>hear rumors that it sucks>it's actually a bopsterwhy do y'all always hate on good games??
>>729094140It's just not as good as the first one and it's like 999 times woker.
>>729094140it has a worse story and atmosphere than 1, but everything else is better. Imagine how kino it would've been if it was all in dunwall. Looking out over the city when you escape the tower after your first playthrough really highlights how much potential was lost.
Are D2 + DotO and Prey worth buying?
>>729094384prey yes, d2 yes, doto no. prey >/ dishonored 1 > dishonored 2 depending on what you value. Prey is awesome
>>729094140It's better in that the AI is not as shitIt's still utter slop like the first since the AI is shit
>>729094140>see thread about shit game>made by a redditor
>>729094273this, except that the first game was also pretty woke, the writing is waaaaaaaaaaay shittier though>this is more exciting than any orgy I've ever attended
>>729094140keep in mind this place is pretty much just /pol/ so any game regardless of quality is going to get shat on if theres even a hint of progressive attitudes in it. dishonored 2 angered the alt-right children by daring to feature non-sexualized women more prominently. iirc one of the designers also agreed with anna sarkesian about something which of course had the aforementioned children in hysterics.
>>729095462actually the problem is more so that there are black people everywhere in 1700s northern italy
>>729094273It's way better than the first game even despite the lackluster story. Preferring Dishonored 1 over Dishonored 2 is honestly just telling on yourself that you're a storyfag edgelord who can't evaluate gameplay or level design.
>>729094140It's way worse, both mechanically and especially narratively.>>729095553>gameplayHow it's dumbed down to make non-lethality a palette swap instead of an actual choice with pros and cons?>or level designOverly linear and scripted stages like Addermire or Crack in the Slab, while 90% of the rest are just needlessly longer stages that always drop you three streets behind your actual objective so you can waste time exploring random apartments opening cupboards while the plot crawls to a halt and the location becomes stale?
>>729095553>worse engine>worse VA's>worse maps>worse storywhat makes the second better anon? I can't even remember the plot. I did multiple runs of the first game and it's dlc pacifist/no alerts/all killing and I couldn't even be bothered to play the second one a second time.
>>729095994Not that guy but the second is way more fun without powers than with them.
Half the levels are terrible Had an extremely bad launch. Didn't matter if you had a decent computer either. Lagged liked crazy, took months to improve the framerate, frametimes and other input delay problemsThe crown killer is revealed early despite being a potentially good mystery Blink has that awkward move forward effect to it instead of instantly relocating you like Daud's superior blink from DH1Speaking of which, no Daud. He gets relegated to a series of death bed appearances in the shitfest that follows this game. And now Madsen is fucking dead IRL so the entire thing ends on a terrible tangent Far reach performs better as an enemy yanker than movement traversalVoid engine feels inferior. Movement and abilities aren't as responsive. Pretty much forced to use TAA too otherwise the game looks weird even if you force other methods Somehow Delilah survived story. All you're doing is mowing down her lieutenants and witnessing the contrived garbage of her miraculous restoration Another aspect of the story is Jessamine was mean to Delilah and caused her to be cast out of the family and that's her entire motive for revenge. Also Emily is a shit Empress herself so there's no real motivation for the player to restore her to the throne Animations for killing targets are no where near as inventive Karnaca is unbelievably boring compared to Dunwell. The blood fly plague in particular is just a regurgitated aspect that fails to capture interest Music isn't nearly as good as DH1The Dreadful Whale is embarrassing compared to the Hound Pits Pub. There's a maximum of 3 people on that ship at once to talk to One of those people is Billie Lurk, now disabled and more boring than ever Talking protagonists for no reasonDropped Billy Lush as the Outsider and replaced him with someone terrible
>>729094384DotO is just a D2 dlc play it if you want more D2
>speaking protagonists>worse combat>worse world>worse everything, basicallydishonored 1 was really better in every way ¯\_(ツ)_/¯
>>729096815>worse combatHow?
>>729094140Never before have I seen such a cool universe be so thoroughly ruined with a single sequel.
>>729095859>waste time exploring random apartmentsyea >>729095553 was right this guy only cares about the story lol
>>729097128>no argumentExploration should be done in the context of the why. The first game understood that, which is why the random rooms completely disconnected from the mission at hand were always few, far between and justified themselves. Can't help but notice you didn't even mention the webm's contents. In other words, I'll accept the concession.
