He was right all along
>>729312092No idea who this faggot is but I want to bitch about Sekiro's Dragonrot mechanic >game around death and learning about death and not giving into death >"lul you're gonna be punished for dying and we're going to remove quests unless you do some meaningless bullshit that isn't fun to fix it"Its like a reverse rogue lite holy shit
>>72931209290% of the video is shitting on Dark Souls 1
>>729312092DS2 has aged well imo. I still think it has the most build variety of any of the Souls games, and the most replay-ability (outside of Elden Ring).
>>729312530Like Jesus Christ imagine if in Doom if you die too many times you need to fucking backtrack to random levels and do a god damn fetch quest >"just don't die then"The best part of video games is dying and throwing yourself at the hardest difficult and getting better
>>729312530DS2 did the same shit with hollowing reducing max HP, but ring of binding exists and human effigies are so plentiful that I always had 30-40 on hand anyway (I don't like using consumables). Still sucks to die while human, though.
>>729312092>Fromshit games deviate so hard after ds2 that """fans""" of the series aka the DS3babs or Elden Tourists all say its shit when in reality its more akin to the games it was inspired from Truly a grim fate, it literally did not deserve this and I hate the influencer niggers responsible for brainwashing the masses into thinking this game is worse than it actually is.
>>729313264Exactly. it's a mechanic that is most obnoxious and annoying to new players which is fucking retarded
>>729313524Elden Ring is an abortion of the series and has the worst combat by far.
>>729312530It is just another mechanic that is underutilized in a souls game. There is a video that goes over cut dialog and side quests related to it in the game still.
>>729313613DS3's combat is worse than ERs. Everything is rollspam all the way down while ER let's you do actual wizard shit or become a tank. For PvP idk but the PvE experience in Elden Ring is way better
>>729313524I miss when weapons that shot lasers and did special moves were unique and rare. Thier latest games feel like I am repeatedly smashing the shoot laser button even on melee builds.
>>729313524Ds2 is dogshit and everyone with an iq over 90 knows it.
>>729312092DS2 was a disappointment after coming off of DeS and DS1. I don't care how long your video is I'm not going to watch it and it won't convince me anyways.
>>729313524Elden Ring being shit doesn't make DaS2 any better.
Dark Souls 2 will always be the retarded black sheep of the series
>>729312092>basedchud makes 5 hour contrarian soulslop vidnah
>>729312092always loved DS2, not sure why it filters so many people
Anybody know where to get vanilla ds2 dlc? It feels like lost media outside of buying it.
>>729312092>doesn't actually defend Dark Souls 2 and talk about the things it does uniquely well >just shits on Dark Souls 1 and responds to youtubers, because this retard spends more time watching videos about games than actually playing them cringe
>>729312092I never have and never will watch this trannyshitThat being said I liked DaS2 unapologetically. I still do.
>>729312530But it's literally the least punishing death mechanic of all the Souls games. One droplet will clear up all Dragonrot at once so you can smash your head against a boss for hours and get everyone sick and it doesn't matter because you can just cure them all when you beat the boss.
>>729312092>never talks about DS2>just "argues" against his own strawmen and picks apart Dark Souls 1>said picking apart of Dark Souls 1 is full of objectively incorrect observationscan't believe I wasted any amount of my finite time on this earth watching this dogshit
>>729317594Its fucking pointless is the point
>>729313524DS2 is the true spiritual successor to King's Field more than any other Souls game.
