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File: ram.jpg (1.59 MB, 2560x1440)
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How much RAM do you REALLY need for gaming?

I don't think you'd need more than 32GB for at least a few years. The prices being what they are, new consoles won't have more, so new games won't require more. Games are developed for the available hardware.
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I'd be sweating with anything less than 64GB DDR5 to last the next few years. Since it's at least 5 years probably.
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very simple to check. check if the page file is being used. if it is you need more ram. if it isnt you got enough ram.
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>>729152291
Why do you need 64GB?
To run Half Life 3 at ultra on 4k?
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>>729152227
>How much RAM do you REALLY need for gaming?
It does not matter how much you need when *AI* slop companies are buying all of it. RAM is not eternal. It can break. People don't hate *AI* enough.
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16gb for video games.
If you do work on computers then 32gb, but games don't require nothing. Simple programs.
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>>729152227
Get mad all you want PC fag, but what happened to the argument of consoles needing more competition? Apparently you guys' platform is one the most anti-competitive thing in the world.
Should have stopped giving NVIDIA the money, when you still had purchasing power. Remember they are playing a huge part why can't get system ram.
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>>729152486
>Get mad all you want PC fag, but what happened to the argument of consoles needing more competition? Apparently you guys' platform is one the most anti-competitive thing in the world.

??

>RAM becomes more expensive
>consoles have to stay the same price
>therefore new consoles will have less RAM than they would've otherwise had
>therefore new video games will require less RAM than they would've otherwise had
>therefore console hardware is holding back gaming tech, again
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>>729152227
I've yet to experience problems with 16 GB though 32 GB seems like a good spot to be, but it's quite expensive if DDR5. If you're upgrading from a really old machine, I'd honestly just get AM4 at this point. You can still find AM4 stuff from retailers.
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Exceedingly few games would literally go OOM with 16GB (and mostly because they have memory leak bugs), but supposing you are also running a browser and a torrent client and graphical desktop environment and a game launcher, etc, etc, on the background, and these take anywhere from several to ten gigs, say, then swapping the background programs (writing the contents of the memory on mass storage disk) would create slowdown.

32 gigs should then be safe in almost all use cases for not actually running out of memory, but then, operating systems tend to use disk cache: if data from mass storage device has once been accessed, it is written to RAM which is way faster, and if the same data is reaccessed, it's read from RAM. Which would, for example, imply shorter loading times if you e.g. load a save and the assets of the level are already in RAM. So you do gain some benefit even after having "enough" memory not to run out.
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>>729152552
>>therefore new consoles will have less RAM than they would've otherwise had
>>therefore new video games will require less RAM than they would've otherwise had
>>therefore console hardware is holding back gaming tech, again
>Less bloated games is bad
This argument is retarded, if your theory is based on reality and it will happen, that's a good thing for all, I see this as a positive.
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>>729152773
>Less bloated games is bad
Look up Deus Ex 2. This is a game that was designed for a low RAM system. The levels stupidly small, and stupidly connected. The entire game design suffers from it, and I consider that title unplayable, despite liking the series.
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>>729152227
16gb is the bare minimum apparently. Some AAA games will use more than 16gb and sometimes up to 20gb. You can run them but you will experience micro stutters. 32gb is a good level of ram to get at the moment. I doubt 64gb is ever going to become a norm especially now that ram is near impossible for even smartphone manufacturers to get.
You also have to factor in that 64gb of RAM right now is at least double what you would have paid for 6 months ago.
I would stick with 32gb.
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>>729152848
>Look up Deus Ex 2.
>Let me bring up ancient games where ram was actually very small.
Even with that, it's 3rd party developers who can't optimize.
Also people say they hate 'open world' so wouldn't it be nice to go back to more linear gaming?
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16GB is plenty
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>>729152227
I have 48 GBs, so I don't care either way.
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Honestly you people laugh at RAM hoarders, but you really dont have enough RAM yourselves. The average person uses 32 GB. If you have a family of 4, that's 896 GB a week. Over 4000 a month. RAM chips will be worth their weight in gold in a few months, because everyone needs them.
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>>729153015
>>Let me bring up ancient games where ram was actually very small.
That's the last period when RAM was expensive. Even a year ago you could buy 2x8GB DDR4 for under $10 wholesale.
Since we are again in a period where RAM is expensive, you will see console manufacturers skimming, or even just delaying their new gen systems, and therefore games released will require less RAM for longer. So you don't need to buy more.

RAM being too expensive for you means its too expensive for consoles means games won't require it.
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I remember having 2GB of ram back in the day and it was fine
what the fuck happened?
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>>729152227
Depends on how competent the devs are. Optimization is a lost art.
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>>729152978
16GB is also the standard for DDR5 sticks at the moment, its the fastest, most stable on average. And you want 2 sticks for optimal performance, more than that and depending on the CPU/motherboard RNG you got, they may be slower.
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>>729153165
We went from devs who knew how to code to devs who hire Indians to code for them. So you get a game that looks like it came out 15 years ago yet runs like it needs a PC from 15 years in the future.
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>>729153178
They won't optimize better, they'll just make smaller games.
A new Cyberpunk released today would have bridges with hidden loading screens between regions, and loading screens for indoor areas.
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>>729153165
heh zoomie my pentium 3 had 128mb ram and ran fine
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>>729153217
>We went from devs who knew how to code to devs who hire Indians to code for them.
We went from few companies making few games, to many companies making many games. There just aren't that many very intelligent and very educated specialists willing to work gamedev tier stressful hours for gamedev tier salaries.
If for some magical reason basketball exploded in popularity and we needed 100x as many basketball players, the average age and ability of players would drop.
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>>729153220
Cyberpunk wasn't poorly optimized, it was buggy as hell. However, it's a PS5 game that can run on a PS4.
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>>729153289
My Pentium Pro had 64MB of RAM. Ran Euroepan Wars: Cossacks, an RTS that had hundreds of units in each battle.
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>>729153302
Yeah, no, bullshit. If we were comparing to the 90s I'd agree. But we've seen a noticeable drop in optimization quality in the last 15 years.
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>>729152227
The performance gap between 16 and 32 is non-existent or negligable and if you're in a place when you're really bottlenecked by your RAM you probably have the money to buy another stick anyway.
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>>729153165
>I remember having 2GB of ram back in the day and it was fine
It's like smoking, it all start with one and soon after we will see you take brakes ever 30 minutes for a smoke.
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>>729153217
>We went from devs who knew how to code to devs who hire Indians to code for them. So you get a game that looks like it came out 15 years ago yet runs like it needs a PC from 15 years in the future.
And the fact that people don't write a game form scratch, they use an engine like unreal and that there is a lack of people writing things in programming languages like C/C++



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