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What are your gameplay pet peeves? For me it's vehicle sections. Why do devs insist on including these? They're always the worst part of the game.
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Does contardation count as a pet peeve?
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I also hate those rooms where you're locked in with a wave of enemies. It's lazy filler. Any game that does this is automatically disqualified from masterpiece status.
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>>729132441
I was tempted to reply with "skill issue" but it's true that in some games (Neon Inferno being accurate) forced vehicle segments just suck.
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Forced stealth segments where you lose your equipment/skills.

>>729132669
As much as I've been having fun with Silksong I don't like how there one of these in almost every area. The Greymoor one especially can eat my ass.
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>>729132441
My pet peeves are retarded NPC escort quests or in RTS's those "protect the retarded convoy" missions.
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>>729132441
>branching paths with no prior indication that they're permanent and will lock you out of content for a significant period of time if not the entire run until NG+
>games where RNG matters more than skill execution
>turn based games with no speedup animation options
>weapon durability outside of survival crafting games
>unskippable cutscenes
>dialogue can't be mashed through or outright skipped
>game doesn't allow you to disable damage numbers (especially egregious and strange when developers put a lot of effort into vfx/sfx)
>"adds a small 1.05% chance of dealing 12% damage in 25.14% of the situations"
>RPG systems and skill trees/fake build variety in action games (dark souls)
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>>729133648
that section was kinda poggers tho
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Dropping your currency/exp when you die. It sinks, stop doing it
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>>729132441
As much it's memed as anti-consumer, I hate always online garbage because it makes it such a pain to play on my deck. Bought the old Need for Speed 2016, the good one. Every time I close and reopen it, I gotta sit through 2 minutes of being told I got DC'd, booted to the main menu, then reconnect and go back to the track I was doing.
>>729133950
>branching paths with no prior indication that they're permanent and will lock you out of content
This, too. It's why I struggle with most class-based MMOs unless I've got a whole group playing with me
>Play MMO
>Pick mage
>Have fun
>See hunter doing cool hunter stuff
>Wish I could do that stuff too
>Would have to sink another 50 hours to do that
FF14 got it right with "change class whenever the hell you want"
>game doesn't allow you to disable damage numbers (especially egregious and strange when developers put a lot of effort into vfx/sfx)
This sucks too. Damage numbers and min maxers ruined Monster Hunter for me
>>
>>729132441
>turn based rpg
>multiple enemies
>attack enemy 1 with your party
>first attack kills
>rest of party attacks the empty spot instead of enemy 2
>>
>>729136624
what should the punishment for dying be instead?
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>>729136694
You go back to your last checkpoint and have to do that part again
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>>729132441
Taking control of my character away me
Stuns usually qualify
A big one was the ragdoll after being knocked down in Breath of the Wild
It makes me rage far more than simply dying or losing
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>>729136636
You can turn off damage numbers in MH though, what are you talking about
>>
>>729132669
So you hate every beatemup in existence.
>>
>>729136636
Damage numbers are just soulless in MH true, but minmaxxing is literally encouraged by the game loop. Quests have a timer for a reason and optimizing your hunts is normal, you don't need to be a speedrun tranny. Monster Hunter had organic DPS indicators before World



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