>>729094140i dislike the story and art directionwhich is weird because i love the similar art direction in hl2the worldbuilding is a mixed bag with some really well done elements and some absolute garbage loredumps
Honest thoughts on Emily Kaldwin?
>>729095859>>729095994You fags can try to gaslight all you want, but I played both games. The one thing I'll give you is that Hounds Pit Pub is a better hub area than the Dreadful Wale. Also I can't comment on the stability since I played both well after launch. But outside of that, no, Dishonored 2 levels are more open-ended and feature more interesting/involved alternative pathways than Dishonored 1 and it's not even much of a competition.>Overly linear and scripted stages like Addermire or Crack in the SlabLiterally fucking what? These segments start as open levels, play a cutscene when you enter a specific room, and then go back to being open levels. Dishonored 1 is by far the more linear game with levels that basically amount to "pick one of two corridors to the objective", Dishonored 2 levels are larger and more interconnected.>needlessly longer stages that always drop you three streets behind your actual objective so you can waste time exploring random apartments opening cupboards while the plot crawls to a halt and the location becomes stale?Yes, exploring through the level to scrounge for resources and plan alternative routes is the whole fucking point of playing an ImmSim dipshit. Not to mention you just fucking contradicted yourself. At first you said 2 is bad because it's overly linear (it's not) then you said 1 is better because there's less exploration to reach your objective. You are an NPC poser who knows he's supposed to say linearity is bad but doesn't have the brainpower to appreciate what that means in terms of level design.
>>729098128woke
>>729098128I always play Emily because Corvo's story is pretty much finished in the first game and only returns as an optional protag in the sequel because teen boys think they'll turn gay if they play as a girl.That being said, it's pretty stupid that the ruler of a whole ass country hides her identity by pulling a scarf over mouth. I have no idea why they didn't have her wear the Corvo mask. The most recognizable bit of iconography from the first game and they randomly scrap it for the second game.What do I think about Emily as a character? She's fine, I guess. Kind of a victim of a lackluster story.
>>729098136>gaslightI'm sorry other anons don't agree with your shit opinion, fren.>I played both gamesThat's nice, I played them + DotO + read all three novels + all comics. Is this supposed to be a dick measuring contest?>Literally fucking what?Can you not read? Addermire's different rooms/wings are always unlocked in the exact same sequence. The aisle you're required to go to is always locked by this one key. No alternate routes in, no multiple copies of the key; you must always go to the doctor's office first and foremost.>YesI'll accept the concession then.>you just contradicted yourselfAre you an ESL? Do you know what the words "while 90% of the rest" mean?
>>729098136>Dishonored 2 levels are more open-endedWhat the fuck? They are literally the opposite. That's one of the chief complaints about the game. I couldn't believe how compact the Clockwork Mansion was. >interesting/involved alternative pathways than Dishonored 1In some levels only. In ones like Long Day in Dunwall, Good Doctor and Crack in the Slab there are significantly less opportunities. >and then go back to being open levelsThat's just not true. You need keys to access certain areas even with the time shift mechanic. They're not completely linear but your paths are fewer. >Yes, exploring through the level to scrounge for resources and plan alternative routes is the whole fucking point of playing an ImmSim dipshit.He's referring to the segments of Clockwork Mansion and Dust District which have absolutely fucking zero relevance to the overall objective and are just areas padded with apartments. Dishonored 1 was guilty of this as well but not to this extent
>>729094140>why do y'all always hate on good games??because /v/ is retarded. its better than the first game
>>729098128Pretty nice character in the first game (unironically, fuck off pedos).Godawful in the second one. Shit Empress, makes you wonder why even bother and what the fuck she did for the last 15 years.
>>729098914In your simple mind only
>>729094140I think the voiced protagonists were a mistake and the story was a sleeper. I played it once and it didn't resonate with me like the first Dishonored did. Plus Anita Sarkesian did writing work on it, so I don't really want to touch it again.
>>729095553>compelling story is a flaw now for some reason>but it is you edgelords, not mefunny little fella
>>729098136>gaslighting is when you disagree with an objective opinionYou have a room temperature IQ also you talk like a fag and your shit's all retarded
>>729097372>Exploration should be done in the context of the why.Again, what the fuck are you talking about? Dishonored 2 levels feel much more natural to the world/plot precisely because they're not linear.>random rooms completely disconnected from the mission at handI completed the game both high and low chaos and even a no power ghost playthrough. I guarantee you almost every single room in the game is directly relevant to the main level objective. It might not have been relevant to your build, but it is game relevant.>Can't help but notice you didn't even mention the webm's contents.You experienced a bug and decided to be a gigantic autist about it.
