[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: frankie.png (490 KB, 803x414)
490 KB
490 KB PNG
>play through entire game just fine
>get to final boss that can only to find out your build genuinely can not beat the game without cheating
This is why boss fights in WRPGs are a bad idea. What the fuck were they thinking?
>>
>>729141915
skill issue
>>
>>729141915
>filtered by Frank
>>
>>729141915
Horrigan vs Smasher, who wins?
>>
>>729141985
It's a turn based RPG, there's no skill involved.
>>729142008
Yes certain builds are filtered because of atrocious game "design"
>>
CRPGs weren't really meant to be "beat" in the conventional sense.
you're simulating a tabletop roleplaying campaign, the game exists to make a good story for your character.
having your character meet a sticky end against a foe he was unprepared for is perfectly suitable storytelling.

that's also why they discourage savescumming, since if you scum your way through every skill encounter and skillcheck it just looks like your guy was extraordinarily lucky and was never challenged in any way.
>>
>>729142152
>CRPGs weren't really meant to be "beat" in the conventional sense.
This is a game with an ending, don't give me this nonsense.
>>
>>729142204
the ending is there, sure, and you're welcome to try and get it.
but your guy not getting the ending is fine too, even expected.
>>
>>729141915
git gud
>>
>>729142252
Nobody expects a game to just put a wall up at the end and say "fuck you, only certain builds can see the ending"
That's insanely stupid.
>>
What game
>>
>>729142321
nobody expects any and every build to be perfectly viable, that's insanely stupid.
>>
>>729142035
its same character archetype but atleast horrigan wasnt down by a schizophrenic deadbrained gonk with a dildo

>>729142204
and thats why dnd shit was removed in most rpgs
>>
>>729142321
that's how old rpgs were they aren't forgiving
>>
>>729142380
How about a build that works perfectly fine for 99.9% of the game?
>>
>>729141915
kill the president and get the turret keys alongside jeffrey files unredacted
>>
>>729142321
RPGs are the closest thing to a real life sim you can find.
Try dieing in The Sims. You have to work for it to lose
Yoy dl nigga
>>
>>729142421
still not 100% now is it

and you're still not grasping the storytelling aspect, the RolePlay in RPG.

