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The PlayStation is capable of mind boggling effe-
Wait how DID they do that?
>>
Long forgotten magic, it's not something todays DEI hires could come up with.
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>>729204784
i wish i had a webm of the pe2 prerendered background with camera movement.
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>>729204784
unc thread
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File: Capture.jpg (86 KB, 1791x1477)
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86 KB JPG
>>729204784
It is interesting that none of the shadow details are right, but they did manage to put large objects into fairly correct shading showing that it's not just a simple overlay between a lit and unlit picture, some sort of geometry intersection trick is being done, but man that is some trick, the PS1 obviously doesn't have the power to do real geometry intersection.
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>>729205128
current Obsidian can
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>>729204784
>shit graphics and gameplay but heckin' reflections
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>>729205489
My immediate guess would be that it is still an overlay with a lit and unlit picture but that they had some kind of manually drawn map that gets stretched. Like they basically drew those shadows, which will obviously be wrong from a lot of positions but then it does some basic transformation just so the shadows do some kind of movement as you change angles.
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>>729206437
And now we get shit graphics and gameplay but no heckin' reflections
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A duplicated, flipped version of the game is running behind that mirror. Nothing impressive about it. I'm no game dev but I don't imagine that's crazy difficult to do.
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Most games don't bother to create high quality realistic reflections in mirrors or surfaces, but we're slowly getting back to it with RTX, but even with RTX it isn't nearly as high quality. I think Spider Man was the only game I know of that had high quality reflections.

It's a bit embarrassing they could do it so easily in the 90's. Most AAA games with RTX reflections don't even make it noticeable, like you MIGHT see a bit of it in metallic surfaces or light bouncing off it, but that's it. You see it more in bodies of water like puddles or ponds.



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