The end of the year is near, have you all made good progress since having some time off?
Fixed the earth blocks so you can knock the top and bottom off separately. Kinda tricky to get it to look right.
>>729426389Hey it looks great!
rocks now break dynamically so you can keep using the smaller debris Uploaded the newest update here, looking for feedbackhttps://dead-imagination.itch.io/dance-of-elements>>729427263thanks!
>>729426186redpill me on the jmonkeyengine, what games are based on it
https://files.catbox.moe/3wl931.webmfinished recording a mostly done early version of the games trailer a few days ago. Just took the last few days off for Xmas stuff but now working on recording the high res footage. Opinions on it? I'm not sure if I want to improve the in-between shots with the text.
>>729427773Nothing, it's garbage. Use C or C++ and SDL3, that's all you need. Any other way is a subpar development experience.
>>729427807Im really glad you toned down the whine during the warp section, the whoosh is perfect, and everything passed "captains log: im lost" is great sound wise and gameplay wise. I dont like the thumps at the beginning but bravo the trailer, it looks great.
Nobody boughted my game.... 0 reviews....
>>729428347post your game
>>729428445
>>729426186I'll be honest I've kind of been slacking off and just goofing around with shaders...
So far since getting cloth physics working i have been updating various armor sets and can add pieces back with said physics. Need to export them into unreal to showcase the others i have done. Weird to me was the weight paint part of the cape is not nornal but it works, albeit a work in progress.
>>729427643No problem, your game showcases always have a level of effort i wish I had. When you say something was tricky I believe it. >>729427807Wow man this is awesome! The trailer is coherent and you explain aspects of gameplay and the text fits in well.>>729428347At least you released it! Could you add to it make it better?>>729428496Sometimes messing around with things will click some unrelated, it has happened to be a few times.>>729428497Amazing progress as always!
>>729426186I worked on my menus. Programming wise things are coming along relatively smoothly, but I need to replace placeholder graphics with better looking placeholders for an eventual demo. Do you guys prefer that when a menu button is clicked, the menu pops up immediately, or for there to be a brief pause as the menu fades in/screen fades black to the new menu?
>>729428480>posting a random 0 game that wasn't made by an anonWhy do you keep doing this?
>>729429146>At least you released itThat doesn't matter. Anyone can release a game.
What are the unity licenses? Can I make a game and release it and accept donations, do I have to sell it directly?Also, can I use it offline and without the hub? The unity bullshit they did a couple years ago is making me weary.
>>729429146Thanks bro.>>729429274I am fine with either as long as I can tell which button I am on. Make the highlight one bigger, or glow. Mine uses the basic blink when highlighted and fade in and out. I need something better to show where the selection is.
>>729429341True
>>729427773I would stick with the 3 main engines like godot unity or unreal.
>>729430659>what games are based on it
>>729429274Depends on the game. If its horror then slow transition, fighter instant menu
>>729426186https://www.youtube.com/watch?v=qsEVXKEwT54I made a little Christmas teaser trailer thingI wasn't going to do shit but the Christmas spirit overwhelmed me
>>729426186Gamedev fucking suuuuuuuuucksMaybe if I had kept the scope for my game smaller I would've liked it more, so I may have only myself to blame. Keep your project small friends AND recruit more dudes to split the workload evenly and avoid burnout. Good luck anon
>>729431383I enjoy making the gameWhat I don't enjoy is all of the extra work that comes with putting it out into the world so it won't get totally overlooked
>>729429627Is there gonna be magic in this?
>>729431383>recruitthis costs money anon and if it doesn't cost money it sucks
>>729432106nobody likes that part. marketing games in current year is a torture.
>>729427773Looks like the only high profile game would be Rising World but not really since they apparently changed over to unity later lolhttps://steamdb.info/tech/Engine/jMonkeyEngine/?sort=followers_desc
>>729429490Donations are in a grey area IIRC I doubt you would face any repercussions from it. In the h-game sphere I've seen a lot of unity games behind patreon/fanbox paywalls
>>729426186How do you guys choose an engine and how to you estimate hours? Sure, I could write a gdd and a tech doc, but who says I'll don't miss the mark completely?Are there any places where one can discuss said documents? Forums seem inappropriate for lengthy discussions and so far related discords leave the impression of circle jerking on me.
