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It's sad how you can make an indie game on the level of the classics and no one will give a shit about it

On the other hand you can quickly churn out some lazy meme filled trendslop with furry characters or an eceleb controversy and you'll have a hit on your hands

Neither AAA nor indie scenes now reward good games which is depressing, we need a third scene that rewards quality
>>
>>729302553
kingdom of the dump? this is a mediocre game
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>>729302553
I hated timed attacks, don't sell me the idea of a LE EBIN CLASSIC TURN BAYSD JARPIG if they you're going to shit on it with Superstar Saga diarrhea, nigger.
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>>729302553
I already played games like this when I was a kid, why would I want to play a slightly different version of the same thing when I could be playing a new type of game? Does this have any gameplay innovations over a 90's RPG, or an interesting story? If not, it'd be a waste of my time.
>>
>>729302553
It's funny, money was both a corrupting force that drove AAA to what it is now, and a barrier that protected us from the absolute trashheap of people quickly churning out half-assed garbage to flood the internet with.
Maybe there should always be a value in what we produce, and for consumers to scrutinize those who seek their money.
AKA - Fuck free engines, free assets, free programs and consumers with no standards. Would also say fuck corporate greed, but that's kind of why they exist so instead fuck consumers for not continuing to push back.
>>
Honestly I like games like this but it's hard for me to commit to them.
>>
>>729302553
99% of the classics are shit "great for that time" and 99% of indies "on their level" are not
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>>729302553
As someone attempting to make a modern retro game, it do be like this
But I'm making it anyway because I enjoy making it
>>
those indie rpg's always feel like a waste of time
like Undertale for example all the dialogue is brain rot and wastes your time
>>
>>729302648
>>729302738
>>729302820
>>729302871
>>729302948
>>729303042
You literally haven't played the game in the OP and instead you're making an assumption about what it must be like based on a single screenshot.
>>
>>729302820
>why would I want to play a slightly different version of the same thing when I could be playing a new type of game
Same reason you'd play Chrono Trigger even though FF6 exists

You fell for the "muh FOMO novelty" meme that OP is describing, which is why every indie dev is focused on making the next big FOTM meme instead of just a really good rounded game that they really want to exist, it's why shit like subversion and multiverses and meta fourth wall breaks are now inundating storytelling and why no one wants to make just another solid evergreen story like LOTR
>>
>>729303042
I do think Undertale towed a line that many indie devs afterwards fully crossed
Sure, there are comedic moments and wacky things happening, but it counterbalances that with serious undertones and high stakes.
Many devs who played Undertale just went full retard into the random access humor in their games and they're unbearable to play.
>>
>>729303193
Undertale literally only succeeded due to memes and furshit, it's a prime example of a meme success
>>
>>729303193
There is nothing redeemable about Undertale whatsoever. Fag pandering, lolsorandom humor, Reddit writing, furry OCs everywhere. Most of its gimmicks are cosmetic and the gameplay at the start is identical to the gameplay at the end.
>>
>>729303091
Your right, I'm >>729302871 and I'm just talking about the general landscape of gaming now... you mass replying faggot.
>>
>>729303098
>Same reason you'd play Chrono Trigger even though FF6 exists
Chono Trigger had combo attacks, positioning and skill area-of-effect matter in fights, which FFVI didn't (only back/front row positioning), so that's a gameplay improvement. The game in OP appears to have a 3x3 grid for each side of the fight, something already seen in Ogre Battle.
>>
>>729302553
It's sad how all indies do is rip off the classics and each other, being more creatively bankrupt than AAA, and they still expect to be treated with respect
>>
>>729303403
So there should only be one game per genre then
>>
>>729302553
the classics were unique and breaking ground, this shit is just derivative maxxing
>>
>>729303507
All gun games are Cawadoody to me, so yes, all Fifas are the fucking same, so they may as well be one fucking game.
>>
>>729303601
Name some games you like
>>
>>729302553
>It's sad how you can make an indie game on the level of the classics
Is it though?
I used to get excited about games like this but I've almost always been disappointed. They try very hard to pay homage to the classics but very rarely match them in quality.
This one is kind of on my radar now, is it good?
>>
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>>729302553
I will play a game that looks neat or entertaining, this is neither of them. I can respect the character design, albeit it lazy in spots (oh boy, a walking trash can...) but the font screams that its a terrible game to me. Mana was renamed to TP, I'm guessing Technical Points, in order to allow non-mages to do something with their secondary resource because "it can't be magic ecks dee." As a followup, it looks like there's at least IV different kinds of attacks; sword, star, blaster and clover. I'm guessing sword is basic melee, star is magic/technique/whatever, blaster is basic ranged and clover is star but for elemental attacks. As its an indie game, I'm willing to bet it probably has timed attacks and likely timed parries at this point too, thanks to a combination of it appearing as a Super Star game and the prevelance of E33 recently. As they had to use wacky ecks dee characters like a trash can, a duster and a bubble wand, I'm willing to bet its full of Reddit-style humor where they can't have actual stakes without breaking up their own tension at every chance. The Santa hat is a nice touch though.

How accuarate am I?
>>
>>729302820
>when I could be playing a new type of game
Like what?
What new types of games are you playing?
Are they actually any good?
>>
>>729303576
This.
The bar has raised since the classics.
Kinda like why much dumber people than us got better jobs in the past.
I had to slave away and study a fuckton to get the same job my dad did by studying at night in 1978. While getting drunk meanwhile.
>>
>>729303641
>/v/
>liking videogames
>>
>>729303969
>The bar has raised since the classics.
But the indie games that do succeed aren't better than them, they're gimmicky trend and meme chasing garbage

HK doesn't improve on SM in any way, but people can't stop jerking it off because it has a trendy Dark Souls atmosphere and reddit bugs as the characters
>>
>>729303838
Not him but I very much prefer the modern take on 4 niggas in a row ala Bravely/Octopath/SMT games because they add action manipulation and other stuff outside the very basic early FF systems.
>>
>>729303098
>which is why every indie dev is focused on making the next big FOTM meme instead of just a really good rounded game that they really want to exist,
How sad things have gotten...
So many dead genres that an indie dev could make an excellent game for, using new technologies.
>>
>>729302738
oh, there's action events in this rpg? then I won't be buying then
>>
>>729302553
The "classics" had shallow gameplay. This is not the praise you think it is.
>>
>>729304284
poser
>>
>>729303835
He has timed attacks, and he even promises you don't need them to beat the game, pls trust him, bro. Haven't read the script, but I bet there's quirk chungus humor all over it.
>>
>>729302553
This doesn't look like Wizardry to me
>>
>>729303835
You're good at this
>>
>>729303835
>>729304393
>>729304469
>The Santa hat is a nice touch though.
>>
>>729302553
>makes zero mention of the gameplay
>>
>>729304525
It really is.
>>
>>729302553
>It's sad how you can make an indie game on the level of the classics and no one will give a shit about it
Because there isn't an indie on par with classic games yet.
>>
>>729304284
and this game is QuickTime event slop
>>
>>729302553
>on the level of the classics
So you just spam the same strongest move over and over again and have virtually infinite heals
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>>729302553
>It's sad how you can make an indie game on the level of the classics and no one will give a shit about it
I don't give a shit about rpgs, make a real video game
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>>729304237
based Super Mario RPG hater
>>
>>729302553
I think that IP law just needs to be systematically dismantled so that "AAA" can't keep falling back on its brand for marketing clout.
Major AAA can hire massive shilling companies to saturate social media without undercutting itself or being diluted by people sponging off of it, but any indie marketing will feel massively forced.
This massively hurts discoverability of indie titles and ensures that AAA will always get attention for subpar shit.
>>729303969
The bar hasn't been raised, so much as it has been used to specifically bludgeon things that would compete with modern slop.
People have been gaslit into disliking good things, so any indie effort trying to recapture good things is struggling from two sides, namely the creator who can't recreate good things and the audience who can't appreciate good things.
>>
>>729302553
>my retro game is... le random
no thanks
>>
>>729303838
I've been recently playing Deadwire, which is like Hotline Miami but improved with hacking mechanics.
>>
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>Mario rpgs had timed attacks decades ago
>normalfag morons only recently discovered them due to E33 being marketed heavily
>now every turn based rpg is going to have them
>except they will all have extremely tight timing and enemies that somersault through the air 19 times and do 3 fake swings before they actually attack because dude epic Elden Ring reference lmao

I hate how only garbage seems to influence the development of games these days
>>
>>729302738
>I hate mechanic from [Great Turn Based Game]

I know I'm on /v/ but Jesus christ, how do you develop taste this bad?
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>>729305138
God dammit my game has timed attacks but it's more like a bar with a thing you gotta hit in the center
Timed attacks used to be cool
Damn you E33!
>>
I like what Omori attempted with battle emotions.
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>>729305138
>Mario rpgs had timed attacks decades ago
they sucked then too
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>>729305076
It's not random, it's set in a kingdom of trash where everything is garbage themed because the two creators were janitors before this, that's like the ideal case scenario of what you want in a game, like how Satoshi Tajiri made Pokemon based on his bug collecting hobby as a kid
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>>729305002
>People have been gaslit into disliking good things
Which doesn't apply to SNES jrpgs
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>>729302553
this could be the next Expedition 33 in terms of quality, I'd still never play it because the aesthetic and theme is absolute dogshit. Not interested in playing trash-related characters, what the fuck was the dev thinking?
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>>729302553
A caveman wiping shit on a rock wall was once a masterpiece. Shit evolves unc.
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>>729305332
Trashcore is cool as hell, you have shit taste
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>>729302553
All the reviews saying that its completely unfinished past the 2nd half have me avoiding it even though it looks cool
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>>729302553
>>729302738
"4 niggas in a row" is a dead genre for a reason, being turn-based is fine the problem is that you're only ever selecting your attack which in 99% of these games is just choosing either the "best" option or the "correct" option because the dev designed a scenario with a specific attack/combo in mind

