why hasn't any game replicated his success?The elder scrolls forumla is not THAT hard to copy
brand loyalty. people don't give other games a chance if it doesn't have bethesda slapped on the cover
Evidently it is hard because hardly anyone tries and when they do we get shit like Avowed
>>729171829Not even he knows as evidenced by shartfield
There are plenty of open world RPG type games now.
>>729171829Because his game is moddable.
>>729171975Tainted grail felt like a step in the right direction but it still was lackluster to a proper TES game. The soulsshit combat in first person is also fucking stupid.
>>729171829it's not and yet everyone fails
>>729172187cut them some slack, they went from a deckbuilder game to a decent open-world rpg
>>729171829Same reason nobody successfully copies Pokemon, you need a brainwashed generation ready to go to war for you
>>729172686>nobody successfully copies Pokemonbecause Nintendo sues them into oblivion
People try to copy the broad strokes missing the trees for the forest.The biggest defining feature of TES is the environmental interaction. Bethesda's attention to detail is absurd, admittedly to the detriment of the big picture (going back, Bethesda has the opposite problem of missing the forest for the trees but that's another discussion). The appeal isn't just the act of being able to enter a building, it's being able to enter a building and interact with almost every single prop. Sit in a chair, check wardrobes for clothes, steal food and silverware off their dinner table, move items to other rooms, break into a blacksmiths house at night to steal weapons, getting a general overview of a character or family just by looking at the objects around their houses. There is a reason they've pretty much left the environmental interactions alone aside from building on top of them since Morrowind.You see that apple pie? You can steal it. You see that plate? Take it into another room just because you can. Not only is a table laid out for a banquet adding to the atmosphere of the scene, and also telling a mini-story, but you can screw around with every vase, candle holder, fork, goblet, and vegetable there if you wanted to. In micro scale everything is laid out as it should be in regards to the setting at hand, clothes in a wardrobe, food in the kitchen, jewelry in a nightstand, boots by the door. The immersion provided by this is genuinely unmatched by any other developer.
>>729171829He somehow got hold of one the most interesting lore rich stories in the world.Its why clones feel off because tamriel rivals tolken himself in deep loreIf elder scrolls was handled by competent people who took the lore seriously it would be no stopping the franchise.
>>729173076This.
>>729171829That's a question I still ask myself. Any competent developer could profit mountains by making a TES-style game without Bethesda's persistent mistakes. It wouldn't be very difficult. Yet none ever did.
>>729171829Wayward Realms is going to try, but I still haven't seen anything that gives me confidence about their ability to pull it off
Bethesda games are straight edge white man's european fantasy games.
>minecraft gets popular>everyone and their mother add crafting to their games>fortnite gets popular>everyone and their mother make meme royale games>skyrim gets popular>no one else is capable of making an open world theme park with silly npcs and quests
>>729172187Grail definitely hit that spot for TES like open world RPG but in the end it's a more linear game limited in scope.>>729171829People make fun on Bethesda games for being buggy and outdated but they are still pretty high production value games. Nobody else is really able or willing to do it. Grail was good but it felt pretty budget for time it came out.
>>729173429>fortnite gets popular>everyone and their mother add battlepass to their gamesFix'd
>>729171829Elder Scrolls is what happens when you mix Half Life 2 style narrative and story telling with RPG mechanics and open world. I can’t elaborate further non retards know what I mean.
>>729173076>Todd Tes>Rich lorewhatThe modern Tes lore is a series of rewrites and nonsense that contradicts the old lore.
>>729172923Those things are nice for immersion, but I never really spend any time interacting with anything that isn't valuable loot to steal. Other devs could do the storytelling with static items
>>729172923This, and only KCD has gotten close to this feeling. Elder Scrolls is basically KCD but without Henry or any of his friends. You can be anyone and do anything which is ironic af considering most of the time you’re also some hero of prophecy,
>>729173698Actually it was Morrowind that contradicted the old lore. Literally had to invent an entire ass warped reality lore concept to retcon the multiple endings of Daggerfall.Also totally changed the lore of the Dark Elves by transferring the story from Summerset to Morrowind while keeping the house names and ALMSIVI living gods concept intact. And it very retardedly changed the imperial province from a temperate forest to a jungle which thankfully Todd managed to ax for Oblivion.
>>729171829>is not THAT hard to copyMaking a competent enough open world is extremely difficult. Look at cyberpunk and its release which is best example why few even dare to try anymore; nobody wants their game to become next cyberpunk 2077 fiasco. Only reason why CD projekt wasn't completely fucked by cyberpunk launch is because witcher 3 was decent and cushioned the hit on their reputation and CD projekt actually fixing the cyberpunk (all be it doing bare minimum and 3 years too fucking late...)
Replicated what??? What is hard to copy? All he did was make a bland, toothless open world garbage for console faggots, children and "dad gamer" niggerfaggots.He wasn't the first and definitely isn't the last of his kind.
