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How does one decipher what these 2 things are when its the majority of games on Steam and I've never played Rogue?
>>
The general sentiment is, does it have meta progression? Roguelite, if not then Roguelike. Don't listen to spergs that call every game a roguelite because it's not a shitty ascii game.
>>
>>729174568
Roguelike = not fun
Roguelite = addicting, but still not fun
>>
>>729174704
kys faggot
>>
roguelike: like Rogue.
roguelite: like Rogue but without permadeath
>>
every retard in this thread is wrong
roguelike: top down, randomly generated tile dungeon, turn based movement, roleplaying elements, lose everything on death (rogue, nethack, angband, adom, etc)
roguelite: any kind of mechanics, whether it be cards or beat em up, with randomly generated sequences. the game starts over if you die, but you can unlock elements for future runs
>>
Both suck so I dont care
>>
>>729175403
filtered
>>
>>729175476
Shit does indeed filter me
>>
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>>729174704
This has NEVER been what the words mean. I do not understand where this misconception came from. Progression has nothing to do with it.

Both genres are run-based permadeath games with procedural generation. A roguelike is like rogue (turn based, grid RPG) and a roguelite is one that uses any other genre as the underlying foundation.
"Roguelite" is a term that exists to differentiate true roguelikes from games of other genres that use the permadeath and procedural generation design from roguelikes. That's it.

>>729174860
This is even more wrong and I'm convinced you're just trolling or something
>>
The same way you decipher what horse and zebra mean. Or really, horse and an octopus, because they're rather different things. The two screenshots alone should give you some pointers (although don't get stuck on presentation: Asteroids and Crysis are still both "shooters", and being ASCII-based isn't an essential feature). If you want more pointers, look up the Berlin Interpretation. It's not explicitly stated, but the wiggle-room in the genre definition is roughly the combined total variation within the genre canon, which amounts to something like one and a half high value factors. The same sort of way a high-priority factor for "shooters" could be listed as enemies that fight back, but Asteroids nevertheless qualifies, or a high-priority factor for a "horse" could be said to be not being striped, but a horse with stripes painted on it (or a mutant) would still be a horse and not a zebra.

Also, for the record, the most central roguelike is actually NetHack. Rogue is the first roguelike and gave its name to the genre, yes, and it directly inspired Moria and Hack which nobody nowadays plays, and they inspired Angband and NetHack respectively which are still relevant. But crucially, the majority of roguelikes (and other games like Diablo) ever since have looked at NetHack, some at Angband, and only very few at Rogue, for inspiration (Brogue for example could be said to have gone back to the basics, but these examples are rare).
>>
The spergs have arrived
>>
>>729174568
Roguelikes are based on Moira/Hack/Crawl which were based on Rogue
'Roguelites' or 'fake Roguelikes' aka RNG Progression games are based on Slay the Spire, Spelunky, Binding of Issac which they themselves are based on gambling games like shoots and ladders. It's 'possible' to win if you are lucky.
>>
if "roguelike" only describes a very small handful of games that are no longer made that nobody plays then its a meaningless word
>>
I call them both the "just play until you get lucky" genre
>>
>>729175624
Yeah that would mean it's a meaningless word, good thing it's not true.
>>
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>>729174568
A roguelike basically has some randomly generated dungeon. You make a character, pick a class/profession, maybe a god to worship and in you go. You descend deeper and deeper in, with turnbased gameplay, until you either find that specific games macguffin and get out or you die. When you die, you don't get anything. You can start over and try again. This is why its a roguelike. Its like the game Rogue which started the trend

Roguelites are basically roguelikes, except they relax a bit on the restrictions and difficulty roguelikes usually have. Once you die that's it? Nah, we'll give you multiple lives instead, and the chance to earn more as you progress. Everything is generally easier

Now this is where things get fucked up. People will take ELEMENTS of a roguelike and apply it to a completely different genre of game. Okay we have an FPS where every level is randomized each time, zomg roguelike! We have a racing game, but time only moves when you actually move, zomg roguelike! Then there are the people who hate dying in those games and not getting anything out of it. Noo I wasted my time. So they introduce meta progression. You unlock little things here and there even if you die, so its not so bad...you made progress! They might call that a roguelite!

