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Turnbased combat/gameplay can ONLY be varied and interesting and genuinely challenging if you are controlling A LOT of units or functions, typically in a top down format. 4 niggas in a row is extremely unfulfilling in almost all cases.
I love slow methodical gameplay, but when gameplay is slowed down to a stop at the player's leisure, it must be a game where a lot of foci are managed by the player because otherwise it is a short leash and effectively a scripted sequence of events, games that are faster paced should be EASIER than games that are /turnbased/ or /4x/ or what have you...
Also I wanna make sure I make it clear this is not a fucking clair obscur thread this is an indictment of the genre as a vehicle for gameplay with any semblance of depth.
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>>729343264
i aint readin allat unc
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>>729343264
true, it's why Persona feels so good to play
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>>729343691
based and illiteratepilled. turn-based haters always typing up dissertations like it's gonna make me stop enjoying Final Fantasy Tactics. not happening, unc.
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>Turnbased combat/gameplay can ONLY be varied and interesting and genuinely challenging if you are controlling A LOT of units or functions
>anything less than dozens of units categorically and fundamentally cannot be challenging or interesting

tell me how long it takes for you to beat even a mid level chess bot

"turn based is boring" is the biggest self report for not being able to stand delayed gratification or planning ahead, you are either unintentionally, or knowingly ignoring mechanics that come into play for turn based games, or just playing on easier difficulties.

even when you have games controlling a lot of units, it can remain a "scripted sequence" if it doesnt have the amount of depth required to make you actually plan ahead (see: fire emblem sacred stones, or most FE at or beyond awakening that lets you solo unit clear maps)

saying "4 niggas in a row is fundamentally boring" is like saying, "party based MMO combat is fundamentally boring" because you arent controlling every aspect of the fight that you potentially could be
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>>729345012
NTA, but whenever I hear your cope I think about the long string of Final Fantasy games, the random encounters, the just clicking attack and waiting for it to be over, and the paltry sum of experience points and gil rewarded that would take a thousand fights to level up or to afford anything. You can play the delayed satisfaction card all you want, but that shit is factually boring.
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>>729345012
I think I made...it clear that my point makes an exception for games like chess.
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>>729344953
I made an exception for FFT too. right? Havin a hard time readin shitdeep?
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>>729343264
Final Fantasy Tactice/Advance, Tactics Ogre, Fire Emblem, have just as brainless of combat as Final Fantasy, Persona, and Dragon Quest. The problem is that you're playing moviegames and somehow being surprised that the gameplay is getting sidelined at every single moment to not make people mad who are only there for the story.
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>>729343264
4x already lets you control a lot of units and theyre boring asf on higher difficulties. it always boils down to defensive plays and cheesing the AI.
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>>729347846
You have never swept the map in a paradox game in ironmode.
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If you don't like a genre or gameplay style just don't play the games? I don't know why turn based stuff has to conform and become action but everything else doesn't.
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>>729345012
>final fantasy x is as complex and as high a skill ceiling as chess.
ok troon.
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What I don't understand is why so many turn-based games have little to no emphasis on roleplaying mechanics. Their combat only pays lip service to statistics/classes/skill/etc, and they're almost never balanced with any precision or difficulty.
Then you get in the world and (You) have zero involvement in it. You have no ways to really interact with the world. The quest is linear and there are no branches within the stories and dungeons. It's like the player is irrelevant to the game in every facet. I don't get it.
Why can't we do anything? And if we can't, why is the core gameplay (arbitrary combat encounters) so fucking poorly designed? It's like all these developers care about are visuals and inane dialogue. No wonder they lean more and more into cinematics as time goes on. No wonder Squaresoft abandoned any pretense of making video games for slower, simpler, cinematic-driven "games" (Final Fantasy VII). No wonder they tried and continue to try and insert themselves into the film industry.
This popular sect of """RPGs""" are just the original moviegames, and they make Naughty Dog look like a masterclass.
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>>729343264
The combat isn't the gameplay.
Kill yourself.
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>>729349720
What is the gameplay? And why are you so angry :))))) Why are you so upset?! :))))))))))
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>>729349720
nta but why are you so fucking mad lol
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>>729349720
Read this in an Indian accent.
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>>729349720
>Walking from A to B is the gameplay
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>>729345012
>can ONLY be varied and interesting and genuinely challenging if you are controlling A LOT of units or functions, typically in a top down format.
How did you have a hard time understanding OP? He basically mentioned chess almost specifically as an acceptable sort of turn based game. I swear to god 4-niggas-in-a-row trannies are always the most fucking slowwitted people you ever see stumble through a sentence.
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>>729345012
i wasn't even inclined to agree with op but if you are gonna be that disingenuous i really am not gonna back you up. he literally said the opposite of what you said unless I missed something.
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>>729350816
Exceptions aren't real. An exception is just you admitting that you are wrong.
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Top down strategy rpgs are bad cause you’ll always go on the advantage tiles so the rest of the map is essentially uhhhh not there.
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>>729351910
It's not even an exception, my premise isn't that turnbased combat is bad, my premise is that if you do turnbased combat, it cannot be 4 niggas in a row or anything adjacent or there isn't any depth. The only people that have an issue with that statement are legitimate midwits roughly my age who grew up on japslop and have slow digits and 0 ability to manage anything beyond 4 characters' linear "rpg" progression.
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>>729351910
i want to know where you see the word exception in my post that you quoted
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>>729351910
saar you crushed his argument
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>>729349720
>i must think 4 turns ahead and hope the enemy doesn't do something that absolutely ruins my plan
it's either this or just spamming elemental attacks that your enemies are weak to



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