your story didn't have a happy ending, accept that and roll a new guy.
>>
File: IMG_4460.jpg (63 KB, 640x329)
63 KB
63 KB JPG
>>729141915
I love how Frank Horrigan just wants to fight, no disarming the situation with the final boss like in fallout neo vagina.
>>
>>729141915
just look up on the internet from sweaty neckbeards how to build your character properly and you'll have no problem :^) RPGs are just like real life my dude, only specific builds are guaranteed to succeed
>>
>>729142467
Even with soience hacked to 200% the terminal still won't work, yes I've tried everything.
>>729142519
>just accept this obviously abysmal game design
No. Why should I?
>>
there's machine turrets and a squad of armed goons you can convince to join you plus party members
if you can't outfight him and you can't convince anything else to fight him then what the fuck were you doing all game? jacking off?
>>
File: 185-1427865447.gif (158 KB, 185x119)
158 KB
158 KB GIF
>>729142467
Nah OP chose Outdoorsman, Traps, and Science.
Traps reset just before Frank shows up
>>
>>729142589
If you don't have high science or speech then you're fucked.
>>
File: IMG_4461.png (944 KB, 680x856)
944 KB
944 KB PNG
>What game
>>
File: 185-1253012681.gif (164 KB, 185x119)
164 KB
164 KB GIF
>>729142653
The zesty one
>>
>>729142562
you being stupid and stubborn doesn't mean it's bad game design.
>>
>>729142653
the goofy ahh diddy blud game
>>
>>729142321
More games should do that.
>>
>>729142757
How stupid of me to not read a guide first on how exactly to beat the dumb gotcha at the end.
>>
>>729142869
how stupid of you to play an RPG and then poop your diaper in frustration when you're expected to actually roleplay.
>>
>>729142928
how stupid of you to respond to a retard then poop your diaper in frustration when you're expected to use your brain
>>
>>729141915
OP is a brain dead zoom zoom.
>>
File: Screenshot_1.png (539 KB, 2547x1301)
539 KB
539 KB PNG
SHITlyssesbros....
>>
>>729142152
You sound like a slimy marketing man who comes along and makes excuses for a defective product long after the fact. "Well, uh, you've misunderstood the creators' intent, because this game is not a 'game' as such, it's actually..." Yeah okay Donnie, I won't be buying a house from you again.
>>
>>729143000
I love New Vegas but this guy fucking stinks. Lonesome road is the worst dlc by far.
>>
>>729141915
>get to final boss that can only to find out your build genuinely can not beat the game without cheating
What the fuck is this sentence?
>>
>>729143021
except i'm not excusing a product after the fact, this was a known convention of the genre at the time.
you're the one coming at it after the fact with a head full of nonsense and entitlement.
>>
>>729142629
If you don't have high speech, high science, high combat stats, high charisma to have a large party, high anything, what the hell are you doing?
>>
Eerm, excuse me, I thought I could just talk and lockpick all my problems away? Pardon me but I was under the impression that being good at talking meant the entire game was just going to let me pick menu options and win? What the FUCK do you mean the crazed, ideological enemy of me wont just hear me out and surrender because I selected the correct dialogue options?!?
>>
>>729143095
The results of rewording a sentence and not rereading it.
>>729143101
>what the hell are you doing?
Playing an unarmed build.
>>
>>729143095
Designed to confuse ES l's
>>
>>729143097
>this was a known convention of the genre at the time.
Having a retarded asspull boss on this level was thankfully not a genre convention.
>>
>first two replies are brainlessly spouted catchphrases with zero arguments
amazing, really impressive, showing how these old school fallout fans are these cerebral types and not just mindless fanboys
>>
>>729143140
I was about to call you an ESL nigger but I've made that mistake too many times myself
>>
>>729142048
>lose like a little bitch
>cry about it here
clearly there is skill involved, you just happen to have a severe lack of it
>>
Take called shots at his arms. I think if you break one he can't use his guns and if you break both he can't use his claw either. He's not going to be able to outrun your ability to full heal every turn with inventory stimpaks after that.
>>
>>729143182
asspull your head out of your ass and read the words i wrote at you, there's a broader concept at play.
>>
>>729143202
Its worse than ESL, it's not being able to speak the 1 language you were taught
>>
>>729143189
You can always ask your bff grok for help little boy
>>
>>729142562
It's a dogshit intelligence check that should not exist. From what I remember God's grace will let pass if you have less than 4 intelligence and you're able to use the pass if you have 6 or higher intelligence.
>>
>>729143038
lonesome road is fucking great though, even if ulysses is a fucking retard
my courier never gives a shit about whatever bullshit he's spouting and just wants to blow his head off
>>
>>729143097
>this was a known convention of the genre at the time.
I don't think this is true because iirc they had qa testers run the game on different builds to see if it's beatable. It's one thing to just make a poor character (assumption being you'll be filtered early, presumably), but devs certainly tried to balance different possible builds so the game is beatable at the time
>>
>>729143302
It gets even worse when someone gets butthurt over being called an esl over a typo
They act like it is a silver steak
>>
>>729143290
>there's a broader concept at play.
The genius concept of stringing someone along for 99.999999% of the game only to pull the rug out. Even with the Mk2 Enclave power armor this cocksucker can still one shot you with a crit. Victory is literally 0% skill and 100% dice rolls, good thing mine were loaded, and by that I mean I used a save editor.
>>
>>729143347
I wish I could say the same. All that build up just for the person having a grudge against you being some long-winded pseud. I don't even take any enjoyment in killing him because of how stupid he is and how his whole reason for revenge makes the courier seem retarded too.
>OOPS I BLEW UP TOWN LOL!
Was the best they could really come up with?
>>
im playing fallout nevada rn and im having more fun than i did playing 2
>>
File: 1572717662562.jpg (574 KB, 2048x2048)
574 KB
574 KB JPG
>>729141915
I'm replaying Fallout 1 and is there anything you can do to not get killed by random crits in the endgame? I have hardened power armor and the turbo plasma rifle so I don't struggle to kill guys and even super mutants typically deal 0 damage, but if they happen to get a critical hit they can easily one shot me, even with something like the minigun. It feels like at this point the game is just RNG based. Can this be mitigated at all?
>>
>>729143406
did i say the game was unbeatable? no.
nevermind media literacy, functional literacy in absolute shambles.
>>
Did any of you retards know theres multiple things you can do to try and even the odds in this fight? You dont have to just fight him 1 on 1.
>>
>>729143490
yeah but it's really funny if you imagine he's just a schizo and is mistaking you for some other courier
>>
>>729143570
Lol I've done that.
>>
>>729143474
Your defensive perks?
>>
>>729143537
>Can this be mitigated at all?

