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What is your opinion on pixel art on indie games?
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Everything is pixel "art" nowadays. It's so tiresome and boring and mostly looks like shit
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>>729338426
Depends on the artist. Owlboy is peak pixel art, while Superbrothers Sword and Sorcery is the most disgusting vomit of indiepixels to ever exist.
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I made a sprite for a Hat Kid fan game I'm working on. Does it look decent?
https://files.catbox.moe/qxrint.png
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>>729338426
Several of them should've just been mspaint doodles
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>>729338426
Most are trash.
The exception for me right now is Elin. Looks like typical RPG maker dog shit, but the game is incredible.
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>>729338426
It's bad, usually
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>>729340389
If you really did make this, and it's not AI, it looks extremely well done, high technical skill and top tier pixel art.
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>>729340389
Looks great but I'd have to see it in motion. It's also massive if that's the sprite's native resolution, just how much of the screen is she expected to cover?
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>>729338426
Pretty sloppy if you ask me.
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>>729338426
I think there are two reasons anyone would make their game pixel art and try to emulate technical limitations from long ago.
>1. so zoomers can pretend to have nostalgia and make the basedface for the epic retro feel
>2. the dev is garbage at art and too poor to hire an artist so he tries to cheap out by making everything low quality, possibly using AI generation tools to help out
Both of them are worthless trash to me. If a game is 2D and not actual raster art like Vanillaware games or Darkest Dungeon or Hollow Knight, I probably won't give a fuck.
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>>729338426
They are pretentious and cringe

just make a 3D game like a normal person. I hate indieshittery like that.
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>>729341539
3d games have the gay lighting
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>>729341323
Hey dude thanks a lot! I made it myself today after doing some plans on how the project will go.
>>729341364
>It's also massive if that's the sprite's native resolution, just how much of the screen is she expected to cover?
I didn't think about that. Can I just make it smaller in game?
>but I'd have to see it in motion
I don't have the patience nor the skill to do a decent animation, so I was planning on doing t he movements like a Päper Mario style
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>>729341656
>I didn't think about that. Can I just make it smaller in game?
Anon, you typically don't resize pixel art or else it will look like shit.
Is it even actually pixel art or just plain old digital art? I can't tell.
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>>729341778
I just tested resizing it to make it 50% smaller and looks decent imo
https://files.catbox.moe/mbpslv.png
>Is it even actually pixel art
I did most of it with a 2px brush and the small details with a 1px brush. Dunno if it still counts
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>>729341656
>I didn't think about that. Can I just make it smaller in game?
Only if you completely redraw this from scratch at a new resolution. Most pixel art character sprites are from 16x16 to 64x64 pixels.
DO NOT just downsize the current sprite or do image_scale = 0.5 because it will look all fucked up.
>I was planning on doing the movements like a Paper Mario style
I think this is an okay compromise, and you can keep the current size because I think Paper Mario 64 had similar sprite sizes. However, make sure all the background art, tiles, etc. in the game are at the same scale.
What type of game is this btw?
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>>729342045
That looks surprisingly good for a resized sprite
well, whichever size you choose to use, try to keep it consistent.
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>>729342115
>What type of game is this btw?
It's an arkanoid type game with A Hat in Time elements and powerups based on her hats. She runs at the bottom of the screen and hits the ball with the umbrella. It's my first game so it has to be something simple like that.
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>>729342413
Sounds cool, good luck with the fangame anon
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Literally every "dev" that does pixelshit. There is no reason not to do 3D models at this day and age.
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>>729343668
what if they aren't making a 3d game
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I love pixel art but also recognize it's kind of masturbatory much of the time. The games we make at our studio are all 2D. 3D is much easier for speed.
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>>729343961
Then make it 2.5D
or make the art actual drawings instead of pixelshit
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>>729338426
This would look so much better in higher resolution. Pixel art is so fucking gay it’s forced as fuck nostalgia wanking for something nobody really remembers anymore we’re no longer on 16 bit systems
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I like it. It is pretty much a cheat code for guaranteeing something is going to look halfway decent. Overdone maybe, but coming up with an original and tasteful way to do 2D in the modern era is difficult and it does seem there is an overabundance of these games, it's either that or 2.5d with 3D models. It's better than whatever the fuck you call Silksong's style though.
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>>729344786
come on now
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It's not just that pixel art isn't a real thing.

If you were to play, say, any Game Boy Advance game, you probably wouldn't see too many pixels to begin with.

So not only is there this weird idea of pixels being artistic, you have people who believe looking at raw pixels is something that used to happen.
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Oversaturated to the point that I reflexively hate it.
I'm getting there with low poly stuff, too, since it seems that troons and fags have claimed it for all their gay indie shit.



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