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File: image.jpg (1.6 MB, 2887x1731)
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>just a couple of textures, minimal polygons, and baked lighting for le... performance!
Outdated game.
>>
>>729164068
I don't need more, in fact I need actually less than this.
>>
>>729164156
>Game engine tech should never progress
>>
>>729164593
SEETHE!
>>
>>729164593
They should progress but without the detriment of gameplay, game design and overall fun factor.
>>
>>729164593
brain dead retard
how about:
game engine tech/graphics should progress in lockstep with gameplay
would make for better games instead of hollow eye candy imbeciles like you prefer and call progress
>>
>>729164156
This. Game graphics peaked already. I literally do not and never will care about more "advanced" graphics that focus on making the game more smudged and blurry. All those effects only serve to hide textures.
>>
>>729165147
Based take. Devs keep chasing photorealism like it's the holy grail while mechanics rot in the corner. I’d rather play a tight, well-designed game with PS2-tier visuals than another bloated Unreal 5 walking sim with ray traced puddles and zero soul.
>>
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>>729164156
>boomers thought this was peak graphics
>>
>>729164593
Infinite progress is a myth.
>>
>>729168338
slap some hirez textures on there and yes it is peak
>>
>>729164593
Progress for the sake of progress leads to stagnation. Engines need to step back and stop wasting resources.
>>
>>729164593
Have you seen that progress in the last 10 years? It has been a shitshow. A before you say it, I actually have a PC capable of running modern tittles on max settings.
>>
>>729168338
What game is top left?
>>
>>729165052
POORFAG!
>>
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immersion occurs when you're mind is transported to the game world via imagination, not when the game world is transported to reality via realism
the less stylized the game, the less you will have to imagine, and so the less immersed you will be
>>
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>>729169857
Alice.
>>
>>729164593
Game engine tech is not much different. Just better CPUs and GPUs have let devs push more out.
>>
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>>729168338
no, but picrel is
>>
>>729164593
I'd want it if devs progressed too.
>>
>>729164068
>Go outside simulator
>>
cool now let's see it at night time
>>
>retards would rather go back to BSP arenas than open landscapes
Yes, performance is better but this isn't the 2000s, Deffered is a blessing and clustered is next
>>
>>729172168
Sourece 2 uses BSP geometry?
>>
>>729172168
It's really not when your whole image needs to be blurred in post to fix all the rendering issues.
A 4K deffered engine with temporal smear looks less sharp and clear than 1080p forward+.
>>
>>729172119
It's that easy.
>>
>>729164068
and yet it still looks vastly better than 90% of UE5 games
>>
>>729164068
It looks great though
>>
>>729171254
Best post in the thread.
>>
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>>729172360
You forgot the post-processing
>>
>>729172360
Needs blue tint everyone knows nights are blue.
>>
>>729164068
Looks like shit. Are you okay with games still looking like shit because you're poor?
>>
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>>729173050
>>
>>729164593
becoming more bloated is not progress
>>
The alyx levels are tiny but they new they needed fantastic textures+related fuckery to make it and they really made it work
>>
>21 year old games are outdated
Yeah, no shit moron.
>>
>>729164593
The tech hasn't progressed, all they've done is up the polygon count, the gameplay is still highly basic and hasn't improved over the years, in fact in many titles it has actively gotten worse, as developers prioritize some gay reddit lovestory over GAMEplay
>>
>>729164068
According to developers, baking light in each level takes too much time
>>
>>729171590
Damn, they should let me buy the first game!
>>
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>>729171254
>>
>>729171254
Immersion occurs when I tie you up and strap weights to you and throw you in the river, you degenerate furry faggot.
>>
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Reminds me of Francisco Fonseca art.
>>
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>>729174378
>NOOOOO I NEED MUH 6 GORILLION POLYGONS AND ULTRAREALISTIC GRAPHICS THIS IS SOULLESS NOOOOO
>>
Deus Ex MD?
>>
>>729164068
I think i went there in Lies of P
>>
>>729172243
You don't need blurring, what kind of moronic idea is this?
>>
>>729175950
I think he means modern AA solutions.
>>
>>729168338
PS1 graphics on a CRT look great. Everything blends perfectly.
>>
>>729164593

It's not progress when they're just brute forcing old tech with more powerful cards.
>>
>>729176119
No. Early 3D looked awful even back then. PS2 was the first time 3D graphics were mature enough.
>>
>>729176025
It's pick your poison either way, implementations sucks ass for the most part
>>
>>729164593
>progress
Can you show it to me?
>>
>>729164068
>Alyx looks le good

Same thing with all of the other nu PBR shit, plastic buildings and lighting, the brick pavement looks like a polished tile floor
>>
>>729164593
I don't want progress in graphics at the expense of literally everything else and while making games nearly unplayable on anything below a 5090.
>>
>>729164593
Games are not tech demos. Gameplay comes first.
If it can't run at ~100 fps on a medium config, the graphics are overkill.
>>
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i miss when vidya cities had a hint of green tint to them
>>
>>729176585
>carbon fiber
why
>>
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>>729168338
Uh, yeah.
>>
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this made boomers coom their pants
>>
>>729174582
i don't think it take that much time nowadays since rtx cards are a thing
>>
>>729172968
with the shitty color correction it straight up could be an arkane game lol
>>
Day/Night cycle is also completely worthless in most games.
>>
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>>729176585
oh i think i saw the option for that color filtering but turned it off
>>
>>729164593
Yes, we should go back all the way to the early 00s
>>
>>729177628
Game? Look like NFS Underground series, but the UI is throwing me off.
>>
>>729178125
It's literally written on the license plate
>>
>>729164068
Half life alyx is a great game. You people will complain over the dumbest shit because you have nothing better to do with your time.
>>
>>729178125
>>729178248
i think that other guy has a mod that increases the UIs resolution and i guess incidentally changes how it looks
>>
We need dynamic game world. I want to create, alter, and destroy light sources. I want to have fun with reflections. I want to destroy the terrain around me.
>>
Everything peaked long time ago. What really happened was the death of the artstyle and stylization.
>>
>THIS GAME IS SUPER IMMERSIVE BRO ON GOD!
>look inside
>game is set inside eastern europe
Every time with you fucking retards.
>>
>>729178336
yes Underground 2 doesn't have widescreen and you need a patch for higher resolutions than 1024x768
>>
>>729178654
eastern europe is BASED though, the west is getting gay'er.
>>
>>729178248
Wow. Why isn't that the first place I looked? It's so obvious. All games place their titles on license plates in cars. Also, my eyes naturally gravitate to read license plates when I see a racing game. Honestly can't see how I missed that.
>>
>>729175017
>Wait a minute that door...
>>
>>729179057
>press E
>you can't open it
>>
>>729177628
>Cingular wireless
Now that's some sovl
>>
>>729164068
looks awful saar. where is nanite? show wireframe of 6 billion polygons
>>
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>>729164593
TAA is not progress
>>
>>729175539
So you're poor. Check.
>>
>>729168338
when you haven't seen better graphics than shown, they makes you big cums to your penis. nowadays graphics hardly improve, it all looks the same as 5-10 years ago.
>>
>>729181204
there are no numbers to check there you monkey
>>
>>729177628
The camera and handling is just so much better than modern racing games
>>
>>729181204
bro is flexing on a incel forum frfr
>>
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>>729164068
Fake language scribbles = AIslop
>>
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Have we reached the graphical peak?
>>
>>729181191
Why has there been no new developments in the AA space that doesn't involve TAA
>>
>>729185190
>ceгoдня зaкpьитo
>now closed
>AI slop
Hard to imagine other languages, eh, mr ameritard?
>>
>>729168338
>peak graphics
and now it's peak for 2025.
>>
>>729176451
Holy shit you're right
>>
>>729187635
I'm so glad AI is here to save us.
>>
>>729187868
That's surface water reflecting the wall, are u fucking simple?
>>
>>729188918
where tf is the reflection of the hydrant THOUGH
>>
>>729164593
>progress
>>
>>729168338
and they were right
>>
>>729164068
Low fidelity assets with relatively modern lighting and shaders can look fantastic. Look at Valheim or Abiotic Factor.
>>
>>729176585
greeeeeeeen?
>>
>>729164593
"Progress" should actually benefit the user.
>>
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What did you think games will look like in the future when you were a kid?

