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ITT: The games that get worse with each update
I swear the developers are either ultimate trolls or bumbling buffoons with no clue why people play their game, two newest zones are universally hated and the update cycle is glacial
>>
Their vision for the game has always been difficulty though. People only hate the new regions because they're hard, just like they hate the swamp for the same reason. Making exploration something unique per zone is a good idea.
.t doesn't even like the game to begin with
>>
>>729104780
Ashlands has too many enemies some of the times, but I actually really liked the Mistlands
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>>729104780
>endless baraging when building
>500 trees for one wall
>2 hits and your tool needs repairing
Too late to refund, I guess.
>>
They really need to change the leveling system if Mistlands and especially Ashlands are gonna stay the way they are.
>>
>>729104780
The 2 main problems that I have with the game are:
a) armor stats should scale more smoothly, so that the armor from the previous biome isn't almost immediately useless the moment you step on the next biome, light armors suffer twice due to that.
b) Mistlands should be plains divided by steep hills, and not swimmable rivers surrounded by vertical walls. It sucks for everyone to be forced to swim to explore a biome in a biome that has flying zeppelin mobs that spawn other mobs on top of you, or huge ants that can bite you for half of your HP while you can't do anything.
>>
>>729104780
The game is dead to me until they implement proper dedicated servers. It's just unacceptable that the game becomes unplayable as soon as you have more than 3 people in the game, especially in ashlands.
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>>729105135
>they hate the swamp for the same reason
While I've beaten the swamp solo, it has plenty of reasons to be hated
1) Constant wet debuff which you can't do anything about
2) Whole zone looks like shit
3) First time getting multiple spawners in one place
4) First time dealing with poison mechanic
5) Iron harder to get and less efficient
6) Enemies completely ignore water mechanics, I've seen draugr fully under water and still shooting arrows at me
>>
The game will never be good so long as it is a single core reliant piece of garbage that uses peer2peer netcode on dedicated servers and assigns the first player inside of a chunk as the "chunk leader" whose single core and internet is relied upon for that chunk. It's the most ass backwards piece of shit imaginable.

It could be a fun game if you could stuff 100 players in a dedicated server and have it actually work, but that is impossible due to how the netcode works.
>>
>>729106124
>It's just unacceptable that the game becomes unplayable as soon as you have more than 3 people in the game
Huh? How come?
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>>729106124
software issue, not a hardware issue, retarded niggergamer
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>>729106273
Even if you run a dedicated server, the game uses the p2p system >>729106207 described.
All the server does is keep a save state of the world. In my experience with my friend group, it works fine with 2 people in the same area. With 3 it starts getting bad and with 4+ it becomes unplayable.
The ashlands are particularly bad, probably because there are so many enemies.
>>
>>729106130
In my playthrough I thought it was annoyint, but honestly not that bad. I had portals allowing metal on though since I have a life and had no interest in spending 6 hours sailing for 2 bars. I set up a base with bonfire and a roof, a wall and a portal. Built a treehouse above it for cozy sleep type shit. My only gripe with the swamp was the fact that iron (and other metals) are needed in such large quantities throughout the whole game.
>>
>>729104780
Game is basically only playable to the end with lots of mods. Vanilla is not enjoyable past plains. If you use MistBegone but otherwise vanilla, then Mistlands is enjoyable. Ashlands is never fun.

Devs are fucking incompetent and basically lucked into success, but the community rescues it if you mod it to the gills.

t. just finished up a 300hr stint with modded valheim over multiple playthroughs with a friend
>>
>>729107608
>I had portals allowing metal on though since I have a life and had no interest in spending 6 hours sailing for 2 bars
for me sailing for still fun till swamp. Setting up logistics at midpoint between swamp and my home, doing several trips to load up ship and then final sailing with full coffers of iron was very rewarding. Plains was just fucking retarded, closest plains are always so fucking far away only some masochist would sail there and back to deal with that shit
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>>729104780
how do I make this game more palatable solo? Its so god damn grindy once you hit swamp that I lose steam
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>>729104780
damn two valheim threads so close to eachother >>729103052
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>>729108665
That's why I'm starting my new main base on Plains, but I did it on northern side of the world, not southern... rip
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>>729108675
You can use world modifiers to lower your death penalty and get x2 or x3 items
I never understand people who do no portal and/or no map runs, that's insane
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squad peaked 5 or 6 years ago
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>>729108675
Use world modifiers to triple your resource rate, reduce skill loss on death to 1% (normal 5%, easy 2.5%, very easy 1%), allow portals to transport everything

