Why doesn't MS get enough credit for DirectX?Every GPU innovation ever only exist because Microsoft kickstarted it through DirectX. Remember when GPU went from the separated Vertex and Pixel shaders paradigm to the unified shaders paradigm around 2006 ? That was because Microsoft rewrote their graphical API stack for WIndows Vista and the Xbox 360. NVidia and ATI only created GPUs that would work with the new API.>DirectX 8 wasn't an explosive update, but it completely altered the way modern rendering works. Every single device we use right now, from phones to consoles to computers, they wouldn't work the way they do without employing DX8's fundamental principle of control>DirectX 9 was first released in 2002, games are still made for it and in some cases only for DX9>Xbox 360 went significantly beyond Direct3D 9 / DX9 / Shader Model >DirectX12 brought us a ton of new stuff, such as low level access to hardware, better CPU parallelization, ray-tracing, async computing, mesh shaders, autohdr>DX11 and DX12/Vulkan are designed to solve very different problems>DX12 unifies Windows PC and Xbox Console development with one API, making it easier for game devs >Your GPU is built for DirectX
Ok saar but what have they done for us lately
DXVK and vk3d proved that Directx is shit and vulkan is the only thing we need. Also DOOM 2016 had opengl and it looked amazing.
>>729208524They gave up. That’s it. Same story as a bunch of MS IPs that we would still very much like to revere if they would just revive them. Remember when MS made the best peripherals in the business and then stopped for no reason at all? Same story.
>>729039405
>>729209693>IPs that we would still very much like>when MS made the best peripherals in the business ?