>>729094140people only say it sucks because muh story, but if you're a gameplay chad you'll enjoy it
>play as gay disabled black woman>mission is to kill powerful white manwas this patient zero of AAA woke shit?
>>7290955532 is garbage compared to 1.The shitty Blood Fly for the brown country was lazy writing. As was bringing back Delilah after she was the big bad of 1's DLC.
2 has better verticality and gameplay than 1 and emily powers are more fun than corvos
>>729094140Main complaint is about muh story, but dishonoured was never about story it was bunch of cool levels with single target to assassinate and you having multiple cool powers to do it, story was an afterthought.It's kinda like Hitman games, you have your target each level is diferent and story is there I guess.
>>729099964Hitman games are all boring.Dishonored had a decent story and plot. After the disappointment that was Dishonored 2, they killed the franchise with Death Loop.What a waste.
>>729099964would be fun if they made an anthology or sandbox simply recycling the perfectly fun mechanicsare there many mods for dishonored?
>>729099450>what the fuck are you talking aboutLook anon play the games you feel like discussing because it seems I'm talking to a wall>I guarantee you almost every single room in the game is directly relevant to the main level objectiveAnd I guarantee you they are not>It might not have been relevant to your buildNobody's talking about bonecharm placements>You experienced a bugNot a bug, but a feature. Literally every single anon ITT can go replicate it exactly as it's shown there. Wanna know why? Because Dishonored 2 is an overtly scripted mess with a veneer for being an immersive sim. A doesn't lead to B, B is scripted to seem like it was caused by A but if the player investigates a bit it turns out that's not the case. In that webm's case, reaching the level's black market vendor (ie triggering his line of dialogue as you can see by the subtitles) is scripted to kill the dock workers so that when you return to their boat, it seems they've been killed by the grand guard. Thing is, this happens regardless of context even if you interact with them. You can knock them out and hide them in a rooftop, and they'll die when the black market dialogue is triggered. You can have them right in front of your fucking cursor like in the webm, and you'll see the game itself killing them. That's not an immersive sim. That's a farce. Game is full of this btw, like Possessing Billie then entering her room at the Dreadful Wale as her and immediately dying because her NPC is disabled by the game while you're inside it. Dishonored 1 rewarded you for experimenting (pic related, do you even know what it is?) while Dishonored 2 breaks at the seams doing the same.
>>729094140The villan was le evil-because-of-man woman that I for some reason must remember from the first part. Still remember my utter confusion at the last level of why the fuck writers are so bad at their work.Except this and the start, I can't remember story.I remember one cool location and 2 mediocre ones.Here. For me there was no atmosphere, no charm, no stakes of the first part. Just some random voyage with random characters and boring chain of events.
>>729100067>Hitman games are all boring.>gigantic versatlitiy when it comes to the player approach is boringfaggot opinion, also the atmosphere in contracts is excellent and that (+worldbuilding) is generally what elevates dishonored above the title of a shitty copy of thief+deus ex
>>729099606>if you're a gameplay chad you'll enjoy itIronic.
>>729099964Curious how no one ever says "story doesn't matter" when a game has a good story, huh. For some reason it's only ever used as a shield when a game has a shit setting and characters, when that wasn't the case before. Curious. As curious as stating plot in Hitman doesn't matter to anyone when the WoA trilogy is the most connected Hitman has been in its history, with constant recurring characters across the games (MISTAH JASON POHMAN).
>>729094140I don't feel like it improved enough on the first game to warrant its hype, but the artwork remained cool
>>729100067>Hitman games are all boring.Yes that's why they made 8 games since 2000...Dishonored story was completly basic revange story, what people remember about game was gameplay not characters in game or plot points.>>729100404Yeah it's kinda weird no one is making those gameplay games like dishonored or FEAR, they are remembered for cool gameplay not for characters or plot, just pure fun gameplay. Only one I that is capitalised upon that I can think off is Hitman that is sandbox assassin game where story is secondary at best, I played multiple Hitman games and can't remember story of any of them outside 2 and absolution that could be summarised as "they took priest/girl get them back".
