of why you do play it.Because I've never played a pathfinder game and wanted to give one a shot. I didn't particular enjoy it.
>>729071692>Are you supposed to scrolls around for 30 minutes just looking at all the class options and still have no idea what to pickImagine him playing with "Call of the Wild" installed, where there absolutely are entire classes you have to pre-plan from the ground up, otherwise they're completely shit (Occultist).
>>729077763Worth noting that on the other side of the area there's resist cold and protection against cold potions. These negate damage from chilling DoT that water elemental does if it manages to hit. Another trick for water elemental is that (or encounters in general before you get a second attack, in which case it's likely better to use full attack action instead of charge action), with reach weapons (like masterwork glaives that you find in abundance), and enlarge person, it's possible to just move away without triggering attack of opportunity and then charge it, so you get charge bonus for your attacks.
>>729077763Solid advice from those anon(s). DON'T hoard consumables. Use them like they're pop corn (which they are). Older RPGs want you to hoard items for those difficult encounters, but this isn't one of those older games. Consumables should be consumed, often. Otherwise, they just take up space and weigh you down (inventory weight impacts your mobility in general).
>>729077763I played the entire game on core difficulty and that water elemental was unironically the single hardest encounter in the entire game and it wasn't even close
>>729071692You're supposed to have played D&D or any D&D related product at some point in your life and know all the classes from that because the Pathfinder games are true adaptations meant for people who like the source material and not Hollywood style adaptations who only wear the source as a costume.
>>729078117Spoken like someone who didn't stupidly wander way too far north as a level 6. It's weird AF to be exploring as a lvl6 and then suddenly you're in a fight with a magical meatball that has 35+ to flatfooted AC.
>>729074313Stick with Armiger and his gnome2h, build him toward Weapon Training-Fighter finesse, and then (you need to do some stat-building first as I recall) Dreadful Carnage
>>729078117I had more trouble with that Daimon near the Desna altar where you get Aru's message. Bane of my beta access.
>>729078280So am not supposed to learn and try to figure engage
>>729071692For someone who is totally new to this level of complexity, it's better to pick a plain class that fits to your favorite archetype and stick with it. You can leave multiclassing for another time, playing a lvl 20 fighter, ranger, paladin, cleric, etc is more than serviceable enough. Also it won't hurt searching online "how to play X class in Pathfinder" and follow a guide if you want to skip the homework of figuring out the class by yourself. And for the love of God, don't play on max difficulty for your first playthrough.
>>729071837You have to do all of these things anyway with 5 other characters to play
>>729078962You am supposed to figure and learn English
>>729071692Sounds like you need help remembering how video games work OP! Here's a quick debrief:>Oh cool! A fantasy adventure!>I wanna be a fancy swordsman like zorro!Rogue -> Duelist>I wanna be a warrior guy with dragon magic!Eldritch Scion>I wanna be a paladin!PaladinEverything is viable on normal
>>729077267>>729077624I beat it, and the water elemental. Thanks. I'm gonna be a Lich!
>>729071692Just vibe your first character. You'll figure the rest out while playing.
>>7290763325th being bad does not make 3.dogshit good.
>>729071927You have to do things against your alignment multiple times for it to shift you. Are you retarded?
>>729071927It doesn't work like that, but it should. Nothing stops you from being a so called lawful good paladin and killing innocent people as long as you pick jut enough good and lawful options to maintain your LG alignment, countering all the evil choicesI miss BG2 and immediately falling the instant you murdered an innocent
>>729082749Man... i wish wenduag wasn't such a fucking retard but i suppose it was a necesary starting point so that you could turn her into less of a retard by the end
Feat tax slop
>>729082749Remember that in Act 2 there's potentially missable content required for unlocking the path, might want to spoiler yourself on that bit just to make sure you can get the mythic you want
>>729071692You're supposed to Roleplay you fucking nigger. Pick what sounds cool to you and solve problems as they arise from there.Fucking Hell.
I find the whole kingdom building aspect and juggling advisors with timed quests extremely unfun and a chore I have to do.
>>729083364>You have to do things against your alignment multiple times for it to shift youObviously but who's keeping track? How often do I have to do it, does it count the total amount of times or is a streak more important? >>729086942>Pick what sounds cool to you I did and then it turns out what I picked was terrible because the mechanics of the class are badly designed, what sounds cool on paper isn't also cool when applied in practice.
>>729071692>play game based on TTRPG>wtf???? I have to read???? and make character building decisions????????
>>729087553>These instructions are extremely unclear, but that's fine
>>729072820t. never made an offensive ray caster or a dc murder machine
>>729087553>Character building decisionsThere are no decisions. You need to take a predetermined selection of feats and stats in order to not have a gimped character. The entire character creator could be boiled down to the few viable builds and the 99% of the useless trash can be deleted.
>>729088320>Didn't call himself Mannoroth and casted nothing but different levels of summon pitSome people just dont know how to have fun
>>729073008Scimitars or long bows Both kingmaker and wotr have a insane amount of them for some reason
>>729086954It is unfun and a chore We all agreed it was on release, it was only recently that people pretend otherwiseNuke the difficulty of it in the difficulty settings
>>729086942Lol you wish the game worked like that. > Wow I'm a wizard I'm going to grab tons of feats to really go around and become the ultimate toolkit magicianWoops didn't grab the like 6 spell pen feats, none of my spells work now
>>729089237The idea itself is cool it makes you feel like a lord but all the boring shit that comes along with it should have been reworked to be actually fun and engaging or at least properly explained and expanded upon instead of dropping 100 different tl;dr tutorials on your lap the moment you finish chapter 1.
>>729075447Your level 20 mythic 10 for about 10 minutes in this 60-80 hour gameYou should really be aiming for level 7-12 mythic 3 builds which is what you will be for majority of the game during the side quest around bit. The rest of the mythic levels are pretty much rapidly given to you for story progression when. The game turns into a dungeon marathon to the end
>Sylvan Sorcerer with a Smilodon>you're now a baron with an exotic pet and sky high charisma who spends most of the fight chilling on backlines but has access to full casting progression>can nuke, can buff, can debuff and crowd control>pet can tank for you and carry your shit
>>729071692Just pick a class that sounds cool and put every level into that class. That's literally it.
>>729076132Idk what he means by seelah tank. Heavy armor is a complete meme In this game and to get a good enough AC to tank requires specific dips into shit like monk and a bunch of feats
>>729087342The game is keeping track. There’s a thing for it on your character sheet. But honestly it sounds like you just want to bitch. Games not for you so go play a different game.
>>729085551gimme some good halfling portraits. or human knights. either or.
>>729089673>Your level 20 mythic 10 for about 10 minutes in this 60-80 hour gameBro speedran the gameYou're right about mythic 10, but I was level 20 for a good chunk of the fifth chapter.
>>729073008Real nigga right here
>>729089794But what if that's a handicap
>>729094752Who cares, you only need to worry about optimization if you're on Core difficulty, and if you're on Core difficulty it's because you enjoy optimization Just play Normal
>>729071927How stupid are you
>>729096005Plenty
>>729071692no, you spend two hours looking up options to create a class and try it out only to find out it actually sucks compared to your regular fighter/sorc build.
Make a character you think is cool and pick a difficulty that suits your experience. It's a CRPG that gives you options and the only wrong way to play is to not have fun.