The worst part is that the solutions are so fucking obvious:
>Just auto-cast the selected attack/ability and add a pause button, you get all the benefits of turn based combat just without the tedium, it also means you're not making constant meaningless decisions so the game can be made to have increased complexity and have more meaningful decisions
>Oh and it removes the real cancer of this genre, battling random mobs where you have to mindlessly spam your generic"Melee Strike/Fireball" 50 times
>Or even the turn based aspect and go all-in on the RPG/creating builds side of the gameplay, think "Loop Hero" with the build variety of "Isaac" or "Gunfire Reborn"

Sorry for ranting like this on Christmas but I've been replaying a lot of these type of "classic" games and fuck me they are boring when you're not fighting a boss/story encounter
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>>729305529
>"4 niggas in a row" is a dead genre for a reason
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>>729302738
>indie devs that grew up on classic *JRPGS* go out and make their own
>its just Chrono Trigger or FF6 with SMRPG elements
>otherwise its a straight Paper Mario clone
every single time without fail.
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>>729305412
>unironically enjoys literal trash
>telling anyone else they have shit taste
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>>729305684
holy shit you annihilated him dude
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>>729305779
Post the kawaii uguu sameface anime girls you like so we can laugh at your taste
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>>729305354
I don't think I've ever seen the word "unc" attached to an intelligent post
This is just my anecdotal experience, but it is curious
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>>729305684
This only proves my argument
"E33" is a turn-based game the same way "The last of us" is a shooter
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>>729305817
stop projecting
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>>729305845
I don't like nor have posted kawaii uguu sameface anime girls like you have here >>729305332
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>>729305832
And the game in the OP plays like E33
>>
i hate games that try to "spice up" turn based combat with some insipid real time minigame element
>wouldn't chess be more fun if you had to play a round of bop-it every time you moved a piece???
No. Fuck off asshole. I want to calculate damage numbers
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>>729305823
>I don't think I've ever seen the word "unc" attached to an intelligent post
>>
>>729305126
I don't know if I'd call that a new type of game, but maybe I'm being pedantic and the hacking stuff makes a big difference
>>
I want to fuck the rat
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>>729305517
>All the reviews saying that its completely unfinished past the 2nd half
that's just staying true to the genre
>>
>>729302553
you can't do any of that shit.
No, the indie game you're lamenting not being popular isn't secretly a masterpiece.
No, the indie game you're bitching about being popular wasn't churned out in two days over a meme.
You are biased toward the games you enjoy more.
>>
>>729305951
>wouldn't chess be more fun if you had to play a round of bop-it every time you moved a piece???
I don't think you've ever seen actual competition chess
>>
>>729302553
The "classics" are movie games
>>
dudes in a row gameplay is mostly a mechanism to pace the delivery of story and art
it has never been the main draw of the genre, and indies struggle to reach the same levels of artistry as the classics
>>
>>729306112
Memeslop enjoyer detected
>>
>>729306126
Story games
And that is just fine.
>>
>on the level of the classics
looks like an RPG Maker game. I hardly call using an event system made for children and making games using an assembly language on the same level. don't pat yourself on the back too hard.
>>
>>729306184
>Story games
Yes, movie games
>>
>>729306176
>actually devs didn't want to be making a turn based game they just did it because "technical limitations"
>what do you mean other genres already existed? surely you wouldn't choose turn based combat on purpose???
Why are you people like this?
>>
>>729306238
No, they require reading and imagination since the sprites could never convey action and emotion on the level of a movie.
>>
>>729302553
This game looks like it's 60% cutscenes like every shitty jrpg
>>
>>729305936
I wasn't referring to the gameplay, E33 could have been a platformer or beat em up and it wouldn't have changed the game nor it's reception
It's UE5 enviroments + bloom filter + particle effects with a typical "save the cat" story with fine-tuned presentation to trick the average brain into believing it's better than it is with it's voice acting and the exaggerated emotionality of it's melodramatic score

Look up which VAs got nominated at the game awards and hire them, give ChatGPT any good book on screenwriting and ask it to write you a story, go on the UE5 assets store and buy everything (no need for a coherent artstyle) while turning every post-processing effect to the max
Lastly go to Sumo and get a 10$ subscription so you can ask it to generate "Hans Zimmer + emotional + high-pitched female vocals" and voila you just created the exact same game as E33

Notice how the actual gameplay is wholly irrelevant?
>>
>>729302553
I bought the game and will enjoy it since I love JRPGs. Thanks, OP.
>>
>>729306302
nothing in my post refers to technical limitations, they are mostly design decisions
and there's nothing wrong with having gameplay be a side dish
I'd argue a similar thing for classic point and click games: puzzles were also a pacing tool to let the player immerse themselves in the world and look around instead of just rushing the story
>>
>>729306656
The puzzles are the game.
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>>729305167
>Morioh
>great game
Kill yourself, faggot, crawl the fuck back to Plebbit with your onions filled ilk.
>>
>>729302553
this game looks good, i think i first saw some footage of this project like 6 or 7 years ago. It's insane that they managed to finish the project
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>>729306794
>ALL MARIO GAMES BAD
>GO BACK
>incomprehensible stock image
The last psych ward to discharge you didn't do a very good job did they
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>>729302553
It's not about the quality of the game.
It's about the marketing.
If it was about the quality and the pure gameplay, everyone would be singing the praises of Enchant Farm.
What matters for making a popular game is
>luck
>creating something people want to "talk about talking about" more than actually "talking about", let alone actually playing
This is why insipid trash like Undertale and Deltarune have defacto permitted "general" threads on /v/ multiple at a time, multiple times per day, while games with actual gameplay pedigree and merits (Romancing SaGa, for example) get nothing.
Video games are not a quality contest. Any time a quality game gets recognition, it is incidental. Video games are a beauty contest and worse, one where the popularity of the contest comes from the seedy paparazzi underbelly and tabloid bullshit rather than from the actual contest itself.
>>
>>729307408
You're not wrong
Marketing a small but quality game is like screaming into the void
>>
>>729302553
>"Hey anon, remember old game? We're that game!"
>play it
>half built and bad
>open old game (may even be your first time playing it
>half built and... fun? Wait, that's what fun feels like? Fun is amazing!
I don't agree good games aren't rewarded. We don't have many of those anymore.
>>
>>729305332
This.
If a dev of this game is here, it doesn't matter how clever your gimmick is, how great your writing is, or how amazing your pixel art is, when your game looks like literal garbage. People don't want to look at gross and dingy stuff the entire game. You fell for the same mistakes Earthbound marketers did where they emphasized the gross stuff like fighting a living pile of vomit or giving out stickers that smelled like farts and then scratched their heads wondering why the game flopped.
>>
>>729307408
I'm glad I let /vrpg/ convince me to play this game. I was in a glut and it was much better than I expected.
Bounced right off of the other one though. Hat World, I think. Not sure why, just couldn't get into it.
>>
>>729307697
The Binding of Isaac is extremely popular though.
>>
>>729307697
>when your game looks like literal garbage. People don't want to look at gross and dingy stuff the entire game
People loved Undertale though
>>
>>729307858
that's because it was made by the guy who did super meatboy, his entire aesthetic design is around gross shit, it's a known quantity. This random no-name dev doesn't have the same name recognition and recognizable artstyle and theme yet
>>
>>729306794
Yes, my friend. It's a great game. Having schizophrenic delusions about reddit and onions milk doesn't change that.
>>
>>729307923
The guy who made Super Meatboy was born famous and didn't have to break into the scene with his recognizable gross style?
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>>729308104
his first major game was Gish, and it didn't have nearly any gross shit
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>>729306302
It's not about the technical part but overall experience it provides.
Taking OFF for example, the game is really basic in terms of gameplay, but what usually sticks with people is how the game unfolds itself before you, the eerie and foreboding atmosphere mixed with some general silliness, the world that becomes stranger and darker as you progress. Combat is there to serve a purpose beyond just gameplay. And even if, theoretically, you made battles in that game be on par with the best in the industry, how much would that really change the overall perception of it?
The big problem of many indies is that they think they're doing substance over style, while in practice they've got neither.
>>
>>729307923
>that's because it
You don't actually have any basis upon which you found your argument, because otherwise the trash game in the OP would be doing gangbusters on account of its visuals being the work of that even shittier looking Look Outside RPG Maker trash game.
The reality is, it's luck. The universe simply decides that X is a hit while Y is not for arbitrary reasons beyond any mortal understanding, and trying to make sense of it post-mortem or estimate something's success pre-release is similar to going to the fortune teller's to see whether you will win the lottery, which stores to buy your tickets from, and which numbers to use.
The exact same circumstances can and will produce wildly different results, and it's all down to luck. The only thing you can do is market your game and build up things that aren't actually the game to try and improve its chances. Look at shit that isn't even a real game, like Coffin of Andy and Leyley. No meaningful gameplay, yet it's one of the most widely discussed things here for some reason - reasons that are wholly intangible, cannot be replicated, and are foolish to try and analyze.
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>>729308280
>>
As an artist with zero programming knowledge, all i have is style and story.