>>729432106Choose a main platform and use 2-3 as side channels. Depending on the genre either tiktok or YouTube.
>>729432663Donations or not, if your game doesn't generate 200.000 dollars, it's free to use?And can you use a unity version without the hub? Last unity versions seem to be pozzed because of all the bullshit they did.
What do you think of the shopkeeper?
>>729433085sweater puppies
>>729432709Tiktok is for the absolute bottom of the barrel trash, so Youtube it is
implemented a new hud, health, and health pickups. fun stuff
>>729433335this is what it looked like before for comparison's sake
>>729433075Yes it's free to use under 200,000$ revenue. I don't know how they will chase you down but you will probably get audited at some point. I don't know about your second question but just remember that it's their product, their rules, and using an early version doesn't magically exclude you from any bullshit, it's well within their rights to do anything to fuck you in the ass. That said it's a good engine so I don't really care.
>>729433168Maybe, but it works. Use yt shorts as well
>>729432665I assume you just start working and with lots of luck it ends up on steam or the like. Absolute state of vidya.
>>729433085She better not be a lesbian.I ain't getting tricked twice by big booba shopkeepers here. Fuck that guy.
>>729433581Lesbians have sex with men, too
>>729433642I don't care. Have her have sex with me specifically (male protag) only.
i got sacked and had to clear my head so i didn't do anything for a few weeks. not ideal but i need some free time to deal with life and my own thoughts.
>>729433581She is not a lesbian but there are no men in the game so she is just an insane capitalist
>>729433690What does she needs money for?
>>729433376I'm sorry anon I like this one a bit more, feels more old school.
>>729433896oh :(
>>729433853Canonically? Luxury. And fucking off to enjoy it. And to have a lot of children to become rich brats
Continuing with the migration to godot. Somehow I'm too stupid to get a C compiler installed on Windows, so I'm using Rust instead. I spent an day trying and failing to get it to send the database to the view layer.So went back to working on the environments, which is just as depressing as before godot. Everything looks like ass, but at least I got my hex tiling ported over and made the layout for a level. Also collected a shitton of nature photography for reference on the levels, so that's something positive at least.
>>729433958>children>>729433690>no men in the gameLiterally how
>>729433442What I mean is if they have an offline version of the engine and builds because of the bullshit they spoke, it seems like they have some kind of online verification or online checker. I just want something free and OpenSource but Godot sucks ass.
>>729434672You will be required to verify anyway because a free license is still a license. And like I said they are liable to do whatever the fuck they want even with a fully offline no frills version of their engine, the TOS will still apply to you if they decide it does, you won't be caught in the moment but it's inevitable.
>>729434457
>>729433085hello fellow big tiddy goth shopkeeper devshe cute
>>729434914Are her elbows supposed to strech like that?
>>729434941yeah, its a stretchy tendon-like substance. could be better though but i suck at blender
>>729434065You don't install a C compiler you install a C++ compiler.
Allowing myself to have some fun and hornydev - setting up a way to touch the cat
>>729434914big tiddy goth shopkeepers are an age old tradition and must be protected. Hold the torch high, brother
Well if we're posting big titty goth shopkeepers I may as well toss mine into the ring
I stopped because I got a job but the christmas time off gave me a chance to get a bit back into development, but I'm sleepy and tired all day for no reason so it's been hard to get any progress in.I've been experimenting with adding a dithering shader and rendering in a lower resolution and while it looks pretty nice when the image is still everything becomes a twitching mess whenever the camera moves, the 2D elements completely fuck up, wall textures jiggle like crazy.I may have to scrap the effect because I have no idea how to not make it look like shit on godot
boy is your pixel art style unclear. those jaggies on the yellow warning lines and floor tiles don't look good.
>>729437603Looks better when the resolution is not crushed to shit
>>729437603NTA but I like it. It fits the jagginess of everything else. If the lines were perfect straight lines it would look too clean and stick out from the rest of the level.
I'm experimenting a lot with the art, I have thicker warning lines too I think might look a little better then the thin ones.But I don't think I found the "right" art yet, something still isn't clicking
>>729426186Gathering references for the enemies and bosses in the game.
