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As someone who has played a lot of CRPGs, this is by FAR the hardest one I've ever played. Why is it so difficult? Side quests are not really optional in this game, you need every scrap of XP you can get if you want to survive fights. Am I doing something wrong?
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Probably, it's one of those games where you can go anywhere and do anything in any order you want but you actually can't because it's an RPG so you have to finish shit the way devs intended
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>>729230297
>>729230412
The level gating is very intense, but aside from that, it is VERY easy to fuck up tour build if you don’t know what you’re doing.
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Just summon shovelware to have enemy turns wasted on your summons and you win everything.
It's why all branches have summon spells.
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>>729230412
>>729230473
It's very difficult to go through the game without doing basically every side quest because even one level can be the difference between getting your party wiped in a few turns and a fair fight.
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>>729230517
He’s talking about the second game.
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>>729230412
That only really applies if you don't try to explore combat beyond physical attacks and direct damage spells. Teleport cheese lets you go crazy far at low levels if you're creative enough.
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>>729230554
Well yes, but also you could always be cheesing harder.
The director himself said he designs his games to be “fun to break”.
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>>729230297
I hope you're playing on Tactician when you're saying this.

If not then I say, Ha! You don't know real difficulty.
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>>729230608
Teleport is OP on both sides, party and enemies. Maybe I'm not using status effects enough, besides burning which I use a lot for Red Prince attacks.
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>>729230591
Where it's even more prevalent thanks to absurdly broken shit like Bone Widow and Elementals, yes.
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>>729230297
it's not difficult. you're doing something wrong
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Ok bros does the mod that change the armor system make the game better or worse?
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I do not want any more barrelmancy. It is played out at this point.
It is pretty anticlimatic to just one shot everyone with a nested barrel chest telekinesis.
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>>729230297
1. Spec party into one damage type
2. Get everyone teleport equipment + extra AP items
3. Nuke every enemy in one turn
Stupidest combat system in an AP economy I've played right next to xcom 2
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>>729230687
Burning is fine but you should look into status effects that can skip turns.
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>>729230787
I don’t think BG3 has any barrelmancy in the traditional sense.
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>>729230687
If you're gonna do burning at least use poison so you deal a burst of damage when you apply fire
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>>729230672
>Why yes, I eat nails and glass for breakfast. Why are you eating cornflakes? There's something wrong with you, kid.
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>>729230783
it changes the core design of the combat. it makes it into a different game
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>>729231036
BUT IS IT BETTER OR WORSE
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>>729230895
It had a different take on it with throwing, but also a separate issue where the environment was too guided and fights had a few too many cheeky 'firebolt this to win' barrels strewn around, or a convenient abyss to shove enemies down.
If you were to pick these up along the way, many parts were just straight up skipped or broken by stacking a shitton of barrels and blowing them up.
But yeah throwing a heavy chest would absolutely crush people in bg3 too, with the added bonus of verticality bonuses where it'd double hit and knock enemies down too.
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I don't like that DOS offers no cleric/divine light themed casting skill
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>>729231292
Does Bless not count?
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>>729230297
>retarded scaling
>retarded round robin system giving enemies extra turns when you summon
>have to stun weak enemies without killing them and focus damage on the boss to prevent the boss from hitting you more often also due to round robin
>retarded armor system making versatile parties weak and suboptimal
>every encounter is an ambush because normalfags freak out when they see buffs and despise preparation
dogshit game, dogshit crpg, the worst game in my Steam library. Seeing this game be so popular makes me feel like I've entered the Twilight zone
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>>729231390
I don’t think that’s why every encounter is an ambush bro…
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>>729230297
Don't worry about it, it's one of those games that gets exponentially easier as you level up. Towards the end you can kill most enemy packs in one turn, and the devs are expecting you to do that so they added a lot of reinforcement spawn-ins
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>>729230297
Something I noticed with this game as well. Going from Divinity OS2 to Baldur's Gate 3 really highlights how much of a ball buster the former is. BG3 is a little difficult in the beginning, a cake walk in Act 2, and then depending on how well optimized your builds are, then Act 3 is either even easier than Act 2 or about as hard as DOS2 is.
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>>729231390
it's a good game despite all that. plus you can cheese everything..
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>>729231569
That is because of 5e. You can tell they had trouble balancing it and decided to lay on the easier side to avoid bullshit difficulty. Honestly I’m surprised they even managed to have some sense of fair difficulty at all. Damage variance is so extreme in BG3 it’s nuts.
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>>729230297
You have to cheese the shit out of everything in Tactician unless you have a minmaxed build.
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>>729231120
depends on how you like the original combat
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>>729231739
It’s still the best combat system I’ve ever seen in a game. I have high hopes for the new game to iron out the kinks/do something new while preserving what made the old system fun.
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I hate the armor system in this game. Just let me deal damage.
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>>729231120
It's better. I think everybody agrees the split armor system is a joke that actively hurts the game more than any other design decision.
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>>729231850
Just get torturer and use ruptured tendons.
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>>729231846
it's quite fun
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>Tencent thread
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I actually kinda hope Divinity introduces the class and subclass system that BG3 had. Between the wider swath of abilities and all the class convo tags, it made Act 1 feel a lot more varied compared to Fort Joy.
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>>729230297
It's just the idiotic armor system that is annoying. Enemies have fuckton of that shit and you can't properly apply CC to them, at least in the early game, while they will just burn through yours in one hit. Fortunately those niggers at Larian forgot about the teleport spell so you just slap it onto every single fucking party member and now everything is somewhat trivial.
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>>729232048
I would like it as well. At least it's not guaranteed to be similar to dos2 since it's not dos3.
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>>729230297
reusing this thread. is divinity 2 worth playing? the arpg one. does it have ok combat?
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>>729234083
No clue. I tried it and the game felt worse than an MMO. I plan on trying it 1 more time soon though..
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>>729230297
It's easy as piss. To the point where I can't even play it without mods with those mini bosses that will randomly attack me mid-fight.
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>>729234083
nah man it's awkward the same way 3rd person oblivion mods are and the dragon controls are worse than WoW WotLK's.