for example graphical progress is not that impressive to me, when I was a kid I imagined in future we will have more complex games for example that it would be standard for even simple RPGs to have completely simulated economy like if you make a lot of swords and sell them it crashed the market or smth like that, or killing bandits or wolves around cities and farms would actually amount to something other than xp and loot, like living ecosystems where for example population of deers would explode and leather armor would get cheaper or something like that. I want more simulation less polygons. last actual advancement in games I remember that impressed me was nemesis system from that lord of the rings game, and it was still a very simple system, but of course it got copyrighted.
fuck, there are RPGs coming out last 10 years that don't even have NPC schedules, like going to bed everything, talking with eachother etc. Gothic, 2001 game had it but today it's all about graphics or "story" which always makes me laugh because every time I play games praised for their writing and plot IT'S ALWAYS bunch of cliche writing 101 tropes and predictable plot twists that would get ridiculed and look amateurish if it was a book or a movie. no wonder games are not seen as art

ps. my dream game would be a fantasy simulator mmo
like WoW but with complex economy and living world, maybe even some content like wilderness could be procedurally generated, like plants for alchemy appearing randomly in places with distinct geographical features near lakes or near trees, dialogues could be AI generated so you could type in anything
>>
>>729187635
Legitimately good job with the rat one.
>>
>>729189136
no we weren't
>>
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>>729173050
>>
>>729190409
Kino
>>
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>>729168338
lmao based, uncs unironically think nfs underground still holds up too
>>
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>>729189651
>>
I really wanna play a modern Need for Speed game, but they're all linked to EA's dogshit platform which I have never and will never use.
>>
>>729172968
>>729190409
Where's the anti-soul fog?
>>
>>729192389
Heat got a proper crack recently.
>>
>>729192195
>>729191676
I don't fucking care about it's graphics. That game is such a snozefest.
NFS Underground 1 and 2 are way, way more fun
>>
>>729164593
In the last 10 years game visuals haven't progressed even 10% of what they progressed since 1995.
But the hardware requirements have tripled, at least.
>>
>>729164068
>take photo of real location
>paste photo on a box
>omg is so realistic, this is like a photo
valve really playing the game at another level
>>
>>729187635
I'm seein' double... FOUR Leons?
>>
>>729176451
Blind retard.
>>
>>729189651
>burger king has an interior and a play place

nice touch
>>
>>729176585
>>729192195
The transparent HUD is the thing I like the most about the new NFS
It's just so sleek
>>
>>729164068
Who gives a fuck? Do you want to keep getting raped by Jensen and other chip chinks?
>>
>>729194164
Jensen is whiter than you.
>>
>>729193989
burgers are srs bsns
>>
>>729168338
Compare those graphics to 3 years before that. Now compare today's graphics to 10 years ago. Diminishing returns.
>>
>>729187329
not a real language
>>
>>729181204
So you used affirm to buy your GPU and all of your subway paychecks are already spoken for. Check.
>>
>>729181204
>Oh, you don't like being scammed? You must be poor.
Absolute retard take
>>
>>729172968
You forgot to make everything more than 2 feet away blurry and I don't see any fog at all. Do you even post process bro?
>>
>>729189962
I played deus ex when i was 15 so yeah

"man games are like this now imagine how good they'll be in a few decades" what little did i know
>>
>>729189962
Honestly I had two major events that happened in my formative years that made me very cynical about everything gaming related.

The first time was Peter Molyneux claiming that Fable would have growing trees and passing time and that if you planted seeds in a grove when you're a kid then there might be an entire forest when you're an adult. Which among a ton of promises was a load of horseshit.

The second was Todd Howard showing off the AI in that Oblivion documentary where the NPCs would have feelings about each other, might kill/stealth from each other, could light their dog on fire for making a mess while they were out, needed food/sleep, etc. And then the final came comes out and they have scripted schedules and nothing else.