Shits almost lost its meaning as everyone has coopted the wording to vague fit whatever game they're trying to sell
>>
>>729175624
every good roguelike is still in active development, and new ones come out every now and then like caves of qud and cogmind.
>>
>>729175686
t. abysmal at video games and incapable of learning
>>
>>729175897
I play actually hard videogames
I dont play RNG trash that no one bothered to balance in any way
>>
Binding of Isaac is a roguelike
>>
>>729175932
im sorrt but youre literally retarded
>>
>>729175976
Says the retard that plays just keep playing until you get lucky games
A successful run in these games means nothing since its all random
>>
>>729176020
people good at nethack win 80% of the time. are they luckier than you or me? no. you just suck and refuse to learn
>>
>>729175932
There are people with ascension (winning) streaks numbering in many tens for NetHack, and if you look at these runs in detail, this wasn't accomplished with grinding or other "safe" strategies either. While at the same time there are people who have played it on and off for 30 years and never ascended. Doesn't sound like very luck-based to me.
>>
>>729176020
>keeps playing until you get lucky games
skill issue, retard-sama.
>>
>>729174568
Seems like they've both become unusable categories due to pedants and autists as seen in this thread. I feel like the terms 'action roguelike' and 'traditional roguelike' make sense, and they seem to have been adopted in Steam tags.
In general, video game genre terminology seems to often be obtuse and lame; 'metroidvania' being a good example of that.
>>
>>729176020
nta but generally speaking, rng progression games are based on what you said, a 'good' run can carry the plaer. ie brimstone and a few defense/health items in Isaac is a run unless the player is shit. Compare that to say, DC:SS where even with something great early one, like CPM and say, a executioner's axe of speed, you still need to survive to use it so there's stkill.

With the concept of RNG progression, if you get the 'lucky item' early, it carries you. Most roguelikes don't work like that and the one or two that do have some of that element, like DC:SS with a quickblade of electrocution or NetHack with an early Magicbane or even start scumming to get dual rings of poly and poly control, you can still be raped if you're not a good player
RNG progression games simuply don't have that level of difficulty - it's based on how lucky you are

>>729176257
It';s roguelike and rng progression games
We don't fucking call Doom a 'platformer like' and mario a 'traditional platformer' because Doom lets you jump
>>
>>729176315
theres some video where a britbong describes doom as an action rpg because of its base line similarities to gauntlet
>>
Roguelike: It's like Rogue
Roguelite: I have no intent of producing a full game and need to recycle thirty minutes of content into thirty hours
>>
>>729174568
Rougelike
>>
>roguelike
it has rogues and I like it
>roguelite
it has rogues and a small file size

Diablo 1 is both a roguelike and a roguelite
>>
>>729175296
Card games are not roguelites lmao you dunce cap. Any game can have roguelite ELEMENTS but not all are "roguelites". Against the Storm is not a roguelite, it's a city-buildet with roguelite elements (progression between attempts).
>>
This is the exact cutoff point.
If your game is less like Rogue than this game, it isn't a Roguelike.
>But is it a RogueLITE
Who gives a shit? Your game has more in common with Sonic the Hedgehog at that point, call it whatever you like.
>>
>>729174568
-lite has meta-progression outside of runs.
-like only has progression inside the run.
That's it. That's the genre.
>>
>>729176547
v based choice for cutoff
>>
Roguelikes are the darksouls of roguelites
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>>729176512
>Against the Storm is not a roguelite, it's a city-buildet with roguelite elements (progression between attempts).
https://store.steampowered.com/app/1336490/Against_the_Storm/
>>
>>729176642
Roguelite metroidvanias are the soulslikes of citybuilder platformers.
>>
>>729174568
ignore semantics and play what is fun
>>
>>729176674
I don't give a shit what trend-chasing buzzword the devs chose to use to entrap retards like you, it's not a roguelite.
>>
>>729176885
then what is, you pendantic faggot?
>>
>>729176885
>bro the developer who made the game doesn't know what they made

Sweetie, it's not a roguelike
It's basica black bitch rng progression game

and yes, I pirated it
>>
Roguelite is just getting into autism territory where people whined about lack of turn-based combat/there being meta progression between runs/it not being ascii so they made a new term for games they didn't like
>>
>>729177109
every roguelike in active development has official and custom tilesets, theres so many brainlets that get filtered in this thread
>>
>>729174568
What are some of the best roguelikes? What are some of the best roguelites?
>>
>>729176257
Roguelike is one of the most clear-cut unambiguous genres out there. Yes, if I ask your grandmother to identify the roguelike and roguelite in OPs picture then the distribution of answers probably is 50-50, the same sort of way showing pictures of horses and zebras to a blind person and asking them to identify which one is which (to be fair, they probably could describe the differences, but please bear with me), but some people being ignorant of common usages of words has never been an obstacle to using them to communicate clear and distinct ideas to people in the know.