I would make a comic, but nobody reads much less pays money for those

So RPG it is
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>>729305732
Hey man, since Intelligent Systems is a shell of it's former self and Nintendo sure isn't going to make a true successor to TTYD anytime soon, I welcome indies making their own Paper Mario clones. My issue with them is that they come in two flavors:

>replicates the gameplay and general vibe well
>has a badge and party system
but
>not only is the art style not Paper Mario looking, it is so fucking ugly that it could be TTYD 2 and you couldn't get me to play it
>Character designs are awful, like they have that "me and my friends' fursonas" quirk chungus look and speak in reddit humor

>Perfectly captures the Paper Mario artstyle and classic aesthetic
>the music sounds like something out of the Paper Mario soundtrack
>character designs look good and everyone talks like a normal, well written person
but
>gameplay is nothing like Paper Mario, you'll be lucky if it's even RPG adjacent
>>
>>729307408
>This is why insipid trash like Undertale and Deltarune have defacto permitted "general" threads on /v/ multiple at a time, multiple times per day,
The mods spent a year taking any excuse they could to delete a UTDR thread and they still suffer mod harassment. Your seething over how they surely deserve even less than they have is because you have a specific axe to grind with them. Not because they're bad or overrepresented.
>>
>>729302553
Apparently this game shipped basically unfinished.
So I'll be waiting for another two years for the inevitable "This Time We Actually Finished The Game"-DLC.
>>
>>729309305
>Your seething over how they surely deserve even less than they have
They have more than they deserve, an entire board where they can have revolving 24/7 threads - >>>/vg/
>>
>>729308968
>not only is the art style not Paper Mario looking, it is so fucking ugly that it could be TTYD 2 and you couldn't get me to play it
Enter Bug Fables
Anyways, we know from Metroid Prime 4 leaks that Tanabe is going to retire now, so trust in the plan surely this time classic Paper Mario will be back baybee
>>
>>729308968
Stick of Truth was already made as a perfect paper mario knockoff.
>>
>>729305529
>>Just auto-cast the selected attack/ability
that's what chinkoid gachas do, and they're all bland as fuck
>>it also means you're
going to die, because using the wrong move may result in the enemy powering up and killing you (e.g. using fire moves vs a fire elemental)
>>battling random mobs where you have to mindlessly spam your generic"Melee Strike/Fireball" 50 times
you're ignoring that you learn the ropes via doing that. it lets you try moves, test out buffs, etc. if you make the player only battle bosses, then the bosses will become the new "mob level enemy"
not to mention that encounters earn you money, items, etc. you use to accomplish other shit in the game world
>>
I didn't play the garbage game but I liked Quartet. It wasn't amazing but it's kind of nice and nostalgic. It's good for what it is, a low-budget NES-style RPG.
>>
>>729309360
Those threads don't even vaguely resemble being about the game and we both know it. Same as every other type of thread that is banished because "you have /vg/".
>>
>>729309603
They're both about wanting to fuck the furry animals so just be glad you're not banished to /trash/
>>
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>>729302553
Game sucked because it didn’t let you bang Ratavia
>>
>>729309713
They're about the video game Deltarune. Screeching about how everyone who's ever discussed the game is only doing so as a smokescreen for wanting to fuck the characters is not an argument.
>>
>>729302553
I will say that i love the trashpunk theme, the overall plot, discovering optional locations and some bits here and there but this was my experience

>combat is boring as hell, with everyone ending up with only a small handful skills at best, many being the exact same skill as another character. i hope you enjoy sucking metal to perform them too
>ability instructions are always different and unclear as to what scales with what, which is only prompted sometimes
>open world is fake for the most part. you are continuously demanded by the plot to walk a specific route through the world, barricading every other possible route and only rarely do you get more walking space to grab a chest here and there which mostly has crap
>you get side quests from characters but you don't have to freedom to go where you want, the plot tugs you through the game.
>why can i only use my map in some places, and never in the world to orient my global location?
>only near the very end of the game when you want to wrap it up does the game suddenly say ''yo you can do all your sidequests now''
>some bossfights are spongey, others are too damn easy, which brings me to my next problem
>characters will just blablabla forever, especially straight after a long boss fight, 20 minutes more of talking and all you want is to just look for a save spot before the application bricks itself
>get Lute very late, even though he was always part of the group but he has to most existant abilities and mixed stats, making him shit.
>dungeons get very unimaginative and rpgmaker tier in the 2nd half of the game, looks really rushed.
>characters get to show off their gear in the equipment screen. but nothing ever changes in the looks or animations of the fight

6.5/10 and that's generous.
>>
>>729303290
>and the gameplay at the start is identical to the gameplay at the end.
The most retarded complaint I've ever heard for Undertale and that's saying a lot
>>
>>729302553
I started a file but its in my backlog now I'm busy playing Bugfables
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>>729302553
>on the level of the classics
Maybe you're wrong.
>>
>>729309889
Yeah those were all my complaints too. Good ost at least
>>
>>729302553
>It's sad how you can make an indie game on the level of the classics and no one will give a shit about it
Yeah, because we've already played the classics and don't need to play a shitty imitation of them for the 9 trillionth time. If the basis of your indie game is "hey remember THIS game we all liked 30 years ago?", then it deserves to be swept away into the dustbin of history and forgotten.
>>
>>729304080
>but people can't stop jerking it off because it has a trendy Dark Souls atmosphere and reddit bugs as the characters
Didn't play the game lol
>>
>>729304817
Shmups are not video games
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>>729310274
Name a single good totally original game released in last decade.
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>>729310360
Wrong
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>>729305138
Trvke post
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>>729309880
That is 90% of what I see in any UT/DR thread and you trying to deflect won't somehow change that objective truth
>>
>>729310285
You don't need to play the game to know that it's popular because of that, like you don't need to play Pseudoregalia to know people jerk it off because of the furbait player character and muh schmoovement
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>>729310597
I wish we would have gotten the robotgirl game instead..
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>>729310597
>You don't need to play the game to know that it's popular because of that
Not only you didn't played the game, you didn't even talk to the fans about the game
>>
>>729306560
Seems like your brain is wholly irrelevant
>>
>>729311208
/v/ doesn't play games or talk to people who do, they read discord chats and watch tubers then act like they know everything
>>
>>729311223
Ass blasted
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>>729311208
Anon you don't need to play a game to see why it's popular, the popular things manifest themselves publicly, if no one is talking about a game's gameplay then you can know it's not popular because of its gameplay without ever playing it
>>
>>729307408
super true. this is why you should include some sort of controversy in your game to get people talk about talking about it.
>>
>>729309420
>so trust in the plan surely this time classic Paper Mario will be back baybee
you can't unspill milk anon. the damage Tanabe did won't vanish after he leaves since he probably got to pick the guy who replaces him.
>>
>>729311726
People are retards tha parrot shit, you should know
>>
>>729302553
something about this looks like when you get an ai to generate a screenshot of an rpg
>>
>>729311982
I hid my controversial elements well
Maybe too well
But one day, the shit will hit the fan
If the shit ever finds the fan
>>
>>729312096
Anon that's how popularity works, I thought GoT was all dragons and whores until I started watching, no one even talked about the cool well written parts, and people continued liking the show even after the cool well written parts disappeared
>>
Why is everyone whining for or against the timed attacks when the grid is there and cool. I wanted to make a game with that before I played this and getting to play it is surreal.
>>
>>729310517
>o-objective truth!
90% of a Deltarune thread is shitposting from people like you who see a post about fucking the characters anytime someone talks about a character without wanting to rip their head off.
>>
>>729315475
sex with noelle's mom.
>>
>>729302553
This is a valid complaint but NOT with JRPG clones, that's an incredibly saturated genre.
No shit games like Undertale are gonna stand out by having a distinct premise, aesthetic, and writing style, rather than just copying Final Fantasy or Mario RPG.
>>
>>729305138
>>except they will all have extremely tight timing and enemies that somersault through the air 19 times and do 3 fake swings before they actually attack because dude epic Elden Ring reference lmao
Actually based though.
Mario RPG and its indie clones are too easy.
Difficulty is the most effective way to make your game engaging whether you like it or not.
>>
>>729302553
>no one will give a shit about it
you dont make art for other people, you make it for yourself
>>
>>729302553
Looks like ai
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>>729303193
>towed a line
>>
>>729316419
Fascinating mind you have
>>
>>729305306
>playing a janny game
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>>729310360
They are pretty much as "video game" as video games can get. Can't hide shit game design behind walls of dialogue and leading the player around with breadcrumbs in a shmup. Its either good immediately or its unplayable garbage because from the very first second it has to be designed to be replayed a hundred times.
>>
>>729316848
Yeah? Why do you have a problem with it? Have you never looked outside? Nigger gang shit is everywhere, but I don't get butthurt seeing it like you do
>>
>>729317170
>the job of every developer is to ensure I can never find anything in their game that I can even tangentially blame on niggers
>>
>>729317170
Merry Christmas anon
I hope you can heal the hate in your heart someday
>>
>>729317170
You should record yourself on your commute reacting to graffiti. I'm sure it's a hoot.
>>
>>729302553
If this game makes /v/irgins seethe this much, you just know it's good.
>>
>>729317434
The "stupid thing you dislike" is being reminded of niggers. To the point that your day is made worse when you see evidence of crime in general. Do you just want cozy games so there's no conflict ever? Merry Christmas you miserable fuck.
>>
>>729302553
>it's a anon just turned 15 and realized that good things aren't always popular and popular things are rarely good episode
Guess what, those classics you're talking about are mostly shit too and the best games from the 80s and 90s also went under the radar.
>>
Not buying AI dump lol
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>>729302553
As probably the only anon who actually played this game itt, It's fantastic. I would probably put it above most final fantasy games and neck and neck with my favorite one, ff5. I loved the pixel art, the gameplay was a little braindead at times but had a massive amount of build variety with the different character abilities, the story and characters were incredible and it is right up there with bug fables in having my favorite ending in an RPG. The music is also very good. My favorite character has to be Walker Jacket. He's a badass through and through without being try hard. He's also a perfect example of how to do the black mage, my favorite job in final fantasy, right as his pages allow him to compete with the others for end game damage.