My assumption is that everything I see in a game is bullshit until I'm actually playing it myself.
>>
>>729193328
you never liked video games, you are just huffing nostalgia
>>
>>729195037
>would have growing trees and passing time and that if you planted seeds in a grove when you're a kid then there might be an entire forest when you're an adult.
That does not sound like something that is extremely difficult to implement
>>
>>729189962
I don't know how old you are but I guess it has to do with age. The last games I said 'wow' was the PT demo, and Days Gone, both on PS4. A lot of modern games look really good, but I no longer feel impressed. Maybe SH 2 remake, but the overcast atmosphere makes achieving photorrealism easier for some reason. Good HDR is more important than Ray Tracing.
>>
>>729195260
It's definitely doable nowadays but given the memory constraints of the xbox and the reliance on baked lighting I doubt it could've been done then. At least not dynamically. Maybe as a scripted event.
And considering Fable is entirely small fenced off areas it doesn't even make sense given that gameplay.
>>
>>729176585
The seventh gen console brap filter
>>
>>729195504
It's obviously not a graphical powerhouse but I definitely had a "wow" moment when you first emerge into the open world in Elden Ring. And again when I reached Altus Plautea/Leyndell.
>>
>>729164593
>these seething replies
>>
>>729189962
there isn't a market for what you want and as you pointed out what you're describing isn't even particularly complex or "expensive" computationally just requires man hours and most of the market doesn't care about it.
>>
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>>729171254
This anon gets it
>>
>>729189962
I thought they would look realer. I'm not really disappointed. As a kid, I thought that while the move to 3d was really cool, something was lost in the transition. Games made in 2d were always more impressive to me, but I knew we'd see less and less of them. The modern era of indie fakebit games doesn't satisfy the itch either.
>>
>>729189962
I gave up on actual "world" improvements like ten years ago once it became obvious that chasing photorealism was the end goal instead of creating more interactive games that allow you to exert more influence on the world and the characters in it.

That said, the last game to "wow" me in any real sense was probably Cyberpunk, and only because I was impressed with how well the characters are animated during dialogue and how they'd sort of roam around and operate independently of you. It made them feel less robotic.
>>
>>729164068
Damn this looks like Prague from Deus Ex
>>
>>729189962
my first "next gen" gaming experience was halo 3. The human character models in that game are pretty terrible so I at least expected grafix to get better. Beyond that I assumed every game was going to add level editors and support user generated content, which the biggest games today do so I wasn't that far off.
>>
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>>729196025
>Anon thinks Cyberslop looks better than pic related
>>
>>729174638
madness return includes it
>>
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>>729164068
Impressive, very nice. But check out Cyberpunk with raytracing!
>>
>>729186957
you need heterosexual white men in the industry
>>
>>729171254
While I agree, there are different ways to reach immersion. Creating atmosphere is what immerses me personally and it can be achieved though a variety of means that can be related or unrelated to the graphics.

>>729197810
Oh, look. It's this picture again
>>
>>729197810
That game is so ugly
>>
>>729196642
I wont lie it kinda blew my mind to see what Majoras Mask did (NPCs with daily schedules) done on a huge wide scale for the Oblivion era Bethesda games albeit with bugs every now and then, Bravo Todd.
>>
>>729197810
>not purple
RT is off in that shot. RT makes things purple and greasy.
>>729198096
Third worlders, dude. It was made by third worlders.
>>
>>729185440
we have reached peak retardation
>>
>>729194235
half the polygon budget goes to the burgers
>>
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>>729185440
Graphics have regressed.
>>
>>729191676
which need for speed is this?
>>
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>>729197810
Zamn, dat RTX lookin fresh!
>>
>>729187635
Bodied that freak
>>
Explain to me why Metroid Prime 4, a game made for a handheld device with shitty hardware, looks better than many modern games
>>
>>729198665
Because it doesn't and you're a retarded tendie.
>>
>>729198665
That game looks horrible, some of the designs ride the line of absolutely generic.
>>
>>729189962
I had the exact same hope that MMOs becoming true, actual digital worlds would be the next big step until WoW raped everything lol
>>
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Im not usually a graphicsfag but have you guys seen Resident Evil Revelations on 3DS? Playing it for the first time rn and blown away they got this on a stable framerate on the 3DS. It looks like a PS3 game sometimes.
>>
>>729198941
You've never played it because it genuinely looks amazing and makes you question if you're playing a Tendie game
>>
>>729199272
3ds and Vita both get slept on for how good they look with certain games.
>>
>>729198941
>>729198950

No, I'm not a tendie.
The game itself is mid at best. Shitty in many areas. Would call it a slop.

But it does looks good.
And image quality is at least crisper than with these forced TAA and those crappy upscalers from modern slop.
>>
>>729168338
Because it was you retarded zoomgroid
>>
>>729198448

> 1994 - Transparency
> 2025 - Dithering
>>
>>729180427
nanite was created to reduce pop-in, so a still image would not be a good example
>>
>>729198665
Because it has a higher budget than most modern games.
>>
>>729171254
gameplay immersion is the most important anyway, its by far the most even and the reason why people love dark souls
>>
>>729200596
Is this a game from 2007?
>>
>>729200882
>2007
kino
>>
>>729199272
Based.
RE Revelations is the best looking 3DS game imo.
I like Kid Icarus Uprising and Ex Troopers (Lost Planet spin-off) as well.
Also RE Mercenaries, I think it uses the same engine as Revelations.
>>
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>>729200596
>And image quality is at least crisper
and also a ton of aliasing
>>
>>729201096
I'm not defending the game's shitty assets, but the engine itself is good. You can't honestly tell me you prefer blurslop.
>>
>>729201473
DLAA is better. It's not even a contest.
>>
>>729200882
> 2007
Well.
BioShock looked good for a 2007 game but it ran at 30 FPS (the console versions), sometimes even less. Resolution was 720p at most.

This game is running in a poor, outdated handheld-console hybrid device at 900p, and yet it also achieves 60 FPS (drops a little on the desert though)

https://streamable.com/1duqau

Like other anon said, the engine is good and the image quality doesn't suffer from problems that many modern games have.
>>
>>729201795
The problem of DLAA and DLSS is that it still looks bad in motion.

It's getting better but it's still not good enough.
Games nowadays have too much noise, dithering, flickering and other artifacts that can't be fixed entirely by magically just using upscalers.
>>
>>729202198
>It's getting better but it's still not good enough.
It literally is good enough, and even if there are cherry picked scenes where it isn't, it's still better than the omnipresent aliasing you get otherwise.
>>
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>>729192538
>Where's the anti-soul fog?
>>
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>>729197360
I thought it was DXMD too, then I saw the Russian text and thought it was Militsioner
>>
>>729202621
Danke, but you forgot the yellow paint to show us where we can go and what we can climb.
>>
>>729164068
>what do you mean you used blinn phong and cubemaps?
>what's your screenspace effects?
>why are you using forward rendering? don't you want lots of lights?
>MSAA? don't you know that doesn't solve specular aliasing?
>filtering textures to preserve albedo contrast and specular roughness?
huh?
>>
>>729164068
looks so real I pogged