>>729312092Reasons why Dark Souls II was maligned:>Soul MemoryIt's bad because it counts total souls accumulated, not total souls spent, so you couldn't cease its progression. Then they added the agape ring, which works, but now it consumes your souls so if you want to twink you don't get to keep souls at all.>weapon degradationIt was tied to frame rate, so on consoles it was fine, but on PC your weapons have the durability of wet paper towels. This is mitigated by consumables and spells, but I'd rather just not have the problem in the first place.>enemy despawningAfter they've been slain enough times, enemies will stop respawning. This is fine during a typical playthrough, but if you're the type to linger, eventually entire regions of the game will be devoid of anything in them at all. Empty maps. This is mitigated by joining the Company of Champions, but the covenant comes with its own changes that you may not wish to deal with>no Red Eye OrbThis is self explanatory; reds were upset because they had to farm for orbs. It's annoying busywork that could better be spent invading.>invasion timerIt puts pressure on the invader to do something, which is antithetical to the "I've got all the time in the world" strategies that people would employ, things like hiding and blending, lying in wait to ambush the host, or playing the long game by running through the level.>hosts can be invaded while hollowWhy? It renders moot the entire point of Humanity/human effigies.>abundance of healing>introduction of sublime bone dustThe first is self explanatory; there's too many healing consumables in the game that can just absorb damage. Bone dust effectively replaces Humanity, which makes no sense. There was no reason to fuck with the previous mechanics that worked so intuitively.>a bunch of other issues, i.e.>aggressive enemy tracking and bad hitboxes (got patched to some extent)>split into two versions DX9/DX11>visual downgrade from the promo materialetc.
>>729313264>>729313525when did souls fags get so fucking soft and casual?
>>729317432because the enemies do things and you cant iframe through fogwalls that's literally it
Not enough people talk about how Scholar made an already hard to like game even harder to like. It plays like a mod for people too bored for the normal game yet people pretend it's the definitive version
>>729312530I beat Sekiro without reviving a single time because I for sure thought it'd bar me out of the best ending if I used it even once. Get good.
>>729319754Why would i ever play vanilla over scholar, unless i'm just shit and retarded?
>>729319754Souls was always supposed to be "hard to like" that's the whole point. Goddamn this series wasn't ever supposed to be reddit and normie bait.
>>729317432pretending to like a shitty game does not make you interesting
Fuck bamco for not putting these games on sale. I already own them, so that's not why it's relevant. If you don't own them, you shouldn't have to pay full fucking price for a legitimate copy of a 10 year old game. The Steam forums are filled with cultists who suck this game off at every opportunity, and I bet they wouldn't even agree to this. They'd happily get reamed by namco if he were to buy a copy of this game today, and that's why I can't take these cultists seriously.
>>729312092Why are faggots insisting on posting bait on Christmas of all days?
>>729312092I wish DS2 fags would just shut the fuck up.Nobody likes DS2 except for all 5 of you.
>>729319839Because it has an actual difficulty curve. Scholar just gangrapes you with infinite aggro range groups of mobs every 5 steps. Heide's tower essentially becomes untraversable once you kill Dragonrider because they put like Heide Knights that aggro to you once you step out of the bonfire, and put Dragonslayer past a dragon too, so an easy early boss becomes impossible to get to until mid to late game.>>7293200382 is hard to like even if you liked both previous games.
>>729320782>Scholar just gangrapes youok so like i said, unless you're shit and retarded
>>729320846It's not hard to suck dicks man. All power to you if you want to do it while riding cock.
>>729320951here's your average ds2 derangement syndrome fag talking about sucking cocks
>>729313524I played it in high school and didn't have Internet access. It was dogshit and you should kill yourself.
>>729320782>Because it has an actual difficulty curve. Scholar just gangrapes you with infinite aggro range groups of mobs every 5 steps.git gud
>>729320782>>729320951lol retard
>>729318583That's not what he was saying, he was saying it's too punishing.
>>729316521>He doesn't understand that this how modern fandom's dieThe new generation of fans out numbers the old and then starts to dictate whats good and bad about the franchise, thus steering the fandom in a completely new direction. If you're hearing this for the first time you are most likely not old enough to be posting on this board thoughever.
>>729321052>and didn't have Internet accessSo you did not experience everything the game had to offer? Your opinion has been discarded, thank you for actually being honest.
