>game is pay2win
>>729279620is this good?
>>729279573It's so optimized because it's an ugly engine.
I would have boughted the mgs3 remake if they just reused the fox engine instead of unreal sloping it
>>729279620fake image UE shill
>>729279573No idea what this thread is about. But i disagree that Fox Engine is the ideal example of anything when it made so many concessions to consoles in how the final versions of Ground Zeroes and Phantom Pain were completely gutted just to be able to hit that 60 fps target. Or i don't like how progress was held back in that regard. Perhaps we're speaking of different issues with console parity and major visual sacrifices. But Kojima completely fucked the rendering in the end. Otherwise it may have been a duplicate scenario with how consoles ran cyberpunk 2077 on launch.
>>729279573No idea who's this faggot or whatever but I do love the Fox Engine for all the modding stuff it provided for PES
>>729279991>consolesLol
>>729280524Yes, consoles. You didn't really believe every time some sony fanboy retard kept telling you that PCs were holding games back... r-right?!?
>>729279991MGSV released on PS3 and Xbox 360. And it looked better on BOTH of those consoles than MGS4 did on the PS3. It did that while being able to fit on one DVD. The texture quality suffered sometimes, and the framerate could be poor. But doing it at all, and having its graphical fidelity be within spitting distance of the flagship version of the game is a near miracle.>>729279991>>729280524>>729280684Up until the PS4 and Xbox One were in development, most prestige games were made for the specialized, cost-to-performance optimized hardware that was in consoles. Multiplatform games would often be developed by separate teams, or at least by separate working groups, and they'd be significantly different most of the time. It was just a lot easier to make games that targeted one known hardware configuration than to make games that could run well on multiple, especially when they could have very little in common.And even to this day, the PC market has a huge range of hardware capabilities. The average PC being used to play games has never been anywhere close to the top of the line, and that remains true. So when you develop games for PC, you're ideally targeting specifications that fall somewhere in the lower-middle to make your game playable by the largest number of customers, while still having room to look especially good on the highest grade of hardware. But even as the capability of the average PC has trended upward, and consoles have become less and less distinguished from PCs, developers have simply used the additional power to forego optimization that would have been necessary a few generations ago, and the end result is games that don't look much better, and don't have any novel improvements in gameplay, either.