Ignore the fags who haven't played the game and play it for yourself.
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>>729310027
Bug Fables is actual kino and one of the few games where hard mode is so very sweet and i.m.o the intended way to play due to it's reward system and battle strategy
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>>729316419
careful opening this image
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>>729316419
>>729317064
>muh black people
holy mindbroken
>>
>boohoo why wont anyone play my rpgmaker slop #400
not only will i never play your game i will blacklist its name from now on
>>
>>729318479
It's not even an rpg maker game you stupid nigger
>>
>>729303290
yet successful and Japanese like it!
>>
>>729318651
Like gachaslop..
>>
>>729318479
But it's made in Godot ? Also it's fun even if it's kinda childish. I think my biggest complaint is that it seems more like a kids game than anything and I'd have more fun playing it as a child than an adult.
But I think the art is still pretty phenomenal and I like the character designs. The roach guy is neat
>>
>>729318520
It looks like it
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>>729317434
>I'm not the one complaining about low sales
no one but chuds
chuds have obsession with "sale" to own the libs lol
>>
>>729316295
paper mario ttyd has superguards with a 3/60 window, but at least enemies have tells, whether intended or not (e.g. head of fire-breathing dragon will vibrate. the ~5th time its head reaches the apex, you hit superguard and it will work)
you can only tighten the screws so much before it turns into arbitrary fake difficulty
>>
>>729317896
I second this. Based post. >>729318751
It doesn't.
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>>729316112
>distinct premise
Boy saves world from evil king with some creepypasta on the side
>aesthetic
Indie pixel shit
>and writing style
Tumblr furry webcomic
>rather than just copying Final Fantasy or Mario RPG.
lol..
>>
>>729316295
Engaging in the sense that it's annoying or frustrating, sure, but that doesn't make it fun. I wouldn't call I Wanna Be the Guy a good game and it's hard as fuck.
>>
>>729317896
The dev is friends with the Look Outside dev, who is a tranny supporting social media user, so I'd pirate it first to err on the side of caution.
>>
>>729316112
The idea that JRPGs are all the exact same shit is only spouted by people who don't play them. Undertale isn't some divine gift to JRPGs. It's a cute sendup to them.
>>
>>729321578
It reeks of reddit faggotry so I've been avoiding it.
>>
>>729321643
If you're the type to avoid a game over "Reddit" it'll definitely be too much for you.
Just know that if anyone tells you it's about how you should be nice to video game characters, they're absolutely retarded.
>>
>>729306794
it's a beautiful duwang actually
>>
>>729307408
RS2 got threads for months you dumbass
>>
>>729321643
It is reddit with le quarky depreshun and CUTE THING MUST BE EVIL because that's how little their brains work.
>>
>>729321943
You are a retard who thinks "skill" means pushing buttons really fast.
>>
>>729321943
Kill yourself zoomer with that spastic whackamole fucking gayplay
>>
>>729306302
>>dudes in a row gameplay is mostly a mechanism to pace the delivery of story and art
>actually devs didn't want to be making a turn based game they just did it because "technical limitations"
based retard with negative comprehension
you make party based games to tell a story about the party, and allow their individual slots in a team tell you something about them or allow you to make your own story about them, not to make turn based gameplay the primary focus of your game.
There is no need to have a cast of characters in that case because you can just functionally give a singular character compensation actions or have your entire team just be a faceless mob
>>
>>729321943
You don't speak for anyone but yourself, and you aren't justified in that belief because it is unfounded and retarded. Apologize immediately for shitting up the thread you little faggot. I'm not asking, I'm ordering you.
>>
>>729322039
>grinding
You don't play RPGs.
>NOOOO BUT YOU ALWAYS GRIND
Combat isn't grinding inherently. A game is not obligated to try and be "all boss fights" or whatever the fuck would make it not grindy. Just because your numbers go up doesn't mean you are meant to solve problems solely via that.
>>
>>729322039
>thinks grinding does anything beneficial outside of literal baby games
>>
>>729321867
RS2 was one mentally ill janny nannying square enix generals as per usual and 90% of the posts in them were just bumping the threads off page 10. Astroturfing doesn't work on 4chan. It takes 2 seconds to undo months of shilling.
>>
>>729322376
My magic resistance of 73% caused it to reflect and hit you instead. I counter with Dickus Reductus, enjoy your new life as a woman.
>>
>>729322112
There's a million ways to make a party based RPG without going turn based. You can give a small cast of RPG characters enough gameplay traits to distinguish from one another in a real time context as well. If you don't want turn based gameplay you don't have to make it. Devs knew this when they first chose to make turn based games.
>but then why aren't there turn based games without parties?
Most traditional roguelikes are turn based games that don't have "party members" in the sense of individuals with their own turns that you control.
>>
>>729302553
Games are about entertaining people. Time does not equal quality and you are not entitled to sales just because you worked on something for a long time. If you can make something in a week that is entertaining and people are willing to pay for it, then youre doing a better job than people who slave away on a project for months or years and wind up with something that is not entertaining and that nobody wants to pay for
>>
>>729322637
So basically panderslop = gud
>>
>>729307834
Hat World is a lot more story focused than Enchant Farm. It's a great game in its own right, and the gameplay is actually pretty solid during boss fights, but from a pure gameplay perspective Enchant Farm easily wins.
>>
>>729322637
>Games are about entertaining people
holy reddit
>>
>>729302553
Why would I buy your shitty final fantasy clone set in garbage dump instead of just replaying Final Fantasy, nigger? An hero.
>>
>wtf i took a picture of a soup can why aren't i as famous as andy warhol???
>>
>>729305529
>"4 niggas in a row" is a dead genre for a reason, being turn-based is fine the problem is that you're only ever selecting your attack which in 99% of these games is just choosing either the "best" option or the "correct" option because the dev designed a scenario with a specific attack/combo in mind
This is because there is no way to play most turn based RPGs reactively. You don't know what the enemy is going to do, there's no tell, like a startup animation on an enemy attack in an action game, so you just do whatever your team does best. It's a problem that can and has been solved. The best solution I've seen is to just have the enemy tell you what they're going to do on their next action. The best execution of this concept is in Potato Flowers in Full Bloom, which tells you what the enemy is going to do next, gives you enough information to predict when it will happen, and gives you a variety of defense and control abilities to respond to it. Another good example is Helen's Mysterious Castle.

Other solutions that work but I don't consider to be as good are to have the enemies follow the same actions in a rotation so you can prepare for whatever they'll do next, like Etrian Odyssey superbosses, or to tell you when the enemy will attack, but not how, so you can take steps to protect your most fragile teammates, like in the Labyrinth of Touhou games.
>>
>>729322931
>anon discovers roleplay via text
I encourage you to commit and fully reinvent wargaming from first principles.
>>
>>729322726
When did I say that? Pandering to people and entertaining people are not the same thing you twat
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>>729302553
Those "classics" were pretty lame when tehy came out and only appealed to a niche group, That was 35 years ago faggot. It's 2025, no one wants that low tier slop. Even dragonquest 1,2 and 3 have full remakes of 3D and high def animated pixel art.
Look at my Birria tacos
>>
>ITT: "I like action elements but I would rather play a turn-based game with action elements instead of action games"
>>
>>729307858
>>729307923
Binding of Isaac started on Newgrounds for free (just like Meat Boy), and it also has the appeal of great music
>>
>>729323238
One of the best opinions I've ever heard, agree pretty much 100%. RPGs are at their best when you're responding to what the enemies do while also working toward a position where you can leverage your team's specific strengths. The more I try to ignore the enemies and bulldoze through with a generally strong team, the less fun I generally have. That said, I can also make a bit of my own fun by CHOOSING to play more reactively than the game actually demands. I just wish more games made it a standard thing for you to respond to enemy action, and balanced around the assumption that you would be doing so.
>>
>>729323908
>RPGs are at their best when you're responding to what the enemies do while also working toward a position where you can leverage your team's specific strengths
Play tactical RPGs
>>
>I'm too dumb to play actual tactics games so I'll just play rpgs

No one even really likes this genre. RPG just means super dumbed down and casual normalfaggot game
>>
>>729324046
I have enjoyed a few. I just don't think this kind of appeal should be exclusive to them, and I'd say it isn't.
>>
>>729324141
I like this genre. Normalfags don't like anything but what they are told to like because they are herd animals, not hobbyists. Tactical games don't take genius level intellect, I'm a fucking retard and I like them. You can like both, because they are distinct from one another.
>>
>>729302553
why isn't this game on switch?
>>
>>729324046
My experience is that those usually take 10x as long as a normal JRPG in exchange for like 10% more depth and the outcome usually still comes down to either having betters stats/builds or using cheese tactics. I'm sure there are some good ones out there that have both real depth and don't take forever, but I've had better luck looking for gameplay focused 4 niggas in a row games over tactical RPGs.
>>
>>729324141
>RPG just means super dumbed down and casual normalfaggot game
That is usually the case, though a few exceptions have shown that it doesn't have to be that way.
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>>729302553
>Genuinely interested in the game
>Look at some reviews after it came out
>Generally positive, but some noting issues with bugs and battles being a bit repetitive
>Come back a while after
>Even more reviews saying as much, even saying the later acts of the game are extremely bug ridden, have bad layering of backgrounds, and spongey bosses

Doesn't really sound like much of an instant classic from what I can tell. People act like a turn-based RPG is the most simplistic thing to make in the world, but there is actually a lot of polish that's expected. For a generally linear RPG with instanced combat systems, to have outright bugs, bad layering of walkable backgrounds, and tedious/repetitive fight, those are some pretty damning problems.

