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File: 30fps-vs-60fps.png (124 KB, 1024x410)
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>literally any other media
>fps is less than 30 by default
>this is acceptable
>be a gamer
>30 fps is vomit inducing and 60 is bare minimum acceptance

Why is this?
>>
If you couldn't figure it from the other ten thousand threads, you won't from this one.
>>
because in movies you aren't moving the characters around, shooting things, etc.? it's pre-recorded action

these threads are such turd worlder shit, its literal endless droves of swarthy brown spics convincing themselves that silky smooth 20fps on their console is the apex experience
>>
>>729298336
it's interactive, a low framerate has high latency and introduces a disconnect between what you're inputting and what's happening on the screen, plus video games tend to have a lot more fast motion than other types of media which really makes the unsmooth visuals apparent
>>
>>729298423
>>729298412
>it's le different from real life..because it just is
it's a conspiracy honestly
>>
>>729298458
who said anything about real life?
>>
>>729298336
gamers are such a entitled crybabies andshould be shot on sight
>>
>>729298480
Movies are real life
>>
>>729298543
where did you get your going into movies machine?
>>
>>729298412
>>729298423
>because its interactive
we literally had almost a decade on 3D shit before we moved on to VR
>>
>>729298412
>these threads are such turd worlder shit, its literal endless droves of swarthy brown spics convincing themselves that silky smooth 20fps on their console is the apex experience
Actually it's indians that post /v/ screenshots as ragebait on twitter for interaction money.
>>
>>729298412
>>729298423
These are basically on point, but if you want to get into the weeds about film vs video games:

Take a look at your favorite show or movie and count up how much time this happens:
>there's an over-the-shoulder shot of someone talking to the camera/listener, and then a counter-shot over the other character's shoulder looking now at the first character.
>several characters are in-frame, standing in front of a background, with a slow pan or cut to the side/ground/sky.
>there's an action scene lasting less than 3 seconds long.
That stuff takes up almost all the time in a film or TV show. That's not "movement", it's cuts of a mostly-static scene. There's nothing for your eye to track, it's a slightly more produced version of the talking portraits that are standard in VNs. You don't need a high framerate to convey this stuff. You could reasonably do it with 16 or 12 FPS. Directors that deviate from this formula even a little are lauded as geniuses, even if 80% of the time they're still doing over-shoulder shots and cuts. Guy Richie got all kinds of glaze for doing a simple long shot at the beginning of Snatch. Incidentally, this is why VA panels are so good for film and TV. They have excellent color and brightness, but you never notice their shit response times because there's never any action to track on screen in these media.

Gmaes are not like that. In most games, you spend the entire game doing (what would be called in film) and extremely long environmental shot, and you're enjoyment is derived from closely tracking the movement of the MC and the environment. The more FPS, the better, and even little drops are annoying.
>>
poorfag cope thread lol
>>
>>729298336
In reality
>be a gamer
>fps is less than 30 by default
>this is acceptable
Most gaming happens on mobile devices and consoles. Only PC enthusiasts play at 60 or higher
>>
>>729300318
You're behind the times, now that consoles can achieve 60 fps (again) that's the new gold standard. Try to keep up, poorfag.
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>>729298336
>using sub 120fps
>>
>>729298336
Movies have static shots where the camera is stationary and TVs have frame interpolation.
>>
>>729298336
I recently had to force Bloodborne to 30 fps on PC because of a known crash during ebrietas fight and it was horrible
>>
The human eye can't see past 30 milliseconds per frame.
>>
>>729298336
Because less frames = more latency and lack of responsiveness. It doesn't matter for non-interactive media and even helps create an atmosphere but for videogames, even JRPGs or VNs where you press buttons to navigate menus there's nothing I hate more than those fucking delays. It's like clicking with your mouse but the response to your behavior is not instant. Though I'll say that lower framerates on handhelds or certain older games don't bother me as much because there are no expectations on my part. But modern AAA games or indies that are low graphical fidelity and still run like shit are vomit inducing

This is also why framegen DLSS oe whatever these technologies are called are just scams, even if you have a high base framerate. The generated frames only serve a visual purpose but dont actually change anything for your inputs or gameplay. I hate jews so much it's unreal
>>
>>729298336
Input latency.
>>
>>729298336
>Any physically captured footage still has all the light from the world that still exists between frames, so continuity is not lost
>Any competent animation simulates this
>Deliberate camera movement ensures that the whole thing doesn't degenerate into visual noise due to rapid panning
Games simply don't do anything other than vomit blur everywhere to mask low framerate, since games allow the player to control the camera.
Honestly a lot of incompetent 3D animators should just leave their grubby fingers off of "reduced framerate", because they don't know anything about how to use frame pacing, so it almost universally looks like choppy shit.
>>
>>729301298
and no body plays games anymore hmm.
soap opera effect
>>
>>729302448
>The generated frames only serve a visual purpose
yes, thats called graphics. and people prefer prettier.



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