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File: SonicFrontiers.jpg (30 KB, 312x312)
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So what can the next game do to one-up it?
>>
File: Sonic Adventure 2.png (1.76 MB, 1277x956)
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>Improve the combat
>Have the open world feel more natural instead of just geometry of random floating platforms and rails
>Action stages feel like Shadow Generations stages instead of Sonic Forces stages
>Chao garden
>>
>Loses all momentum on leaving an incline
Stop
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>>729410035
Make the open world more live, more NPCs and shit
Like SA adventure fields
>>
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>>729410035
Drive Form or Devil Trigger type mechanic for Regular Combat
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>>729410035
Being more polished and not have weird physics oddities
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>>729410389
Based. It’s actually baffling how they still haven’t figured out momentum after all this time. Sonic should feel like he’s carrying inertia through his runs, not slamming into an invisible brake the second he leaves a hill. Like bruh, put someone on the team who understands basic physics-or just copy what Mania did.



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