Consider: if you present the pictures in OP to people who have at least heard these terms and ask which one is which, this is probably going to be the ONE question where you don't get 5-10% nonsense responses like "the solar system orbits around Uranus" (on heliocentrism vs geocentrism question). EVERYONE KNOWS WHICH ONE IS WHICH. Even when you go well beyond the genre canon in presentation and themes and setting and everything, like UnReal World, it's still clear for basically everyone. It's only REALLY special corner cases where there's any real confusion, like TomeNET (multiplayer and real time?).

Contrast that to e.g. "strategy game" in which the disagreement can be so great that games that others would consider as canonical archetypal examples aren't even genre-adjacent according to others. Granted, this comes down to the distinction between strategy and tactics (here I'm tempted to tell you to read NATO Glossary of Terms and Definitions, but it doesn't actually define these terms and takes the understanding for granted because THERE IS AN ESTABLISHED STANDARD MEANING, but you can derive the meaning from derivative concepts like "strategic bombing" vs "tactical bombing", which are explained), but the point is, this confusion can happen even among the people who are fans of the genre(s) and have played all titles under discussion! And don't get me started on something like "RPG"...
>>
>>729174568
A lot of people based on the Berlin Interpretation. https://roguebasin.com/index.php?title=Berlin_Interpretation

High value:
>random environment generation
>permadeath
>turn-based
>grid-based
>non-modal
This means that you should be able to have access to all gameplay mechanics at any time. For instance, dialogue trees, overworld maps, and minigames are very often modal. Some games that are otherwise roguelikes violate this.
>complexity
There should often be more than one way to go about things.
>resource management
>hack'n'slash
>exploration and discovery

Low value:
>single player character
>everyone plays by the same rules
Monsters, merchants, and other NPCs should obey the laws of physics and other game rules that the player is subject to.
>tactical challenge
The game should be largely about individual encounters rather than a big picture.
>ascii display
>dungeons
>descriptive numbers

Anything that adheres to all of them is a true roguelike. I would say that you have to adhere to all of the high value ones and that everything obeys the same rules to be a roguelike. I think the bare-minimum in my opinion would be to at least have permadeath, rng, turn-based, and grid-based components, but modality, complexity and consistent rules are very important to me.
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>>729176729
I'm playing risk of rain 2 and having fun.
No clue what part of the game is the rougelike and I barely understand what's going on, but I shoot things and they die
>>
I see there is some really strong feelings about this genre, I thought it was more open and shut of a topic
>>
>>729177964
I enjoyed playing it when it came out but ended up not getting any of the dlc and haven't played in a while
>>
TBOI is a Action Roguelike because it's like Rogue.
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>it's the "roguelike" vs. "roguelite" argument again
>>
"roguelite" is just a marketing term, not a genre the way roguelike is.
>>
>>729176674
anon my turds are made of gold better come grab some while you can
>>
>>729174568
by being a turbo autist
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>>729174704
wrong

>>729174783
hilariously not incorrect

>>729174860
Halfway correct, but implies the only thing Rogue does is have permadeath which is wildly incorrect

>>729175296
>>729175760
too specific, still missing the point
Visual perspective is meaningless, a first person roguelike would still Play Like Rogue, and make sightlines less arbitrary. (But now it just feels like Etrian Odyssey or ToME)
Losing everything on death is also not really essential to how a game PLAYS, its just a condition afterwards.

Focusing on the tile movement, simultaneous turns, and obviously the depth of RPG mechanics especially gear. Theres a reason Mystery Dungeons are an accepted subgenre of Roguelike because they inherently keep these systems while having a similar goal but different approach.
Elona and ToME for example plays near EXACTLY like rogue, but without the permadeath. Meanwhile retards like >>729175941 will keep saying this shit because of permadeath while playing NOTHING alike, or even similar to eachother.