>>729098715>That's nice, I played them + DotO + read all three novels + all comics. Is this supposed to be a dick measuring contest?BWAHAHAHA, storyfag OUTTED. I played the games, bro, I literally do not give a shit about the lore.>Addermire's different rooms/wings are always unlocked in the exact same sequence.There are like two chokepoints for the keys. But everything else is open and has far more engaging alternate routes. You're just being an autist.>>>Dishonored 2 levels are more open-ended>What the fuck? They are literally the opposite. That's one of the chief complaints about the game.All the PC outlets that are actually qualified to comment on ImmSims reviewed the second game better than the first. Anyone who has actually played the game knows the second has way better levels. You're just talking out of your ass.>I couldn't believe how compact the Clockwork Mansion was.Do you know what the word "open" means, anon? It means the level is interconnected, has nothing to do with how big it is or whether or not there's a skybox. Fitting a lot of pathways into a small space is literally just good level design.>In some levels only. In ones like Long Day in Dunwall, Good Doctor and Crack in the Slab there are significantly less opportunities.You guys are massively exaggerating. Yes there are some chokepoints to ensure there's enough of an ordering to tell a coherent story (even if the story still isn't that coherent) but the environments you navigate around those levels are way more interesting and open-ended than the first game.>He's referring to the segments of Clockwork Mansion and Dust DistrictThe apartment segments in the Dust District are pretty damn useful if you're planning to bring one of the bosses to the other while avoiding detection.
>>729101045>what people remember about game was gameplay not characters in game or plot pointsThat's why everybody loved Death of the Outsider. Oh shit wait.
>>729094140the hate mostly comes from it running like ass on releaseI prefer 2 to 1 even though the story isn't as good
>>729094273>It's just not as good as the first oneThis. First one had 3 solutions to any problem and they were all satisfying. Sequel has 999 options at all times. It feels like playing with the cheats on. It never really puts up an adequate challenge for how ridiculously godly OP the player character is, so it becomes boring. >>729096153>Lagged liked crazy, took months to improve the framerateStill pretty bad to this day. The original doesn't even make my PC fans spin up. The sequel looks about 20% better and makes my computer run at near 100 degrees for no reason.
>>729101209>BWAHAHAHAI'll accept the concession.>There are like two chokepoints for the keysSo it's an overly linear and scripted stage unlike those of D1, as I stated.>You're just being an autistYou're trying to backpedal.You forgot to quote the other anon btw.
>>729101647Sorry you got a buggy version on release. I played both games last year and I'm telling you Dishonored 2 is simply better.
when it came out the main complaints were the poor performance and the change in main characterthe game itself was well loved and IMO a clear improvement on the first game.
>>729101256the last few levels of DotO were ass.
>>729100959There are games that are carried by story and there are games carried by gameplay.Witcher, Cyberpunk, VTMB and most rpg's are carried by story, they might have good gameplay but it's not main focus and sometimes it's quite bad(combat from VTMB says hello)Some games are carried by gameplay and story is basic at best, FEAR, Hitman, Crysis, Dark Souls and Dishonred have meh story but gameplay wise are super fun. Most rts have no real story and rts fags aren't complaining because they want to build big armies and smash other armies.There is also skyrim that have neither good story, memorable characters and bad gameplay and is carried by mods.
>>729102164>Cyberscam>storyAnon...
>>729101885Does that webm look like it was made in 2017 to you? You could always check the archive you know. Or keep deflecting, works for me.
Pacing is horribleWriting is terribleEngine (in a way the character controls) is worseNon-lethal and lethal now play the sameYou're now more on the streets than you're on the roofs - personal nitpick but stillKarnaca while beautiful doesn't feel as moody as DunwallOn the plus side>enemies ai is better>some fun gimmiky levelsOverall feels like a rehash or even a re-/de-make. Should have made a game that is not connected directly to D1 but just another entry in the franchise. And preferably somewhere up norse, there's not enough cold/snowy stealth games out there.Still a good game that I enjoyed and gonna replay at some point. Shame they decided to kill the IP with Deadloop, there was so much potential and mystery in that world.
>>729102287Well it certainly wasn't remembered and liked for gameplay.It have good start for the story and memorable characters.
>>729102071But people complain about Daud and the Outsider's treatments moreso than the levels...
>>729102071I got to the point where they reuse the same level twice in a row at different times of day and gave up. In a simpler game I wouldn't have minded but in a game where you're encouraged to scrounge through every chest of drawers in every rancid apartment? It's just too much. >>729102401>gimmiky levelsAm I the only one who thought these were the worst part of the game? The game was already too complicated for its own good, it didn't need level-specific gimmicks and they just made exploration more annoying. On paper they're both great ideas but actually playing the levels is a ball ache.