>>729428445He's just gonna post that tranny onsen game again.
no progress from me, but i enjoy lurking and seeing all your progress. have a happy merry and new and year
>>729431263It's a good song. Very nice.
>>729437660This fixes 100% of the problems, I still don't like the lines's harshness but whatever.
>>729439112Thanks anon
>>729439542you are right the chevrons could use some smooth gradients on the jaggies
Nothing worth showing but yeah good progress was made.> Polished enemy AI. They can now chase you around corners and jump onto platforms. If they lose sight of you they will chase you to the last position they saw you, if they can't find you there they will try looking around and eventually give up and go home. Ranged enemies will aim higher or lower depending on your elevation.> Finally got around to adding camera control to the dialogue system. Can now make rudimentary cutscenes.> Added pause menu, though it mostly only allows you to respawn for now.
>>729434790Ok you aren't getting what I'm saying.Can anyone confirm if unity requires an online connection or am account verification to use? Can I release anonymous games no problem?
>>729442441YOU REQUIRE A LICENSE TO USE UNITY YOU DUMB NIGGER
>>729433335>>729433376Agreed with the other anon that the old HUD looks betterYour game looks like a simple NES/SNES style game like something I'd see in UFO 50 so the raw text of the old HUD looks more fitting since the game is so simple and old score attack games had HUDs like thatThe zoomed out view and pickup sprite on the new version is better though
Nobody is going to play my game
>>729442441Any version of unity will phone home and if not an account, will prompt you to input your license. It's not like there was some wild west period where they didn't do this, in fact it might even be harder or impossible to do it the older you go.
>>729442545i'm going for a DOS style, 90-93 ish
I've gotten good at pixel art over the years, but want to experiment with rigs.Does rigged animation look cheaper than pixel art?
>>729442641Well... nta but it doesn't look like that because it's a lot higher res lol, you're just going to get pigeonholed into generic NES aesthetic by everyone seeing it. I know my impression was that it was an NES style game too, and funnily enough I was also reminded of ufo 50 probably solely because of the main character sprite. Cool diagetic hud but I do like the simple black one better too.
>>729442619I do remember unity not requiring any account or license bullshit 10 years ago
>>729442707More specifically, 2D rigged animation
>>729442707It can be done well probably, but personally I think 9/10 times it looks like absolute ass no matter how good the art is. Always reminds me of Adventure Quest.
>>729442481Can I tie that license to an anonymous mail and discard it? Or something similar?
>>729442846I also do, I don't want to use accounts, the hub, licenses or bullshit, I want a game engine, make a game and be done with it. I like unity but Godot is so full of shit and full of trannies and I don't want to deal with them; asking on forums or discord is so annoying.They really fucked up with unity shooting itself, they had a golden opportunity to fill the void and nothing. Feel free to prove me wrong, it's either this or getting started with openGL
>>729426186Just adding a bit more stuff to this sub boss but i think is basically enough
>>729442641doesn't look DOS style to me, your character designs look like something I'd see in UFO 50 and your use of colors makes me think SNES.the other anon making that game with the penguin makes me think of a DOS gameeither way the old hug still looks better even when comparing to that screenshotwhite is more easily readable than dark greenthe old font's also more readable than the new one because the new font has spacing on the numbers and the dark green doesn't helpdon't use that timer styled font with dark colors against a dark bg
I'm making a Dragon Khan like
>>729443220He's been awfully quiet since Dragon Kahn dropped...
>>729442917to tell you the truth mate no one fucking cares, unity of all people will not give a fuck about you, and the person who should be caring least is YOU, do whatever you want, but I will say that doing anything that is illegal or illegal-adjacent is against your interests when you're going to be working on something for like a year or more, so might as well get your head out of your ass and do things the normal way because NO ONE CARES
>>729443215>your use of colors makes me think SNESIt's literally the DOS palette in games like TIM or Commander Keen.>the other anon making that game with the penguinThat's on the MSX though...
I can't even THINK of a game
>>729443215Just to complement what the EGA anon said, i just have much more colors.The MSX2/2+ color palette is basically the same 512 color palette as the mega drive.I can only use 16 colors at time, but it's quite a lot of colors.EGA does have like 64 colors, but most games are stuck with the same pre-defined palette.