Compare that to what were actually classics that it's clearly inspired from, like Chrono Trigger. Is it fair to compare them? Maybe not. But, despite having its moments of jank, I don't remember fights ever being tedious or running into noticeable bugs. Hell, compare it to the shit being discussed these days like Expedition 33. I played and beat that game, in which I fucking loved every single fight and only encountered 2 bugs (one was an A posing enemy, another one was Lune turning into a stretchy abomination after being frozen and then still getting to do her attack, which was hilarious).

Just because it's an indie darling with some good art and creative designs doesn't make it some underdog you need to rally behind. It sounds like the game has some genuine issues. Plenty of indie games with polish, consistent quality, and genuine effort get recognized all the time. We had multiple indie games nominated for GOTY awards. Stop acting like this is some niche, underappreciated scene.
>>
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>>729302553
No cute anime girls and no cute lolis no buy, as simple as that.

Yes, I will decide if I play a game based only in the fact that it has anime girls in it, anime girls sell and lolis basically guarantee a purchase.
>>
>>729324818
>Doesn't really sound like much of an instant classic from what I can tell
You must've not played a lot of classics
>>
>>729324492
If length is a bad thing for you, you are playing a genre you don't enjoy.
>>
>>729324046
I have no problem with TRPGs or whatnot, but there's a different feeling to them. Hopping from map to map looking for the solution to a specific battle doesn't have the same feeling of adventure as exploring dungeons and fighting monsters constantly. You could argue that a lot of current RPGs fail at evoking that sense of adventure, and I don't necessarily disagree.
>>
>>729302553
SKILL ISSUE
>>
>>729325029
I wouldn't want a single fight to take 30 minutes even in my favorite games, but that is the norm in TRPGs. Maybe it'd be ok if it was 30 minutes full of interesting decision making but I've never seen that.
I can play a traditional roguelike instead and get better positioning based gameplay than in any TRPG I've ever seen along with nice fast paced gameplay.
>>
>>729324867
So this is comparable to something like Chrono Trigger? FFVI?

What exactly is the game doing that makes it an instant classic? I see a relatively pretty art style, some decent combat mechanics, and a bunch of reviews complaining about bugs and dropped features later in the game.
>>
When I play turn based RPG's I don't know It's like I don't want to capitulate and play what's correct.
I guess I want it to be closer to playing with a nice GM in TTRPG's who isn't going to party wipe you for not breaking the action economy and kill every one in the first turn of combat.
I don't want to equip 4 poison defence rings before fighting the sewer monster. I want to run 4 knights wearing plate rings and other aesthetic sounding equipment. I don't want to run whatever character scales the best and equip their dildo looking staff I want to play the character who says dialogue lines I like.
I guess my problem with turn based RPG's is that there's less miss chance for enemies or that there's a smaller range of acceptable answers. Like say you wanted to play an FPS game or an action game with a shit weapon and a shit build I think you have an easier time doing that because you can infinitely kite anything or use other cheese stats. I think turn based games are too close to being solved with math that they can't allow room for fun.
>>
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>>729325374
I enjoy battles that take over an hour in tactical rpgs.
>I can play a traditional roguelike instead and get better positioning based gameplay than in any TRPG I've ever seen along with nice fast paced gameplay.
That's nonsensical. They are completely different genres that play differently. It's like saying Time Crisis is better than Silent Hill because you prefer how shooting works in the former over the latter. It's apples and oranges.
>>
>>729324818
A few polish issues that can easily be fixed in a patch does not somehow negate the fantastic story, gameplay, and presentation the game has. Unlike something like cyberpunk, none of the bugs in the game come close to game breaking at are at worst minor annoyances. Sure, some of the late game bosses are pretty spongey but that can be overcome with smart use of the elemental tile system or your skills.

If you have not already, play the game yourself and see if it is worth it or not. Unlike most RPGs, the game gets you into the action fairly quickly so you can get a good idea of how much you'll like the game based off the first 2 hours.
>>
>>729324236
Anon you are the normalfaggot
>>
>>729325568
The way they play is more similar than different. Most of the same concepts work in either genre. You want to let the enemy move into your attack range rather than the other way around so you get the first attack. You want to expose yourself to as few attacks at once as possible. You want to gun down strong melee enemies from afar. You want your melee attackers to exploit terrain to not give enemy ranged attackers a chance to shoot until you're already on top of them. You want to bunch the enemy up to hit them with AOE damage. You never want to end your turn in a state where the enemy could potentially kill you, and so forth. Roguelikes just do it all better, I run into way more problems where I have to stop and think my way through it instead of following the same tactics that worked in the last 10 fights, and a battle takes between 10 seconds and 10 minutes instead of 30 minutes to 2 hours. I can accept my like of shorter battles as a personal preference thing, but the 2 hour fight really should not have fewer meaningful choices than the 10 minute fight, but that is basically always how it is.
>>
>>729303098
>Same reason you'd play Chrono Trigger even though FF6 exists

This retarded zoomoid nigger here thinks CT and FF6 are more or less the same. Ignore this stupid motherfucker.
>>
>>729302553
>>729325991
So what makes this game worth playing?
>>
>>729325337
Anna best girl
Lance best boy
>>
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>>729326165
no u
>>
Someone sell me this game. Why is it supposed to be good? Does it have a great story? Is the gameplay solid for that classic X amount of niggas in a row gameplay? How's the music and characters? Is it 10 hours long or 20 or 30+? Do status effects actually matter? Are there minigames? Any superbosses? Anything useful.
>>
>>729326381
>So what makes this game worth playing?
I answered that question before you even asked it
>the fantastic story, gameplay, and presentation
>>
>>729326331
In terms of gameplay the two might as well be the same. They're both braindead simple and as easy as can be, spam your best attack, cast heal party as needed, and that's all you need to do. They're both games that people play and enjoy for their stories, characters, and settings.
>>
>>729326652
>gameplay
Expand on this
>>
>>729326303
Apples are more similar to oranges than different, that doesn't make them comparable to the point that you can just substitute one for the other. Shared mechanics do not imply interchangeable design.
> I run into way more problems where I have to stop and think my way through it instead of following the same tactics that worked in the last 10 fights
Thats...not a problem. That's the way a good tactical game is designed.
>>
>>729326702
You press buttons to play and beat most video games.
They're all essentially the same thing. Just pressing buttons. ĀÆ\_(惄)_/ĀÆ
>>
>>729302553
>noooo my shitty gameplay second game isn't popular
Maybe make something actually worth PLAYING and not reading.
>>
>>729326794
>Thats...not a problem. That's the way a good tactical game is designed.
Well enjoy stuffing the wooden cube into the square hole for the 200th time then, that's not for me.
>>
>>729303403
>Chono Trigger had combo attacks, positioning and skill area-of-effect matter in fights, which FFVI didn't (only back/front row positioning), so that's a gameplay improvement.
That isn't gameplay improvement, it's a difference. Do you think FFVI didn't have those by accident or because the devs were stupid or something?
>>
>>729326381
>>729326639
It's a game made with the same mindset as the classics, with execution almost on the same level
>original idea that's the devs' brain child rather than some market pandering trend fest
>cool premise, its own identity, great execution
>fully fleshed out, stands on its own, no gimmicks
Basically how great games used to be made