>>729318946You're right, but don't forget, for DS2fags, all that matters is they liked power stancing and that's really the extent of why they like it, and so they will make up what ever excuses or lies they can to ignore reality staring them in the face.
>>729318946This is all fine, but weapon degradation being tied to frame rate isn't exclusively a DS2 issue, enemy despawning isn't an issue at all and the hitboxes are perfectly fine outside of a few very rare examples.
>>729325486there's much to like about it than powerstancing.
DS2 is a great game thoughie
>>729327417Is everyone pretending to be retarded while playing ds2 just to shit on it? When I was at No man's warth I've been looking out for every nigger hanging from the cliff, hiding in the corner, waking up from slumber etc, I thought that it was intended way to play it, ie snipe everyone you can notice, or get gangbanged for trying to rush like a noob
>>729312092DS2 is better than DS3 but his defenses of DS2 are worthless garbage. He went to bat for all the worst aspects and argued them terribly.
>>729328556how are enemies actually doing things shitting on the game?
>>729328810I suppose the video I was responding to was meant to criticize ds2 for 'le bad enemy placenement' or whatever. I'm not saying enemies doing things is bad. The opposite, actually
>>729312092Absolutely fucking not
>>729328556Most people just rush at things, run forward into the level when ambushed, don't use different approaches to counter different situations, etc. A lot of criticism of the level design boils down to "I don't want to use anything but my Zweihander and I only want to fight things with the basic combat, so the game is bad when I am punished for doing only that" in the end.That's not to say this applies to all criticism, but certainly to the normalfag adjacent ones and most of the DS2 videos.
>>729313524Posting that image doesn't make your shit take any less shit, my friend
>>729317432Because it's shit
>>729319754Coincidentally, I'm playing vanilla and SotFS in tandem. There are exactly three improvements in SotFS so far:1.) The dull ember being moved from Iron Keep to Lost Bastille, although its placement is nonsensical and it's unlikely you'll even have the stones to infuse any weapons at this point.2.) The Pursuer actually pursues you, spawning multiple times in Lost Bastille.3.) No Man's Wharf has a shortcut, as well as torches to lightThe thing that's most confusing about SotFS is that the majority, the overwhelming majority, of changes are completely pointless. I'm not just talking about the addition of ganks, although there ARE many more ganks in SotFS. It isn't uncommon to kill 4-8 enemies in a room only to be hit by 1 from behind when as you're trying to move forward. It's insane. I'm talking about changes that range from moving enemies who are pretending to be dead, to moving enemies that worked well in their previous placements, to moving enemies like 3 ft. backwards for no real reason, to removing enemies that made specific sections challenging or interesting. I could provide examples of all of these within FoFG alone.Scholar being the "definitive" version of DS2 is a total lie. I'm not even going to get into the graphics.
>>729330685If you are are unironically fighting 4-8 enemies in a room anywhere outside of specific challenge or gimmick areas like the brume tower "puzzles", then you are doing something horrendously wrong in your gameplay. You even identified one of the many fixes that removed the ganks that were present in the base game of moving enemies further apart so they don't all aggro at once, and then complained about it as a pointless change. Wild.
>>729320782you're supposed to plink the dragon to death with a +1 shortbow and 300 arrows, not actually fight it
>>729325486truke
>>729312092I never got what the pic used was supposed to be
>>729327417>compares one enemy in isolation to a mob of enemies that the player keeps switching focus betweenDaS2fags cannot stop being dishonest for even a moment.
Dark Souls 2 is pure sovlfvl kino
Video game YouTuber critics/reviewers really ruined their own reputation huh? The most loud/obnoxious ones rose to the top and now nobody respects or gives a shit about them.
I played through DS2 multiple times and had a blast doing random bullshit like santiers spear+sun ring in pvp.Finished DS3 once and never picked it up again nor played the dlc.Got burnt out like 60% through ER and have no desire to restart.Kinda just started to become slop in ds3
>>729312092He was right all along.