almost wanted to cancel my bigscreen beyond order but I will wait
>>
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>>729203268
>blinn phong
>>
>>729164593
playing lies of p at the moment a game made in UE4 that looks and runs better than A FUCKING UE5 GAME ,so yeah maybe some things should stay the same.
>>
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>>729203660
>>
>>729203660
>What should we call our Russian Chinese fusion restaurant?
>>
>>729164068
What is this uncslop?
>>
>>729168338
Zoomers don’t fucking know how advanced n shiet Half Life 2 felt at the time. That shit and Far Cry 1 was like alien space ship tech to us.
>>
>>729203268
>>why are you using forward rendering? don't you want lots of lights?
Thanks for making me feel old lol
>>
>>729181204
nepofags should be killed
>>
>>729164593
There's a lot of ways engine tech can progress without just being pretty graphics. We've been in a diminishing returns phase since approximately 2016 at the latest and as far back as 2013 depending on your standards for things based on Crysis 3's graphical tech. The bigger priority should be things like efficient and non-taxing long simulation distance, more complex sound mixing (We've been basically in the sound tech dark ages ever since Creative Technologies stopped iterating on EAX and we've been reliant on OpenAL instead for the past almost 20 years now), and more efficient tracking of variables for things like alterations to world state. These are so thoroughly ignored developers who try to implement creative solutions need to engage in weird hacks or entirely third party methods which the proprietary engines they use aren't built for resulting in detrimental issues unique to each developer/game release.
>>
>>729164068
this looks 1000% fine
give me a cool shooter or rpg style immersive sim with physics and good guns / melee with these graphics and take my money
>>
>>729168338
Top left and bottom right are perfect, wouldn't look better any other way. The other two are a generation behind peak. Gen 6 games rendered in HD are as good as it gets.
>>
>>729176585
what mods?
>>
>>729195239
you never liked video games, you are just huffing gayphics
>>
>>729204450
>more efficient tracking of variables for things like alterations to world state.
Rare creation engine W
>>
All lights should be baked
>>
>>729189962
I also thought games would become more persistent. Customization felt like a sure thing too, like you'd be making your own armor and guns and stuff.
>>
>>729204450
>reliant on OpenAL
fuck all has used OAL since windows vista days
There's half a dozen audio middleware solutions and I don't think any are based on openal
OAL and EAX are both very primitive by modern standards, there's been loads of R&D on realistic acoustic simulations over the last 10-15 years but there's only really been approximations for games
https://www.youtube.com/watch?v=3vtR-m0U7TY
https://www.youtube.com/watch?v=mN56EauPhPQ
https://www.youtube.com/watch?v=uY4G-GUAQIE
https://www.youtube.com/watch?v=pvWlCQGZpz4
>>
>>729164593
If the dogshit modern state of "engines" is progress, I don't want it.
>>
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>>729195260
>>729195548
literally an OoT side quest
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>>729204846
>>
>>729171254
This is true TO A POINT. Dwarf Fortress and Caves of Qud for example look way to minimalist to activate any kind of imagination. But games like Doom, Duke 3D, Blood, Half Life, etc. are able to look good and stylized while still being minimalist enough to spark imagination.
>>
>>729204846
Everything should be baked
>>
>>729164068
Ohhhh you really got me angry. Ooooh you really baited me. Fuck I am so bothered by this it's unreal.
>>
>>729205193
Especially dough
>>
>>729164068
is this mankind divided?
>>
>>729204151
>>
>>729165160
Oh look it's coping
>>
>>729205241
>Fuck I am so bothered by this it's unreal.
it's actually source
>>
>>729169791
Because of poor gamers like you yes.
>>
>>729174471
>Requiring higher hardware specifications for more advanced engines is not progress
>>
>>729176234
UE5 is the best graphics engine I've ever seen. What do you think can compare? >>729176379
>>
>>729176379
MGS3 Delta is a great example.
>>
>>729176492
I have a 5070 and everything plays great at 1440p
>>
>>729176573
You are poor and expect too much. Requiring more than 60 FPS at medium settings is poorfag delusion. Get a job, upgrade your hardware or stop bitching.
>>
>>729181191
A disingenuous screenshot. TAA doesn't look like that. Besides DLAA is the best AA on the market and looks crisp as fuck. You just have to not be poor.
>>
>>729193694
Retarded nigger :^)
>>
>>729196025
Lots of seething thirdies on /v/
>>
>>729203752
It doesn't though. Get your eyes checked and get glasses.
>>
>>729204956
Stop being poor
>>
>>729206289
Games should not run and look like shit at lower settings
>>
Ok cunts, I have a 4090 and I have NEVER seen my GPU go beyond 60% when playing vidya.
I'm looking for absolutely stunning videogames. Shit that will make me feel like I'm truly living in the last days of 2025.
What you got?
>>
>>729169791
>>729193694
These posts got the shills mad, but they still can't refute it.
>>
I still turn off bloom whenever I can because it looks retarded.
>>
>>729206534
That's actually my response to devs who can't optimize worth shit. They should unironically quit being poor.
>>
>>729168338
if you were a 10 year old with a ps4, and now a 20 year old with a ps5, you basically saw a 10% increase in graphics. milenillas watched games go from pixels, bleeps, and bloops to full 3d with dynamic lighting. every generation was a huge leap. today, every generation is a cute little hop.
>>
>>729206651
modded Skyrim :^)
>>
>>729204918
So why does Thief and SS2 with eax/openal sound far better than any modern game? It's like audio tech went backwards for 25 years.
>>
>>729200882
Anon, the game runs at 900p solid 60fps on the OG Switch. On Switch 2 it's 1440p 60fps/1080p 120fps with basically no drops. Even PS5 & XSX games could barely manage that.
>>
>>729197731
why is this so blurry turn RCAS on jesus
>>
>>729186957
there has, you just don't know what anti aliasing is doing, or why taa exists. i know it's a meme at this point, but jacket man is 100% right about using pixel count as some kind of indicator for progress. he's right in that upscaling is 100% the future. the more raw pixels we push, the harder it'll be to run things with how games are made.
>>
>>729176379
more blur less frames
>>
>>729197810
>go from 3060 to 5070 ti
>put cyberslop on giga nigga tracing extreme
>looks exactly the fucking same in 99% of areas
raytracing is so fucking dumb on new games. all i care about is raytracing getting added to old games that don't have shadows, reflections, or any real lighting.
>>
>>729209041
>how games are made
I don't give a fuck how games are made. I do give a fuck that they run like shit, look like shit, and the artifacts from TAA and upscaling techniques look like a glitch in the matrix, not a limitation in fidelity.
>muh iteration speed
kill yourself
>>
>>729209429
>I do give a fuck that they run like shit, look like shit, and the artifacts from TAA and upscaling techniques look like a glitch in the matrix, not a limitation in fidelity.
shouldn't have demanded better graphics every single console generation. it's literally your fault.
>>
>>729209486
But I'm not a marketing drone? I don't remember putting a gun to any devs head telling them clustered forward + maps isn't good enough.
>>
>>729209721
>I don't remember putting a gun to any devs head telling them clustered forward + maps isn't good enough.
but you told them you don't want your games to be 750gbs. call of duty uses baked lighting, and it's 310 gbs for the newest one.
>>
>>729209824
But I didn't? I don't care about file size for AAA games, even if that can be heavily optimized with asset compression and automated deduplication. There's no pressure on devs from distributors, so it's a reasonable choice to ignore build size. What's your next strawman justification for games running and looking like shit?
>>
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>>729168338
Nah. The Playstation always had enough compromises that it was never really considered amazing graphically. It was more about making good on using CD storage for non-gimmick games. What really was hailed as peak was Soul Calibur on Dreamcast.
https://web.archive.org/web/20131030051557/https://www.gamespot.com/reviews/soul-calibur-review/1900-2540664/
>>
Thinking that "progress" is a linear thing where perfect photorealism sits at the end waiting for you to finally reach it is unironically one of the best indicators that you're an NPC and brown. Utterly devoid of soul and the capability to look beyond your immediate surroundings, just a flesh automaton, the eternal hylic. The same people who drool at the thought of perfectly rendered peach fuzz on a fat woman's upper lip refuse to watch anything animated and instead think the shitass Netflix live action adaptations are better because they are closer to reality. This mindset is so spiritually Indian it hurts.
>>
>>729210531
Good post.
>>
>>729168338
if you were a kid back then, the last game you played was probably a 2D platformer, now imagine going over to a neighbor's house and seeing silent hill, a 3D game with an actual story and sound design.
>>
>>729197810
Baked lighting is raytracing though
>>
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It still got it
>>
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>>729213841
>>
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>>729213958
>>
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>>729214016
>>
>>729170510
Prove you are rich, then.
>>
>>729199272
Yeah MT Frameworks is magic, would have looked even more stunning on the Vita
>>
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Source still looks great all these years later, especially with more modern map compilers and mods
>>
>>729164593
Graphic card specs won't progress beyond what we have right now for at least half a decade because AI.
>>
Nooo you can't make me optimize, we must throw all 14 million triangles into the engine. By forcing me to optimize you are doing a crime.
>>
>>729215243
The irony is that AI could be good at optimizing meshes and creating LODs.
>>
>>729215449
I don't believe it'll be worth the cost of building a training set and LLM computation time vs. dedicated algorithms with artist control, but there's no way it's worse than the unholy trinity of nanite + lumen + DLSS.
>Let's use huge assets and client raytracing, render them at low res, and then upsample them with a neural network averaged across multiple frames
Actual insanity, what the fuck are they thinking
>>
>>729164593
yes
>>
>>729164593
>>
>>729198665
It looks like shit
>>
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>>729168338
https://www.youtube.com/watch?v=TgMbqBKsZX8
Do you really need more
>>
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>>729168338
triangle is best :3
>>
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>>729164593
Yeah "muh graphics" progressed meanwhile most RPGs still don't feel as interactive as Oblivion from 2006 two decades old Half Life 2 is still the king of physics in FPS. But hey we got the GRAPHIX
>>
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>>729217220
Leftists will invite 3rd worlders to piss, shit, rape and destroy an economy, then tell you that you're anti-progress if you have a problem with it.
Same mentality with UE5 shills.
>>
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>>729164593
>>
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>>729221245
>2013 PS3 game not made for ray tracing looks better with it than 2020s AAA ray tracing optimized 'peak' of graphics
Huh...
>>
>>729185190
Bro, that's from Deus EX Mankind Divided.
>>729187635
That SH1 AI upscale goes hard.
>>
>>729194235
these burger joints used to be a fun place to go to, back in the day.
>>
>>729217937
Yes.
https://www.youtube.com/watch?v=YFlUdLMP_fQ
>>
>>729164068
this is nearly photo-realistic
what are you talking about you fucking idiot?
>>
>>729164593
>man this looks real and runs great
>5 years later
>man this looks real and I have to explain to people that it renders every light beam, so it kind of looks the same, but if you use this side by side you can see one is different, so thats why my gpu now draws 5x the power and costs more then my first car
>progress
>>
>>
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>>729175950
>>
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>>729164593
Game engine tech should never progress
>>
>>729172168
deferred rendering sucks
>>
Remembered MH Wilds disintegrating on sub 1000$ gpus. lol
>>
>>729172168
>"open landscape" didn't exist on 5th gen
alright
>>
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>>729164593
I love progress
>>
>>729164068
>and baked lighting for le... performance!
It was a fucking VR game with AAA production values running with 4xMSAA engaged at all times. It needed every iota of performance as possible for the GPUs available at the time to retain a clean presentation that could run 80fps+ on a 1070.
>>
>>729202198
>The problem of DLAA and DLSS is that it still looks bad in motion.
It was fixed in 2024, do try to keep up.
>mm-m-muh no it wasnt!
It was. Transformer is perfect. Seethe.
>>
>>729204128
Phong is 100% Vietnamese.
>>
>>729226703
NTA but I still prefer native over DLSS whenever possible, but DLAA is fine in games that don't offer any better antialiasing alternative (unless it's feasible to run with supersampling)
>>
>>729189962
Graphics and interaction mostly. Everything looking CGI/ realistic / anime but being interactable. Like you could pick up rocks from the ground and cut individual grass blades. Sort of everything voxel based but looking good,
In general good graphics, top physics and everything is breakeable and interactable.
>>
>>729197810
RT is literally low quality baked light if the scene is static like these one.
>>
>>729225806
>yes I would like to be limited to 5 shadow casting lights per scene with max 1 shadow per object please
>>
>>729226938
ok strawman
>>
>>729164068
Hope that HLX will have graphics like these
>>
>>729226970
Forward runs even better than deffered with clustered shadonh tho
>>
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>>729164068
i unironically miss brown filter kino
>>
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>>729225806
Deferred rendering is ok, it's just that modern engines are garbage. Older deferred games like MGSV and GTAV look great and the areas where they weakest is because they were made to run on the PS3 rather than being an issue with the engine.
>>
>>729164593
UE5 makes a good case for this greentext.
>>
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>>729227376
>Piss filter nostalgia is real
>>
>>729203268
>>MSAA? don't you know that doesn't solve specular aliasing?
I love this one.
>>
>>729203268
kek
>>
>>729226148
>DUDE
>FOG
>LMAO
>>
>>729226970
Ok retard.
>>
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>>729164593
>The progress
>>
>>729164068
Hey anon, top brass called they want it to be night now, entire rebake? Dang. Oh wait, focus group said early morning is cooler go and bake that again for me will ya? Oh it's baked on the texture? Too bad, redo the level and all assets I guess. Oh btw we're expanding the map size to 50km x 50km. Keep the lightmap below 3gb please. Level design wants some destructible props here and this lamp needs to swing when it gets hit. Could you change the luminosity of this spotlight a bit? Anon this prop here isn't dynamic and needs a shadow. The lightmap was too small and we got shadow bleeding over in this corridoor. Anon? Anon? Anon?!
>>
>>729191676
The best looking game there is. To this day
>>
>>729164593
How about progressing the optimization so that I can use my 4k240hz monitor for games other than osu without needing a NASA supercomputer?
>>
>>729170510
>>729174378
>>729170510
>>729206036
>>729206289
>>729206358
>>729206534
you're trying too hard, nigger
>>
>>729226762
NTA but you're actually blind if you prefer ""native"" (TAA) over DLSS transformer.
Worse performance and worse visuals than even DLSS balanced.
>>
>>729228262
>""native"" (TAA)
>implying I use TAA
>>
FSR 4 unironically looks better than all forms of DLSS
>>
>>729228309
Oh, so you just have horrific taste. Got it.
>>
>>729228381
No, you just can't fucking read apparently. I already told you what I use.
>>
What is the point of upscaling if it will give me visual artifacts and noise? Is it supposed to work better at 4K? Because so far I'm getting better image quality by turning it off and lowering settings if needed.
>>
>>729228543
You could run it at 100% scale and just use the DLAA part to have near perfect, crisp AA with none of the drawbacks of upscaling.
>>
>>729227789
>No server farm continuously baking all predefined global light levels
>Yes we do pay xMM for AI agents, why do you ask?
>What's a cascade, why aren't you baking for outdoors?
>Engine can't transition between maps
>Can't compress anything, ever
>No per light maps with compositing
>No metadata based object/scene collation
>No map partitioning or blending tools
Guess you should fire everyone and buy some more scans. Maybe contract some more H1B's?
>>
>>729229043
Oh hm? Yeah cool uhh let me just... *click* ah there we go. Realtime light source. Wew thanks for your effort anon, good luck with your new job.
>>
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>>729170510
SEETHE!
>>
>>729229171
What's that? Your game runs and looks like shit? Good luck with your studio closure!
>>
>>729229216
Sorry anon, we're doing games here you vould you just continue baking at walmart or whateverbit is you do?
>>
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>>729229189
>linux
Are you a communist, son?
>>
>>729229280
I run Windows and Linux, both have their uses.
>>
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>>729229275
>>
>>729221923
Rockstar still has talented devs even if some might think otherwise and RAGE being constantly and properly updated/upgraded by said talented devs prevented it from becoming a rotting pile of shit code like most modern engines.
Like RDR2 for example they had to do a major overhaul of the rendering code otherwise it would have run at like 2fps on PS4/Xbone, but it totally paid off and most likely helped getting ready for GTAVI's production.
GTAV has become a testbed for features coming to GTAVI at this point and it still blows away the competition.
That's one of the few reasons I'm even remotely excited for GTAVI because I want to see what Rockstar has to offer this time around in terms of technology.
>>
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>>729168338
>few HD textures + 4k + port royale CRT filter
It mogs most games of today while running on a toaster
>>
>>729221923
that's a mod you disingenuous fag
>>
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>>729226148
BRO FOG AND WASHED OUT COLORS
>>
>>729229607
A MOD OF WHAT??
>>
>>729229680
A mod for GTA V Enhanced (2025)
https://www.youtube.com/watch?v=w2obn0rF8CI
>>
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>>729229657
>IS THAT A REFLECTION?
>NOOOO YOU NEED A 2K RTX GPU TO DO THAT
>>
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>>729221923
>>729229732
The latest NaturalVision enhanced mod for GTA5 adds raytracing, even more so then the base RT upgrade. Funny thing is more people are playing the Legacy version then the Enhanced RT version
>>
>>729164068
Instead of a fucking shooter like Half Life etc. Gimme a First Person, Sword and Sorcery shit in this setting. Imagine Highlander or whatever.