Meanwhile these days basically every indie game is made with the market in mind, even Supergiant stopped making their own IPs and genres and devolved into bastardizing mythology, relying on roguelite trends, and making sequels, no one is making a game to express something of their own
>>
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>>729305529
>>729302553
>"4 niggas in a row" is a dead genre
It has literally been one of the most common genres non stop since the 8 bits, and just between Pokemon and Gacha JRPGs it is also one of the most played AND profitable
The fuck are you talking about?
>>
>>729302553
looks like shit and nothing like the classics.
>>
>>729326895
>Well enjoy stuffing the wooden cube into the square hole for the 200th time then
I would think using the exact same tactics that worked in the previous 10 battles without thinking would be closer to this.
>>
>>729302553
Every jrpg has worse writing than the average YA novel. Garbage genre
>>
>>729326849
In some games you have to be careful about pushing the right button at the right time, sometimes you have to think about which button to push and it isn't always obvious. FFVI and CT are not like that, if you were able to hook your controller up to your hamster's wheel, it would rape Kefka and Lavos to death.
>>
>>729326742
The game uses a grid based battle system that is similar to the rows in final fantasy. The further you are, the more damage you deal/take and vice versa. Unlike in final fantasy, your foes are also affected by this row system.
You can also cover certain tiles with things like oil or water to make them gain numerous effects like passive healing, low accuracy, constant damage, etc. Certain tiles interact with certain elements like water getting electrocuted will make it explode and deal damage to foes. Water getting soap on it will turn it into a healing field. Igniting oil with fire will make it explode. Stuff like that.
The MP in this game is a shared resource of metals. You can leech metals off your foes, by using items, or by interacting with stuff in the overworld. Your character's skills rely on metals so keeping them in good supply is paramount.
>>
ayooo hol' up... is this game about mofuggin climate change n shyt? cuz then I ain't even gon try it
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>>729326794
>a good tactical game is about never having to make new tactics
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>>729303403
>>729326905
You can completely ignore all of that and have no problem winning every fight in either game. Nothing in FFVI is dangerous enough to care about which row you're in, and since magic is so dominant you can also safely put everyone in the back once you've got espers. Positioning in CT is totally out of your control, either the enemies line up so you can hit them all, or they don't. But it doesn't matter, you will effortlessly win even if you hit every enemy one by one.
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>>729325337
guy was giving out his games to people who had a bad christmas yesterday.
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>>729307408
>If it was about the quality and the pure gameplay, everyone would be singing the praises of Enchant Farm.
More people would play and enjoy Enchant Farm if you didn't shove it in every fucking rpgmaker thread while insulting everyone else.
The dev makes GREAT rpgmaker games, Enchant Farm rocks. But you've sullied its name in a way it can never recover from. It's YOUR fault this game isn't popular. You associate it so heavily with your schizophrenia that it's the first thing anyone here thinks of when they see it, and this is the only place it ever gets shilled.
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>>729326926
please be more vague, faggot.
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>>729302553
ive always said this but i will never buy an indie game thats over 10 dollars again. silk song being 20 was the exception. fuck deltarune being 25 litterally kill the dog for making it that price.
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>>729326972
>I would think using the exact same tactics that worked in the previous 10 battles without thinking would be closer to this.
Yes, that is what TRPGs are like, doing the same thing over and over again in hour long battles. You may have misread my post.
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>>729327162
>I can't read
He said thinking of new tactics is a problem.
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>>729327326
You're an idiot.
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>>729327232
The shilling is a bit much but it's silly to judge a game by the behavior of people posting about it.
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>>729327182
>You can completely ignore all of that and have no problem winning every fight in either game.
That has nothing to do with you claiming it's a gameplay improvement, and the entire rest of your post is complete nonsense. Ignoring all strategy and thought and just brainlessly choosing Fight every single turn is the kind of retarded claim someone who doesn't play rpgs would make.
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>>729327326
>He said thinking of new tactics is a problem.
It is you who cannot read
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>>729327292
You said it's a problem when you have to think of new strategies instead of repeating the same tactics you did 10 times in a row before.
>I run into way more problems where I have to stop and think my way through it instead of following the same tactics that worked in the last 10 fights

>>729327376
So was your mother.
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>>729327385
So how does Final Fantasy punish me for doing the same thing over and over again? It's not the player's problem that spamming works.
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>>729327464
>I run into way more problems where I have to stop and think my way through it (in roguelikes, which is a good thing) instead of following the same tactics that worked in the last 10 fights (which is what happens in TRPGs, and is bad)
Hope this helps
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>>729307408
I played Enchant Farm thoroughly, to the point that I did 2 100% playthroughs and beat every bonus room post game super boss

The game is nothing beyond its gameplay and cute graphics, everything else is subpar, forgettable and mediocre
Attacking other games only shows how flimsy Enchant Farm is on its own, it doesn't stand up to the competition

People will talk about Deltarune and Undertale 10 years from now because of the music, characters, unique combat system, story and themes
No one will talk about Enchant Farm in 10 years because the game is strictly gameplay and has no memorable factors beyond
>wow this sure is in depth for a turn based game
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>>729302553
I'm coming fresh off FFtactics and now I'm playing Xenogears.
You must be insane if you think that I'm going to touch something that looks this shit and has such a gay premise.
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>>729327385
>dude there's SO many options
>nevermind that the game is braindead easy so these options have no depth to them but there's SO many!
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>>729327250
Play some classics and you'll know what I'm talking about, Chrono Trigger is a basic JRPG structurally but it just has a super strong premise, and setting, and characters, and story etc which made it one of the best games of all time
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This game is better than every single metroid game by a mile
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>>729327886
you fucked up, nigger.
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>>729327384
I said the game was good. The problem is that nobody wants to discuss or advertise a game anywhere if a schizo is gonna pop in seething about Look Outside or Fear and Hunger or Kingdom Dump or whatever the new pixel indie game is.
If there are meaningful, from the heart posts about how good a game is. It looks more appealing. Not this "PLAY MY GAME ITS BETTER THAN THE GOATSHIT SLOP YOU LIKE" bullshit.
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>>729326381
It's entertaining
Name 1 game that is worth playing that is not entertaining
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>>729327923
Please be more vague faggot
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>>729316419
You see this shit in Eastern Europe too, slavs do it all the time
Don't look up Japanese graffiti, you'll have a stroke at honorary aryans doing it
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>>729327909
I don't know why some people glaze this shit. I played it for a bit and got bored.
>but it gets so good later on...!
Sorry, that already makes it a worse game. I don't want my cake to have shitty frosting. It better be good right away or it's not good cake.
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>>729327923
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>>729302553
uncooked rpg maker shovelware is literally the sloppiest of slop in video games next to phone games

Older gamers can’t be assed buying them because 4 niggas in a row pixel games have been around for 40 fucking years and no your ā€œnewā€ quirk chungus combat literally only cements the game into that buzz lightyear meme

Younger gamers absolutely loathe 2d and navigating menus because that shit is outdated in current year and when that is all your game really is they sure as fuck won’t buy it either

You fucked up cause you don’t know what the fuck you’re doing and if I was you I would patch in some transgressive shit into the game quick and pray to fuck some literal who YouTubers pick it up and persuade autistic clickbaitees that it’s cult kino because that’s the only way you can make some money off of your amateur blunder and that’s the one in a million best case scenario
>>
>>729327553
Enchant Farm's exploration is also quite good, and it does some cool stuff with the route you take. Like there are three greatly different ways that the boss battles against the three idols can play out depending on when and how you deal with them.
All you're really saying here is that normies don't know or care about quality gameplay.
That other guy really shouldn't be stewing in resentment so much just because other games are more popular.
>>
>wtf someone made the same game for the cuadrillion time and its actually good why no one cares??!!!!!?!
>>
>buggy unfinished game
yeah no thanks, maybe when it's a completely finished product and 5 dolla then give me a holla
>>
>>729316419
>he thinks only black people do graffiti
Hoooooooly kek
>>
>>729307408
>enchant farm schizo still doing his daily schtick on Christmas
What level of autism is this
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>>729327385
I don't choose fight every turn, I choose luminaire and ultima every turn, but the outcome would be the same even if I did choose fight every turn. If ignoring all strategy and thought gives me the same outcome as choosing the best options, then thought and strategy don't matter, they might as well not exist. That's why FFVI and CT have bad gameplay.
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>>729328217
>normies
*normalfags
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>>729328205
bot broke
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>>729328494
Thanks
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>>729327994
>if a schizo is gonna pop in seething about Look Outside or Fear and Hunger or Kingdom Dump
To be fair, those games are all garbage and you can easily identify them as such simply by viewing the "quality" of discussion in their respective threads.
>Look Outside
>500 posts per thread about how they want to fuck the cosmic horrors
>Fear & Hunger
>500 posts per thread about how they want to fuck the crossdresser
>Kingdom of the Dump
>nothing yet, give it a month and it'll be 500 posts per thread about how they want to fuck the dumpsters or some shit
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>>729328540
cry about it with your empty bank account because you dont know how to make games people want and ask me i care
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>>729328842
>make games people want
Poo hands
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>>729309752
Objectively true. Must fix that issue.
At least there's the part where Lady Northfang gets grimelin'd...
https://files.catbox.moe/j511jg.gif
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>>729328775
Hat world threads were mostly lorefagging and waifuposting, does this make it a shit game?
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>>729327994
Yeah it's way better to just talk about games you like and why you like them. No point in wasting energy getting mad that people are playing the "wrong" thing.
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>>729321541
you just described every worthwhile game dev
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>>729328775
The only conclusion to reach from this line of thought is that literally all games are garbage
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>>729302553
>make niche game
>complain that it appeals to a niche audience
You make niche games out of love for whatever genre or category it falls into. If you do it expecting it to be the next billion dollar indie game, you're kind of fucking retarded.
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>>729302738
It's like Mario&Luigi? Fucking badass.
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>>729305529
>Just auto-cast the selected attack/ability and add a pause button, you get all the benefits of turn based combat just without the tedium, it also means you're not making constant meaningless decisions so the game can be made to have increased complexity and have more meaningful decisions
This is the worst fucking post I've read in over a week. Auto-battlers are cancer and you should never generally be in a situation in a turn-based game where you always spam cast the same ability unless you strictly play auto-battler garbage intended for zero attention span "players" who just want something to click on while browsing tik tok. If you don't like the turn-based genre and want to cry about your own brain damage, that's your problem to deal with, but you are a special level of retarded if that's your suggestion to "fix" the genre.
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>>729302553
>It's sad how you can make an indie game on the level of the classics

You can't. They're an atempt at fascimile. An imitation at best.

Real developers of yore were working with state of the art, cutting edge game development tech and were trying their best to convey art to the best of their abilities and using (sometimes inventing) the best available ways to do so.

Modern day pixel art is not like that. You're limiting yourself in an atempt to look like something that came before but all the context is removed. It's not a person trying their best and wanting to make something look as good as possible, it's merely emulating an style that was never intendrd to be a style - it was just what they could do at the time.