Second of the three non-humanoid enemy classes, the Rollout. Like the Launch, it can either fight on its own or serve as a mount/vehicle for a regular combatant. This one is more "motorcycle"-esque, where it's primarily designed to do contact damage rather than hitbox damage. Tentatively the drills allow it to burrow into walls/floors and re-emerge, though I'm not sure how much logic it would take to make that work (since it would involve either some sort of convoluted geometry tagging system, or else I'd need to do some check to validate that a surface is thick enough to obscure the model, and ensure that the new location to re-emerge is plausibly connected, which seems irritating).
>>729442707>Does rigged animation look cheaper than pixel art?Only if the pixel art is actually good and not generic indie pixelshit
>>729443339Honestly I'd say the system's games seem very diverse so it's hard to even pin down an aesthetic. My experience with dos games is the ones that try to push the palette as much as possible with dithering out the ass and I don't think I've really seen any cutesy game-y games if that makes sense (in regards to that "character design and use of colors" thing), like even a platformer like commander keen would try to give the dude normalish proportions. What I'm tryna say is that they were western coded lol
>>729426186-Finished the quest chain of 15 quests.-Added 3 color variations for Stalker's hound.-By some requests, added a setting to swap quest markers(default: "?"-take quest, "!"-complete quest;)(alternative: “!” - take quest, “?” - complete quest;)
>>729444162
>>729432665you pick whatever is familiar, has support and doesn't get in the wayfor estimates you first need experience, then an excel sheet and just list the assets/systems to makehttps://youtu.be/nPierGG5lUk?t=266
>>729444162>>729444230
>>729444162The behavior is what sells the dog
>>729426186ive started prototyping my RPG game
>>729442707>>729442879>>729444125What if you baked down the resulting rigged animation into frames instead?
done with status effects (webm is haste) and now I'm working on making new items
>>729445673some of those new items
>>729426186Note to gamedevs here: Stop with the asskissing mentallity.
>>729446390I'm not reading all that. Post your game, give feedback or fuck off
>>729446390Way ahead of you, everyone agrees I'm a complete asshole, so I'll just keep being myself.
>>729443030Well you're out of luck, they want to always know who's using the engine and who's not using it properly, go use something else if you don't want that, go use godot
>>729433085every indie game dev has this "i'm autistic and grew up with badly drawn webcomics and web animations" art styleno wonder little zoomers think they're getting raped: this frankenstein monster of childish art styles and sexual preversions are visually tone deaf
>>729446390Modern game devs are a mix of utter retards who crumble under the slightest bit of criticism and very talented people who quickly leave for greener pastures once they realize 80 hour weeks on a salary of peanuts isn't worth it just to say you work in games. The former kind is what leads to toxic positivity in the workplace and results in utter disasters like the Saints Row reboot and Concord.
>>729446390Unbeatable
>>729442707rigs look very cheap. The amount of time and effort that goes into really good ones you might as well just animate normally at that point
>>729426186hmmm, I need some low poly ropes, do I go old school and use a series of flat textured intersecting meshes, or do I go with triangular mesh extruded out along a path?Or I could figure out something kind of weird and procedural, like the stuff HL2 did, although that feels excessive for my current project.
Is Godot a good substitute for unity or just a meme
>>729445723the outside of the meat looks like tree bark, otherwise good work.I haven't really studied how to properly draw/depict foods, but I feel like the textures just too noisy to properly convey "meat"
>>729445492It's pointless. If you want no automatic inbetweening you can just disable the interpolation and you'll have the same result with none of the disadvantages.
>>729447652depends of the game you are makingand if you use C# in it or not
>>729447652its honestly superior for 2D game development, and the UI tools are great (after you manage to figure out the convoluted setup and tools).3D is in a very incomplete spot, wherein functionality is added, then removed, then re-implemented. There are lots of small things that are industry standard that just don't exist on the 3D side of Godot, that you'll have to implement yourself, or make use of a addon/plugin someone else made to try and work around the exact same issue. Performance for 3D games can also be more of an issue, they've notoriously in the past implemented certain commonly used functions terribly (raycasts, etc)
>>729447905it's not superior, it's generic slop and you can tell the foundation is built on pajeet tutorials. pick your language, use SDL3, make a game, it's that simple.