>>729312530bet you got filtered by world tendency too you fucking normalfaggot casual
>>729331462
>>729331462webm faggots are disingenuous, what else is new?
>Elden Ring repeats most of the flaws that people shit on DS2 and 3 for>gets endless 10/10s and turns From into the new journo darling because it appeals to monkey brain open world dopamine addicts
>>729331057I'm not fighting them at the same time. I'm playing the combat encounters correctly, and I'm not having any actual difficulty. The game just regularly sticks like 8+ enemies into a small space and, unlike vanilla where the AI's detection radius is incredibly small and inconsistent (this is a huge problem in both versions, however), enemies in SotFS often pull from fucking nowhere. SotFS actually has MORE issues with enemies chain pulling than vanilla, and many of the chain pulls in vanilla are specifically scripted. If you want an example, just look at Earthen Peak in vanilla. The top two floors have multiple combat encounters where enemies very clearly do not chain pull despite having clear LoS to the player, like the enemies near the giant, bladed fan (I have no idea what this thing is) or the two gravewardens in front of Mythra's boss room.Example off the top of my head:>second encounter in FoFGThe original encounter was perfectly fine, and its design was reminiscent of the first real combat encounter of DS1. For whatever reason, this was replaced with a room full of 8-10 enemies playing dead, with the Heide knight being completely removed. The vanilla encounter is short and sweet, while the SotFS one just hits the same note over and over and over and over (guy playing dead, guy playing dead, guy playing dead).The original design also forced you to fight 2 enemies on the narrow staircase leading up to the archer, a small, unexpected challenge. In SotFS, there is now only 1 enemy here and he aggros from so far away that he's almost always descending the ladder, which leads the player to awkwardly bump into him and have to wait for him to get to the ground.No aspect of this is better than the vanilla game's design. It's just different for the sake of being different. Scholar is full of examples like this.
>>729317594>outright lose money and xp, can't get it back>locked out of quest progression in a game where it's easy to miss stuff even without the curse>while it's unlikely you'd run out, tears are a finite resourceHow is that the least punishing? Even if you want to make a big deal out of reduced max hp, dark souls didn't have that either.
>>729331896would you care to elaborate on your retarded take
>>729331916The enemy placement and encounter design is so much better in Scholar across the board. Even your one example is proof of this.
>>729332076Explain without just saying "it's better"
>>729312530Imagine if it worked as intended and every npc could die for real.
>>729331916I'm reminded of that one ladder in the Gutter that causes every hollow in the known universe to converge on your location. You climb this thing and all of a sudden there's a conga line of assholes you never even knew existed slowly coming for your ass. It's kind of funny and I wonder now what it was like in vanilla.
>b-b-but erden ring>b-b-but ds3battle cry of the 2fag
>>729332141Ok, well in the original you get jumped immediately exiting the ladder by a gank of guys while an archer is shooting you at the same time from across the area. Scholar has more total enemies, but gives you an opportunity to avoid getting ganked by being smart and observant,. This is consistent across the game. And the archer is replaced with a guy throwing firebombs so he too cant pelt you from across the area until you get in range.
>>729331916>The game just regularly sticks like 8+ enemies into a small space and, unlike vanilla where the AI's detection radius is incredibly small and inconsistentYeah, I don't even believe you've played Scholar honestly. Or at least, not without just running directly through the centre of the enemies and then assuming that's how they function normally.>In SotFS, there is now only 1 enemy here and he aggros from so far away that he's almost always descending the ladder, which leads the player to awkwardly bump into him and have to wait for him to get to the ground.You mean there's a guy who is intentionally placed with his AI activation timed to arrive there roughly when the player does to teach them not to rush forward? Oh no, an actually interesting and thought out enemy placement.