Whats your build? If you keep getting critted you might have low luck, or shit agility/endurance.
>>
>>729143537
Do you know what luck does in an rpg?
>>
>>729143474
You should have tried more things before you gave up. Crippling his arms is how melee/unarmed/small guns beats him. Since you never experimented with called shots I assume you never experimented much with drugs either or you'd use psycho to get 90% DR and Jet to get +4 AP.

It's Fallout 2, so a really catastrophic armor bypass crit will still kill you, but it's not likely for Frank to kill you in one turn even with a couple non-bypass crits against 90% DR.
>>
File: fobuild.png (387 KB, 1024x768)
387 KB
387 KB PNG
>>729143616
I don't think my build is that bad
>>
>>729143542
>he summonned the encalved soldiers and turrents to fight the Harrigon
you didnt beated the game
>>
File: dorothychan.jpg (15 KB, 480x360)
15 KB
15 KB JPG
>>729143741

Myabe you just have bad real life luck and keep getting crit killed that way.
>>
>>729143741
Level up more
>>
>>729143724
>You should have tried more things before you gave up.
I tried for at least an hour doing different esoteric nonsense. When I found the advice online to slowly take out every turret beforehand, that's when I realized this deserved to be cheated.
>>
>>729143537
Pop-out tactics for the most part, as in you go out of cover and shoot a couple of times then go back in before they get a turn to unload at you. Anyone can kill you with an unlucky armor bypass crit so you can't let them take shots on you if you're going to fight. But personally I just don't fight for most of the Fallout 1 endgame instead of putting on Unity robes.
>>
I can only see this kind of thing in shit like ToME
>Duo boss fight
>Healing which most classes can't deal with without getting something specific like vile life
>>
>>729143537
Use chems. Take Buffout and Psycho together, this will help you a lot during those harder fights.
>>
>>729143540
I'm simply saying that your claim that crpgs were not meant to be 'beaten' can't be right because devs also intentionally meant for their games to be generally beatable by the average consumer and used qa for that purpose
>>
>>729144075
by that same logic a game isn't meant to be beaten at all because there is a game over screen.
>>
>>729141915
get good retard even as a child I beat fallout 2 easily
>>
>>729142035
My money is on Smasher purely because of his sandy, take that away and Frank outguns him by a mile
>>
>>729144075
I think you misunderstood him.