>>729174169Also forgot to mention that in Daggerfall the Dunmer worshipped some kind of evil goddess but when the story was transferred to Morrowind from Summerset, they retconned it by saying the Dunmer used to worship Azura but were replaced by some living gods.Morrowuncs seriously need to stop throwing stones in glass houses because their entire ass game is a retcon.
Bethesda games work like this: go on a quest, see a POI on the way, go there, get another quest or find something, go back to doing the quest but then suddenly there's another POI you have to check etc. That's why they get away with having quests that aren't very interesting, it's just an incentive to get you on the road and start seeing stuff. And it works because they are good at making interesting places. Oblivion suffers from the computer generated overworld and copy paste caves and even that still works. Skyrim genuinely has a fantastic map. When the exploring constantly gets interrupted like in Starfield the whole system collapses cause it relies heavily on the player and their enjoyment of exploration for its own sake. And making worlds where this works and filling them up is lot of work.
because white men dont work in this industry anymore
>>729173697I get where you’re coming from but can’t quite put my finger on why either.I think it’s because both games lack cutscenes and rely heavily on environmental story telling.
Too bad that 'formula' is outdated and Bethes is all downhill nowThey will never make Skyrim againLook at Shitfield and FO76
>>729173724>Other devs could do the storytelling with static itemsThey could and they do but the interactivity is the je ne sais quoi that puts TES over all others. It grounds the world incredibly well. You might not actually take anything but the option is there and you know it as a player.
>>729175239>They will never make Skyrim again>look at them making similiar open world garbage
>>729171829Institutional knowledge; anybody can ostensibly make a Skyrim-em-up, or a GTA game or whatever on paper, but it's hard to actually make it a concrete product with all its interacting systems and everything going on.
>>729171829The wayward realms
>>729174790>Oblivion suffers from the computer generated overworldWhen will anons stop posting this lie? The landscape was made with a heightmap and then improved by hand, just like Morrowind before and Skyrim later.
>>729173076TES is a fully realized world. When another dev tries to replicate it you can tell it's all artificial, just shallow, surface level writing to try and resemble deep lore but was clearly constructed exactly how you see it with no deeper context a player can extrapolate extra information from.
>>729171829>The elder scrolls forumla is not THAT hard to copyYou need Creation Engine for it, it's the hard truth some people can't accept because of their grudges against it.
>>729171829Because the actual TES IP is what carries the games. Not the gameplay or design. TES is one of, if not the best fantasy IPs that originated from Video Games and isn't just a table top adaption or from a book. I garuntee you TES6 will sell and do well based on the IP alone.
>>729171829>Only good with mods, complete fecal matter otherwise and games after the 2000s hate mods, because then people have no reason to use cash shop slop and people will have no reason to follow along with drip-fed cash shop content>Most of the appeal was only present due to how limited the graphics were, enabling complete jank like Morrowind without the shortcuts that later games started relying on, like quest markers and having fewer RPG elements>Not third person free camera slop, game is first person like a quality game, just ignore the ability to change the camera perspective>People have latched on to open world slop as being the important part of the game and that's usually just filler level select for directionless projects. An idiot might try to actually go open world and make that the core of a game.Times have changed.
>>729171829>>729172240I've yet to see anyone try.Sure we get open-world RPG, with lot of customizations.But It's always one big single rigid story when everybody have been ignoring whatever Elder Scroll is supposed to be since the start to only focus on side missions and doing what you like.>>729172162>Because his game is moddable.
>>729173076>one the most interesting >lore rich storiesI have never cared about a single Elder Scroll plot and I don't believe anyone care either. >>729174169 don't count.It's just a pretext to have average medieval-fantasy with all the tropes expected from it, nordic warrior, elves, animal-head, demon, monster, vampire, dragons, whatever...Todd's design philosophy is to completely remove choices having any form of lasting consequences so you can do any subquest of his supermarket in any order. Making his basically-fallout-but-smaller-reskin a NG++++++ was a stroke of genius, no longer shall he need to ever be bothered by lore, everything is just fluctuating alternate dimensions.
>>729171829IM NOT BUYING SKYRIM
>>729171829buy skyrim
I'm with that guy >>729177457 on today's game industry "hating mods". Be it Skyrim, GTA or other.It's like they've learned that if people love adding anything to a game, they can just hire the modder and monetize them, making a thousand time their production cost.>Times have changed.I would say no since TES is the demonstration of doing the same shit each time and getting the same fans buying as a captive audience.Also hard disagree on any belief of superiority of first person over third person, TPS give a situational awareness that FPS cannot achieve and on principle work much better with Melee gameplay where in are in the heat of the melee.Aside, Open-world are also very difficult to pull right, TES treat is as a way to subcontract all subquest to hundred of Indian studio only because dumbass still enable them.
>>729171829I bought Skyrim for €4 and I feel cheated, wanting every hour's back.
>>729172923>Bethesda's attention to detail is absurdWASNot is.
