Hahahahahi don't know if this is supposed to be funny
Well, OBVIOUSLY, the reflections in SH2 aren't real reflections
lol I thought trannies were supposed to be good at coding
>>729305915Does that alan wake reflection look real to you, you piece of shit?
>>729306321I think it's like the difference between nerds and geeks. Hideous psychosexual tech troons has less talent than porn addicted antifa troons.
>>729306418Try playing with rtx on cupcake that low setting won't cut it
>>729305870The Nigger can't be reflected on mirrors
>>729305915Nobody cares though
>>729308429If I was making a game, neutral evil is how I would do it. Not for any technical reason, it would just be my first instinct
>>729305870the higher the polygon count, the hardest to create reflection
wtf
>>729308738You dont need hi poly mesh. PS3 poly is more than enough already
>>729305915The reflections of ANY game aren't real. Now what, smartass?
I don't play games with black woman protagonists
>>729308649you can do it right by manipulating camera perspective, that's how portals in portal work
>>729308505Path tracing on and it only looks a bit better
We must RETVRNWhy are there indies now that literally look like Quake but still require like, a dual core and 8GB RAM?
>>729311715Yeah
>>729308505You stupid idiot btw
>>729305870This is a travesty desu
>>729308505>here's your max settings path tracing bro
>>729312697The spic janitors did not clean the mirror.
>>729308429meh based basedmeh cringe mehcringe based BASED
>>729311715Might just be the devs own PC they use as minimum/recommended specs.
why do AW2 reflections look so dogshit when control was basically an RTX tech demo
realistically speaking, what model of cards will be able to finally realize mirrors? RTX 6.000.000 gorillion?
>>729311715>game requires a Radeon 7000>I only have a 5700
>npcs can see you through mirrorskneel
>>729313520fancy rtx shit is more resource intensive for most games than simple additional camera viewpoint onto 2d texture render trick, most top end cards won't even dip fps with it UNLESS game is horribly unoptimized, which is the case for most AAA slop out there, so it really is a fucking devs fault and noone else, don't let anyone lie to you
>>729311715because they're made by trannies who can't code
>>729311715Games designed for monitors with a 320x200 resolution, soundcards only capable of 8-bit WAV, and 8-bit color depth use less ram than boomer shooters that are meant to run at 4k with high-res textures and 24-bit audio + 32-bit color depth? Mind blown!
>>729319404>24-bit audio is this really taxing on performance? I never even heard of audio optimization beyond hard drive space
>>729319404RetardReal kings were playing at 1600x1200
>>729308762>niggas don't know about how my photons be bouncing and shiet
>>729308429
>>729319675>is this really taxing on performance?In a custom engine where you move the sound as-is it'll have higher I/O bandwidth usage and will take up 3x the space as 8-bit audio, but on modern hardware these differences are negligible. I believe Unreal and Unity store everything as 16-bit by default, with an option to have sound in higher bit depths so it wouldn't have an effect in them.
>>729309105A based response.
>>729319931>calls me a retard>posts proof that the standard for vidya performance back then was 20 fps
>>729305870Yet Konami won't release a new master collection with SH 1-4
>>729322160they lost the source code didnt they