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File: Dishonored_2_Cover.jpg (23 KB, 419x515)
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>hear rumors that it sucks
>it's actually a bopster
why do y'all always hate on good games??
>>
>>729094140

It's just not as good as the first one and it's like 999 times woker.
>>
>>729094140
it has a worse story and atmosphere than 1, but everything else is better. Imagine how kino it would've been if it was all in dunwall. Looking out over the city when you escape the tower after your first playthrough really highlights how much potential was lost.
>>
Are D2 + DotO and Prey worth buying?
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>>729094384
prey yes, d2 yes, doto no. prey >/ dishonored 1 > dishonored 2 depending on what you value. Prey is awesome
>>
>>729094140
It's better in that the AI is not as shit
It's still utter slop like the first since the AI is shit
>>
>>729094140
>see thread about shit game
>made by a redditor
>>
>>729094273
this, except that the first game was also pretty woke, the writing is waaaaaaaaaaay shittier though
>this is more exciting than any orgy I've ever attended
>>
>>729094140
keep in mind this place is pretty much just /pol/ so any game regardless of quality is going to get shat on if theres even a hint of progressive attitudes in it. dishonored 2 angered the alt-right children by daring to feature non-sexualized women more prominently. iirc one of the designers also agreed with anna sarkesian about something which of course had the aforementioned children in hysterics.
>>
>>729095462
actually the problem is more so that there are black people everywhere in 1700s northern italy
>>
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>>729094273
It's way better than the first game even despite the lackluster story. Preferring Dishonored 1 over Dishonored 2 is honestly just telling on yourself that you're a storyfag edgelord who can't evaluate gameplay or level design.
>>
>>729094140
It's way worse, both mechanically and especially narratively.

>>729095553
>gameplay
How it's dumbed down to make non-lethality a palette swap instead of an actual choice with pros and cons?
>or level design
Overly linear and scripted stages like Addermire or Crack in the Slab, while 90% of the rest are just needlessly longer stages that always drop you three streets behind your actual objective so you can waste time exploring random apartments opening cupboards while the plot crawls to a halt and the location becomes stale?
>>
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>>729095553
>worse engine
>worse VA's
>worse maps
>worse story
what makes the second better anon? I can't even remember the plot. I did multiple runs of the first game and it's dlc pacifist/no alerts/all killing and I couldn't even be bothered to play the second one a second time.
>>
>>729095994
Not that guy but the second is way more fun without powers than with them.
>>
Half the levels are terrible
Had an extremely bad launch. Didn't matter if you had a decent computer either. Lagged liked crazy, took months to improve the framerate, frametimes and other input delay problems
The crown killer is revealed early despite being a potentially good mystery
Blink has that awkward move forward effect to it instead of instantly relocating you like Daud's superior blink from DH1
Speaking of which, no Daud. He gets relegated to a series of death bed appearances in the shitfest that follows this game. And now Madsen is fucking dead IRL so the entire thing ends on a terrible tangent
Far reach performs better as an enemy yanker than movement traversal
Void engine feels inferior. Movement and abilities aren't as responsive. Pretty much forced to use TAA too otherwise the game looks weird even if you force other methods
Somehow Delilah survived story. All you're doing is mowing down her lieutenants and witnessing the contrived garbage of her miraculous restoration
Another aspect of the story is Jessamine was mean to Delilah and caused her to be cast out of the family and that's her entire motive for revenge. Also Emily is a shit Empress herself so there's no real motivation for the player to restore her to the throne
Animations for killing targets are no where near as inventive
Karnaca is unbelievably boring compared to Dunwell. The blood fly plague in particular is just a regurgitated aspect that fails to capture interest
Music isn't nearly as good as DH1
The Dreadful Whale is embarrassing compared to the Hound Pits Pub. There's a maximum of 3 people on that ship at once to talk to
One of those people is Billie Lurk, now disabled and more boring than ever
Talking protagonists for no reason
Dropped Billy Lush as the Outsider and replaced him with someone terrible
>>
>>729094384
DotO is just a D2 dlc play it if you want more D2
>>
>speaking protagonists
>worse combat
>worse world
>worse everything, basically
dishonored 1 was really better in every way ¯\_(ツ)_/¯
>>
>>729096815
>worse combat
How?
>>
>>729094140
Never before have I seen such a cool universe be so thoroughly ruined with a single sequel.
>>
>>729095859
>waste time exploring random apartments
yea >>729095553 was right this guy only cares about the story lol
>>
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>>729097128
>no argument
Exploration should be done in the context of the why. The first game understood that, which is why the random rooms completely disconnected from the mission at hand were always few, far between and justified themselves. Can't help but notice you didn't even mention the webm's contents. In other words, I'll accept the concession.
>>
>>729094140
i dislike the story and art direction
which is weird because i love the similar art direction in hl2
the worldbuilding is a mixed bag with some really well done elements and some absolute garbage loredumps
>>
Honest thoughts on Emily Kaldwin?
>>
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>>729095859
>>729095994
You fags can try to gaslight all you want, but I played both games. The one thing I'll give you is that Hounds Pit Pub is a better hub area than the Dreadful Wale. Also I can't comment on the stability since I played both well after launch. But outside of that, no, Dishonored 2 levels are more open-ended and feature more interesting/involved alternative pathways than Dishonored 1 and it's not even much of a competition.

