what are your minimums and maximums and the perfect middle ground?
minimum - idk? depends on the pricemaximum- 90 hours is where i start to really feel the exhaustion, the only time i push past that is either if it's a game like elden ring where i feel compelled to see everything, or it's somethign where i can take a break and come back later and still know where i'm at (like hitman)
>>729330860maximum is 15,000 hours in dota 2middle ground is anything that can give me 500-1,000 hours of entertainmentminimum I guess is something along 100 hours maybe?
One of my favorite games is one you can beat in 40 minutes and another one of my favorites is a game I beat in 200 hours on the first playthrough.Time=value faggots should all die
>>729331304rehashed content isn't value
>>729331304I don't like it at all. It's so fucked up and reductive. "I can squeeze 200 hours out of shitty pixel roguelite why would I buy your RPG??"
>>729331424Time you spend in any game is entirely up to you. Stats tell you that a majority of gamers don't finish the games they buy, so you can obviously enjoy a game without finishing it. Same way you can enjoy a game that you've already finished multiple times over.
>>729330860I don't have a maximum. If the game is good, I'll play it regardless of length. Minimum? I dunno. I do know Bioshock Infinite sucked because it was so short. If your game doesn't have enough content, then I won't play it again. Low content is anti-immersion, because you'll be doing the same stuff again, and hearing the same lines again. A long game feels like a different world that you travel to and experience.
>>72933225116h is the perfect length for a corridor shooter. anything longer than that is just gonna be a copy pasted asset mess.
>>729330860Depends on the genre.20 hours is considered long for a survival horror but for an JRPG, it would considered a disgrace