Whats a “ps2 aesthetic”?
>>729405439The aesthetic that occurred as a result of the specifications of the Playstation 2.
>>729405439i would say 3D games before it was insanely expensive so a bunch of literal who could make competent 3D games.HD fucked the production cost and studios started playing super safe because of that.
>>729405439No idea but i liked how games looked from 2000-2006-(late cut off) specifically. I wouldn't associate that with only with the playstation 2.
>>729405439Its called sovl
>>729405439>slightly higher polygon count than N64>textures made in a memory-efficient manner and which complements the lacking elements of the low-poly model>all of it should fit within 32MB VRAM at any given time, and a basic shader here-or-there is OK but don't go crazy with them
>>729405652You are retarded, there were no literal whos making major games back in those days. Teams were smaller but they were exclusively made up of very competent people with a lot of technical know-how. You also couldn't just go and develop a game off a basic consumer level PC so there was a significant hardware investment between console development kits and workstation computers.
>>729405439>i'll never stop playing ps2 games like it's 2004>crt meme>some modren xbox controler>ps2 game released in 2007lol love this performative engagement bait
>>729406126>slightly higher polygon count than N64Retard alert
>>729405439everything surrounding the ps2 except the actual games
>>729405439Common factors of the PS2 aesthetic were>polycount higher than lowpoly art as seen in PS1 games and their newer imitations but lower than photorealistic movie games everyone pushed for in the last 2-3 generations>cleanly readable models and texture>shaders and fog were used as part of creative vision rather than a technical crutch>forward rendering 3D engines were the norm as opposed to today's more popular choices of deferred rendering or physically based rendering>the use of strong contrast in colors and a generally more vibrant color palette which fell out of favor in later generations where games featured more washed out and muddled colors often caused by the use of post-processing effects>a lot of PS2 games also shared the same methods of rending textures, shading models and environments and so on. The game dev world was smaller back then and options more limited so consoles felt like they had a more cohesive aesthetic even when the games were made by entirely distinct studios>special shout out to the renderware engine which carried like half of the PS2 library on its back
>>729405439Not much what's a ps2 aesthetic with you?
and not one of these people will speak about how woke took all of this away. zombie niggers that should be all killed
NIGGER TERM FOR RETROTHESE GAMES DONT LOOK LIKE PS2THEY LOOK LIKE PS1 GAMES OR N64FUCK THESE FUCKING ZOOMER NIGGERS JUST POSTING SHITLIKE WHEN I SEE NEO-90S SONGS LIKE LMAO NIGGER NEO-80S ISNT EVEN OVER YOU CONTRARIAN ZOOMER COCKERSUCKER
>>729410621calm down
>>729410621say it louder king
>>729410393You missed>per vertex lightingThat's a huge one.
For me it's Valkyrie Profile 2: Silmeria
the vibes is adding blur to everything to hide squared graphics
>>729410621mindbroken troonillnnial :rose:
>>729412308>ALL MILLENIALS ARE TRANNIESWE ARENT THE NIGGERS KNOWN FOR GETTING PERMS, MR. POSH (AS IF IM NOT THE FIRST PERSON TO CALL YOU MR.)
>>729405439Emotion Engine
>>729405439zoomer buzzword