>>729332189Another example is the middle area of No Man's Wharf where the Pharros contraption that lights the giant torch is. In vanilla, there's like 2 dogs and a Varangian on the lower level, maybe 2. You go inside and there's 2 more Varangians. And then there's one on the upper level who throws oil urns.In Scholar, it's like they just keep coming out of the fucking walls. There's a couple more enemies in that area, although there's 1 less dog. But they just keep fucking coming, even though it isn't clear where they're coming from. There's like 3-4 additional enemies that just sneak up on you, they have to be the ones in the next room over or the ledge up above aggroing from far away. I might go check.
>>729330685Yea it made some baffling changes, most jarring one is in the beginning with the heide zone. It was nice for a second playthrough of ds2 to have stuff changed but it felt like a bad mod that just added random shit most of the time
DS2 is shit.I like DS2.
>>729325486I wanted to like power stancing, but most of the movesets felt like ass. Although, most of the game in general felt like ass, so that may have been why.
>>729332328>You mean there's a guy who is intentionally placed with his AI activation timed to arrive there roughly when the player does to teach them not to rush forward? Oh no, an actually interesting and thought out enemy placement.please explain why one of these scenarios is better than the other>you climb a ladder to reach an archer enemy who's harassing you from above, only to find the narrow stairs forward blocked by 2 enemies. they force you back down the stairs toward the ladder if you panic, but if you remain calm you can dispatch them without giving up ground.>you climb a ladder to reach a firebomb enemy who's harassing you from above, only to bump into an enemy who is climbing down the ladder that leads to him. you take 1 damage from being kicked in the head on the ladder, climb back down, wait for the enemy to awkwardly climb down, and then kill him while he's stuck on the ladder with no way to defend himself.
>>729332479only good post ITTit's fine to like ds2, but the game fucking sucks on so many levels it isn't even funny.
>>729331645He was so right that he made the best review of Elden Ring out of anyone, years before it released.
>>729332778Because if you rushed past the enemies from before to escape, then the guy coming down the ladder is gonna punish you a lot harder than 2 enemies up top would because now you're sandwiched. You've already fought multiple enemies by that point. You're acting like it's some unexpected challenge to fight two more up top.
>>729332778Here, I'll do what you just did to describe the original.>You climb up a ladder, and there's two enemies at the top that you simply kill without doing or learning anything notable.vs>At best you have an easy kill while learning a lesson not to rush forward in the future, at worst you die to the enemies you didn't pick off beforehand coming up behind when you found the path forward blocked unexpectedly on a ladder and you learn what sort of slow methodical approach the game expects from you early onIf you unironically can't understand how you're so blatantly biased here and intentionally searching for justifications to call Scholar shit, then I don't think you're capable of even discussing either game even in a vacuum.
>>729333373so, basically, it's good if you play like a dumbass.
>>729320782>Because it had an actual difficulty curveI swear I remembered DS2 being much harder than Scholar. Other than that one cyclops in the beginning, a lot of the changes in Scholar seemed like they were made specifically to nerf hard areas. I remember my coop buddy saying DS2 Vanilla felt like the hardest game ever made.I never once felt anything remotely close to that with Scholar.
>>729333431The other anon's worked way better. You just handwave scenario one entirely without giving any justification. And you make it worse when you then act like waiting for an enemy on a ladder is somehow educational while asserting that the archer gank isn't.
>>729333785>You just handwave scenario one entirely without giving any justification.Its almost like that was the entire point, as if I had said that the intention was to be as unfair as that anon was in describing the encounters as the literal first sentence in my post or something
Here's another Vanilla fuckup. Undead Crypt doesn't have skeletons in it. No skeletons in a crypt? The area is way better designed in Scholar because the wraiths only spawn in if the bells get rung, but in Vanilla they just spawn in anyway and gank you without warning. And because in Scholar the area is now filled with Skeletons and boulders in the way, you have to manage fighting enemies and navigating through an area by slashing through the environment while also not ringing the bells at the same time and triggering a much tougher enemy. Classic example how Scholar can both have more enemies and be more fair at the same time. There's an actual gimmick and design to the area than before just running through rooms and fighting guys.