>>729102401>Non-lethal and lethal now play the sameIt's kinda good because main problem with first game was giving you all cool options for loud and lethal gameplay only for you to be punished with bad ending for using it, it's only choke and sleep darts entire game if you wanted good ending.While I don't personally care about story in dishonored writting in 2 was ass and game felt weird with supernatural stuff all over the place.
>>729101045So because something is profitable, that makes it good?Pleb opinion.
>>729102701>punishedThis meme again. How is it a punishment? If you like murdering everyone the game spawns more guys to murder. A 30 second cutscene at the end of a 15 hour game is not "punishment".
>>729094140>bopster>y'allDishonored 2 confirmed to be Gen alphie slop.
>>729099356>>7291009591) While Dishonored 1's story is "better" than Dishonored 2, it's still not some remarkable story I'd seek out. It's a boilerplate revenge plot with some supernatural meth addict yapping at you. If the first game was a mind-bendingly compelling narrative like SOMA or something, then I'd be more willing to accept people who prefer the game for it.2) The unique strengths of ImmSims are derived much more so from the gameplay. ImmSim fans love to tout how these games strive to be emergently systemic, feature intuitive rather than railroaded levels, and immerse you in the environment rather than lean on hype moments and cinematics. It's a bit ironic to see self-proclaimed ImmSims fans up-in-arms that a sequel that does literally all the game stuff better is trash because the narrative hype isn't as strong. It's even more pathetic that they won't admit they're storyfagging.
>>729102814If Hitman games would be bad then it wouldn't sell and franchise would be axed, it alredy have limited audience as stealth game and somehow made enough profit to justify 8 games.Hitman games are fun from gameplay perspective, simple as.
>>729102701>It's kinda goodIt's kinda not>main problem with first game was giving you all cool options for loud and lethal gameplayYou get plenty of cool alternatives for non-lethal as well, nobody tells you to stick to choking people, nor to the idea that "non-lethal = having to knock out *everyone* in the stage" even when it's easier or cooler to leave a room undisturbed, nor the clear fact that THE GAME IS BUILT WITH REPLAYABILITY IN MIND and trying out a myriad of different choices every time, seeing the game react according to whatever you do>only for you to be punished with bad endingThis is bait in every single thread it's ever posted in
>>729102653>>gimmiky levelsI'm kinda agree with you. Kinda because I still liked them as a spectacle and something new and surprising. But in the end I liked the most that one mission in a villa of baron who has a body double. That level felt the most "dishonored-y" so to speak.>>729102701>It's kinda good because main problem with first game was giving you all cool options for loud and lethal gameplay"Punish" meme aside true. But it could have been solved by giving non-lethal playstyle its own tools with its own mechanics. Which is admittingly harder and more resource expensive on the developer side.
>>729102906>self-proclaimed ImmSims fans up-in-arms that a sequel that does literally all the game stuff betterThat's nice, read >>729100616.
>>729094140The gameplay, visuals and worldbuilding are good. It’s just that the story and atmosphere are a massive downgrade from the first game.
>y'all
>>729103227>villa of baron who has a body doubleThis one was cool in theory except I got frustrated trying to figure out which was the real one and just blasted him in the head at random, at which point Corvo's omniscient quest tracker just reveals that you got the right guy even though you, the player, don't have enough information to make that decision. They really didn't think it through. Unless I'm remembering it completely wrong, there's no possibility of leaving the level having killed the wrong guy and that affecting the rest of the game.
>>729095553Most of DH2’s levels aren’t as memorable as the first game’s Clockwork Mansion, The Dust District and Crack in The Slab are exceptional, but none of the other levels quite hit that high. The first game has a better hub area too.
>>729103618>at which point Corvo's omniscient quest tracker just reveals that you got the right guy even though you, the player, don't have enough information to make that decision.That part sucks. I don't know how you fix it though. Find out on the dreadful wale that the duke is still alive and then you have to go back? Kek
>>729103618Honestly I don't remember the solution but I also don't remember struggling much with figuring out who is who. There were like 2-3 hints for that.Also, forgot to compliment D2 on one more thing. Contracts. That' a cool idea for optional challenges that gives you an actual reward instead of something useless like an achievement and has an in-universe basis.However I'm not sure if it was a basic D2 feature or DOTO's one.
>>729103618It’s weird it works like that considering that in the Lady Boyle mission in the first game, the game wouldn’t acknowledge the objective as complete until you either figured out which Boyle it was or you killed all 3 of them. I’m guessing the objective auto-completing when the right Duke dies was just the easiest way to do it.