It's still a grindy game on triple but it's outright disrespectful of the player on vanilla
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>>729104780
This game was miserable to play all the way through, but to its credit I think there's about an hour's worth of highlights that I look back upon very fondly.
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>>729109331
this, playing vanilla I would die to some bullshit and rage quit for months, pick it up after a few updates and try again

finally started messing with the modifiers and it was fun as shit

taking 30 mins to prep a ship, and then 15 to sail it, then assuming you make it, survive to whatever fresh hell is there, and then put everything you mine back into the fucking boat and sail all the way back - just insane
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>>729104780
I wouldn't say it gets worse with each update, but Mistlands and Ashlands zones aren't #1 and #2 when it comes to zones.

It seems like there's one main guy who can't really delegate and has had to compromise.
Like I saw early on someone saying it would be cool with other types of trolls in other biomes, and there was a dev answer that it went against their design philosophy, they didn't want to repeat creatures and have unique creatures for each biome.
Then we got a repeat of slimes in the plains, Growths.
Lava slimes in ashlands, skeletons in ashlands, and dwarves in ashlands.
Now you may say "but they work differently", but so could've been said for any theoretical swamp troll or mountain troll design.
Mistlands enemies seemed weird in theme too, seemed much more like standard rpg stuff rather than something rooted in folklore and myth. To be fair fulings just being green goblins and the Golem(name from jewish folk) did clash with the themes as well and they were there at the start of early access.
Playing in icelandic the Golem is just called a "stone troll", so that makes more sense to me.

A lot of idea guy's solution are just god awful though.
Like there's a specific kind of whining when self-entitled autistic people feel like they're missing out on something, is the best way I think I can describe it.
It's not a design error, if you get something later in the game, but some people seem to think that, like you get magic in the mistlands. You can't discover new things in the game as you get further things into it, if it offers you everything at the start. The game doesn't become better if you get a crossbow or two handed swords in the meadows, or there being 1 type of each type of weapon in each upgrade phase, it would just blandify the game, like imagine if every type of weapon could also be made out of Chitin, instead of the Abyssal Razor being this neat offshoot, chitin is just a standardized material like everything else.
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>>729104780
The game sucks as soon as you hit swamp for iron.
>pointlessly tough landscape that is ugly and terrible, it only blocks YOU the PLAYER from doing anything and monsters have 0 negatives from the environment
>enemies constantly spawning and slapping the outside of your base, even moats don't help because they then just slap the bridges
>"WET" damage on my wooden docks, making them look like shit for no real reason other than to piss players off and make them build useless roof tiles over their docks for 0 purpose
>enemies are faster, have infinite stamina, and do more damage than you could ever do to them
>potions are a REQUIREMENT because of how bad the stamina is to manage, might as well just kill yourself if you don't have them
>crafting benches require fucking addon furniture or they won't work properly
>material grind is shit for building, requires tons of resources that are annoying to get and move around
the game sucks
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>>729108675
>>729109331
I would heavily advise against allowing portals to do everything.
It's one of those things that may reduce friction, but that type of friction adds too much of the fun.
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>>729105135
I hate Valheim because there is shit-all to do once you get to a new region of the map.
Oh, you want serpent scales to make more than just a shitty heavy shield?
FUCKING CHUD! STOP ASKING FOR A GOOD GAME WITH ACTUAL CONTENT!
OH! YOU WANT AN OCEAN UPDATE?
CANCELLED! FUCK YOU! IT WAS THAT OR THE DEEP NORTH! NOW WATCH AS WE BUY A FUCKING PONY WITH YOUR FUCKING PATREON MONEY AND OPENLY TELL YOU TO YOUR FUCKING FACE THAT THERE WON'T BE PONIES OR HORSES ADDED TO THE GAME AND THIS WAS JUST FOR US DEVS TO ENJOY SPENDING YOUR MONEY! BUYING HOOKERS AND BLOW ISN'T ENOUGH ANYMORE! YOU HAVE TO KNOW HOW MUCH WE HATE YOU! FUCK YOU! GIVE US MORE MONEY, CHUD!!! IT'S OURS! FUCK VALHEIM AND FUCK YOU!
>>
>>729105687
Just fix the game with the world modifiers. Put resource drop rate to x3, raids to rare, optionally enable hammer mode if building a huge project.
The real shortcoming is the lack of any NPCs which makes bases just feel hollow and empty regardless how much effort you put into them. Terraria figured it out better.
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>>729110209
>ai image full of browns
I'm not reading your seethepost sorry.
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>>729110036
All you're adding is a slow trip back. If you can find enjoyment in that, more power to you, but for me, all I can see it is the devs being disrespectful of my time.