>Overly linear and scripted stages like Addermire or Crack in the Slab
Literally fucking what? These segments start as open levels, play a cutscene when you enter a specific room, and then go back to being open levels. Dishonored 1 is by far the more linear game with levels that basically amount to "pick one of two corridors to the objective", Dishonored 2 levels are larger and more interconnected.

>needlessly longer stages that always drop you three streets behind your actual objective so you can waste time exploring random apartments opening cupboards while the plot crawls to a halt and the location becomes stale?
Yes, exploring through the level to scrounge for resources and plan alternative routes is the whole fucking point of playing an ImmSim dipshit. Not to mention you just fucking contradicted yourself. At first you said 2 is bad because it's overly linear (it's not) then you said 1 is better because there's less exploration to reach your objective. You are an NPC poser who knows he's supposed to say linearity is bad but doesn't have the brainpower to appreciate what that means in terms of level design.
>>
>>729098128
woke
>>
>>729098128
I always play Emily because Corvo's story is pretty much finished in the first game and only returns as an optional protag in the sequel because teen boys think they'll turn gay if they play as a girl.

That being said, it's pretty stupid that the ruler of a whole ass country hides her identity by pulling a scarf over mouth. I have no idea why they didn't have her wear the Corvo mask. The most recognizable bit of iconography from the first game and they randomly scrap it for the second game.

What do I think about Emily as a character? She's fine, I guess. Kind of a victim of a lackluster story.
>>
>>729098136
>gaslight
I'm sorry other anons don't agree with your shit opinion, fren.
>I played both games
That's nice, I played them + DotO + read all three novels + all comics. Is this supposed to be a dick measuring contest?
>Literally fucking what?
Can you not read? Addermire's different rooms/wings are always unlocked in the exact same sequence. The aisle you're required to go to is always locked by this one key. No alternate routes in, no multiple copies of the key; you must always go to the doctor's office first and foremost.
>Yes
I'll accept the concession then.
>you just contradicted yourself
Are you an ESL? Do you know what the words "while 90% of the rest" mean?
>>
>>729098136
>Dishonored 2 levels are more open-ended
What the fuck? They are literally the opposite. That's one of the chief complaints about the game. I couldn't believe how compact the Clockwork Mansion was.

>interesting/involved alternative pathways than Dishonored 1
In some levels only. In ones like Long Day in Dunwall, Good Doctor and Crack in the Slab there are significantly less opportunities.

>and then go back to being open levels
That's just not true. You need keys to access certain areas even with the time shift mechanic. They're not completely linear but your paths are fewer.