>>729448090>build your own engineok nodev
Added kinda tier system, large rocks break smaller rocks>>729446390I'm always looking for people to criticize my work
>>729446390>directors don't act like this
>>729448187dope, i like how all of that debris still works for gameplay
>>729447652Not a meme for 2D and small scale 3DOtherwise a meme
Map design is the kind of activity I do when I want to do "low brain-intensive work", the problem is that it's all I've been doing because I'm to sleepy to do higher brain-intensive work
>>729447670I might have crunched the UVs a bit too much. Made them a bit bigger so there are more pixels in there now. Hope it looks better, and thanks for the feedback anon>>729448398glad to see you are back, missed your progress posts
I reached 1K followers on twatter in 5 months.Is that a good sign?
>>729444294Thanks for the channel. What games did he make?>engineI'll look for one with support and a community. Hard to anticipate if they will be around for long.I was looking for devs online, but the only thing I found were devs shilling their (atrocious) "game".
>>729448667It's not progress of the kind I need though, I'm doing nothing to improve on gameplay because I have absolutely no idea how to get out of the massive slump I'm in, the game doesn't feel fun to play.
>>729448846>It's not progress of the kind I need thoughhey, progress is progress still>the game doesn't feel fun to playlast time I saw gameplay, the character moved way too slow. Try fixing that, adding more juice and finding a way so that the player can tell when the enemies are aiming at them. For webm rel I just copied Nuclear Throne, that game is super fun to play.
>>729448846it could also be that the game is indeed fun to play but you are too hard on it/yourself. Have you allowed other people to try it yet? I also went through a phase of thinking my current game is ass and not fun, but that feel went away with time
>>729448129you don't need an engine you insufferable retard, just make a fucking game
>>729448667yeah, thats an improvement, nice
>>729447652godot is great for small projects, tech demos, and vertical slices.as your game increases in complexity, any benefits godot has over unity decrease. this is completely arbitrary, but godot is better than unity while you're at "weekend game jam" levels of complexity. Once you reach "$5-7 indie game" levels of complexity you might as well use unity.
Wish I could provide more updates but have been dealing with a respiratory infection for the past two days now.
>>729449520it was a small fix, thank you for pointing it out! have some ingredients I've been working on. Don't drink the goblin wine.>>729449685damn that sucks, get better soon
>>729448996I tried making the character faster and I think it makes the game too easy, I want to have the player weave between projectiles, not run around the volleys.I'm considering making more circular patterns like pic related so it doesn't matter where you are relative to the enemy, but then I'd have to massively reduce environment interaction because they'd wreck the environment pretty fastBut also the bosses already play like classic touhou a lot with circular patterns and stuff, I wanted to differentiate a bit.One thing I tried to do to prevent players from running around volleys was adding lasers, but rendering lasers in 3D in godot is complete ass for some reason and I couldn't figure out a way to do it, so right now I'm just having some enemies fire tons of bullets really fast to box the player in but it doesn't feel good to see and play. So that's why I'm stumped. I might need to do some radical gameplay changes for the non-boss sections because they just don't work well in the kind of environment I want to have the players explore>>729449115I don't think I have let anyone try the 3D version so far, I was waiting for a moment where gameplay felt interesting enough and I haven't touched the old main menu code since the 2D days so all sort of jankiness would result if I let people play with it unguided
>>729448996>>729449803Current gameplay video
>>729449775I'll be fine. My ability to exist in spite of what the universe has planned for me makes me invincible.
>>729450307Sick!
>>729450143Nice!
>>729450374thanks!
>>729450143what I'd do:>1. make the shadows more visible, everyone seems to be floating around the scenario2. zoom out the camera a little bit>3. make the enemy bullets more visible on the peripheral vision by making them blink between 2 high contrast colors. In my game I used yellow and red4. improve the sprites walk animation. They look super stiff and imo that makes the game look and feel kinda shit. Make them move their body up and down by 1 pixel while walking>5. make the player bullets a bit bigger and a bit fasteralso not sure about the laser attack pattern, you'll have to make sure there's always cover around the player
>>729435953Nice gata
>>729450307your jump is floaty, just like everyone else in here making platformers you fail at the most important part, the jump. you're not going to make it without maths, anon, lookup SUVAT.