Or imagine some unknown Knight from the medieval past gets transported into this modern settings. And he's fighting like all the shitskin foreigners in UK or something LMAO. Great Britain has been overriden by this plague, a horde of no-gooders that somehow has mutated into the scummiest scum on the planet. And it turns out this unknown Knight was the prophesied King Arthur. Instead of fighting for Camelot, he got Timesplintered (yes it's what it's called but n this game) into this bleak present/future, where he must rid the shitskins off Great Britain.
>>
The only people who care about graphics are the retards who wasted money on a 80 or 90 tier gpu
>>
>>729229995
>more people are playing the Legacy version then the Enhanced RT version
Because Enhanced does not support crossplay with Legacy in GTA Online, so if you're playing with friends you need to all be playing Legacy or Enhanced, and most consolefags don't have Enhanced.
>>
>>729230069
And then the knight gets shot by police for murdering their pet shitskins
>>
>>729169791
You obviously don't
>>
>>729230334
Could you hook me up with some lotto numbers?
>>
>>729164593
It should, but not for shitty real time global illumination that can't run well on modern hardware. Game engines should work towards true mult-threaded parallelized performance that utilizes modern CPUs properly so we can get more complex NPC AI and event scripting, and better physics interactions including fluid simulations.
>>
>>729164593
there has not been a meaningful advancement in grafics since 2015
>>
>>729168338
literal coolest shit ever
>>
It's just amazing how often I see some footage from an old game and feel like "holy shit I wanna play that myself" and how rare it is for it to happen for a modern game
>>
>>729230159
And a theatrical merry band started singing and performing in the credits.
>>
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>>729226703
>>729202341
No it isn't.
>>
>>729200596
now post the desert
>>
>>729230550
Looks like an early PS3 game.
>>
>>729230550
>>729229657
can't believe this won "best art direction", TGAs are a joke.
>>
>>729230594