>Yes, exploring through the level to scrounge for resources and plan alternative routes is the whole fucking point of playing an ImmSim dipshit.
He's referring to the segments of Clockwork Mansion and Dust District which have absolutely fucking zero relevance to the overall objective and are just areas padded with apartments. Dishonored 1 was guilty of this as well but not to this extent
>>
>>729094140
>why do y'all always hate on good games??
because /v/ is retarded. its better than the first game
>>
>>729098128
Pretty nice character in the first game (unironically, fuck off pedos).
Godawful in the second one. Shit Empress, makes you wonder why even bother and what the fuck she did for the last 15 years.
>>
>>729098914
In your simple mind only
>>
>>729094140
I think the voiced protagonists were a mistake and the story was a sleeper. I played it once and it didn't resonate with me like the first Dishonored did. Plus Anita Sarkesian did writing work on it, so I don't really want to touch it again.
>>
>>729095553
>compelling story is a flaw now for some reason
>but it is you edgelords, not me
funny little fella
>>
>>729098136
>gaslighting is when you disagree with an objective opinion
You have a room temperature IQ also you talk like a fag and your shit's all retarded
>>
>>729097372
>Exploration should be done in the context of the why.
Again, what the fuck are you talking about? Dishonored 2 levels feel much more natural to the world/plot precisely because they're not linear.

>random rooms completely disconnected from the mission at hand
I completed the game both high and low chaos and even a no power ghost playthrough. I guarantee you almost every single room in the game is directly relevant to the main level objective. It might not have been relevant to your build, but it is game relevant.

>Can't help but notice you didn't even mention the webm's contents.
You experienced a bug and decided to be a gigantic autist about it.
>>
>>729094140
people only say it sucks because muh story, but if you're a gameplay chad you'll enjoy it
>>
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>play as gay disabled black woman
>mission is to kill powerful white man
was this patient zero of AAA woke shit?
>>
>>729095553

2 is garbage compared to 1.

The shitty Blood Fly for the brown country was lazy writing. As was bringing back Delilah after she was the big bad of 1's DLC.
>>
2 has better verticality and gameplay than 1 and emily powers are more fun than corvos
>>
>>729094140
Main complaint is about muh story, but dishonoured was never about story it was bunch of cool levels with single target to assassinate and you having multiple cool powers to do it, story was an afterthought.
It's kinda like Hitman games, you have your target each level is diferent and story is there I guess.
>>
>>729099964

Hitman games are all boring.

Dishonored had a decent story and plot. After the disappointment that was Dishonored 2, they killed the franchise with Death Loop.

What a waste.
>>
>>729099964
would be fun if they made an anthology or sandbox simply recycling the perfectly fun mechanics
are there many mods for dishonored?
>>
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>>729099450
>what the fuck are you talking about
Look anon play the games you feel like discussing because it seems I'm talking to a wall
>I guarantee you almost every single room in the game is directly relevant to the main level objective
And I guarantee you they are not
>It might not have been relevant to your build
Nobody's talking about bonecharm placements
>You experienced a bug
Not a bug, but a feature. Literally every single anon ITT can go replicate it exactly as it's shown there. Wanna know why? Because Dishonored 2 is an overtly scripted mess with a veneer for being an immersive sim. A doesn't lead to B, B is scripted to seem like it was caused by A but if the player investigates a bit it turns out that's not the case. In that webm's case, reaching the level's black market vendor (ie triggering his line of dialogue as you can see by the subtitles) is scripted to kill the dock workers so that when you return to their boat, it seems they've been killed by the grand guard. Thing is, this happens regardless of context even if you interact with them. You can knock them out and hide them in a rooftop, and they'll die when the black market dialogue is triggered. You can have them right in front of your fucking cursor like in the webm, and you'll see the game itself killing them. That's not an immersive sim. That's a farce. Game is full of this btw, like Possessing Billie then entering her room at the Dreadful Wale as her and immediately dying because her NPC is disabled by the game while you're inside it. Dishonored 1 rewarded you for experimenting (pic related, do you even know what it is?) while Dishonored 2 breaks at the seams doing the same.
>>
>>729094140
The villan was le evil-because-of-man woman that I for some reason must remember from the first part. Still remember my utter confusion at the last level of why the fuck writers are so bad at their work.
Except this and the start, I can't remember story.
I remember one cool location and 2 mediocre ones.

