[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1755472203014757.jpg (127 KB, 616x353)
127 KB
127 KB JPG
Just finished Isles of Sea and Sky, what did you guys think of it?

Also discuss your favorite indie games and recommend new games to anons, the more unknown the better
>>
>>729252427
Not a fan of sokoban so I fell off it pretty quickly unfortunately. I also dislike when puzzle games have a rewind tool as a QoL feature but then try to use it as a puzzle mechanic because it makes the sequencing into a mess.

It's not particularly niche but I've been working my way through https://store.steampowered.com/app/709920/Tametsi/ . I'm also playing https://store.steampowered.com/app/2350270/Primal_Planet/ which is fine as small metroidvanias go but I really don't like the emphasis on crafting consumables and the XP system also makes the game feel really unfocused because there's no differentiation between how you gain character power, better tools, and a stronger dino companion.
>>
>>729252427
>what did you guys think of it?
it's shit, metroid upgrades in a puzzle game is retarded because it means the player can never know whether they're missing something about a puzzle or if it's literally unsolvable with their current toolset
the mixel pixel art also sucks
>>
>>729252914
>the player can never know whether they're missing something about a puzzle or if it's literally unsolvable with their current toolset
Ah supraland, what a delight you were
>>
>>729252914
I agree with you about power ups being in a puzzle game but it was pretty obvious when you needed to look for an upgrade

the snake abyss island was the only place that was genuinely unfun, mimic mechanics are the worst mechanic in sokobans by far, it was shit when Void Stranger did it, shit when Block Koala did it, etc.
>>
>>729252427
I like that game but I hate the doppelganger puzzles on shadow island.
>>
File: 1747161830511491.jpg (186 KB, 1296x999)
186 KB
186 KB JPG
So what was the best indie game of 2025?
>inb4 Clair Obscur
>>
Made it into my favourite games ever. But what that anon said about powerups (holy fuck gaming community is so retarded thay powerups, and upgrades to unlock access to, or further interactivity is now called metroid upgrades) do fuck with your understanding of whether you can complete a puzzle or not, so sometimes youll spend more or less time on a puzzle because youre thinking of it from the perspective of needing, or not needing a power up.

Another retard said "this isnt a problem because I personally felt like you could tell except for this one level, where somebody else could easily say it was obvious there, but unobvious everywhere else, thereby, due to my lack of self awareness, essentially dismissing criticism on a self contingent basis that anybody could make"

Anyway, its one of the things that holds the game back from being a Celeste type near flawless experience. I always use Celeste as an example of a game that can be "forgiving" (literal has coyote hang time) and yet difficult and challenging. I hate the retarded normgroid appealing "omg you can literally slowmo every jump if you want". But platformers are such a simple and generally shit genre that it almost doesnt take anything away from it.

Principally I dont like it, because if you design a game with the idea in mind to have it accessible or convenient "and also le hard!" then you can fundamentally skirt the entire point of what makes a game work. Im thinking stuff like the Tomb Raider remaster, where the modern controls completely destroy the entire point of the level design, if the game was designed in mind with accessibility, the level design almost certainly would be simpler and more importantly: Less unique.

Luckily, 2D platformers are such a shit, simple genre, generally that Celeste can get away with it.
>>
File: img.jpg (61 KB, 452x678)
61 KB
61 KB JPG
>>729252427
Did anyone play pic rel? I just noticed it released this month but am on the fence for getting it since Groove isn't that far away
>>
>>729254842
it's great but short, worth playing if you're really itching for more RH
>>
>>729253668
Do you mean "other than Silksong" or what
>>
>>729253668
I would say Silksong and Look Outside.
>>
>>729254842
The rhythm of the inputs is completely random and does not sync with the music nicely in sake of artificial difficulty to inflate your playtime. the same goes for the way they toy with the camera(visual hint).
Inferior to rhythm heaven from a game design perspective.

I got deep space exploitation on the sale and loved it enough to get 100% cheevos.
>>
>>729252427
I liked most of it but felt like the quality diminished as the game progressed. The ice area was tedious more than challenging and there were unfinished bits towards the very end. I think they may have updated it since, but I'm not too sure.
>>
File: 12.png (859 KB, 1219x621)
859 KB
859 KB PNG
>>729252427
Anyone know anything about this one? It's too expensive for me to randomly get it, but it looks like it has potential.
>>
>>729257450
bumping so you get an answer
>>
>>729254930
>>729257027
Desynched inputs doesn't sound great to deal with at all
Might just wait it out for Groove unless I really get in the mood for RH early. Only reason that game was on my radar is I assumed RH was dead until Groove became a thing.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.