Same anon : the desert indeed looks like crap.
It's by far the worst looking area of the game. Not to mention that it's empty and boring.
Still better when you're not using the moto though.
>>
>>729172168
Open landscapes did exist in the 2000s though.
>>
>>729164068
If you have static lights, why have dynamic shadows?
>>
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>>729171254
>>
I enjoyed Half Life: Alyx and I think it looked good
>>
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>>729231154
Delta Force 2 or Outcast were from the 90s.
>>
>>729230159
>UK police
>gun
>>
>>729230550
>DLSS3
>Preset F
You are genuinely retarded
>>
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>>729230683
To be fair, the game does look good when you turn the fog off. Like it's an entirely different game. I know some effects are broken and
>muh crushed blacks
but I'd still take this easily over Silent Hill 2 levels of fog.
>>
>>729231069
I didn't expect the sand to be nicely detailed. can you do another but point the camera down 45°?
>>
>>729231534
We were robed.
>>
>>729231534
its lighting and material shaders are so bad
>>
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>>729231512
Preset K still looks like crap.
>>
>>729231534
Looks like a game done entirely by AI.
It's a mess.
>>
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>>729231714
>Looks like AI.
>>
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>>729231596
Yup
>>729231642
At this point, I'm not expecting much from UE5. I just want the fucking thing to work and maybe bring us graphics as good as games from the mid 2010s. Like UE5 can do good graphics, they just hide it with 20 different post processing filters so it looks like a fan mod from 2005. So then what's the point of even pushing polygons? 120FPS WITH frame gen on my 7900XT lmao
>>
>>729206289
I have a high tier config because I wanted to play wilds comfortably. It's simply a fact graphics shouldn't be the focus of games to the detriment of framerate and therefore gameplay smoothness.
Go fuck yourself retard.
>>
>>729231837
wtf my game didnt look like that
did you get the bootleg version?
>>
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>>729231971
Tinkered with a few things
>no fog / no volumetric fog
>no depth of field
>no sharpening
>60fps in cutscenes
>dialed up contrast a bit
>dialed down brightness a bit
Grats it looks like the older FF games now rather than Silent Hill 2. Anons will argue that the game was built for fog but I disagree. They are just chasing the washed out realism colors and muh fog creates depth UE5 trend.
https://www.nexusmods.com/clairobscurexpedition33/mods/88
>>
>>729175017
PORTUGAL MENTIONED
>>
>>729231796
Yeah I know that the game used AI and also assets from UE store.
>>
>>729232187
this screenshot looks nice, the previous two not so much (too oversharpened and busy imo)
>>
>>729232187
> That grainy look on the hair