Here. For me there was no atmosphere, no charm, no stakes of the first part. Just some random voyage with random characters and boring chain of events.
>>
>>729100067
>Hitman games are all boring.
>gigantic versatlitiy when it comes to the player approach is boring
faggot opinion, also the atmosphere in contracts is excellent and that (+worldbuilding) is generally what elevates dishonored above the title of a shitty copy of thief+deus ex
>>
>>729099606
>if you're a gameplay chad you'll enjoy it
Ironic.
>>
>>729099964
Curious how no one ever says "story doesn't matter" when a game has a good story, huh. For some reason it's only ever used as a shield when a game has a shit setting and characters, when that wasn't the case before. Curious. As curious as stating plot in Hitman doesn't matter to anyone when the WoA trilogy is the most connected Hitman has been in its history, with constant recurring characters across the games (MISTAH JASON POHMAN).
>>
>>729094140

I don't feel like it improved enough on the first game to warrant its hype, but the artwork remained cool
>>
>>729100067
>Hitman games are all boring.
Yes that's why they made 8 games since 2000...
Dishonored story was completly basic revange story, what people remember about game was gameplay not characters in game or plot points.
>>729100404
Yeah it's kinda weird no one is making those gameplay games like dishonored or FEAR, they are remembered for cool gameplay not for characters or plot, just pure fun gameplay. Only one I that is capitalised upon that I can think off is Hitman that is sandbox assassin game where story is secondary at best, I played multiple Hitman games and can't remember story of any of them outside 2 and absolution that could be summarised as "they took priest/girl get them back".
>>
>>729098715
>That's nice, I played them + DotO + read all three novels + all comics. Is this supposed to be a dick measuring contest?
BWAHAHAHA, storyfag OUTTED. I played the games, bro, I literally do not give a shit about the lore.
>Addermire's different rooms/wings are always unlocked in the exact same sequence.
There are like two chokepoints for the keys. But everything else is open and has far more engaging alternate routes. You're just being an autist.

>>>Dishonored 2 levels are more open-ended
>What the fuck? They are literally the opposite. That's one of the chief complaints about the game.
All the PC outlets that are actually qualified to comment on ImmSims reviewed the second game better than the first. Anyone who has actually played the game knows the second has way better levels. You're just talking out of your ass.
>I couldn't believe how compact the Clockwork Mansion was.
Do you know what the word "open" means, anon? It means the level is interconnected, has nothing to do with how big it is or whether or not there's a skybox. Fitting a lot of pathways into a small space is literally just good level design.

>In some levels only. In ones like Long Day in Dunwall, Good Doctor and Crack in the Slab there are significantly less opportunities.
You guys are massively exaggerating. Yes there are some chokepoints to ensure there's enough of an ordering to tell a coherent story (even if the story still isn't that coherent) but the environments you navigate around those levels are way more interesting and open-ended than the first game.

>He's referring to the segments of Clockwork Mansion and Dust District
The apartment segments in the Dust District are pretty damn useful if you're planning to bring one of the bosses to the other while avoiding detection.
>>
>>729101045
>what people remember about game was gameplay not characters in game or plot points
That's why everybody loved Death of the Outsider. Oh shit wait.
>>
>>729094140
the hate mostly comes from it running like ass on release
I prefer 2 to 1 even though the story isn't as good
>>
>>729094273
>It's just not as good as the first one
This. First one had 3 solutions to any problem and they were all satisfying. Sequel has 999 options at all times. It feels like playing with the cheats on. It never really puts up an adequate challenge for how ridiculously godly OP the player character is, so it becomes boring.

>>729096153
>Lagged liked crazy, took months to improve the framerate
Still pretty bad to this day. The original doesn't even make my PC fans spin up. The sequel looks about 20% better and makes my computer run at near 100 degrees for no reason.
>>
>>729101209
>BWAHAHAHA
I'll accept the concession.
>There are like two chokepoints for the keys
So it's an overly linear and scripted stage unlike those of D1, as I stated.
>You're just being an autist
You're trying to backpedal.

You forgot to quote the other anon btw.



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