In a CRPG when your character dies that is it they are dead and the player basically has to accept it while the game continues and the GM narrates post death stuff. Until resurrection or some other GM fiat players more or less roll with it. This also extends to losing the climactic final battle, there isn't really a "do over" at the table if the players lose and the GM is expected to actually narrate the epilogue.
A game staying true to the essence of this experience essentially means that getting a game over right there at Frank is perfectly legitimate.
>>
>Baldur's Gate 1
>Literally noone ever beat the last boss without cheesing it because it's such ridiculous bullshit
>>
>>729141915
You are retarded.
>>
File: V victory.png (497 KB, 1282x747)
497 KB
497 KB PNG
>Get to the last level
>Realise your (random) choices throughout the game have made the last boss far too difficult and you have to restart from day 1
I'm willing to bet the vast majority of players who actually beat Lobotomy Corporation did it by watching a guide and cheesing day 49. Practically noone's beating this blind. Although I'm sure tons of people would claim they did.
>>
>>729144234
I understand the purist rpg experience point, but my point in my reply was that crpgs as a game genre weren't conventionally developed with that pure mindset either. They were designed principally as games, so my point is someone can fairly criticize a poorly balanced crpg per the actual design conventions of the time
>>
>>729144449
>Practically noone's beating this blind. Although I'm sure tons of people would claim they did.
Do you count asking for advice on 4chan as beating it blind? Because if you don't count that then I did beat it blind.
Only one guy said anything useful anyway, and that was to restart and just avoid picking the abnos that I had trouble dealing with
>>
>>729144449
Who cares, the game goes downhill after +day30
>>
>>729144552
If you go by the times then you would be considered a scrub for not try to break the hell out of the system as best as you can.
>>
>>729143741
>to much IN
>good natured
>not maxed LK
could be better, I hope the 10 ST is counted appropriately with power armor
>>
>>729144615
Except the latter half of the game is when the story ties together and the game actually becomes worthwhile. If you didn't care about the story you were playing the wrong game to begin with.
>>
>>729144763
>educated
>swift learner
just restart the game honestly
>>
>boss has scripted events so you can't completely overwhelm him
I spent so many tries knocking this guy on the ground and dick punching him into a coma before realizing you need to let him run away to heal and turn into a grenade sprinkler.
>>
>>729145078
huh? I've never taken more than a few seconds to kill him
>>
>>729141915
I must have reloaded 20 times to beat him, basically just pray that you don't get crit'd
>>
Sucks to suck
>>
>>729145160
Might be something they patched in later. I only played it for the first time a month ago. He'd just act like a protected status NPC, leaving combat for a moment when his health ran out.
>>
File: Fallout_2_Manual_Saving.png (285 KB, 1257x1340)
285 KB
285 KB PNG
>>729142152
>that's also why they discourage savescumming
>>
Is iron-man really any better than save scumming? Ultimately you're still using foreknowledge to beat the game. You're just wasting more time to clear a single hurdle. If you want that challenge, that's fine, but that doesn't make it the proper way to play everything.
>>
>>729145834
The description for your player's severed ear also breaks the fourth wall and tells you to reload a save.
>>
>>729144805
tf you talking about the story WENT to shit as the game progressed. Then PM decided to nuke everything with later games

If you refuse to see regression then that's your problem, not mine
>>
>>729145834
iirc Arcanum's manual also recommends saving a lot as well
>>
File: savescumming.png (284 KB, 675x396)
284 KB
284 KB PNG
>>729145834
>>
>>729146203
I get the impression you just didn't understand the theming and so got frustrated. Play games more your speed.
>>
>>729141915
No build that was able to reach Frank without major issues should have major issues with Frank himself. And if you somehow decided that not making your character able to deal with combat decently in a game that consists 50% of combat is a decent idea, you're just suffering consequences of your retarded decisions
>This is why boss fights in WRPGs are a bad idea
This isn't an actual existing issue in any decently designed WRPG, at least except for singular bosses. 2/10 bait, made me reply
>>
>>729143537
>if they happen to get a critical hit they can easily one shot me
Yes, that happens. You're not invincible even in HPA. Trying to just facetank mutants isn't the best idea, having obstacles around to cover behind when ending your turn will do wonders for survivability.
>>
>>729146813
Ending the trial by speech has the NPC foreshadow that you can't talk your way out of every situation, which is then reflected by Frank's "Time for talking's over" line.
>>
Is the science check for the turrets really that high even with the presidential pass? I never get science high enough to get the good version of Skynet but just from reading science books all game I can always turn the turrets on Frank.
>>
>>729143925
>>729144000
>>729148176
Thanks for the advice. I'll try to use line of sight more to avoid getting hit altogether.
>>729144763
How much int should I aim for? And what's wrong with good natured? It gives more points in useful skills than it takes. Should I have picked a different trait?
>>729144858
Probably wasted perks in hindsight but the choices for my first perk all seemed pretty bad, and for the second perk I picked educated because it's much more important in the 3d games, which I'm more familiar with. What should I have gone for instead? Toughness?
>>
>>729150565
no level 3 perk is that impactful so swift learner is fine. There isn't enough high impact combat in Fallout 1 that you can't just pop a psycho so toughness won't do much. Personally I take awareness.
Bonus move really synergizes with the pop-out strat and you need to move all the time in combat anyway, so not losing two action AP for incidental movement is very nearly as good as having two more action AP.
Bonus rate of fire is the only choice for a shooter and you got that.
Better criticals, action boy, or another rank of bonus move at 12
and you rarely reach level 15 by the time Fallout 1 ends.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.