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I don't know why, but it seems like nowadays, the modding community is pretty much dead. It used to be that mods would basically transform a game and would be a completely new experience than playing vanilla. Now it seems like now all that happens is a few basic UI overhauls or some other non-interesting nonsense.

I think the biggest sign of this is when the FF7R director asked players not to make "lewd" mods when the game was released on PC. Back in the olden days, there would have been tons of lewd mods on release just to spite him. Now all we get are a few dresses and some Reddit-tier "muscle mommy" garbage.

How do we revive the modding community?
>>
>>729129240
Because anybody that puts in the effort to make mods, is probably doing so to get in the industry, and not making a mod for no pay. Can't say I blame them.
It's not like what it was 25+ years ago when making a mod only took maybe a year or two to finish, and that was just a few guys in their spare time, it takes several years of full time hours, and by then, you could have already made your own game and sold it.
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>>729129240
This is because all those old modders grew up and got real jobs and families and Gen Z and Gen Alpha are not interested in making mods. And the people that do make good mods are all gen xers like Xilandro or Hitman.
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zoomers dont even know what a folder is and youre bitching theres no fat neet creep to make your nude mods
try making one yourself and youll figure out why theres so few people left doing it for free
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>>729129240
>Removing cicero with mods
Why?? Its the best part of the game
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>>729129240
Why would modders mod a game for free when they can make a unity game and make money on it? Turns out gabe was right, money drives the direction of the community.
>uhh actually it's the uhh spirit of uhh free stuff!!!
Listen to yourself you faggot hippie. People made mods as toys, then they started getting hired. Then people made mods for 20 years hoping to get a job, many of them did. Now they make fornite game modes for a payout, or cs2 skins for a few grand.

You're stuck with modding CJ into games now. Modding is dead. PC gaming got owned by consoles. Again.
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ff7r didn't get a trillion mods because no one except for normies gives a fuck about ff7 demakes.
look at starfield. fucking morrowind was getting more weekly mod releases than that just recently. People have to give a shit about it.
also since you posted skyrim, man fuck Dawnguard. People call SDA cringe but its no more cringe than vanilla. Literally some oc donut steele that doesn't fit in the game at all, and I'd argue that this kinda shit was when things really started going downhill with the on rails crap at bethesda.
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>>729129657
Good point, but even then there aren't that many good Patreon mods.
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>>729129240
Among what other anons said, modding is also a thankless job. You work for free and then still get people bitching because they couldn't get it to work despite you already posting the fix multiple times. I don't blame some modders for being assholes
>>
More mods are being made than ever before, just not for Skyrim (15 years old and FINISHED, what mod doesn't already exist) or for the Final Fantasy 7 remake (trash slop)
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>>729131308
sometimes reading the comments on nexus is hilarious. people asking the same dumbass question over and over, especially when the solution or how to prevent it is already explained on the main content, and the mod author becomes increasingly less polite after answering the same dumbass question 100 times
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>summer 2007
>download cringy anime OP mods and role play using them only when backed to a corner/low health.
Time keeps rollin along
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>>729129240
unreal engine
>>
The cheaper cost of living the more high quality artists you get. Life got expensive and artists only make endless free art when they don't have to work full time jobs.

When housing and food was cheap from 2008 to 2020 a lot of people gave a lot of free time while not needing much income to survive.
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>>729131421
Exactly. Can't blame them, people can be entitled shits.
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>>729131905
yea that is a huge factor too no wonder many modders are from the third world like Brazil or neighbouring countries or from the SEA area
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only jobless white men in their 20s can make good mods, not indians trying to feed their village from nexus mod payouts
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>>729129240
because the biggest games that had the best mods are dead or no longer support them.
In my experience, it was due to the competitions held by devs of certain games that ruined it
>Counter Strike
everyone wants to be included in an operation map pack, meaning the only maps that get played are the super serious competitive focused maps. The Esports ready ones. nobody played any of the creative or fun maps that made cs cool after that
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>>729129240
There have only been like 5 games TOTAL that have had mod creators. Those games are all over a decade over at the newest now. This is why I was always such a Bethesda defender, they have literally the BEST engine in all of gaming because it is the MOST moddable.
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>>729129240
for me, it's korean cicero
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>>729129240
>It used to be
People used to only have a couple games to play, so they modded them to breathe new life into them. Now retarded zoomers will just play gachaslop that gets weekly updates for their entire life. They don't need to mod games, because they pay for the developers to do that.
>>
Younger people don't play single player games.They only play multiplayer ones. So they have no reason to want to mod games.
>>
Most PCmutts are worthless leeches who contribute nothing and beg others to work for them. The modders who had enough talent to be worth anything have moved on to actually getting paid for their work. You morons would still be getting mods if you hadn't shit your diapers ten years ago when Todd wanted to gainfully employ the people creating extra content, so now you get nothing lmao
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>>729129240
it really depends on the engine. every new unity game keeps getting tons of mods, but most games that have their own engine require more effort and sometimes it's just not worth it.
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>>729132261

No it is because bethesda gave the community mod tools on par with dev tools allowing its game to be modded.
Most companies hide the majority of the game behind compiled code and don't give you the tools to interact with it at the same level.
They then try to sell you minor things less complex than a free mod as dlc or skins.