>>729176547
Probably the furthest outlier from Playing Like Rogue, but still satisfies most of the control conditions. It feels wrong but I can't disagree.
>>
>>729178290
It's completely open and shut, secondaries are just wrong.
Nethack, DCSS, Tales of Maj'Eyal, CDDA, Dwarf Fortress Dungeon Mode, CoQ, Dungeons of Dredmor: these are Roguelikes.
Shit like Binding of Isaac, Risk of Rain, Ball x Pit, Spelunky, Hades, Rogue Legacy, etc. aren't.

If there's ambiguity to "Roguelike" it's about whether things like Necrodancer or Hyperrogue are roguelikes, not about whether Nightreign is or isn't.
>>
https://www.youtube.com/watch?v=-13LUfagQhY

All you need
>>
>>729179043
>Tales of Maj'Eyal
>roguelike
>>
>>729179008
>doesn't meantion the spergpost
You can stop samefagging nonoje cares autismo. You're pushing 50 amd seething online like you're still 12.
>>
>>729179262
Which one, theres a quote limit on 4chan now and I stopped after scrolling about halfway down
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>>729179238
ToME is more of a roguelike than 90% of the games under the same tag on steam. Go ahead, tell me how much permadeath matters to the entire definition.
>>
>>729179380
Amusingly, Nethack has explore mode
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>>729174568
If you like the game rogue and want to play similar games, you're gonna search for roguelikes. If someone tells you some action game is a roguelike you're gonna be confused since it's nothing like the game you liked. We also need a word to describe games like DCSS, Brogue or ADOM which is why the term was invented. The problem is that retards started calling anything permadeath with randomized levels a roguelike even though it's not a genre, you have games like Isaac or Dead Cells being grouped into the same """genre""" because of a single feature even though recommending one to the fans of the other would be retarded due to both being completely different genres. "Roguelite" is what I would call the "randomized levels with permadeath" feature, and note I said feature, because it's either that or a game mode, not a genre.
>>
>>729175520
its always what it has meant you autistic psued. permadeath is roguelike, any kind of checkpoint or after death progression is roguelite. its that simple, kys now.
>>
>>729179380
ToME isn't a roguelike because it has DLC and that's gay
>>
>>729174568
its just an accepted word and people understand it. kind of like how there was a word for a bundle of sticks, but it became accepted to use it to describe op: a faggot
>>
>>729179864
This has never been true. You have absolutely no fucking clue what you're talking about.
>>
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>>729178618
It certainly has more shared DNA than most copycats, but I'd say it's too distinct.