I modded the game to the fucking teeth, anyway. I wouldn't play vanilla. Irongate don't deserve the success they got out of Valheim.
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>>729104780
I remember there being a mod that lets you build your ship and have a portable ship base, has anyone tried that out?
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I hate to admit this one
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>>729104780
It's very frustrating to discuss the problems with biomes, since there's the gitgud kneejerk response, and then the game also not being really that hard. Like on my first character I didn't die in mistlands once, I died in the swamp though, and I died to the Ashlands boss once(first phase change I was stuck inside him for too long so I got a stacking DoT that hit for 50 damage each second).

You could learn to fight in slopes, like getting a feel for "secondary Atgeir attack will only deal damage to 2/5 mobs at this height different, but it will stagger 3/5", but it feels retarded because it's so unimmersive.
First 5 biomes it's not a huge problem, you play a bit around it.
Then you get Mistlands, and that problem gets enhanced.
The enemies are given weird solutions to the problem, but you don't, so too many times it just feels janky how you move around when you think about it.
The enemies aren't aiming up or down to get at you, they just get a massive AoE that goes through rocks and walls, the model of your weapon can touch their model and miss while their model doesn't touch you and you get hit. Also the seekers fly, the seeker soldiers break everything to get at you, and the Gjalls do both, which is a sad way to solve it. It's a disappointing solution that feels like an unimmersive bandaid.
When the terrain is good I enjoy fighting all of those though. Gjall's even in bad terran.

Haven't played the latest combat update so not sure how much they fixed that.
>>
Ashlands felt too tedious.
The first landing was great because it was chaotic, but then when you explore there's like an immortal mosquito flying around in your room. Wherever you move you move into an area that spawns new enemies, and they all hear the noise you're making, so there's this constant trickling of enemies walking towards you to investigate the sound. I much prefer having a big fight and then some calm, then having a stream of very simple fights that just take up time. Ashlands is the only biome that made me press escape to pause and sigh because I was annoyed at being interrupted yet again, like I would take a screenshot and send it to a friend to rant.
You can spawn proof of course, but that's mainly for if you want to build up a proper safehaven in the ashlands, it doens't really help the tedious nature of exploring and mining in the ashlands. The Fortresses were pretty disappointing too, there's really not enough monster AI to handle stuff like that, many mindless mobs spawning isn't that interesting.


I still love the game, fun solo, fun mp with friends.
Most fun solo I've had is playing with no map no portals.
Did one run with no map, but with portals first, before also doing a run with no portals.
It's fun drawing your own map in paint and getting lost. At one point I was adding a new island to my map, and then I found a workbench and realized it was an earlier island I had already visited.
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>>729106872
>The ashlands are particularly bad, probably because there are so many enemies.
That's when we started to get into issues with my 4 player group.
Particularly with magic effects I think.
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>>729111515
I dont understand people who think the combat in this game is somewhat 'hard' or 'deep'.
Its all just borderline turnbased simple; not very creative either.

The game is really fun to plains tho.
After that its just more of the same and nothing really gets 'interesting', i like the magic kinda and its 'twist' into combat.
But overall my biggest problem is the lack of exploration and its variety.
There are no lakes, canyons, plateaus, caves, waterfalls... Everything is very 'samey'.
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>>729105135
>People only hate the new regions because they're hard,
I hate them because they're mostly empty with enemies scattered about, it's a shallow game
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>>729110972
Yeah I almost agree with that.
I didn't even play until hardmode, and when you think about you start to see how pre-hardmode has so much better pacing and gameplay.
I remember one server on /v/ that was permadeath and it started on hardmode, and we had a lot of fun struggling to survive.
That was before the fishing update though, so that kind of thing today would just be everyone sitting still fishing for a few hours and then play as normal.