>>729098128>>729098587I always play Emily because I want to hear her moans when she's running, vaulting over stuff or exerting herself physically
>>729104009Contracts was something DOTO introduced. If they ever make a Dishonored 3, they should have you play as a hired assassin like Daud and Billie so they can take advantage of the Favours system in the Daud DLC and the Contracts from DOTO.
>>729103216It's good that non lethal got it's own tools in 2.In 1 you had sleep darts and choking and outside that each power like bend time or possession was way more fun when used lethaly, some powers were straight up for killing only while non lethal got single upgrade for sleep darts and 1 bone charm to make choking quicker, meanwhile lethal got 2 or 3 killing powers, dusting bodies from stealth kills and entire toolbox of lethal weapons.Problem with non lethal in dishonored was fact that it was limited and got almost no non lethal tools while lethal got all the tools and powers. Only redeeming thing from non lethal was good ending and cool non lethal takedown that often were straight up worse for target than simply killing them.
>>729103732>Crack in The SlabAnd this one only gets worse in replays, which for these games that's kinda fucked. Dust District is the best one of the three, even Clockwork Mansion is overhyped for the initial room reveal when most other transformations are more like "one pool table here, one piano there".
Did they ever explain how in the fuck did Delilah come back when Daud took care of her in the 1st game's DLC? Also why the fuck you fight her the exact same way as in said DLC where you either kill her and her clones or trap her in a painting?
1 has better story, characters and hub area. 2 has better enemies, levels and 2 characters for 2 sets of powers.
>>729094140I thought the level designs and option to not use abilities was great. Yeah it's not as good as the first, but I certainly still had fun with the game.
>>729104242I think Non-lethal being more limited than lethal was the point. Getting Low Chaos requires a degree of restraint. Even then though, you can still kill every target and a decent amount of people on top of that and get Low Chaos. Getting High Chaos requires you to go out of your way to be as much of a murderhobo as possible.
>>729103732>Most of DH2’s levels aren’t as memorable as the first game’s Clockwork MansionBut clockwork mansion is DH2 level and DH1 had nothing comparable to it.DH2 was gimmick levels game with clockwork mansion, 2 timelines mansion and duke body double, DH had no gimmick level, closest would be flooded district but then again it was just level with water instead of streets and assassins as main enemy.
>>729104242That is a design decision though. Non-lethal is sort of supposed to be the harder path/option, especially when a demigod gives you fragments of his power and you are consumed with vengeance.
Huh, you know that can be cool thing to utilize for the story branching. Like there are several powerful figures/factions you're working for at the beginning of the game but as the game progresses their contracts start conflicting and you have to make choices. Eventually they start ordering each other. And you can either kill them or sabotage/expose them or even pit each other against each other in some kind of a local civil war.But Deadloop killed Dishonored. And after Redfall disaster and Colantonio departure I don't think the modern Arkane is the same studio.
>>729104209>>729104575
>>729104368blah blah blah rugmunchers and sorcery. just like many franchises at the time the devs thought they could replace the original fans with tumblr so they brought her back because of it
>>729104504>I think Non-lethal being more limited than lethal was the point.Yeah, it also mirrors Thief in that regard. And Dishonored is a huge love letter to Thief. Even though with its own identity.
>>729104242Only things you can't use in Low Chaos/Neutral/Non-Lethal are:>Pistol>Springrazors>Grenades>Devouring Swarm>Blood Thirsty>Shadow KillWhich might sound like a big list until you compare it to the things that *can* be used which are:>Crossbow (sleep darts for people, incendiary bolts for exploration and packs of rats)>Blink>Dark Vision>Possession>Bend Time>Windblast (only Lv. 2 makes it lethal)>Vitality (arguably useless but there's fall damage and river krusts)>Agility>"Problem with non lethal in dishonored was fact that it was limited"That was good though. The hard path should, in fact, be harder. Power should have an allure, it should tempt the player, it should make you *want* to break bad. That's why the first game's mechanics are wholly diegetic. There was a choice to be made, a choice with consequences. D2 took importance out of the choice by just adding a non-lethal alternative to everything>aerial strike? Non-lethal>open combat? Non-lethal>slide attack? Non-lethal>counter attack? Non-lethalIt turned lethality into a binary meaningless non-choice, which destroyed the whole point to begin with. You don't need to think, don't need to wage the power of the, well, powers and your abilities vs the chaos they would cause in the city because you can now do whatever you want and there's an easy access non-lethal way to get through things, even in open combat. It's awful. And don't even get me started on how much less sense Chaos makes as presented in Karnaca.