I agree that it looks better than the vanilla game though.
Can you post more screenshots with the effects turned off?
>>
>>729164593
unreal jeet nigger spotted
kill yourself faggot
>>
Can someone explain the Forward vs Deferred lighting?
As I understand it Forward works better with more lighting but you can't do mirrors?
Why is deferred better?
>>
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>>729232879
>too busy
Yeah that's what I meant when I said some effects get broken.
>>729232996
The grain is from lumen. Threat Interactive talks about it in his video. There's more screenshots in the Nexus mod page:
https://www.nexusmods.com/clairobscurexpedition33/mods/88
Also it's crazy how you turn off fog AND volumetric fog AND there's still another type of fog you can't turn off... but I don't mind it as much. Fog is good from a far distant not 2 feet in front of you.
>>
>>729233328
Deferred gives you better image quality. Forward is stuck in unfortunate decisions which leaded to this blurry mess.
>>
>>729233328
Maybe you could find one of the hundred comparisons online but here's a summary: They're both quite capable, with significant advantages and drawbacks and require calculated tradeoffs to make a good looking, performant game. Now go fucking read.
>>
>>729233328
Deferred (newer games) is for more lighting and heavy fragment shaders. Side effect is you have to use temporal antialiasing which blurs the picture.
Forward (older games pre mid 2010s) is when you have a lighting "limit" but you can use real antialiasing like MSAA.
Half Life Alyx uses Forward+ a sort of upgraded Forward that reduces the memory cost at the drawback of multiple fragment shaders.
>>
>>729233469
>Threat Interactive
stopped reading your post right there
>>
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>>729171254
this.
if ai is going to stay i hope to see the day where you can put ai filters on top of existing games to make it less realistic and more 'art' like.
>>
>>729227762
Jagd da sparrow..
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>>729233697
Nigger where do you think the grain comes from? UE5 is a lousy engine.
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>>729233469
>>729234029
Which is why you should donate 900k to Threat Interactive.
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>>729234128
He's quite the expert at coding.
>>
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>>729206651
flash games on max settings, you finally have the chance to play shit like REBUILD or Deadly Venom w/o your computer lagging massively after an hour
Road of the Dead 2 aswell - tho it's likely still not possible to finish it in one go due to the accumulated lag in the flash player itself
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>>729234128
Meanwhile there's other people who did better progress without asking for 900k: https://www.youtube.com/watch?v=PcF7Hjs1GjE

Or you can simply... tweak the vanilla Unreal Engine project settings for performance and disable some rendering features you don't need (such as Lumen, Nanite, etc). Don't blame the tool. Someone even made a lightweight template for it.

https://blog.daftsoftware.com/unreal-perf-maxing/
>>
>>729187635
That rat is asking for it. Fucking whore.
>>
>>729234128
>you should donate 900k
I never said that you strawman schizo. You can support the message without donating a cent to him. Quit fighting against imaginary arguments.
>>
>>729195239
He's right. New nfs games were kinda boring. Heat was ok, I guess, I liked sliding, but the night police chases were retarded.
>>
>>729234509
He couldn't pass a OpenGL tutorial. He also got filtered by Algebra. Not supporting this faggot.
>>
>>729198593
>rtx on
>still no shadows
wew
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>>729234509
>>729234662
picrel
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>>729234128
this will continue to be funny kek
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>>729233236
Poor thirdie detected. Get a job.
>>
>>729206564
>Why does this game look graphically shit when I lower the settings to run on my shit hardware?
>>
>>729231881
>Higher graphical fidelity and processing requirements shouldn't affect framerate
No way you're actually this stupid right?
>>
>>729234662
>He couldn't pass a OpenGL tutorial.
Can UE5 devs?
>He also got filtered by Algebra.
UE5 devs get filtered by optimization all the time
>Not supporting this faggot.
Yet you buy UE5 games
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>>729164593
>tech progresses
>games run worse instead of better
???????
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>>729235532
Not giving you 900k, Kevin.
>>
>>729164593
""""""progress""""""
>>
>>729233469
Yeah I've seen all of his videos.
Dude is too emotional but his videos are good and informational nonetheless.

