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I think Expedition 33's dungeons are similar to Final Fatasy XIII's. Why did FF get so much hate for being linear but E33 gets praised despite that?
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>>729094816
Because FFXIII is ass
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>>729094816
Most of the combat/characters being locked until you're 80% through the game.
FFX is also "linear" in the sense of being largely narrow areas with few side paths but the combat wasn't tutorialized the way it was in XIII and still had side content, towns, etc.
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>>729094816
because the entirety of FF13 outside of the second to last chapter is a dungeon
E33 also isnt following up over 20 years of legacy
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>>729094816
What dungeons? FFXIII is almost literally a corridor for most of the game, it's so linear that you can't even backtrack to grind if you get under levelled.
I don't recall any dungeons in the hub world either.
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>>729095982
even that chapter is essentially one big field with like one exit and two linear sidepaths, all the sidequests are just hunting monsters and little else.
ff13 is a confusing linear mess that is so scared of letting go of your hand it doesn't even let you level up until you hit certain story point, nor it lets you have 3 party members until 9 hours in
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>>729094816
XIII is absolute shit, and the zoned "dungeons" in E33 are never as bad as XIII's linear map design where you travel in a straight line for 20 hours.
even X got rightly shit on for being linear and there's been threads for over a decade showing how it's still significantly better at branching paths than XIII.
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>>729094941
>ass
where?
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>Lightning
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I genuinely don't remember any dungeons in FF13. Did it have any before the Steppe?
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>>729094816
E33 is the most industry plant game in recent history. It could be FF2 levels of bad and people would still paint all of its faults as genius.
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>>729094816
E33 dungeons have lots of hidden paths with interesting loot at the end and there's still a world map to let you explore. FFXIII is hallways from beginning to end, with the sole exception of the Archylte Steppe (which actually has nothing to do until you've already beaten the game).
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>>729094816
I never understood the complaints for XIII. FF has never been about the exploration. Yes, I played I - IX. The world opens up to you slowly effectively making it still a very much linear experience. You rarely ever return to a place that you've been to before, and in the majority of them you never do it a single time. The complaints are not valid.
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>>729100824
wouldn't an industry plant not have its award revoked?
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>>729101291
>it never let you explore anyway
>and sure it did, but that doesn't actually count
You're just fucking stupid.
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>>729101291
>You rarely ever return to a place that you've been to before
lol what? you also don't run in a straight line for a day of playtime, which is why it's called a corridor sim.
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>>729101409
Only one or two places opened up to you at a time, with the second location being like a 5 minute visit at best. That's not exploration, that's linear progression.
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>>729094816
Linearity was never the problem with ff13, the problem is the shit characters, shit story, and shit stagger system.
FFX has none of those problems
Expy 33 has none of those problems (so far at least, i just got to Old Lumiere)
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>>729101291
Anon.

FF1 through FF12 let you diverge from the chosen path to partake in sidequests and minigames.

In other words, if Point A is the beginning of the first act and Point G is the end of the first act, then you have Points B-F to explore at your leisure.

FF13 by comparison had a very blatantly linear path where Point A leads to Point B with not even so much as a Point C inbetween to break up the monotony for most of the game's playtime.

And even WHEN the game finally lets you stretch your legs during Chapter 11, its only for a brief respite before you have to progress the main story to finish the game's story and unlock the Post Game content.
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>>729101613
I'd rather have a corridor sim than an open world game with nothing to show for it.
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>>729101652
I honestly can't think of one FF game that didn't give you some free roam option in under 20 hours.
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>>729094816
Because FF13s levels last like twice as long as they should
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>>729101876
>than an open world game with nothing to show for it.
the corridor sim also played the game for you.
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>>729101384
the indie game awards are literally nothing who cares
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>>729102127
you would think an award ceremony filled with the biggest ass kissers around would praise the industry plant game instead of trying to rug pull it, right?
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>>729094816
Because it was a PS3 game even though it was on 360, it was considered closely aligned with PlayStation and the default for any PS game is to hate it so you can appear to be "in the know."
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>>729101291
see
>>729094980
It has nothing to do with "exploration" it's that XIII has nothing going on period until you reach Gran Pulse. Extremely limited combat (not the system itself but locking in your characters, paradigms etc), no RPG gameplay, no side content, nothing to do.
It's not even a game for most of it.
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>>729094816
Linear parryslop combat vs kino stagger based combat. E33 wish it could be this good.



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