I think Expert mode and Master mode have been terrific though.
>>
what is the point of the enemy spawners in the ashlands when killing them does nothing since enemies still spawn everywhere anyway? the only safespots are fortresses so it's best to just ignore everything
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>>729113085
it reduces rate of spawn. you're never going to have a totally empty ashlands, but if you don't destroy the spawners, every area is going to be infested by foes.
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>>729112326
>There are no lakes, canyons, plateaus, caves, waterfalls... Everything is very 'samey'.
They wanted flowing water, but gave that up pretty early in development.
They reused that type of water for the tar in plains.

I'd like more things you could discover that are worth looking for .Too many added things and the world looks like a cluttered clown world though.
They kinda seemed to try it a bit with Hildir and the special locations she directs you to.
I'd love like, a sword in a stone type thing in the middle of a black forest, something most people won't encounter, maybe you need an item from a swamp crypt to pull it out and you get a 2h Silver Sword, so if you like swords and you're lucky you have a different experience in the swamp than usual. Maybe a Cherry Blossom tree as a rare thing in faraway meadows biomes that you can chop down for seeds to bring back to your base. Problem with rare things to explore for is that players get mad when they don't have the thing so people would complain.

My problem with worldgen is more that the biomes are often too thin, like standing in a black forest and 5 trees in one direction and you have the ocean, and then 10 trees the other direction there's an 80 degree mountain wall.
Black Forest looks awesome when you look around and the only thing you see is more black forest.
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>>729105135
The game isn't even difficult. Mistlands are just fucking miserable to go through and there's so many mobs in the Ashlands that you can't get anything done.
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>>729104780
I like the game, I like that the building mechanics are varied enough that you can do some impressive things with them, but the survival aspect is a slog, regardless of whether or not you're playing solo or in a group. I've completed all the biomes and defeated all the bosses, and I've got like 90% of all armor sets and items fully upgrades, so at this point I've dropped it because there's nothing I care to do in the game.
>maybe defend my base from random raids?
k but what am I supposed to do in the mean time?
>explore the world?
if you've seen one biome you've seen 'em all. ocean travel is by far the most mind numbing thing, just sitting there and occasionally changing course along with the wind, and very rarely fighting against a sea snake. yeah you can set up a network of portals, but there's really nothing worth doing aside from defeating random enemies and collecting resources
>maybe you should try and stock up on resources.
ok, but for what? to fight the same bosses again?
>ok then why not try and increase your stats?

you see the problem. there is no end game, there is no reason to keep coming back, other than to build, but most of what you build isn't really functional anyway, it just might look nice. it's the same problem that minecraft has; might as well just jump into creative mode and build to your heart's content, then get bored of that and never touch it again.
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>>729114476
>maybe defend my base from random raids?
Raids really lost their magic fast.
I feel like that can only really work, if there was enemy AI in the game that made them function like a group.
Not just "spawn x amount of mobs within this area continuously until the raid is over.

Like if 20 Draugr spawned together and were "chained together".
>>
>>729104780
this is the type of game that needs to be reworked the moment they finally finish their blender tutorial 3d models. Palworld is doing something like that right now. They're reworking the whole game to be more interconnected rather than being a mishmash of random ass ideas on a blackboard.
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From my first game with no in game map.
When I played this I also tried the aiming mod and a first person mod.
If you look down, you strike down, it was a modded solution for sloped combat.

I later added a mod that increased render distance.
One time I climbed a mountain to get a better vantage point, I think I was trying to find Yagluth, and I was so disappointed that I couldn't even see all the trees on the fairly small island I was standing on.