>>729333986And my entire point was that it was shit. The other anon actually described the two scenarios. In fact, he elaborated more on the ladder guy than on the archer gank. And he didn't editorialize them with assertions about which one taught you what and let them speak for themselves.You're the one that can't see how biased you are.
>>729334665All he said was the original encounter forces you to fight 2 guys, which i fail to see is unique or unexpected about that encounter and teaches you what?
>>729313814Actually insane how armor in DS3 does NOTHING, defense doesn't matter at all and poise only works when using large weapons. Why did they regress from DS1 where now I get staggered by even the most basic enemy while wearing full Havel's.
>>729334908You're the one that's insistent on this "teaching" shit. The other anon merely called it "a small, unexpected challenge". It's a similar concept to the anor londo silver knight archers, albeit a lot less dangerous.
>>729335361And no one is explaining to me what is "unexpected" about it, but you can at least argue in Scholar the encounter is punishing you for playing bad and there's real cause and effect to your actions, but in Vanilla it's just "fighting 2 guys" and that's the extent of it but i'm supposed to accept this is more interesting because why?
>>729332858When the internet Twinkie eating denizens try to turn the zeitgeist toward DS2 instead of rightly criticizing it for how bad the engine was compared to all the others, and the resulting stiffness of the animations and gameplay, you know right then that it is far past time to leave anywhere they talk about video games. There just is no point when some certain less than moral individuals will try to pass something off that is so blatantly and obviously false. I don't know what the exact purpose is.
>>7293356421 is the stiff one. 2 is responsive and fluid as fuck
>>729312092Who?
>>729335889>2 is responsive and fluid as fuck
>>729336035>yes
>>729335546>because why?Because the alternative is killing a guy that's climbing down a ladder. That anon's point was never that this was some super amazing encounter, merely that it worked while the scholar version didn't.
>>729336290I mean it does work. If you run past the group from before you will get trapped by the guy coming down the ladder. This isn't feels or an opinion it's just facts. Saying fighting two guys instead is "unexpected" is just feels and is ignoring you just fought 2-3 guys the encounter before, and the encounter before that. A guy coming down a ladder is gonna be more unexpected than that.
>>729334665>The other anon actually described the two scenarios.He didn't. He just said that two enemies standing on a staircase is an "unexpected challenge" as if that means anything at all and then described how every single encounter in the game works using vague terms, and then he described one single possibility for the ladder scenario as if it was utter garbage with no other context or reason given as to why at all for the Scholar example.>And he didn't editorialize them with assertions about which one taught you what and let them speak for themselves.>The Anor Londo archers aren't a teaching momentWhat do you even think level design is?
>>729336473This anon >>729333457 already addressed this.>>729336527>He didn't.Yes he did. Right here >>729332778.>The Anor Londo archers aren't a teaching momentHonestly? No. They're not. The game never again expects you to either cheese that hard or man up and brute force your way through anything else like that. Part of why that section is so memorable is because of how unique it is compared to the rest of the game.It's there as a challenge. It could theoretically be a lesson in having balls and not panicking. But the game never actually tests you on that lesson by presenting you with any other similar situations.
>>729337132it's good if you play like a dumbass doesn't mean anything and still has more going for it than the original encounter of fighting two guys after fighting two guys
>>729331645What's funny about the DS2 review he made is that he stated that he unironically liked the game and gave it better reception than most AAA games out on the market at the time
>>729337484>fighting two guys after fighting two guysAgain, you're the one being biased, reductive, and dishonest. It's two guys in an area with restricted movement and an archer shooting at you.
>>729312092Nope.
>>729312092I never watched any videos regarding this topic but DS2 is a great game, it's just the secondaries who started playing from DS3 and beyond acting like this game is unplayable. They're so fucking obvious as well, they just parrot the opinons of asmondgold or whatever troon streammer they watched.