Baroque is the closest thing to an actual action roguelike.
>>
>>729177957
The Berlin Interpretation is lame because it's wishy washy about what it considers high value instead of lasering in on thr GAMEPLAY that defines the experience.
Permanent death is not required. It's just a difficulty setting. Ironman mode exists outside of Rogue's contemporaries and the rules for it easily carry over into other genres.
Randomness, while valued, is not required. Someone could hand craft an entire world and as long as the GAMEPLAY part is very in line with the BI, it should be sitting at the table with its contemporaries
The true identifier of if something is "like rogue" is the unique simultaneous turn taking that is unlike any other style of turn based game. With this you could realistically see someone try to extrapolate it into a voxel or hex-based environment while still adhering to what makes the gameplay of the genre unique.
The name "roguelike" is dumb anyway and "roguelite" is even dumber you pedantic faggots refuse to coin a real term and are perpetually suck in the doomclone phase I hate you all.
>>
>>729180486
Is Gungeon an isaaclike?
>>
>>729174568
>Roguelike
The game is like Rogue. That is, a simul-turnbased tile-based randomised RPG, often with permadeath.
>Roguelite
The game is not like Rogue, but wants a crumb of the clout and prestige that comes with being associated with Rogue in some way.
They usually only copy the permadeath aspect, applying it to wildly different genres like card games, platformers and action games. Many of these games are flat-out impossible to beat on the first run by design, and require the player to grind some kind of meta xp or permanent unlocks.
>>
>>729179861
That's retarded.
I like the game mario 64 I do not search for mario64likes, I search for 3D platformers.
Rogue has fuckall to do with games using its namesake as a tag, but even if it did relate, it would still be better to use more granular terms.
>>
>>729179864
Super Mario Bros for the NES is my favourite Roguelike :)
>>
>>729174568
Proper roguelikes are hardly being made by anyone so it's no wonder that people keep misusing the term. I've accepted that this battle has been lost.
>>
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>>729179864
A good chunk of ancient traditional roguelikes(the ones that the actual word was created for) don't even have permadeath and feature some kind of metaprogression you retard.
>>
>>729180729
>I search for 3D platformers.
Because that's the name of the genre. Just like what used to be doomclones are now FPSs. Now what's the name of the genre the game Rogue belongs to, if I want to discuss it or search for similar games? And don't you see the issue if we start to use the same name that has already been in use for this genre to describe wildly different games just for sharing a single feature?
>>
>>729174568
Just call both of them roguelike, roguelite is retarded nuspeak.
>>
>>729180660
>wants a crumb of the clout and prestige that comes with being associated with Rogue in some way
Being associated with, or inspired by, Isaac, StS, or Balatro gives clout.
No one even remembers Rogue was a game anymore.
>>
>>729174568
I have filters set up for Rogelike Roguelite and Action Roguelike.
>>
>>729180660
You lost this argument a decade ago.
>>
>>729180660
>these new games want clout from a game from 45 fucking years ago that current gamers definitely have played
Dont delude yourself dude. It picked up traction with games like Rogue Legacy and a marketer made the term stick.
>>
>>729174568
Problem with Roguelite as a term is that it's defined by how much the game doesn't fit into its associated identity. It's like calling linear action platformers Notroidvanias.
>>
>>729175897
Roguelikes are for devs that couldnt be bothered designing levels or balancing gameplay.
They just make you replay until you eventually get lucky and the RNG system gives you an item that you can win the game with, and all the levels are made using AI.... sorry """"procedural generation"""" and so you have zero level design.
>>
>>729180835
>Bringing up zoophile slop as an example.
This is not helping your case.
>>
>>729181098
Mystery Dungeon is a roguelike(LITERALLY inspired by rogue) THOUGH
>>
>>729181035
If linear action platformers were invented after metroidvanias, they might actually be called something like that yeah
>>
>>729180747
That has no randomization element, which is arguably even more important than meta progression or the lack of it.
>>
>>729180881
Steam uses tags not broad genre strokes.
You can just have tags such as
>fantasy
>permadeath
>rpg
and just stack them to refine your search.
The tag openworldsurvivalcrafting is very specific but still manages to be more sensible than calling them minecraft'em-ups.
>>
>>729179684
to be fair, you can't really enable that by accident and have to know what you're doing
it's rather obviously not the intended way to play
>>
>>729174704
Street Fighter 2 is my favorite roguelike. It’s even got RNG cause the order of opponents is randomly generated.
>>
>>729181215
It's also a zoophile TF fetish game. Do you really want to associate yourself with zoophile TF fetishists?
>>
>>729179202
Came here to post this. >>729176547
Is literally the only game that might be ambiguous since you can argue about the nature of timed turns
>>
>>729180521
The interpretation implicitly acknowledges this, since it lists a canon of "definitely roguelike" games, all of which diverge from even the high-priority factors to some degree. Like Angband's shops or ADOM's overworld being an examples of non-modality, or NetHack's minetown/sokoban/castle/etc. being counterexamples to random environmental generation. It's not a formal definition listing all logically necessary features, but gestures towards "this sort of game is a roguelike". And crucially, the counterexamples of canon don't diverge from "the spirit" of the genre, and likewise it'd probably be possible to construct a game that violates the letter of most of these criteria while still being rather umanbiguously a roguelike. UnReal World for example violates many of these, but is recognizably a roguelike.
>>
>>729181049
no the idea behind procedural generation in a proper roguelike is that the game is about risk management, exploration and adapting to unforseen circumstances

the entire point is that you can't bruteforce a level by dying over and over again until you know the exact enemy spawns and bypass all the challenge

