Gameplay and Structure:>blue flowers indicate weak points on enemies>in between stages you plant seeds that grow into zombies (Bastards)>you can harvest and summon them in levels: some act as healers, others as suicide bombers or missile launchers, etc. described as "Pokemon" like and can be fused>each stage is discrete>some are linear, some are open>for example, one level is a mall where you restart generators in whatever order you want>enemies respawn after going to a save point, described as "Soulslike">subspace levels (vector graphics) accessed from floating TVs have no combat, more about navigation as they connect parts of levels>occasionally grab keys, but no complicated puzzles>4 guns: Pistol, shotgun, machine gun and rocket launcher>4 sword types>charge attacks called Bloody Summer to take out groups of enemies>Minigames: death roulette like NMH3, Pong variant for scanning to find new areas, chicken frying to make stat boosting meals>Three difficulties, represented by boxes of chocolatePlot, Story, Aesthetics>researched actual dead bodies and autopsies for enemy design>takes place in Deadford, PA>singularity splinters space and time>Romeo must track down other singularities and space fugitives>has a ship called The Last Night>Romeo's grandpa is dead>based more on the 1996 Baz Luhrmann filmMisc:>GhM games are very popular in Kazakhstan apparently>Suda enjoys visiting small towns in the US because it reminds him of home>stuff going on with NetEase that Suda has to handle, which is why he isn't directingWill try to answer any questions if people are interested.