Because of this 90% of mods for games are just asset swaps. You can play as another existing character, swap other characters, or it changes their worn outfit, gear, or stats.
This is much less complex than mods actually adding new content to the game
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>>729129240
>sissyro
I forgot to install the mod that changes dialogue about him so he's just a tranny in my game. So Lorius is pic related.
>>
>>729129240
>Why are mods basically dead in 2025
They aren't, you just don't know what kind of mods you want to use anymore. You probably relied on shit dropping on Nexus on the first page or two to peek your interest instead of actually sifting through such a huge library of them.
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>>729129240
>I don't know why, but it seems like nowadays, the modding community is pretty much dead.
They're called indie devs now. And no, the modding itself is not dead. People like are not publishing minor tweaks as separate mods for a game. I don't even want to bother creating an account on some faggy censored website.
>It used to be that mods would basically transform a game and would be a completely new experience than playing vanilla.
You're remembering it wrong, because those were less than 0.5% of all mods, maybe like 0.01% of all mods for any given game. They were created by entire teams of passionate nerds over the years.
>Now it seems like now all that happens is a few basic UI overhauls or some other non-interesting nonsense.
BG3 mods change the game quite a bit, but I don't see most of retards talking about how good those mods are. Such as
No alphabets
Even better Romance
Realms Restored
People for the most part just aren't interested in garbage games and modding them.
>Back in the olden days, there would have been tons of lewd mods on release just to spite him.
I suspect there still are, but people simply aren't publishing anything, because why even bother and risk creating problems for yourself? Not even legal, just braindead activists like troonaloons?
You have entire sdk's parading as games and being sold as kind of an engine dedicated to 18+. Open source even. But, this is a blue board.
Porting some sexo model and texture from one 3d game to another takes like 2 minutes when you have all the software already. But why post it on the internet? People simlpy do not share their own mods anymore.
>How do we revive the modding community?
TL;DR: You don't. Modding community exists they just aren't interested in doing what you want them to do. And if they are taking on a large scale project, it will be creating their own video game in UE4, UE5, or Unity.
>>
>>729131308
Yeah but a lot of modders put up patreons nowadays or ways to tip them and make tens of thousands off some people giving them a lot of money
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>>729131396

It's sad that gaming pretty much peaked 10-15 years ago and we will never get anything like that for a long time.
>>
>>729132261

True but now most Skyrim mods don't work anymore. I loved my Skyrim mods but when they updated the system it crashed my game and I'm too lazy to look for a fix for 80+ mods

Cyberpunk had decent mods
>>
>>729132453


I still don't get how gatcha games are even profitable but I'm an unc ass millennial and we called anyone that "paid to win" a faggot. now it's like that's just what people do
>>
>>729132872

My argument to this would be that any great mod worth knowing about will be talked about and rise to the top of the discussion. Just like many of the "must play" Skyrim mods were talked about back in the day, elite mods would be talked about if they were elite

Issue is most mods are boring asset swaps
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>>729131138
Does she actually say that or is that dialogue modded?
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>>729129240
nexusmods became the mainstream site for mods and faggots realized they could just put their own mods behind patron paywalls
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The popular games now intentionally try to force online play without modding so they can sell you basic assets in game like an outfit or skin or weapon etc.
They are anti modding.
This really got big with gtav with its focus on selling in game currency. The expansive world was perfect for modding into an entirely different game with overhauls into a fps, racing sim, interactive roleplaying etc but gta required an online connection, auto updates, then a third party launcher, and intentionally breaks mods. It wants to sell you money to buy some basic crap not have you get 1,000 more for free.
The industry followed suit and eventually half of games became that way.

You used to buy a game. Now its gaming as a service. They try to micromanage that service to milk you for as much as possible for as long as you use that game. A much more exploitive industry.
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>>729133284
It became normalized (for retards), just like paid DLC and paying for digital games. Just wait until they catch up with the gambling, sorry I mean prediction markets. Just imagine playing Dragon Quest, but you can put real money into the prediction market on whether or not your character will miss the next attack.
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>>729133702
Yeah, came to say something similar to this. Games are designed to give drip-fed paid content, which developers and companies cannot achieve if they open their game up to a community that will deliver 1000x the content at the same rate for free.

Game development is just a different business model than it used to be, and that model mostly favors living your game down.

Also, any really talented people will just make their own game instead of trying to mod something.
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>>729133683
Patron walls are the worst man
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>>729129240
let me bring up the obvious one that didn't seem to get touched on too much which is games are just so much more of a pain in the ass to mod
yeah as mentioned many devs and publishers try to be anti-mod to milk more money but in general just by looking at how poor optimization is across the board you can imagine how much more tedious breaking the game open to modify its assets has become
a great example and my go-to is Total War with how many insane total conversion mods Medieval 2 has that could stack up as full stand-alone games and now even as far as far back as Attila shit has been so baked into the engine that you can barely even edit the campaign map
Total Warhammer is even worse with GW having conniptions over just the thought of their precious Warhammer assets being modified into something else putting pressure on CA to be even more anti-mods
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>>729133928

Oh that's awful. People already bet on what games will win GotY, imagine when people will make bets on who wins in multiplayer games.
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Modding never recovered from Todd's greedy attempt to monetize them and take a 60% cut for Todd. A lot of modders were seeing their files ripped off modsites by scammers who were uploading them to Steam with a pricetag.
The Nexustranny problem is also another issue. Why make/share a mod on a public site when some tranny might have a melty and get your account banned? They end up retreating in to Discords where nexustrannies can't get mods deleted. And delving Discord for mods is like diving in to a septic tank searching for a gold coin.



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