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File: GITS.png (2.37 MB, 1920x1080)
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I'll go first, city skylines.
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>>729259583
*Modern Gaming
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>>729259583
but we have city skylines, two of them in fact
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Well I was hoping some kind of discussion would arise but I guess my mistake was making a gaming thread on /v/.

One thing I don't like about a lot of modern games though, is that where the priorities are placed with graphics you don't get things like good city skylines. I'm not aware of any in modern games. At least in old games, the old graphics lent itself to developers trying to create illusions with their graphics but now you have open worlds with like 5 skyscrapers and no sense of scale.
Maybe my intent with the image was vague.

On the topics of GITS, the visuals in general in that game are extremely good. You don't really get a full sense from snapshots but I honestly believe it looks better than a lot of modern games. I think older low poly graphics lent itself to better art direction, or maybe made devs get more creative. I don't know, but it just looks good.
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>>729260948
I foresaw this post lol. Isn't that game isometric?
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>>729259583
>>729260948
And they both suck ass compared to SimCity 4
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>>729260521
Sorry anon, we're enjoying christmas with our families. You should do the same.
But I'll indulge you: proper mirror reflections.
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>>729259583
heterosexual relationships with men
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>>729260959
it's like the vibrant blue oceans: gone from our artistic vocabulary
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GitS ps1 is a xmas game
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>>729261068
That too, and speaking of that, GITS actually had pretty good reflections for it's time.
>we're enjoying christmas with our families
I haven't had that since I was like 12.
>>729261212
This video doesn't really do it justice as a CRT or CRT filter heavily aids it's visuals, but GITS on PS1 did this well too.
https://www.youtube.com/watch?v=_wwBo5cBODI
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>>729259583
skylines exist in modern gaming though
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>>729262220
I was being a bit tounge and cheek in the hopes I'd hear of some good examples, but often times modern city skylines aren't very good in games and don't have a sense of engulfing you, and for a lot of open world games you have the element of haze and render distances, it's not unlike the old criticism of the "see that mountain? You can climb it!" design philosophy. Whatever the case. They are mostly done worse because they don't seem to try to create illusions anymore. It's more fleshed out but it loses mystery, at least that's how it seems sometimes.
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>>729264023
I suspect that the densitiy of things also leads to less intentionality in thier art direction, but maybe these are independant issues.



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