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How much delay input is acceptable in videogames?
>>
>acceptable
you won't have much of a choice with hardware getting shipped to ai centers and cloud gayming being on the horizon + dummy pc.
You'll own nothing and be happy ( with delayed inputs )
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none. lag in any form is the enemy of fun
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at this point i can only assume these companies are conspiring to frog boil the consumer into accepting obscenely horrendous input delay so they can eventually get away with forcing their own version of the stadia
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>>729147445
Controller delay and input delay are different things.
Controllers can get by with bad delay on games designed with controllers, their delay, in mind. They feel bad when the game is polling inputs much faster than the controller can send the controller output.

On a mouse, the lower the input the better but in my experience, half the max FPS is honestly the good spot if half is over 60. On 144, 72 of those frames registering inputs is completely unnoticeable.
Controller games can get away with taking input so much slower because the controller itself is just slower and mechanically it's slower, you don't feel the lag as much because you're physically not making inputs fast enough for it to catch your eye.
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Zero, anyone who says that they don't notice it when using TSR or similar is a faggot
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>>729147445
Imagine playing the switch 2 version drunk.
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Tendies dont notice the delay so it doesn't matter
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>>729147938
i wouldnt play skyrim sober
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Anything over like 50ms is too much delay.
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>>729147445
Anything above 100ms is pretty atrocious on console. I'd say anything above 50ms on PC is inexcusable.
>>
In Bethesda games (and New Vegas by extension) I've always had issues with latency on PC, until FO4 and Skyrim SE.
Even with v-sync off they felt unresponsive.

In general I just can't use mouse with v-sync on, as the input lag is too noticeable, let alone frame gen. On controller it's more acceptable to me.

Also the irony is that PS4 and PS5 have the fastest controllers (1000hz), but usually have the highest input lag.
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how useful is 'runahead' on emulating? i was playing crash racing and it felt more responsive with it on
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>>729147445
Holy shit the PS5 lag is already unacceptable.
What the fuck is up with Bethesda and their console ports?
>>
How bad is delay for multi frame genertation?
Am I just blind if I don't notice it with 4x frame gen in single player games?
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>>729147445
That's crazy because I can easily notice ~50ms latency on emulators (that includes native LED screen latency) and it feels like fucking shit, modern games are just built like unresponsive trash.
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>>729148764
I find runahead removes all noticeable emulator latency, I usually use preemptive frame mode for 2 or 3 frames.
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>>729148661
>>729148990
Playstation is actually the platform with the least amount of input lag most of the time, at least when comparing them on the same conditions (same framerate and v-sync activated).
And yeah, I don't know why console games keep using v-sync in 2025 on 60fps modes when VRR exists in most panels.



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