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what are your minimums and maximums and the perfect middle ground?
>>
minimum - idk? depends on the price
maximum- 90 hours is where i start to really feel the exhaustion, the only time i push past that is either if it's a game like elden ring where i feel compelled to see everything, or it's somethign where i can take a break and come back later and still know where i'm at (like hitman)
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>>729330860
maximum is 15,000 hours in dota 2
middle ground is anything that can give me 500-1,000 hours of entertainment
minimum I guess is something along 100 hours maybe?
>>
One of my favorite games is one you can beat in 40 minutes and another one of my favorites is a game I beat in 200 hours on the first playthrough.

Time=value faggots should all die
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>>729331304
rehashed content isn't value
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>>729331304
I don't like it at all. It's so fucked up and reductive. "I can squeeze 200 hours out of shitty pixel roguelite why would I buy your RPG??"
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>>729331424
Time you spend in any game is entirely up to you. Stats tell you that a majority of gamers don't finish the games they buy, so you can obviously enjoy a game without finishing it. Same way you can enjoy a game that you've already finished multiple times over.
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>>729330860
I don't have a maximum. If the game is good, I'll play it regardless of length. Minimum? I dunno. I do know Bioshock Infinite sucked because it was so short.
If your game doesn't have enough content, then I won't play it again. Low content is anti-immersion, because you'll be doing the same stuff again, and hearing the same lines again. A long game feels like a different world that you travel to and experience.
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>>729332251
16h is the perfect length for a corridor shooter. anything longer than that is just gonna be a copy pasted asset mess.
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>>729330860
Depends on the genre.
20 hours is considered long for a survival horror but for an JRPG, it would considered a disgrace



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