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I don't get the hate. No AA has massive aliasing artifacts. FXAA has massive aliasing artifacts. MSAA is barely better than FXAA and has massive aliasing artifacts while being demanding. SSAA still has massive aliasing artifacts while being highly demanding and usually not practical. TAA looks sharp and have no AA artifacts. It only has very minimal blurring artifacts that are usually not noticeable. TAA just works.
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>>729388875
top left looks better, not my problem. get over it retard. faggot nigger and you're black too
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Simple mipmapping is all you would need to achieve the right example in this image.
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>>729388978
thinking top left looks better means you're suffering from retarded gorilla nigger syndrome
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SMAA or disabled.
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I'll take jaggy over blurry any day of the week.
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>>729389034
nah you're the retarded gorilla nigger not me
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that's blurry as shit, you must be a console retard if you think that's good
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>>729389323
you're the blackest gorilla nigger i've had the misfortune of meeting
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>>729389386
no u
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>>729389586
what if we're both black gorilla niggers
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>>729388875
Might as well just smear vaseline on your monitor, same effect at literally zero performance cost.
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>>729388978
holy fucking based
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>>729388875
Does the blurriness really not bother you? I mean I know the phone generation has trouble spotting even basic things like jpeg artifacts, but cmon
>TAA looks sharp
Nevermind, I guess you are blind.
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>>729388875
Literally you.
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>>729390149
It makes sense, if you prevent people from seeing the rasterization itself then you also prevent them from seeing the rasterization errors.
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>>729388875
People that complain about TAA are just 1080p 60 fps shitters. TAA wasn't designed for the poor.
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A lot of TAA complaints make sense when you look at it through the budget gamer lens. Low framerate + low resolution + no DLSS (AMD users) means TAA is going to look a lot worse than on a higher end Nvidia system.

Take FF7 Rebirth for example. There’s a massive image quality gape between an AMD user with the stock UE 4.17 TAA and an Nvidia user running at high settings using DLSS 4.
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>>729388875
Because a lot of TAA implementations over blur the image and can cause ghosting
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>>729388875
Luv me jaggies, simple as.
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>>729388875
ssaa or death
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>>729388875
It blurs too much. Some visual effects don't even work with it, for example the ember effect in Dark Souls. The remaster added TAA and you can't see it that clearly anymore.
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TAA hate is artificial.
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>MSAA is barely better than FXAA
So why does it look fantastic in source games
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>>729392802
Playing rem4ke and turning TAA on/off I noticed the same thing with embers from fire and other effects like rain becoming practically invisible with it on
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>>729388875
MSAA is near flawless and requires far fewer resources than RT, give me forced 8x MSAA over forced lumen/nanite any day of the week
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>>729393787
this but ssaa. realtime graphics were a mistake
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>>729388875
What do you mean it looks sharp? TAA is blurry as fuck in the very image you posted and it's blurry as fuck in actual games too. Sometimes it's even worse and in addition to being blurry as fuck it causes ghosting too. Truly horrendous shit. I would rather have some aliasing over the blur and detail loss of TAA, especially at 4k where the aliasing isn't even that bad on a high DPI screen.
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>>729388875
>TAA just works.
Lol. Ghosting & blurring just works!

Trash
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>>729394116
at least fxaa was cheap and could run in pure post-processing. even monitors had chips to apply fxaa to already rendered images.
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>>729394090
In the image TAA actually restored lost detail from the aliasing. The squares lost their shape from aliasing in the no TAA example and appear distorted. In the TAA example, the squares are still squares.
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Nothing beats 4k, no upscaling, and no AA. Best performance & clearest image, no pixels and no blur.
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>>729388875
>TAA looks sharp
bottom right looks like it has vaseline smeared all over the walls you blind faggot
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>>729388875
>TEMPORAL anti-aliasing
>shows a static image
Animals like you belong in ovens.
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>>729390734
I mean if you're using DLSS or DLAA then TAA is disabled, they don't run at the same time, so yeah you're free of the garbage image quality TAA provides. This is a large part of the reason why some people say DLSS rendering at lower res looks as good as native, because native usually has TAA on top and looks like nuked ass.