>>729171829>why hasn't any game replicated his success?Easy to explain, because there is simply nothing else like it.>character creator>first and third person>be in base>sort out gear and grab what you need>open map and pick location or quest>head out>2 minutes later something to fight>2 minutes later something to explore>2 minutes later something to interact with>2 hours later>killed 50 bandits>completed 2 quests>explored 1 dungeon>looted 2 new pieces of gear>encountered a new companion>now you are at your target location to do what you actually wanted to do>do the thing>you've played the game for 4 hours and return to your base>do some maintenance, eat, sleep, head out againBethesda are, or were, the king of that particular kind of game simply because they have no competition. Nobody else, in the whole industry, has the ability, or desire, to make that kind of game and do it well with that level of content density.Starfield could have been the next big mega seller but Bethesda just kinda forgot the whole content density angle that Skyrim and Oblivion had. The fact that the vast majority of Starfields planets were simply not worth exploring is what killed that game and if Bethesda can avoid making that same mistake twice then their next game is going to be a legit mega seller like Skyrim and Fallout 4.
>>729172187The Soulshit combat of Tainted Grail was infinitely better than any TES combat ever. It's a shame Tainted Grail is just awkwardly presented and the third act clearly wasn't finished.
>>729171829you would think ANYone else would try to make a player drive open world rpg but bethesda are literally the only ones who bother every attempt at a copy of their formula ends up being some gay action adventure slop
>>729171829Because there is no 'shallow open world RPG' audience. People that want a good RPG don't play TES. It's just the usual FIFA/COD crowd buying a brainless fantasy game where you just hold one button to win the game.
>>729171829The making of the world going and putting little doodads and items everywhere actually is pretty damn time consuming. In your average game the ability for you to go rummage through whatever and pick up items typically means "click on chest and get items represented by icons, they either never actually existed in the world or only exist once a player equips/uses/drops them" but in TES you can just go rummage through and grab shit you see directly. The idea of making it so you can go into any house or store and just grab shit like literally walk up to it and click it to take it for whatever, even forks or napkins or something if you wish, is a level of detail most devs can't be assed to bother with. If you walked into a house and can't interact with fucking anything in it other than talk to an NPC, congrats that is a normal non-TES game.I'm also not saying that placing some bread on plates you can click on is hard or what makes TES what it is, but it indicates a level of detail that does require thousands of man hours of manual effort to construct that the typical dev doesn't have resources or will to do. Or they might do it but at like 1/50th the scale of the size of a TES map. The towns / "cities" of the game all have like 10-20 houses because Bethesda devs themselves didn't have the resources to go manually construct 500 individual units (with NPCs all with different lives/appearances/interactions too) by hand. Maybe that would be a job for AI to try to assist with generating an actual city/town of units (and then manually corrected to make sure it didn't place things weirdly / wrong) but you can guess how we all would react to it. If you think it's so easy then why is it so rare to see.
>>729179737The key is a giant sandbox that is moddable that is more a medieval life simulator than a rpg. >big map>12 cities with 25+ quests each>a few guilds for progression>dozens of dungeons to explore>skill systemThat is all you really need. I'm surprised there is no early access game like this. All you need is a big sandbox, a few quests, and skill and guild progression, and lore, then you can release it and add in all the meat of the game later.
>>729182886Also to expand on this point a bit look how fucking hard it is to take the Morrowind scale level of detail and blow it up to all of Tamriel. It's taken multiple fucking decades for non-bethesda people to do and who knows how many hours. Granted it is not those peoples' job to do Tamriel Rebuilt and if it was it would have been done earlier but it goes to show that making the world the way Bethesda did back then is biting off way way more than anyone could chew. There's a reason Bethesda itself has not dared make an all-of-tamriel game outside elder scrolls online which to my knowledge does not remotely have the detailed interactive world of an actual TES game.
>>729182414>Because there is no 'shallow open world RPG' audience.>over 60 million copies soldI love when pretentious virtue signaling retards own themselves
>>729171829
>>729180625>It's just a pretext to have average medieval-fantasy with all the tropes expected from it, nordic warrior, elves, animal-head, demon, monster, vampire, dragons, whatever...Morrowind felt unique.Oblivion was the standard tropes. Skyrim was the standard trope, but Nordic themed.Still wouldn't call them average, they were the best open world single player versions of what you're describing, even if most of the games are standard medeival fantasy.
>>729183590Fantastic game but act 3 was so barebones. Have they improved it since release?
>>729183504>is retarded>spews retarded word salad that has no meaning>has no argument
>>729184289>thread about extremely successful game series>"uhhh... ackshually it's a BAD RPG and NO ONE wants to play it"ok
>>729184289>"wha- what do all these words mean?">"j-ju-just a word salad, I will ignore.">"Hah, you don't have any argument!"
>>729171829It is literally the engine, Bethesda owns the best engine on the planet for making a world. No other developer can even try t copy TES because they do not have access to Creation Engine.
>>729171829People like bethslop because of Bethesda.