>Combat
>>729386340 You mean games where combat is actually fun and not just button-mashing garbage? Because I swear half the AAA titles now feel like they're designed for people who have never picked up a controller before. Give me tight parry windows, meaningful weapon choices, and enemies that don't take 10 minutes to die unless it's a damn boss. Sekiro nailed it, most others just wish they did.
>See you in 2007.