>>729104569Sorry but two dukes is hardly a gimmick level, especially when the Lady Boyle mission exists in 1.
>>729104569>DH had no gimmick levelLady Boyle’s Last Party is a Hitman/early Assassin’s Creed style social stealth level where the gimmick is playing “Guess Who?” to figure out who the target is.The Flooded District strips you of all your gear and lets you either get it back or play the rest of the game without it. There’s also optional boss fights against Daud and Granny Rags in it.Dunwall Tower has the Panic Room gimmick which is affected both by alerts and your chaos rating.Light At The End has radically different variants depending on your Chaos rating.
>>729094140My biggest issue with d2 is the level design. Every level was made fully not needing powers at all. This lead to easy entrances and accessible areas and woth the broader design, it lessened the feel of the maps. It might seem nonsensical, but they basically made it "too simple" to not use powers. When having no powers would mean you would normally have to get creative.
>>729103618>>729104004>>729104009>>729104058Problem is in Boyle mansion you could only figure out which Lady Boyle you had to eliminate if you read their journals, each had diferent colour so it wasn't problem of finding out right one but finding out who you have to kill in first place.You can identify real duke from fake one by simply looking at his behaviour and there is no good way for game to mark that player know he got real duke because you noticed he's left handed or something. You had to notice subtle diferences between 2 same looking guys instead of identyfing who you came here to kill in first place. So there was no good way to implement it.
>>729104004>Find out on the dreadful wale that the duke is still alive and then you have to go back?Like >>729104058 suggested, do it Lady Boyle style where killing the guy before getting all the clues means you now have to kill them all just to be sure. With a voiced protagonist they could easily have a line explaining the logic. Alternatively, you could leave the level but because the guy survived, the next few levels have heightened security and the story adapts. Maybe he shows up again in a future level so you can finish the job. >>729104575>I don't think the modern Arkane is the same studioYeah what the fuck went wrong? Prey was a 10/10 despite the autistic outrage over the name, but since then all they've done is multiplayer games and VR games nobody played.
>>729104089coomers truly are subhuman filth cant even go a milisecond without having a constant boner
>>729105018D1 was almost doable without powers too, save for like one or two spots. Considering that is an option players would take, for either challenge or role playing purposes, meant they had to address it with 2, which allows us to tell the Outsider to fuck off. It would be better if they did force you to use powers more often but that is a problem with stealth and immsims overall, not wanting to force the player's hand too much or preferably not at all.
>>729105018>Every level was made fully not needing powers at all.Same could be said about d1, you could finish game without using sinle power after mandatory tutorial in dream and without killing anybody and being seen. There was achievment for that.Game was alredy easy with dark vision that allowed you to see all npcs, direction they look at and highlighting all items. Both games could be finished without using any powers while being undetected and levels were designed for it in both games.
>>729095994>worse enginelmao
>>729094140>bopsterwhat fresh faggotry is this
>>729105138After Dishonored 1 Arkane split into two teams. Raphaël Colantonio's made PREY while Harvey Smith's made Dishonored 2. After PREY, Colantonio and a bunch of others left to make their own company and since then it's been Harvey and Dinga Bakaba from DotO in charge.
>>729105438You need either Blink or Agility to climb the waterlock in Dunwall Tower, and you need Blink, Agility or Possession to get out of the pit Daud puts you in at the start of the Flooded District.DH1 wasn’t designed with no powers in mind. The fact most of it can be done with no powers was just a happy accident that came from them designing the levels to account for multiple playstyles.
>>729105138>Prey was a 10/10If we're approching it from the position of what is there rather than "I wish it did this or that mechanically completely different" I think the writing was pretty bland. And I'm not complaining about the ending which I was fine with but characters. Everyone aside from your brother was completely boring and forgettable.Compare it to characters Deus Ex, System Shock 2 or even Dishonored 1. The only character that was close to being interesting was the cook. Everyone else I didn't care for - especially not for lesbian romance of some random scientists sending each other audio love letters.Brother was great however. VA carried it hard.
>>729105807You sure about the pit? I swear I just throw the brick and can climb out but I always have agility so maybe that is why.
>>729105954Yeah. The pit is too deep for a standard jump to clear. The standard jump’s range is pitiful, which is also why you can’t climb the waterlock with it due to one slightly higher ledge. Although, that being said, someone did manage to get up the waterlock using a springrazor rocket jump.