and believe it or not but designing a proper procedural level generator is actually HARD, yes there's lazy devs who half-ass it but there's lazy devs who half-ass anything
>>
>>729177637
no wonder ppl say vidya is for retards and manchildren just read this shit LMAO
>>
>>729180835
mystery dungeon's story mode isn't a true roguelike experience though, that's only reserved for it's lv 1 dungeons
>>
>>729181392
...and to clarify, UnReal World is "recognizably roguelike" based on what's listed in Berlin Interpretation, because you can tell it follows the spirit of the criteria despite diverging from the word of them.
>>
>>729174568
open nethack
play for 30 seconds
that's what roguelikes are
>>
>>729179008
>>729179043
how does it feel to live with crippling autism?
>>
>>729174568
If anything "roguelite" has been abused even more. Roguelites used to resemble roguelikes and now the term is completely worthless.
>>
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>>729180124
>>729180747
>>729180835
seethe harder, you retarded autistic faggots
>>
>>729180902
>>729181034
They should call these games isaaclikes then. Because actual real roguelikes are still being made and updated, they're just very niche. It's sad to see people discussing roguelikes and then someone enters the discussion saying STS is their favorite one, or trying to search for recommendations and finding wildly different games being grouped up for no reason. It's always sad when a niche for nerds is taken over by normalfags and I say this as someone with way more hours in Isaac than in any traditional roguelike.

>>729181295
If we're not discussing genre names that's even better, because you can have a permadeath tag and a random level generation tag as separate tags in case the game has one but not the other. That's better for everyone and easier to filter.
>>
>>729181475
>Arguing about whetever the zoophile tf fetish game is a real roguelike or not.
I think you both have bigger problems to deal with than game genre definitions.
>>
>>729181615
it's not that deep lil bro
>>
>>729181547
>>729181607
>>729181651
Bro calm down.
You don't need to sperg out just because you didn't know what a word meant.
>>
>>729179861
>Roguelite" is what I would call the "randomized levels with permadeath" feature
the name is so polluted by retards that it's pointless to try to come up with a useful definition by now without everyone reading it differently.
just call them run-based games or some shit.
>>
>>729181797
uh oh! autistic melty in progress!
>>
>>729181797
>im wrong but cant admit it
you are autistic
>>
so.............. after reading all 100 replies of pure autism

Roguelike is some sort of utopic unachievable by modern standards mythical game or something, basically a tale or legend at this point

Roguelite is every single game from Isaac to StS to whatever else might exist
>>
>Anon going up to a bunch of schoolchildren playing Pokémon and sperging out about the “zoophile TF fetish” game
>>
>>729182151
Actually, there's like a few thousand roguelikes everyone agrees on
>>
>>729181607
>source: random screenshot from ?????
lol
>>
>>729182262
>UM AKSHUALLY few thousands
>doesn't even post a single one since he knows no one will agree with his retarded sperg ass
kek
>>
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>>729174568
>Roguelikes
Rogue
ADOM
Caves of Qud
Dungeon Crawl (Stone Soup)
Cogmind
CDDA
Soulash

>Roguelites
Binding of Isaac
Every game witrh the "Roguelike Deckbuilder" tag
Creaturekind
Fortnite
Roblox
Gacha games
That one turd I shat out earlier today
That one time my dog threw up all over the floor after stealing chocolate
>>
>>729182416
holy autism
>>
>>729174568
Roguelike has randomly generated levels.
Roguelite is the same shit but misspelled.
>>
Unreal World is the only game anyone has mentioned that actually feels arguable to me. Although it's not that it would be a roguelite, it just possibly should not be considered a roguelike instead of simply unique. I guess the Dwarf Fortress Adventure mode is kind of similar in that they're goalless life simulators.
>>
>>729182914
Goalless life simulators are roguelikes if they have the bird view grid based and turn based gameplay style.
>>
>>729182914
Suppose you add a qualifier/subgenre "survival roguelike" Does that now very clearly and accurately describe what the game is like to you now?
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Words cannot express how much I hate Enter the Gungeon.
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>>729182296
you are wrong, get fucked loser.
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>>729183550
Unless you can show me where that source comes from and why it has authority, you are wrong.
>>
Rogue invented a novel game structure but it was only used for a very specific subgenre of RPG for almost 3 decades and is therefore heavily associated with it.

To give another example of a game structure, Donkey Kong and Pacman are both "complete a playfield and repeat until you run out of lives" games, but they don't play much alike.
There is no name for this genre because these games are much better described by platformer and maze game.

