Do you prefer a stat hexagon or a stat chart?
>>729092941i prefer to know the noombers, so a chart
>>729092941I prefer to have the exact numbershexagons tend to be just the subjective opinion of the devs
>>729092941Chart, but if I was a dev I'd use an hexagon.
Hexagon with numbers on floatover
>>729092941Stat shapes are fine when there's a known scale like F through S or something. Charts are more practical though.
>>729093245>>729093079Just have the number displayed next to the name of the stat.
>>729095906ideally it wouldcant recall any game that did that though
they serve different purposes
Character stats should be reflected on your character's bodyStrength = Big armsSpeed = Big legsIntelligence = Big headEndurance = Big chest (lungs/cardio)etc
>>729095906I still want left. The hexagon adds literally nothing.
>want to maximize green because it means means I'm more stronger>adjacent stats have fuckall to do with each other>what fucking purpose does my strength/magic build serve that the hexagon represents
>>729098456What about charisma?
>>729099369Big smile
>>729098269Ok? State the purposes
Bars with numbers in them
>>729092941>magic next to strengthRetarded heckagon
>>729098456intelligence should go like this
>>729099369high height
>>729100449Nah, it's >>729099596
>>729098456This is a hilarious idea. I love it.>>729100449It would be the other way around because they have to compensate.
>>729099369big booba/penor
>>729098456Reminds me of Fable.
>>729098456So fable 1
>>729098456https://store.steampowered.com/app/3646460/Devil_Spire_Falls/This game does that.
>>729098456>Speed = Big legs