The purple lines are me trying to figure out where BoneMass is, with no map setting, you are angled towards the next boss instead of getting a marker, so I was just trying to go in a certain direction but I overshot it.
The disconnected part of mistlands and ashlands is because I got lost in a storm and couldn't make sense of where it fit in with the rest.
Up and down on this map doesn't match with true north and south, I mostly added to the map by following coastlines and didn't know my orientation all of the time.
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>>729114674
for me, at some point they just became annoying. I hate having to fend off stupid enemies and then rebuild again, especially when there's no point to them other than being a combat readiness check/excuse to acquire a specific type of resource. I don't even know how you'd make them more interesting, but maybe raids could feature a unique combination of enemies that only rarely appear in their respective biomes, or a set of unique raid variants that aren't just the same basic skeletons or whatever. I guess we're both suggesting something similar.
>>729115090
cool map.
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>>729113470
If they want to have black forests around even near the mistlands, then they should have everything be progressively harder as you leave the middle. They already have the star system, just make higher star enemies spawn way more commonly near the edges.
>>729115090
Valheim worldgen is really stupid. What they do is they have this atlas (picrel) and they pick a random spot for your spawn to be. Then they pick what biome a place is based on the distance it is from the center. I believe Black Forests and Mountains are predetermined, but Meadows become Plains after a certain distance. Then everything becomes Mistlands, Frozen North and Ashlands at a distance after that while also having their heightmaps reduced. This means you'll sometimes see familiar terrains. But the real problem is, look at this shit, so many landmasses are weirdly thin
>>
>>729105135
I'd say Swamp is still passable because you are given tools to reasonably deal with the challenges presented.
First, there's poison mead, so if you get poisoned by some shit and don't have it, it's on you.
Second, most enemies are vulnerable to a weapon type, if you aren't using it, you just make things harder for yourself.
Your POI are also easy to spot, the sunken crypts are easy to see, so you know where to stuff the stuff you want.

Now compare this to Mistlands where navigation is a total nightmare and you can sometimes just run past those infested mines because everything is covered in mist.
Combat also picks up to such a degree that fighting multiple mobs without Bonemass buff is also a pain.
Due to navigation being such a nightmare, corpse run is also a complete nightmare.

Ashlands has no navigation problem but you are constantly going from fight to fight with no real possibility to actually explore the zone and same as in Mistlands, dying is such a pain that kills the fun entirely.
In the swamp also reach a point where you can easily traverse the swamp by having the Iron Gear, you are supposed to move on but it still feels great to just smash enemies that previously bullied you.
Lastly, you know with Swamp that Mountain and Plains aren't such a pain, so it's the usual
>let's just get over with level
whereas Mistlands and Ashlands don't have that bonus.
>>
>>729115961
I can't find my og world center in this image. It was a tiny island with a huge rabbit ear shaped bay to the south of it.
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>>729111948
The mistlands are so fucking ugly.
And they had the balls to try and hide it with a terribly implemented fog mechanic.
What a bunch of frauds.
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>>729115961
Yeah mountains are predetermined since it's based on height, they also get flattened a bit if on spawn.
The center of the map around spawn also gets some extra land for meadows and black forest, so some of the maps in that image, may end up linked together into a bigger island if spawn is between them.

I realized one time that the mountain my friends were exploring right next to spawn, was the same mountain on my solo world that was to the southwest of my spawn.

There's one mountain with a valley in it, but can't find it scanning the map, left half somewhere.
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Obligatory.
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>>729118173
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>>729118262
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>ITT: The games that get worse with each update
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>>729110209
>THERE WON'T BE PONIES OR HORSES ADDED TO THE GAME
Good.
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>>729105135
Annoying ≠ Hard. Mistland has little visibility with a lot of vertical rocky terrain. You have to spam jump more than in any other area. The actual enemies are easy to deal with it. Is not hard, is just slow and obnoxious.
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>>729109645
The sailing is honestly one of my favorite aspects of the game.
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>>729105843
Imagine being such a nigger you didn’t make feather cloak and skip across the cloud tops.
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>>729106130
Hey faggot.
>1) Constant wet debuff which you can't do anything about
Build a fire hut, nigger. You can even build fires in crypts.
>2) Whole zone looks like shit
I just wish there was fog.
>3) First time getting multiple spawners in one place
And you’re rewarded for them with chain.
>4) First time dealing with poison mechanic
Also gets you poison bombs to make plains easy mode.
>5) Iron harder to get and less efficient
What even? You get shit loads of you don’t waste it on heavy armour.
>6) Enemies completely ignore water mechanics, I've seen draugr fully under water and still shooting arrows at me
Just party them and heavy attack, hoe.
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>no map
>no portal
Lived mostly nomadic until plains where I set up windmills in an area.
After looking for Queen in nearby mistlands I needed to go further and had to abandon it, planning my inventory and thinking what I can skip.
You really learn to appreciate serpent meat playing this way since they can stack to 50.
Did play with 3x drop rate though for this playthrough.



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