Now, if you dislike (or like) this arcade-style structure, having a descriptor for it might make it easier for you to avoid these games,
but it should not be THE categorical name.
Nobody primarily classifies super mario world final fantasy III and STALKER as "progression games" because that does not actually explain how they play.
>>
>>729181546
But my game plays like Nethack except it’s a deck builder card game
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>>729183786
>uhm sweaty, source?
>no, that doesnt meet my arbitrary criteria. try again :)
get hit by a bus, faggot
>>
>>729184027
I don't believe you
>>
>>729184284
Based!
But not an ordenary bus! It must be a post apocalyptic reinforced bus with an upgraded engine for higher speed and a spiked ram fixed to its front. This will show that anon! He must be obliterated into a mess of red paste!!!
>>
>>729183342
Is Unreal World even really survival though? It's very easy to just live and I don't think the design makes survival the driving force of the game. It's way more of a freeform self-guided life simulator.
>>
>>729184284
I have it on good authority that you are a humungous faggot that sucks miles of cock every day. Top experts all agree.
My source? Uh, well it's le secret :^)
>>
>>729182151
That's basically what I get. I'll just assume whenever someone says roguelike, they mean roguelite and the game just has randomly generated levels and power ups
>>
>>729182914
>>729184570
>Unreal World
Played it for 2 hours. Didn't get it.
What do I even do?
>>
>>729184572
dangerously based, i fear
>>
>>729184572
>I have it on good authority that you are a humungous faggot that sucks miles of cock every day.
How did you find out?
>>
>>729184284
I accept your concession.
>>
>>729184645
explore all the aspects of the simulation basically. hunt, skin, tan, make clothing, eat, sleep, fight njerpez and die
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>>729174704
Correct.

Everyone else is an archaic coping elitest who can't stand their precious oldfag game's name being used as a simple, easy to understand genre category. You should be thankful your game lives on in this way.
>>
If the game doesn't have basic gameplay even vaguely resembling Rogue, just call it a random runner from now on.
No more of this -lite nonsense.
>>
>>729181607
>meta-progression

MOM I POSTED AN RNG PROGRESSION GAME AGAIN
>>
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>>729174568
>ERM AKTUALLY DERES A DIFFERENCE BETWEEN A ROGUELIKE AND A ROGUELITE
accept the fact that words evolve over time. binding of isaac? roguelike. whether you like it or not.
>>
Is this game rougelike or lite >>729181376
>>
>>729187617
Nope
>>
>>729174568
same way people know what faustian deals are without ever reading faust: context
>>
>>729186902
>Everyone else is an archaic coping elitest
No shit, new to this board?
>simple, easy to understand genre category
How the fuck is it easy to understand if no one can agree on what it means and it's being used to describe completely different games?
>You should be thankful your game lives on in this way
Actual roguelikes are still being made. But you fuckers are trying really hard to kill something that's already very niche by muddying the waters and making it harder to find and discuss by using its name for completely unrelated things for no real reason.

>>729187617
They evolve through usage and discussion, like the one we're having here. Hopefully we can correct the mess this term has become.
>>
>>729174704
>>729186902
this
>>
Angband is such kino
>>
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>>729174568
call of duty is a roguelike
fortnite is a roguelike
escape from tarkov is a roguelike

the term has no practical applications anymore
>>
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Roguelikes are tactical RPGs, simultaneous turn based, with generally non-modal controls.

Permadeath and procedural generation has nothing to do with it, this is the source of every retard's confusion.
>>
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>>729187617
>words evolve over time
except those for categorization. you would like to know if youre milking a cow or a bull, wouldnt you?
>>
>>729174568
it just means games with permadeath and metaprogression.
one is more similar to traditional roguelikes and the other is any other genre mixed with those.
for example.
something like vampire survivors would be classified as a roguelike even though it spawned its own genre.
where as something like a robot named fight would be classified as a roguelite.
>>
>>729189532
Lmao whatever nerd.
>>
>>729174568
search with the "traditiona roguelike" tag on steam to find games that are actually like rogue and not indie devs misusing the term for heckin epic gamer cred
>>
>>729174568
It genuinely, seriously does not matter at all.

Roguelite should not even exist as a term. It was crafted from pure, unadulterated autism and should be disregarded by all normal people.
>>
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indie devs be like
>my tetris clone is like rogue because if you lose you have to start over again



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