We don't even know if it's still canon since there OS2 happens before D2 and has an ending killing Lucian
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>>729231880
Thank you senpai
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>>729234083
I finished it long ago. Very forgettable game. Combat is just casting skills from the hotbar like a MMO. Quests/world are nothing special and the story is ass.
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>>729230297
This is the hardest crpg? I quit because it was too easy playing blind on tactician. It was poorly designed and braindead. What a joke of a genre if this is the hardest one. It does check out though given what I know about the mouth breathing fanbase. The only strategy games worth playing are indie games.
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>>729236559
Who are you trying to impress?
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>>729230297
Level scaling is fucked. You gotta level up or die trying.
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>>729237841
No one? I'm sharing my experience with the dog shit game in an attempt to warn anyone with moderate competency at strategy games to lower their expectations. If I can go in blind, having never played a crpg, tabletop, etc. game and steamroll tactician without any idea about how the systems work then it is a shit game. I even did it with a 2 phys 2 magic party because in my naivete I thought having a diverse party would be a strength. No respectable game would give you as many CC abilities and teleports as this piece of shit.
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>>729240302
Again, who are you trying to impress by lying? Considering most of the weapons and spells required to break the game over its back are in obscure locations.
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>>729240652
It's not gear dependent, the broken abilities are obtained by leveling. Way too many CC abilities and teleport abilities make for braindead "strategy". I don't know which is more egregious the "I press this and you lose a turn lmao" button or "you think positioning matters?" button. Well designed games severely limit your access to these mechanics because they are broken. In DOS2 they hand them out like candy. I don't know how they were expecting the game not to play like dogshit if they give you such busted abilities in such abundance.
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>>729241232
>Still lying
>Especially when the enemies have a far wider access to CC than you do
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>>729241232
>the broken abilities are obtained by leveling
No they aren't? Outside of your beginner class and origin choice, all spells are earned via buying or discovering them. Levelling up doesn't give you shit outside of traits and stats.
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Collect invulnerable golden chests and use them to block enemy pathfinding and entrench yourself in good tactical positions. Use them as cover and use teleportation to bait enemies. That's what we did with my irl friends when wading through DivOS 2 in co-op on Tactician. It wasn't easy, but we managed to do mostly everything and i ultimately won a battle royal against my friends because i wuz romancing Lohse and she tipped the scales in my favor. Real good shit that was. Adramahlihk fight was truly something.
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>>729241312
>the enemies can do something I swear
>they have so many abilities too
Stunlocks the enemy so it never does anything

Real difficult game. One of the hardest I've ever played. Really felt the strategic depth when I stunlocked another punching bag to death. Let me guess, CRPG faggots also have overlap with PoE, DMC, and Warframe faggots. You're all the same archetype of gamer that never wants the enemies in your game to offer any meaningful resistance.
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>>729241770
>Enemies can never ever act first in the turn order
Just stop, this is embarrassing.
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I remember the game being really hard on tactician but double warfare/polymorph lone wolf juggernauts was completely busted and trivialized everything
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>>729241819
If you can't tank a singular action then that is awful design. Logically you can survive a single attack before the stunlock to death. I implore you to play better strategy games where you are encouraged to interact with and react to the output of the enemy rather than constantly interrupting their action. It's amputated gameplay.
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>>729242126
>Instantly flip flops to "well if the AI can do what I do then it's awful design!"
Do you get off on pretending to be a retard? I mean the not playing part is genuine, but the retard part specifically.
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>>729230297
the game is incredibly easy what is wrong with you
it's by far and away its biggest flaw is that difficulty exclusively exists in act 1 and the first half of act 2, beyond that difficulty evaporates and you are almost never even remotely put in danger or feel like you're struggling or overwhelmed.
and that's on tactician, i hate to think what it's even like on lesser difficulties.
you also can't "fuck up" your build like the other poster says because the game gives you infinity free respecs the minute you get into act 2.
the balance is poorly distributed however, act 1 is too difficult due to your extremely limited options making most encounters not actually fun because if any single thing goes wrong, even a single hit, you're dead and reloading, which is why everyone went summoner because the extra bodies are what you really need as your numbers on heals or anything else are too shit at that point to be of use.
act 1 should have been slightly more forgiving, acts 3 onwards should have been like 5x as hard and less forgiving
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>>729231846
>Turn based slop
>Best gameplay
Lol
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>>729242226
No, I logically laid out why one enemy going first is not an issue. Enemies should be designed to engage with the player who should be able to mitigate their output. Mitigate is not the same as shutdown entirely. Shutting down the enemy entirely removes an entire dimension of gameplay depth. It's the same way that teleport removes an entire dimension of combat depth. That's why the DMC comparison is even more apt, part of the shittiness of DMC is that positioning does not matter as your character will magnetize to enemies that cannot fight back. When you make CC and tp abundant you toss out entire systems. Why bother considering what the enemy might do when you know you can interrupt? Why care about position when you can teleport?
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>>729242835
Anon we've already established you haven't played the game when you said broken abilities are attained by levelling.
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>>729243138
I was pulling from memory from a game I despised 6 years ago. Isn't it some weird system where you do an abstraction of buying abilities off of merchants who are trainers of your class or something? Regardless, it was those abilities that were busted not the gear. The gear was largely irrelevant was my point. You didn't need super special gear, just run of the mill class abilities broke the game. Forgive me for misremembering how you acquire your class abilities.



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