>>729337132I can't tell if you're shitposting or just being dumb honestly.
>>729339067>secondaries who started with 3 are the ones who shat on 2 en masse before 3 was even announced
>>729333431the first scenario happens regardless, you have to fight the two guys on the stairs and it's a bit claustrophobic whether you're good or bad. the second scenario only happens if you're a retard and panic by running further into the level in one, specific direction (rather than retreating, which is how you solve 90% of dark souls 2's combat encounters, although a new player wouldn't know this).the second scenario also falls apart completely if you keep calm. furthermore, it would actually be better if they retained the vanilla enemy placements because panicking and climbing the ladder without defeating the enemies below would sandwich you between the two on the stairs and those below. in other words, the original scenario worked well and Scholar changed it for no particular reason, with a worse result.which i believe was anon's point to begin with.
>>729339067You sound like someone who wasn't here when DS2 released
>>729339067Dark souls 2 was so bad that I never played dark souls 3.
>>729339352Yes 100%. Before that it was ds1 uncs complaining how the enemy tracking didn't make sense(aka they couldn't backstab spam anymore)Now it's kiddies acting like the iron keep above the earthen peak is the biggest design flaw in history
>>729339860>the enemy tracking didn't make sense(aka they couldn't backstab spam anymore)It doesn't make sense, considering that they made an enemy that's immune to backstabs and which has a special backwards slam attack to use on you if you get behind it... and then made that enemy spin around with ridiculous tracking on its attacks anyway.
>>729339816This but reverse but without the not playing part;Dark Souls 2 was so good it made me not enjoy DS3 at all.
>>729339860Iron keep above earthen peak is pretty shitty.
>>729339982>and then made that enemy spin around with ridiculous tracking on its attacks anyway....so what? They don't owe you free hits you fucking loser, get a grip and just bait them into attacks or kill them with bows. DS2 being the first game in the series to become self-aware about how people tend to play it was a good thing. But now you have hard but fair Miyazaki approved 40 hit OHK combos and it's the worst fucking thing ever.
>>729331702why didnt he respond to this
The defense of DS2 hinges on the faults of the ones that came after while trying to devalue the ones that came before it. When critiquing you have to know the history and climate of when, how and why the game was released. Otherwise all critiques are rendered pointless with time.
>>729340136>...so what?They made an enemy that counters backstab-fishing with its design, and then defeated that by making it spin around in idiotic fashion instead, in what was clearly a late development decision with as little thought put into it as your posts.
Dark Souls 2 is a good game, but it was definitely a step down in quality after From went on a tear. We basically just saw God bleed is all.
>>729335642It's about revisionism. It's the highest form of contrarian delight; the most succulent of intellectual treat to "prove" people wrong.
>>729340353Holy shit, look at this guy. He's good with enemies having attacks that counter DS1 gameplay style, he throws a shit fit when they do anything beyond that. Use a shield, have some patience, don't be a fucking retard.
What the fuck, did you want Dark Souls to be incremental backtracking from whatever bullshit they had thrown at the player first time around? Did you want DS2, 3, 4, 5, to just be mere reactions to the very first game? On what basis, you cocksucking cunt? You had a spin attack done on you as a baby I reckon.
>>729335546because it is unexpected. you start at point A (the lower level) where you are being attacked by an enemy at point B (the ledge above it). the player's most likely thought when they're clearing this combat encounter is>i need to get from point A to point B and slap the shit out of this annoying fucking archer guywhich leads them to the ladder, which logically leads to the archer via a small tower.when they climb the tower, they realize that there is actually a second, unexpected obstacle, that they could not see due to the elevation, standing between point A and point B, making point B more like point C. you can't see these enemies beforehand, and they don't come down on their own, so you're forced to fight them up their or retreat and drag them back down to open ground if you think it's awkward to fight them up there.here i even drew you a little picture
>>729340353>a late development decisionThis is ultimately the problem with everything in dark souls 2. It very much feels like there was an ambitious game with a lot of good ideas that just simply wasn't coming together. So it was dragged kicking and screaming towards a more homogenized design in line with the other games. But it only made it halfway there and was left in an awkward state of not being quite right as a souls game but also not deviating enough from the others to justify its weirdness.
