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File: 1762258863121879.mp4 (3.84 MB, 750x626)
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Should the emulated CPU be overclocked in old games to prevent slowdowns like this? Doesn't the original hardware impair the developer's intentions and make the game unfairly easier in some cases?
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Up to you. I don't mind this slowdown but in other MM games it was rough so I upped the CPU.
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While you're at it, remove sprite flickering from older consoles too.
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>>729411805
No, it's generally the complete opposite. Devs work with limitations of the system, at least good ones do. It's why old vidya devs were better.
I hate that I can't think of the specific game I remember heavily using system limitations to it's advantage, but I know they exist.
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It varies per game as some games were tested and configured to be played through the slowdown, thus making the game more challenging than the developers intended.
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>>729411805
I don't think it was the developers intention to be limited by hardware
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>>729411805
>deliberately makes you go through the slowdown part 8 times if you want the hadoken
why is capcom so evil
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>emulation

You didnt play the game, so whats the point?
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>>729412247
Most bullet hell shmups do this. That's why some ports aren't that good. It's too hard without the slowdown.
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>>729411805
Up to you but personally I liked the slow down that happened. It's hard to explain but it just feels right.
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>>729411805
The developer's intentions were to get your money, anything after that doesn't matter.
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>>729412774
Is this you?
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>>729412247
Literally Space Invaders, it was designed to run slower at the start when there's tons of enemies on screen because the hardware can't keep up, and the speedup towards the end is both an intended difficulty increase and the hardware being able to run faster with fewer things to animate.
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Depends on the game.
Like I think the slowdown is good in X1 but bad in X2.
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>>729414824
Yes. And you didn't play it bro sorry to tell ya, im just saving your time
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>>729414824
I beat Mega Man 1 on the Anniversary Collection as a kid but abused rewind when I replayed it on Legacy Collection because it's not very fun and the weird aspects of how it works are annoying.
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>>729415167
A long time ago, Classic Mega Man was my wake up call that some games just weren't for me, and that I should never force myself to like something popular.
Very important lesson for lil old me.
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Classic is kino.
Zero is kino.
Legends is a farce.
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>>729411805
if its apart of the original experience i keep it that way
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>>729415627
Really?
Because I love all of them except 1. And 7. I actually like some of the weirdness of 1's game design, it's just rough in some places that it doesn't need to be. That Revamped mod brings it up to standard with 2 and on, though I think the visual changes are a bit much.
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>>729415727
>Original game looks and controls like shit.
>Devs put out a patch.
>"NOOOOOOOO!!!! REEEEEEEE"
Go be autistic somewhere else.
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PSP did a firmware update that increased it's clock speed by 30%. There are purest that say you shouldn't play games at that speed and you should be happy with 20 FPS.
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What about updated GPUs?
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>>729415773
I just got filtered by the respawning enemies is all lol
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>>729415832
>put out a patch
>for a snes game
are you huffing paint again anon?
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>>729415931
Left soul right soullless
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>>729411805
There's nothing challenging in that section though. Still sad that the weak SNES struggles with it.
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>>729413509
In Gradius III, even the original arcade machine has slowdown in that area with the bubbles.
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>>729411805
As a kid this was one of the most epic sequences, the slowdown added to it, almost like an early version of bullet time.
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>>729411805
It's a tough call. It obviously is a positive to have a game that fucking runs correctly but devs are also often aware of these kinds of slowdowns and design the game around the temporary slowdowns. Shmup devs definitely know about it as already said in this thread, but lets take the example of the Super Star Wars games on SNES, those slowdowns are fucking awful and there doesn't appear to have been any attempt at all to give a shit about it. Can't think of a single level that wouldn't be improved in that game if you got to throw more processing power at it. Then there's games like Ghosts and Goblins where I'm not quite sure either which way, because I typically think Capcom devs back in the day were pretty intelligent about this kind of thing but this also kind of seems like a game you could improve by upping the performance.
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>>729416290
Not him but I remember the original version of FF6 being so broken there was a patched version of the ROM that made it playable
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>>729411805
I always overclock, upscale, and 60fps patch emulated games when I can
for callis stuff, I would probably just run it in windowed mode. Depending on the game the slowdown might actually help during really chaotic moments so I think leaving it as is might be the call for arcade action stuff
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>>729411805
>Emulate a system
>Also end emulating it’s flaws
That’s how it goes, even on "good" emulators
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>>729411805
I have played both X and X2 on emulator and original snes and still recommed overcloking on emulator. Maybe you could play a run with slows to check them i guess
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>>729416290
they're called revisions
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>>729412378
it was definitely taken into account in many arcade cabinet shmups
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>DK64 take account garbage ass framerate for physics and interactions, any sort of emu makes game harder since it don't run at 20 fps.

Doing minigames on VC can be painful.
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>scenes you can hear
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>>729411805
The most fun slowdown in that game was jumping on the sea serpent miniboss and blasting the back of its head to death

>>729416542
>made it playable
Knock it off with this nonsense. The game was perfectly playable on original hardware. The only bugs that have a real impact on normal play are the evade bug and invis+doom bug. The evade bug just makes some items worse and other ones better, since MBlock becomes a more powerful stat. The invis+doom bug just makes it so that bad players can cheese the game if they so choose. Neither is a huge deal. Pretty much every Final Fantasy game had bugs like this. In fact, I'm pretty sure FF6 is the only one that released without an easy item dupe.
>but sketch bug!
who the fuck thinks to do that? plus you need to have one spell (silence) in the exact right spell slot on the exact right character
>but rippler!
more likely to happen than the sketch bug, but still not very likely. plus you can do fun shit with it as a side effect



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