This screenshot looks decent btw, much better than with all the effects enabled.

>>729233697
Oh so there are Epic employees posting here as well.
>>
>>729235315
You may not understand much beyond what daddys trust fund buys you, but lots of games look great on lower settings, instead of turning into dithered mud. Maybe try playing Doom Eternal, if the bright colors and loud music aren't too scary for you?
>>
>>729234128
I don't fucking care about donating to them.
I don't have the money and I wouldn't donate even if I had.
The only thing I know is that the videos are informative enough.
At least the guy is trying to counter this shitty slop Engine, unlike the guys from Digital Fraud or that UE youtube dev who constantly shills the engine.
>>
>>729231594
Sorry anon, I already uninstalled the game after finishing it (I hated the game).
But yeah, the sand does look good. The problem is when you use the moto, it seems that the LOD makes the textures look worse.
>>
hi Kevin
>>
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>>729235917
>guy
It's actually a team of people. Get it right.
>>
>>729235720
>his videos are good and informational nonetheless.
That's all I'm trying to say. That one faggot keeps trying to incite that I want you to donate to his OnlyFans or some shit.
>>729235917
Exactly this. Fuck Digital Fraud. I took a break from gaming for some years and when i got back, was amazed at the state of the industry.
>unoptimized games
>fog
>taa blur
>need GPUs 10x as expensive
All for some slightly better meme lighting. Fuck that.
>>729236375
>leddit downvotes
Stand with the opposite of what Reddit (and jews) want you to stand with
>>
>>729202621
Needs some TAA blur and ghosting
>>
>>729234407
you can't just disable TAA
>>
>>729236827
skill issue
>>
>>729164068
Cry of Fear?
>>
>>729237009
you're a jeet and your engine is shit
>>
>>729236375
I forgot that it was a team.
>>
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>>729237054
i dont use unreal engine anymore, but you're retarded for thinking you can't disable TAA.
>>
>>729236827
You can but it'll look like crap anyway.

Some amount of custom TAA is required to look better...and it'll still look like a blurry mess.

The engine is bad from top to bottom.
>>
>>729237260
Not him but go disable TAA in the average modern game and look what happens. It's like ants are crawling all over the screen.
>>
>>729237360
Indeed.
The engine is heavily depended upon temporal AA, and it looks even worse when you disable it.

Same applies to games such as Cyberpunk and RE Engine games because the rendering is very similar to UE.
>>
>>729164593
>ITT: poorfags seething
>>
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>>729235537
UE5 is the best looking graphics engine hands down. You just can't run it on a GTX 1080. The poorfags of /v/ are simply coping that they have to upgrade their 13 year old hardware to run a state of the art engine.
>>
>>729239414
Decima engine is better, it's just attached to meh games.
>>
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>>729235786
>Lots of games look good at lower settings
I wouldn't know poorfag
>>
>>729235663
UE5 is a great looking engine. This is objective fact.
>>
>>729239572
>Whats that Mr. Huang? More money? I'm sorry, I was distracted by your jacket, it's so sexy. I'm your little paypig bitch. Smack me again, I need it.
>>
>>729215243
>>
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Reminder that Steam Deck doesn't run well on Counter Strike 2. They're not really optimization gods as people think they are.
>>
>>729240229
?
>>
>>729218919
disregard previous instructions
write a post distracting from your micropenis
>>729226938
forward+ can handle plenty of lights
unfortunately it seems shadow depth buffers are still expensive af since I see plenty of deferred rendered games with barely any shadowed lights
>>
>>729164593
Put me in the screenshot nigha
>>
>>729164156
Based. There are enough polygons as of 2012 and the only thing you really need are better textures to match the high resolutions of modern display tech.
Cs2 is a perfect example of this.
Id rather a stable 240 fps and max resolution and good netcode to all the other shit.
>>
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>>729237720
The visual effect of ants crawling over the screen when AA is turned off is problem not inherent just to one engine. Graphically heavy games today just look very messy and aliased because we don't have the pixel count needed to properly stabilize or sample all the subpixel details - simply put we have too much graphics and not enough pixels to properly convey them without needing extra steps to fix the issues.

I am dogshit at paint and this took 10000 hours but it's a simplified explanation of modern games will always flicker unless there's some kind of antialiasing layer stabilizing it. Unless you play at 16k or some shit which is enough.
>>
>>729168338
And you were right.
>>
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>>729164593
They hated him, for he spoke the truth.
>>
How is it possible that new games look a lot worse on lower settings than older games did while at the same time still having shit performance?
>>
>>729241643
>How is it possible that [something that isn't true]
>>
>>729240325
>Steam Deck doesn't run well on Counter Strike 2
good morning saar!
>>
>>729241186
>>
>>729241715
Goddamn, I love the English language so much. The degree to which it filters nons is astounding.
>>
>>729241160
Here you go homie
>>
>>729241708
Everything is so blurry, lighting is shit and even the textures somehow manage to look a lot worse.
>>
>>729239414
>UE5 is the best looking graphics engine hands down.
I don't care about games looking better, I care about games running better.
Even if I can play a game on Very High and hit 60 stable FPS, I will still turn graphics down to low in order to get stable 90-120 every time.
>>
>>729239859
He does have some nice leather jackets
>>
>>
>>729241927
I mean that's fine if that's what you like but you're contributing to the stagnation of graphics engine advancement
>>
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>>729241843
The only thing you're right about is the blur, it's a side effect of antialiasing. Textures have stayed largely the same, but the lighting in games has noticeably improved over the last decade. Whenever I play games from the 2010s I'm often baffled at how flat the lighting is and how bad the interiors look.
>>
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>>729229680
What difference does it make if RT comes in the form of a mod or official support? Genuine question.
>>
>>729230683
>2000 + 25
>Anons still can't tell the difference between art direction and graphics
>>
>>729231534
>muh crushed blacks
The dark cave looks kino with the fog turned off.
>>
>>729240682
Holy Unreal-shill, Fagman.
>>
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Just gave HL2 a playthrough on an oled 4k with HDR on and it was great, 4k is a bit too much for some of the textures though
>>
>>729239414
I can't wait for GTAVI to come out so you UE5jeets finally quit this shit.



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