>>729339067yeah it's definitely not the people who started with Demon's Souls or Dark Souls and were disappointed by what a massive piece of shit DS2 wascouldn't be
>>729341031this is pretty well-documented at this point. dark souls 2's development is a fucking mess, and the game was rewritten, restructured, and repurposed so thoroughly that it's amazing that it even came together at all.it ended shibuya's career completely.
>>729312530being punished for dying is awesome and based
>>729328609DS3 is a working game. It works. A little uninspired.DS2 is a non-working game. I know it's reddit last attempt to defend DS2, but it's so fucking weak>Yeah, DS2 doesn't work>I mean nothing work in this game>I mean, yeah>It's arguably a 2/10>...BUT, DS3 WAS UNINSPIRED>DS3 IS A 7/10fucking kill yourself DS2tard
>>729341031And you say that because... uh, because what? We all know that the development history of the game was troubled. The same applies to every single thing ever made. We also know that it had a different director, and so what? None of these things say anything about the final product, which turned out to be the best videogame of all time.>b-but the downgrad-It released on 7th gen consoles without any of the performance issues the previous games had.>b-but it feels weird! the enemies spin around to attac-So what?>b-but the floaty movemen-Nobody cares. >t-the deadzo-Nobody cares.You're projecting pointless trivia at a perfect whole.>>729341275DS3 is not a 7/10. I'd call it the most boring post-DeS FromSoft era game made (boring games are bad btw), but then they released Elden cRinge. And that's bad, very bad.
>>729339678You just explained why the Scholar version is a good scenario and acknowledged that it teaches the players a valuable lesson that defines the entire game going forward early on, and then went on to say all that is bad while praising the base game for attempting the same thing. They're not even the same scenario if you're caught out either. In the base game if you run forward you still have ages before they reach the ladder in the first place and then they'll individually painstakingly climb the ladder slowly to reach the top, there's more than ample time to cautiously fight two hollows before anything happens even if you approach it slowly. Not to mention just running past and coming up behind the other hollows too because there's nothing preventing that. On the other hand the scholar version has the same general gimmick and lesson to the area, but the obstacle preventing you from getting to the top actually functions as a definitive wall if you try to rush.This is exactly the bias I was talking about. You'll use the player needing to stay calm to deal with the two hollows as a reason why the base game is better, and then say that scholar's version is shit because you'll only get killed if you don't stay calm. Its complete hypocrisy.
>>729341428You keep talking about bias and attacking their credibility. The other anon keeps describing the game and makes no comments about you. I am going to choose the other argument. Thanks for coming on Shark Tank.
>>729341371Boo, went too far with your poor attempts at ragebating
>>729342017Okay? Thanks for the pointless reply that proves my point.
>>729312092DS2 was a step down graphically and story-wise, but I definitely felt I got my money's worth from it. That is a long ass game. Elden Ring long.
>>729312092>They literally never brought back bonfire ascetics ever againFrom is so fucking retarded
It's my favorite one to replay. I like the DLC's a lot and you can go any direction you want from the very beginning of the game without it feeling overwhelming like ER. That said 1 is the more solid game, it's just not as fun to replay as 2.
>>729318946>enemy despawningDid this ever have a lore reason to justify the design choice? I don’t mind it myself, I’m not one to fuck around with challenge runs or endless grinding, I mainly just enjoy Souls for the atmosphere, the combat and exploration. I liked playing around with the ethical/moral question of whether a dying world is still a better place even if the life in it is dangerous vs it slowly becoming a barren wasteland. It felt like you were changing the world, but maybe not necessarily for the greater good.