Imitations cannot ever be as good as the originals.
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>>729302820
Lololol what modern "classics" are worth your time now?
>>
Guide on making good turn-based combat

>Make enemies strong enough capable of wiping the entire party with one move if you come in unprepared

Wow, that was easy. Death to "Turn-based combat is braindead and repetitive" brainlets.
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>>729329402
You're retarded, according to you only Avatar is true cinema because it's using every bit of tech available which means being 99% CGI, whereas a modern movie shot on film in order to feel warm and grounded is a facsimile and an imitation of old movies that only used film stock because they had to, and would've used 100% CGI if they could
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>>729317064
How would you know, Ivan? You've never been outside ze Motherland.
https://www.youtube.com/watch?v=v5mW9St0QNs
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>>729302738
you are a /tv/ tranny
Please go this way >>>/tv/
And let the adults discuss actual videogames.
>but it removes le strategy
You have never played a real strategy game, jarpig troon
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>>729302871
You have no idea about the history of games. The zero entry stuff has literally always been there and always accessible.
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>>729329515
That doesn't address the fundamental problem. Needing to level grind or show up to the fire boss wearing rings of fire resistance doesn't stop the combat itself from being mindless.
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>>729303428
AAA does literally the exact same thing.
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>>729324843
Add to it that I can marry and inpregnate the loli, and my wife can wear her bridal dress in combat. Otherwise it can fuck off to hell.
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>>729317896
I went with Hourglasses and Shadow Stance on Walker Jacket on my run funnily enough, it triggers way too often.
At times I would shoot more than the Sixshooter boiling point.
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>>729303835
>I'm willing to bet its full of Reddit-style humor where they can't have actual stakes without breaking up their own tension at every chance. The Santa hat is a nice touch though.
Retarded analysis. Can cartoons like the Smurfs or DuckTales or fucking Dragon Ball have no sense of plot tension just because they are "le wacky" character designs?
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>>729321541
>Friends with the Look Outside dev
He actually worked on the game and drew/animated a bunch of the bosses
His opinions are fucking retarded, but the "core" dev team to my knowledge never expressed any political statements on any promotional channels so I kind of don't care. The dude's art is good even if he's an idiot in other areas
>>
Turn based argument threads are always fucking retarded because every single time most of the posters eventually reveal that they're actually fucking terrible at turn based games without realizing it so you can't trust anyone knows what they're talking about
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>>729302553
final fantasy but actually le earthbound themes
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>>729329859
When I mean coming in prepared, I don't mean grinding for levels and equipment. What I mean is that the player should take note on their party composition, and whoever is their most valuable asset, ones where you have to make sure to not get them killed, as failure to do so would eventually lead to a party wipe with one move. Again, simple stuff like that. Also, some games don't allow for grinding so good luck with those games.
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>>729302553
This screenshot looks so generic it looks like an AI prompt. Is it real?
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>>729303969
The bar may have raised, but you are hard pressed to find those with the actual technical skill of the past.
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>>729303259
>>729303290
no & you weren't there
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Wow, there's a lot of samefagging seethe ITT. It's so obvious it glows.
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>>729330432
Seething furfag
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>>729330369
That's still mostly stuff that you do before combat starts. Having the tank spam protect on the healer or casting defense up on the nuker might bring it down from 99/100 mindless to 98/100 mindless but it's still not great. To have genuinely good combat, turn based RPGs need to do something to disallow your team from using the same optimal combat tactics again and again, and most fail at it. Even above average JRPG combat like Etrian Odyssey or SMT still has you cast the same buffs and then spam your best attacks with the occasional heal party spell 95% of the time. They might do interesting things with out of combat preparation but the combat itself is barely any better than Final Fantasy.
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>>729305332
Ok. Thanks for your input. Go back to your cookie cutter phone gacha.
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>>729305354
Then why hasn't it for the last 15 years?
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>>729329859
>That doesn't address the fundamental problem
The fundamental problem is that JRPGs are, at their core, supposed to be puzzle games and designed like puzzle games with multiple, open-ended solutions.
The fundamental problem being that JRPG developers don't seem to be aware of this, players don't seem to be aware of this, and the only people who DO seem to be aware of this are people who do those weird challenge runs of Final Fantasy and Pokemon where they use 1 party member or impose meme restrictions to see if and how they can beat the game under extreme limitations.
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>>729330715
The boss just needs tools capable of disrupting said optimal strategy to be interesting. Want to heal someone? Too bad, your healer got stunned and have to wait another turn or have someone else do the healing, limiting your damage output, or putting others at risk.
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>>729330808
All games are puzzles you pseudo armchair dumbass.
>>
Is turn based really mindless? At least in combat?
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>>729305951
Football would be better with no strategy whatsoever and no periods of downtime in-between the action.
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>>729330808
Most JRPGs are designed as puzzle games where you solve essentially the same puzzle 500 times in a row instead of solving 500 different puzzles. I said it before but the best solution is to tell the player what the enemy is going to do on their next turn and force the player to react. It's not enough to guarantee good combat alone but it gets you most of the way there.
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>>729331174
>tell the player what the enemy is going to do on their next turn
We already perfected this genre in an actual fun way.
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Anyone looking into making turn-based systems should play Chess or Poker at a competitive level and try to incorporate their strategies and translate them into turn-based combat.
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>>729302553
Thanks to this thread, I purchased Kingdom of the Dump. Godspeed, anon and have a Merry Christmas!
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>>729302553
I purchased this game days ago because it looked interesting and it having the dev that made Look Outside sealed the deal for me. Just finishing up some other indie games before I start it.

I'm not surprised on all the indie game hate here after seeing a PS5 yearly recap thread. Console players will play the most normalfag garbage possible, and I can only assume they're the ones posting with such ignorant spite.

Indie games are the last bastion of soul we have left in modern gaming. At least until GTA6 flops so hard it will spark a video game renaissance in the bigger gaming companies.
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>>729331126
Here's a take.

Most turn based gameplay is actually fine. Even most mediocre turn based games have fine gameplay, simply because turn based gameplay is actually extremely easy to get right on average. Some games have terrible math involved but typically you can make a very satisfying turn based game on fairly low effort.

Most of the people who hate on turn-based games are actually fucking terrible at them and they're excusing themselves by pinning the problem on the genre itself. This makes itself evident in discussions about turn based games because you always see retarded give-aways like

>turn based games are bad because you can grind
>turn based games are bad because alternating attack and heal eventually gets you through
>turn based games are bad because you can't play reactively

And they don't fucking realize that all of these things are just blatantly admitting that they're bad at the game when barely optimized play of even the shittiest JRPGs usually already precludes all that bullshit.
>>
>>729331093
That kind of thing can give you interesting decisions for preparing for combat (give up one of your healer's useful pieces of equipment for something with stun resistance) or it can change the plan you follow in combat (have the knight guard the healer every turn) but it still doesn't make the combat itself interesting to actually play, because you're still just following the plan you came up with in advance. I would consider a game like you've described to have good combat on the level of Etrian Odyssey or SMT, but still beneath games that make you adapt on the fly like Potato Flowers, Labyrinth of Touhou, or the much-shilled Enchant Farm.
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>>729331659
>GTA6 flops
You underestimate the ghetto brained and third world populace.
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>>729303835
>Nobody getting it's a pasta
The irony
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>>729318734
>it's a godot game
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>>729323624
>only appealed to a niche group,
Don't look up sales.
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>>729318734
It's not coded in RPG Maker, but it's RPG Maker-coded.
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>>729331792
With how much is being poured in, they’re only making their money if everyone buys it. Not just the turd world, EVERYONE, which is impossible. We will see gaming crash within our lifetimes and it will be glorious
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>>729303969
I wouldnt say the bar has been raised
It's just that the games these indie games are inspired by already exist
To make something so close in execution to them means you are making something someone else already made
There are a lot of books about boats and crazy captains and monsters but people still think of Moby Dick first
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>>729331753
Thank you. I was going to start playing more of them I'm happy to know I'm better the genre than I thought. Merry Christmas fren
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>>729302553
>It's sad how you can make an indie game on the level of the classics and no one will give a shit about it
You're wrong, anon. There are niches that love these games. Amateur stuff has a different charm, and there will always be people interested in it. It's even possible to monetize a small fan base and pay some bills with games like this.
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>>729302553
this game is pretty much every indie game. lots of promises but completely half baked, unfinished and rushed to hell by the end
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>>729332045
Maybe I'm just blackpilled, but the average person is literally bred and conditioned to consume slop. Look at the hype for BF6 and copy paste shitty BR shooter 2,453,295 named Arc Raiders. They made a killing on shark cards for more than a decade now in GTA5. Even if only thirdies and hoodrats buy it, they'll make up for anyone with a brain by dumping copious amounts of cash into MTX bullshit for the online mode.

