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File: platiumgod.png (2.48 MB, 2340x1141)
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Why do so many Rougelites seem to love item bloat in service of actually engaging interesting fundamental gameplay?
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I only play good games so I don't know the answer to that question.
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>>729280268
Randomness is inherent to roguelites and in order for randomness to not get repetitive there has to be a lot of variety. Binding of Isaac is peak in that regard.
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>>729280268
to get zoomers hooked on chasing the dragon
oh wait wrong vice
chasing the """god run""" as they say
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>>729280268
>so many
the sad thing is that none of them even manages to do item bloat right like Isaac because they half-ass it
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>>729280268
it's infinitely more interesting to get varied items from a massive pool and be forced to work with what you get than it is to pick 1 of 3 from a tiny pool and get funneled into samey feeling builds
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>actually engaging interesting fundamental gameplay
such as
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>>729281718
pushing bugs and robots around a little grid
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>>729280550
YOOP
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>>729280268
Because it's significantly easier to design items for their opportunity cost than it is to design them for creating new opportunities



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