>>729105438>>729105807>>729105954>>729106190Not counting the Blink tutorial, there's ONE spot in the entirety of Dishonored 2 that absolutely requires powers and it's escaping Daud's cell. Return to the Tower can be skipped with webm related, but in the Flooded District you don't have your gear and Corvo clips through the bricks so you absolutely require either Blink, Agility or Possession to escape the makeshift vat jail.
>>729094384prey is trash. it's also super woke.
>>729104897>And don't even get me started on how much less sense Chaos makes as presented in Karnaca.This is my sticking point with the sequel. In 1 everything connected together and made sense with the world logically changing in response to your decisions. In 2 it's just another generic gamified morality system.
>>729106310The funny thing is that it could be instantly fixed if they just didn’t turn the Chaos system on until you reached Karnaca.
>>729106241>Dishonored 2Dishonored 1* I'm a retard, excuse moi.
>>729099634harvey smith was one of first if not THE first dev to give anita sarkesian the time of day. you do the math
>>729106482While it is very stupid that your actions in Dunwall affect Karnaca, there's plenty more wrong with 2's implementation and how it regressed instead of grew.There's no reason why killing witches on sight would raise Chaos. It's just retarded "hurr killing ppl bad" shit.
>>729106640I think this is a shame because Harvey is undeniably a talented game designer. He was the lead designer of the original Deus Ex as well as Dishonored, and Dishonored 2’s level design was top shelf. I’m convinced that Raphael was the one keeping him from drinking the Kool Aid at first during the first game.
>>729106719I thought DH2’s Chaos system worked similar to the first games, where certain factions raised Chaos more than others. In the first game, killing the Whalers would net you a very small Chaos increase compared to guards and civilians. I thought the witches in 2 worked the same way.
>>729106482That would fix Edge of the World, but there's other issues here and there. Like how in the first half of Clockwork Mansion, before reaching the manor proper, if you kill the guards that'll raise Chaos which makes sense... but on your way back with Sokolov in tow you find out a bunch of witches have killed all guards in the area yet Chaos remains the same. Why do you affect the world but a bunch of crazed magic bitches doing the exact same thing but more overtly do not?
>>729105438You need to have upgrades. Ds1 wasnt "made" to run with no powers. Its a bi-product. Da2 was specifically designed to run with no powers, and it leads to making maps that were more open ended. The devs just went too far on the availability of the maps in ds2, simplifying them instead
>>729094140i replayed the intro like 20 times on repeat because of anxiety when i was too high and having a panic attack
>>729107952Which protagonist
>>729107029Yeah, and that's the problem. 1 had a good reason for why adding any corpses to the pile was a net negative for everyone. 2 doesn't.They SHOULD have expanded on it so that refusing to deal with obvious threats and bad actors (corrupt guards, violent gangs, witches, ect.) raises Chaos, because that's what would actually happen if you let them run around unchecked.
>>7291081742 does have a Blood Fly plague going around. It’s lazy, sure, but it’s an explanation.
>>729108069corvo, it was when it's all a vision with a huge whale and stuff, that's 2 isn't it?
>>729108374But you learn that blooflies are just a thing that permanently exist in Serkonos. They're not a plague like Dunwall's rats, they're local wildlife that existed even when Corvo lived there as a kid. That's yet another thing that takes away from it, it feels more mundane.>>729108429I mean, that's both. Did the place with the whale look more blue or more grey? 2's first stage is pic related.
>>729108538grey, it's when it's all otherworldly and not on earth
>>729106282prey is not woke at all and a lesbian character existing does not automatically equal woke. if you truly believe that, then you are a hysterical woman with emotional regulation issues or severe testosterone issues
>>729108374Bloodflies are a seasonal problem they deal with every year.
dishonored 2 is fun. good powers, cool skill tree, and I especially like how nuts the bonecharm crafting can get.
>all these death loop mentions ittis it really that bad? I still haven't gotten to it yet
Its fine. It just felt kinda boring compared to the 1st one.
>>729108819I haven’t played it myself, but I’ve heard people say it’s okay, but weaker than the Dishonored games.
>>729103732kek. clockwork mansion is in 2 not 1
>>729108587Then it's Dishonored 2 yeah. The Void in D1 looks like pic related.
>>729108931ya it was super existential and gave me a panic attack and i kept having to restart, i did it for like 30 minutes