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What causes this?
>>
Limitation on calculating physics
>>
purely socioeconomic factors
>>
This is extremely reddit-coded / millenial-coded.
This is like how redditors talk about science.
>>
>>729203927
Programmers don't make assets (like scarves)
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>>729203927
Canned animation of a separate spawned asset versus cloth physics applied to an asset attached to a mobile asset physically controlled by a player.
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>>729204084
ngl anon, that makes absolutely no sense
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>>729204225
Yeah...if you can customize the character too, a bunch of different outfits and accessories become even more annoying to make.
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>>729203927
the first question was directed at a white man and the second was directed at a jeet
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>>729203927
We need the captchas to be more difficult
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i imagine the "oof" is from worrying about the scarf clipping into a hundred different armor types
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We figured out realtime bouncing rays of light before we figured out how to make long hair not glitch out or clip...
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Model clipping will never not be a problem.
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>>729203927
People who have never actually learned programming doing "vibe coding" and not making anything with the expectation that they will be expanding it later
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>>729203927
Incompetent devs
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>>729203927
liquid imitation is easy, air imitation is hard /thread
>>
File: 1684884421519923.jpg (123 KB, 889x1161)
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>>729204225
say asset again
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>>729204472
AI can fix it with post-processing
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File: Jonathan Blow.jpg (57 KB, 650x365)
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>Guy claims they can program video games
>Look inside
>They can use an Entity Management System to create a simulation where a couple different classes of entities abide by sets of rules in a game-like fashion
mfw
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>>729204472
just have a competent physic model/simulation like Exanima
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>>729204472
if abouttocollide then dont
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>>729204531
Kiss my asset.
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>>729203927
Making something wholly new is easy.
Changing existing code is the hard part, especially if it's legacy shit built by someone else a decade ago who's not there anymore that you barely understand how it works and the slightest tweak can fuck up everything.
>>
Scarves need cloth physics. If that's not implemented already, that's a new subsystem for one small item. Most games don't do runtime cloth physics cause that takes processing time and processing time is at a premium in gamedev.
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>>729204582
>Just take a massive shit on your game's performance so little gay anon can wear his little gay scarf and so that subhuman poorfags complain about the frame rate.
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Watching /v/ talk down on game development is hilarious. It's like watching a guy so fat he needs an air tank talk down at the Olympics.
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>>729204694
Coding a new piece that won't be shit eventually is just as equally hard as tweaking shit code that wasn't designed to be worked with in the first place, because it requires the same level of understanding, little bro.

If you are dumb enough to think
>Making something wholly new is easy.
then you are creating the problem
>Changing existing code is the hard part
because you never put enough though in your program.



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