You really underestimate the average cattle.
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>>729331251
Take this, make it turn based, randomize the "attacks" the song is throwing at you, give the player defensive options that are more complex than just "defense against up" and you're off to a good start. Like let's say you have 4 niggas in a diamond shape and on the boss's turn they might throw an attack at the front and the back spot. Maybe you can switch your character's spots so someone has to take the hit, so you leave the warrior in front because he's tough and can take the hit, and you switch your ranger on the bottom with the healer in the back because the ranger will be more likely to survive. Maybe someone can expend their limited stamina or mana or whatever to take a hit aimed at someone in a different spot. It could work. Then start giving the enemies poison arrows, stun arrows, and so forth. DDRRPG could be a legit good game.
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>>729332045
Everyone's buying that shit, including all the people turning their noses up and insisting they won't. As soon as short form videos start spreading of the world, the little details they've no doubt obsessed over for years, big crashes and shootouts, etc, everyone's buying it to check it out.
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>>729331753
>turn based games are bad because you can grind
>turn based games are bad because alternating attack and heal eventually gets you through
>turn based games are bad because you can't play reactively
All three criticisms are correct about the overwhelming majority of RPGs and you've said nothing to prove that any of them are wrong. I personally do not mind the first one so much since I just choose not to grind, but most TBRPG combat being either about bursting the enemy down before they can fight back, or outhealing the enemy's damage is gay, they shouldn't be that shallow. No it isn't better if you can cheese the battle system at level 1, and no it isn't better if each boss is weak against a status ailment that makes them easy.
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>>729332856
I never played a GTA game in my life nor do I ever want to.
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>>729333104
Admittedly you're not missing out on much IMO, but I think the game will perform as strongly as 5 and RDR2.
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>>729302553
Game looks cool but its too expensive for something that looks like it could be made on RPG Maker.
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>>729333221
>valuing games based on how triple gay they are
Holy shit taste
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>>729333150
No doubt it will "shatter sales records" and "win many GOTY nominations".
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>>729331790
Off the top of my head, I'll go with Romancing SaGa 2 Remaster. Not to be confused with the remake, which is called Romancing SaGa 2: Revenge of the Seven. The game has a formation system that gives the party some stat benefits assuming all members are alive. It punishes you hard if your party members are either dead or stunned because not only you lose those benefits, but it hampers your damage output on bosses, some of them with a regenerative heal so you can't spend turns not doing damage.
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>>729333297
Any price higher than $0.00 is too much for an RPG Maker game or a game that looks like RPG Maker.
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>>729333449
Holy shit what a corporate whore
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>>729333518
4chan died like 15 year ago my dude
everyone left here is a corpo shill or a corpo whore
OC was once glorified and now its hated
buy new thing and be excited about next new thing
blame trannies call them pedophiles while voting in a pedophile that triples your gaming gear prices
its all so tiring
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>>729302553
>ugly art
>bad ui
>boring looking gameplay
Into the trash it goes.
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>>729302648
Just like most classic JRPGs
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>>729333756
I am glad you suffer. You deserve it. I hope your life will get worse.
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>>729302553
>hades, hollow knight, balatro, stardew valley
Make millions
>garbage rpg maker jrpg
Make nothing.

Wow it's a mystery.
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>>729302553
>the majority of gamers and internet users are literal, unironic children
>make a game that doesn't appeal to dumb kids
>WTF WHY ISN'T MY GAME #1 TRENDING ON TWITTER AND YOUTUBE WHERE THE ONLY PEOPLE WHO ACTIVLEY COMMENT AND ENGAGE BEYOND BOOKMARKING A POST ARE ALL LITERAL CHILDREN AND 3RD WORLD INDIANS WHO ARE ALSO TRYING TO APPEAL TO CHILDREN?
>>
Are there any JRPGs with interesting boss mechanics similar to mmo raids? I've been playing the ff games in order but it seems like every boss is just an enemy but strong or they resist one certain thing and have one unique attack, like is there game where a boss like poisons your entire party but it also buffs you a little so you have to think about whether you want to dispell it or tank it a little for increased stats? or one where like a big shield guy redirects all attacks to him to you need to kill him but he has so much defence its better to keep him cc'd? it feels like it should be easy to add this sort of stuff to turn based combat but im never seeing it
>>
>>729310418
There's a difference between a game being derivative and a game being a blatant ripoff (or a heavy-handed homage, if we're being charitable).
>>
>>729302553
I've started Act 3 here recently after binging this game, I like it (it is what it promises to be) but you can reaaally feel the jank at times.
Game is very railroaded, easy to pass cut off points that prevent you from accessing previous content. NPC's, especially in Act 1 and 2, can be very buggy, sometimes jittering in place, a few instances of them getting stuck inside objects and freaking out, and at least one instance where a character turns completely invisible during its idle animation.
Lots of recolored enemy variants, used early and still in use as of chapter 3, lots of loosing in a cutscene after winning, bosses can be stupidly tanky, even at least one that spawns a heal over time effect, while blocking for multiple turns in a row.
With the furry characters you would at least expect something designed to titilate the usual suspects, but there isn't anything.
Looots of areas where it *feels* like there was supposed to be more content, but it just wasn't.... added.
>>
>>729337472
Labyrinth of Touhou might be a good fit for what you're looking for. The random encounters are nothing special and you just want to burst them down before they can do anything, but every game in the series is full of boss fights and they get pretty interesting. You have a party of 12 and 4 can be active, switching uses a turn, but it's a quick turn that means your next turn will come again soon. One memorable boss from LoT1 casts a bunch of self buffs and nukes your party with magic, and you have to balance doing damage so you kill her, debuffing her magic so she doesn't instagib your team, and recovering from what damage she inflicts. I think both games have a boss with huge magic defense and low physical defense and he powers up and then annihilates your team and you have to burst him down with physical attacks, or defend against his nuke with a team built heavily into magic defense. There are boss fights against multiple enemies who can either revive each other when you kill one, or the survivor goes into a dangerous enrage phase when you kill the others so you want to try to take them out at about the same time. It sounds like the kind of thing you're looking for to me, but I don't play MMOs.
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>>729338317
thanks that does sound like what im looking for, ill check it out
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>>729337052
that's some serious projection. seek help
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>>729338467
The second one is the best starting point and it's on steam under the name "Labyrinth Of Touhou: Gensokyo And The Heaven Piercing Tree"
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File: 1752370711039212.webm (3.55 MB, 640x480)
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>>729337472
Enchant. Farm.
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File: 1752219541806321.webm (3.82 MB, 480x360)
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>>729338838
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File: 1744310135395521.webm (3.57 MB, 480x360)
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>>729338906
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File: 1745365577691527.webm (3.8 MB, 640x480)
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>>729338970
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File: 1754183013765907.webm (3.7 MB, 480x360)
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>>729339091
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>>729338528
Yeah anyone who posts like that has given up on being happy and settled for wanting others to suffer like themselves instead. I get the impression that they think that they win if the other guy is more miserable than themselves.
>>
File: 1736940200136118.webm (3.65 MB, 480x360)
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>>729339228
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>>729302553
Is that Squidbillies?
>>
I refuse to pay more than $5 for RPGmaker crap.
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>>729339228
Enchant Farm is a decent recommendation for that guy, though not as good as Labyrinth of Touhou.
I don't think anyone who hasn't played the game is going to be able to make much sense of these webms.
>>
>/v/ sees retro-inspired indie JRPG
>RPGMAKER SLOOOOOOOOP
>also /v/
see >>729338838
>defends actual rpgmaker slop
You love to see it
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File: 1764029377360223.gif (360 KB, 815x704)
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>>729318075
>whip
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File: wandering1.png (1.4 MB, 1600x1000)
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>>729339543
There's RPG Maker slop and then there's RPG Maker kino, you just can't tell the difference.
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File: 1765974057052731.webm (3.34 MB, 480x360)
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>>729339482
>though not as good as Labyrinth of Touhou.
Not comparable. Enchant Farm is free ($0.00 USD). Therefore it is a more sound recommendation than advising somebody to pay money for Touhou trash.
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>>729339628
>kino
A word used by retards who can't articulate their thoughts.
>>
>>729339631
They're comparable in the sense that both have the kinds of bosses he is looking for, but each LoT game has like 50 of them while Enchant farm has like 10 counting the postgame.
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File: 1751360470020793.webm (3.18 MB, 480x360)
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>>729339543
>defends actual rpgmaker slop
There is a fundamental difference between Japanese autism based on creating a 4 niggas in a row version of King's Field (something very few have attempted, let alone done well), and somebody trying and failing to capture the magic of Chrono Trigger for the millionth time.
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>>729339740
The irony of someone who can't articulate beyond the word "slop" saying this
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>>729339850
>proves my point yet again
Whew, not looking good for team RETARD.
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>>729339889
I extend what I said to "slop" as well. The only difference being that I was quoting it.
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>>729339926
What point? You never had one to begin with.
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>>729338528
>>729339267
I hope you pedos get what you deserve.
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>>729339996
You wouldn't get it if all you do is consume this trash.
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File: wildarms.jpg (176 KB, 600x554)
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Despite being such an oversaturated genre for indies I have yet to see anything inspired by Wild Arms. Grimstone from UFO50 is the closest.
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>>729340047
Sure bro, go back to playing Expedition 33 or something if that makes you feel like you're Really Playing The Gameā„¢
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>>729340176
>webm
jarpigniggers be like, "this gameplay is fire!"
lol
lmao even
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>>729339989
>/v/ sees retro-inspired indie JRPG
>RPGMAKER SLOOOOOOOOP
This is you quoting the general spirit of the thread
>defends actual rpgmaker slop
This is you expressing your own opinion about a game, you are a hypocrite and a faggot
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>>729340397
Nah, nice try, pseud. Keep malding about me being right, though.
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>>729340031
Child brides?
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>shitting on RPGMaker TREASURE
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>>729340047
>trash
>still unable to think or communicate beyond a single word description
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>>729340640
You wouldn't get it if I used more than single-word descriptions, unfortunately.
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>>729302553

I pirated this and am a few hours into it.

The same has SOVL.
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>>729302553
It looks neat, but I don't like the vibe, and the most important part of jrpgs is vibe.
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>>729340729
>same
ESL mobilefag moment
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>>729340746
The vibe is literally trash so that's understandable.
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>>729339628
Yeah, but is it ludo?



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