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All I wanted as a kid were open-world games. Now I realize they're inherently stupid because there's never enough content to fill the world. Oops. Sorry for pushing so hard for design choices that ruined the industry.
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>>729433416
>posts an image of a game that literally suffers from having too much content and would benefit from being trimmed down
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All I wanted as a kid was to celebrate christmas. Not everyone can get what they wish
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Its the developers fault if they listen to retards
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All I wanted as a kid were five dozen eggs every morning to help me get large
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>>729433416
do you go for a walk in nature and think "where is all the content? its been 30 seconds and nothing has happened to me!"

the open world exploration IS the gameplay you retard
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>>729433416
All i wanted as a kid was to be a wizard.
..Not like this.
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Open world needs to be more gated off. I liked the bridges being out in GTA, it felt refreshing going to another area even if it was still the same city. Egoraptor was retarded complaining about Ocarina of Time stopping you from going everywhere at the start, considering the game he was comparing it to, Link to the Past, did the same thing. The industry listened to these tards.
BOTW had a huge opportunity to this. Could have had some surfaces unclimbable like in the shrines, and you're left wondering what's over that cliff until you get the hookshot. THIS Zelda, the one with a bunch of shit to climb and gaps to cross, has to be the Zelda that doesn't feature a hookshot. So you just cheese your way up a cliff or cross water swinging a leaf at a sail instead of getting a water crossing item.
"Exploration and freedom" take priority over progression, there's nothing exciting about that in an open world. See something in the distance, you can get there in a few minutes. Boring.
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>>729434119
no, i play games exactly because nature is dull. "muh realischm"-niggers need to get roped
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>Now I realize they're inherently stupid because there's never enough content to fill the world.
Halt dein maul.
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>>729434119
You should've just used a food analogy.
Walking around in the forest is fun because you're in nature breathing in fresh air and listening to pleasant sounds. Open world crap is boring because you're just sitting on your ass with a controller in your hands watching a character running through an empty field.
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holy yap unc
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>>729434337
>Egoraptor was retarded complaining about Ocarina of Time stopping you from going everywhere at the start, considering the game he was comparing it to, Link to the Past, did the same thing.
He was criticizing both when compared to Zelda 1.
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>>729433416
Open world does not exist as a real thing.
What people refer to as open world is effectively a a free-form level select for a lot of disjointed and uncompelling content, because those in charge of the project both could not steer the project and also did not end up with a lot of finished product they could use. There will never be enough content to "fill" an open world, because the point of a game is to explore a strong gameplay concept and open world not only can't do that in a satisfying way, but is often chosen because it distracts from the fact that the game doesn't do that. it feels less satisfying to explore an open world, because unlike structured content, the whole is not greater than the sum of its parts.
>>729434119
>the open world exploration IS the gameplay you retard
That's just copium. You're not exploring an open world, because it's just an incoherently populated heightmap that often simply uses quest markers to steer you through the level selection process, and it does not offer real gameplay until you get to whatever it considers to be a "level". No, collecting lizard dicks during traversal is not gameplay.
At most an open world can offer some additional atmosphere between levels, but that's roughly similar to adding flavor to a menu based level select, it's not something that should waste a lot of the player's time.
>>729434337
As soon as you start adding structure to an open world it becomes something else, like a Search Action game that doesn't use the world as a level select and just has a mostly contiguous level instead.
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>>729434775
>uses quest markers
>why is this so boring?
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>>729433416
No, you're wrong actually. The biggest mistake people make is thinking that these open world games need to be filled to the brim with "content". Aka question marks like The Witcher 3. All you will do then is create these amusement park worlds like Bethesda's Fallout and Elder Scrolls games. Go to this cave, fight this creature, loot the chest and there you go, the ? has been checked off on the map.
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>>729434760
The entire video was directly comparing the SNES and N64 game. He's been even more retarded in every way since and he's proven he's actually shit at the games he's analyzing so there's no need to run damage control on this moron and make up shit.
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>>729434851
>Game does not use signposting, landmarks, coherent geography, logic, etc., because quest markers remove the need to do any of that
>Why am I so lost?
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>>729435039
>The entire video was directly comparing the SNES and N64 game.
Not true. First four minutes are directly comparing the NES and SNES game.
Later he is comparing all three.
>He's been even more retarded in every way since and he's proven he's actually shit at the games he's analyzing so there's no need to run damage control on this moron and make up shit.
Don't really care what he did after the video. Death of the Author.
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>>729434119
>comparing an actual nature walk to playing a video game
Can you smell the fresh air in a video game? Can you feel the breeze on your skin? The humidity in the air, or lack of it? The gentle warmth of the sun complimented by the cooling blanket of the shade? The crunch of the earth beneath your feet?
This is the "content" of a real nature walk. In real life you're not just looking at textures on a fucking screen, you're experiencing the sum of what the world has to offer you. Video games do not come close to providing this. Video games need video game "content" to make up for their lack of real life sensory feedback.

tl;dr go /out/side and touch grass
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>>729434537
this.
Gothic is open world done right.
Smaller and handcrafted beats huge and empty any day.
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>>729435505
People are playing games to escape real life tho
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>>729434119
life is boring
permadeath sucks
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>>729435778
Fair enough, but if you want a walking sim you don't have to defend empty open world rpgs in the process.
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People dreamed of the potential of open world back in the 90s and early 00s. It still isn't close to realized.
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>>729436035
I think minecraft is a pretty good realization of the open world concept. In minecraft it makes sense because you can customize the whole world to your liking.
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>>729434119
>the open world exploration IS the gameplay you retard
Only botw and totk do this, all other are "open map, see ! or ? and set a marker then move there" if it isnt marked there is nothing there, games
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If you're gonna do open world the map should be vague (like an old school map), and there should be no minimap or quest markers. You should have to navigate based on descriptions, directions and road signs. Someone gives you a quest to find a witch: "Go south until you hit the river, follow it downstream past the old tree, and find the hut with the red door. That's where the witch lives". Sometimes the directions could be slightly wrong, there could be random encounters along the way, alternative routes you can find. The player should be rewarded for interacting with the world AS a world. My biggest issue with Witcher 3 is that you spend most of your time following a dotted line on the minimap.
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>>729435632
And somewhat realistic.
I like having a hard time getting through an area because of some wild beasts, getting rid of them and then the area is no longer their territory. Instead of this infinite spawn bullshit with easy nothings. You explore and it doesn't go without challenge -and- reward.
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>>729435367
I don't normally praise Skyrim but you can turn the quest markers off in it and still find your way from place to place because there are road signs.
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>>729434119
this, the problem with most open world games is the devs can not understand this, they have an impulse that every area of the game must have something there for the player to find/do and even then they cant do it naturally they have to come up with some overtop generic "video game" thing
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>>729435505
Your love for life's sensations is pretty based. I can hardly wait for Spring!
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>>729437009
>feel mist/cold air on your face
>crunch of snow/leaves and snapping of twigs underfoot
Winter walks have a lot to offer too
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>>729437134
The almost random slipping mechanics suck thoever
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>>729434119
I go on a walk outta town and the terrain, while it might be boring, is fairly unique and I can take a decent picture.
Plenty of these games suffer from having a bunch of nothing copypasted here and there. I don't feel compelled to take a picture or explore at all more than I do in real life. Their focus ends up being this endless search for nothing items so there's no thought put into the idea of a player just going through places that might be memorable enough they might want to stop fast traveling everywhere anyways. In any case the comparison to real life is pointless. You play games to escape from reality, not do things you could do all the time in real life.
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Open world was always a terrible design. Skyrim ruined gaming.



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