>>729450575Shadows are a bit of an issue currently because I don't know how to make them be performant, past experiments led to massive lag because godot doesn't really have a built-in way to do them properly for 2D sprites.Zooming the camera might be an option, I've been thinking about doing it for a while and I already increased the resolution of the game by a bit to fit UI more comfortably, maybe I'll do it.Oh, yesterday I changed the camera vertical angle from -45 to -36 because I think the isometry was too pronounced, the camera felt too "overhead", I definitely like the new angle moreInteresting idea about the bullets blinking, I haven't added animation support to the bullets yet but it's been in the plansThere's very little I can do about the sprites without hiring an actual artist and I don't want to do that at the moment, I have to build budget firstI've been considering faster bullets, they might work. I'll try to make some enemies that use them and see what happens
>>729450913>>729450575I changed camera size from 8m to 10m, I'll try to figure out if I like it more or less like this
>>729450913>Shadows are a bit of an issue currently because I don't know how to make them be performant, past experiments led to massive lag because godot doesn't really have a built-in way to do them properly for 2D sprites.can't you just put a shadow blob sprite below the characters?>new angleyeah I think I prefer it this way as well. No matter what Crusader did, if this works best for your game then stick to it>very little I can do about the spritesjust select the body and head and move them 1 pixel down when they are walking (legs spread). Believe me that alone will make it feel much betterdon't give up anon, I think you have a potential cool game in there, plus I really like what you are doing with the environment, being lowpoly 3D and so colorful. Good luck!
>>729451164I think this is a positive change. You get to see much more of the scenario and no detail gets lost
>>729450787It needs to be floaty so you can aim while jump and shoot.
>>729451194>No matter what Crusader did, if this works best for your game then stick to itheh actually crusader did the lower angle and I didn't notice until I played it again for christmas, see how "low" the angle is in crusader, I changed mine to match and I like it a lot more.>can't you just put a shadow blob sprite below the characters?I can but I also would like for the blob to match where the floor is, since I have Y elevation it looks weird if an NPC walks off an edge and the shadow stays under its feet.Also I would have really liked to do shadows for bullets to make it easier to determine their elevation but once again calculating where the shadow should be for thousands of bullets has a massive performance hit.Right now the player and NPCs have a square shadow stuck to their feet, it's square because I have no idea how to make it round
>>729450787Also, not my first platformer
>>729451485can't you just use a decal for the blob shadow?
>>729442879>>729444125>>729445492>>729447415Thanks. I'll probably stick to pixel art for this project>>729448996How much of the map do you have loaded at once? I've heard generated using random walks, but I've always wondered how Godot/Unity's scene system would handle dynamically instancing different rooms.
>>729451719I originally shied away from deacals because they aren't compatible with the mobile rendered, however I upgraded to the better one since it's unlikely that I'm going to do a mobile version so maybe I'll try it.The documentation also mentions using sprite3D in place of decals to project shadows but I have no idea how it'd work, maybe I'll try decals later first and see what happens
>>729451446it needs to be a parabola so it feels good, floaty feels like shit and i don't care how many platformers you've made, you're making em' wrong
>>729451832>How much of the map do you have loaded at once?all of it>I've heard generated using random walksactually that level is hand made>but I've always wondered how Godot/Unity's scene system would handle dynamically instancing different rooms.no idea lol. In fact I think Godot is kinda shit for streaming data and loading in real time. The game in the webm was made with Game Maker tho
>>729433335>>729433376The new one is better, the health meter reminds of the old Duke Nukem games. I think you should make "empty health" differ more from your actual health though.
>>729452234Yeah I was going for a bit of a Duke Nukem look. Dunno how I'll make the empty health look more unique, might try messing with the colors or something.
Added about sixty or so NPCs to talk to with a bunch of dialogue. Pretty much all unrelated to quests, but they're for stuff like worldbuilding, rumors that point you towards points of interest, backer submitted characters, etc.Also got Steam workshop support implemented for mods, just gotta get a tagging system in and it'll all be ready in time for the next big update in a few days.
How expensive is it to host an online game?Obviously not aiming to be an MMO/WoW type game with hundreds of thousands of players, but I always thought it would be fun to make a small, crypic online game for people to explore and me to spawn fun shit while people play.