Expedition 33 2: Electric Boogaloo Game Changes Wishlist Edition>Make placeable markers for map>Fix map scroll speed>Allow for party member sub mid fight (at cost of turn)>Automatically skip cutscenes when retrying failed boss fights>Allow for non-active party members to learn luminas (at slower rate); this should help reduce constant picto juggling>Better yet, give Picto points after battles that can be spent to learn luminas from pictos instead of equipping new pictos all the time; this would allow for more control of builds throughout the entire game>Add world map fast travel in post game>Make recoats able to reset lumina points>Add setting to adjust sharpening and post processing settings (including fog)>Add upgrade materials for picto levels (instead of just finding them as random drops or at merchants)>Allow for upgrades at locations other than camp early on>Add setting for dash button to toggle instead of hold>Esquie needs costumes too. On that note, also needs a skill tree or esquie-only pictos that give passive benefits and can deepen party build variety>Give mimes different movesets or timing>Allow you to make narrative choices along the way that support your end decision. I prefer Verso's ending, but it felt so hamfisted after him fighting for the opposite the entire time