>>729394915
It hasn't restored anything, it literally smeared the edges and made them soft & undefined which hides the aliasing, that's it. The high frequency information in the image, namely the hard borders between the light and dark colors has been completely raped & removed from the original. This is EXACTLY why TAA is horrendous. A good AA technique would remove aliasing while simultaneously preserving high frequency information like high contrast transitions.
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4K is king. No AA or upscaling needed. Upgrade your shit. Sharpest and cleanest imahe you can get.
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>>729395204
TAA gets less blurrier the higher your framerate is so while 4k looks better static the lower framerate will make TAA blur worse when in motion.
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>>729388875
>TAA looks sharp
>that blurry fucking image
i hope you get aids from your gorilla nigger boyfriend you fucking faggot
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>disinfo thread
MSAA's limitations are the major performance impact and incompatibility with deferred rendering. SSAA's limitation is the performance impact. FXAA is just a blur filter. SMAA shimmers. TAA is a blur filter that also ghosts in motion like crazy. TAA's blurriness is bad enough they have to include a sharpening filter to unblur it. FXAA could have used that too when it was THE AA feature, but not enough to have it all but mandatory.
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>>729395804
4K 54" monitor, pixel density = 82ppi
1080p 27" monitor, pixel density = 82ppi
you still need antialiasing
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>>729388875
Sharp jaggies > blurry """"smooth"""" lines.
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>>729388875
which is the one that makes everything look like you are looking through a screen door?
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>>729397887
when you have to apply a sharpening filter to an already antialiased image, it makes you question the anti aliasing altogether. since the entire point is to smooth out sharp regions
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>>729388875
>MSAA is barely better than FXAA
lmao you barely tried
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>TEXTURE FILTERING: Nearest
>ANISOTROPIC: None
>ANTIALIASING: None
yup, it's gaming time
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taa can be bruteforced with dldsr

poorfags can't run 5k 2880p
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>>729393284
No, it comes from having working eyes and not being retarded. Sorry that you meet neither requirement.
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File: SSAA.jpg (3.74 MB, 2560x1440)
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>>729388875
>SSAA still has massive aliasing artifacts
It does not
SSAA is simply the best form of AA if performance isn't an issue
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>>729388875
8x MSAA + FXAA looks better than TAA, and DLSS. 8x SSAA + FXAA looks even better. 8x SGSSAA + FXAA looks the best, it looks like bullshots from marketing material.

If yiu cant afford it then just use TAA or bettee choixe is DLSS
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>>729398419
why no anisotropic or texture filtering though? it has 0 perfomance impact and makes things look better
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>>729390565
The selling point of TAA literally is it has lower requirements than something that looks good.
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>>729395427
It restored the shape to appear closer to the ground truth. Compare this
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>>729400325
with this.
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>>729400167
it ruins the aesthetic. i should have added DITHER: Floyd–Steinberg to make things clearer.

a lot of game are finally figuring out that gameplay > graphics, and that serving the same soup time and time again with slightly improved graphics and a few mechanics taken from other popular games doesn't cut it anymore
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>>729398594
>talking shit about poorfags while promoting fake ai scaled SSAA instead of the real thing

Just set a custom resolution of your choosing in the nvidia control panel. Or if you're technologically retarded use 4x DSR instead of 2.25x DLDSR. It looks better but is more expensive.
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>>729398160
ppi means nothing. Screen size only determines how far the display will be from you. Only resolution matters.
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>>729400167
It causes 1ms of additional input latency
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>>729395804
>4K is king. No AA or upscaling needed
Absolutely false
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>no aa
Shimmering mess.
>fxaa
Blurred shimmering mess.
>msaa
Blurred shimmering mess.
>ssaa
Expensive shimmering mess.
>taa
Not a shimmering mess.
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Modern graphics need to run at 320Hz and 4K minimum just to be able to come close to the motion and geometry clarity of running some old MSAA game on a 75Hz 1024x768 CRT.
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>>729400860
Enjoy your $5,000.00 75 hz CRT.
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>>729397887
SSAA is only viable in a source game or older if you want it to eliminate AA as good as TAA. 4320p scaled resolution minimum. MSAA only solves specific cases of aliasing regardless of how high you set it.
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>>729388875
>TAA isn't bad
Yes, it is.



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