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If melody is the essence of music, and storytelling the essence of literature, what is the essence of video games?
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interactivity
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>>729452568
she cute
>>729452625
this
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>>729452568
when /v/ hates it
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>>729452568
Gameplay
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>>729452568
secrets behind waterfalls
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>>729452568
graphics
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>>729452568
replayability
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>>729452625
No
>>729454019
Yes
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>>729455687
Gameplay is interactivity
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ligma
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>>729455893
RDR2 has a lot of interactivity but still a movie game
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>>729452568
>If melody is the essence of music,
It isn't. A melodic phrase needs rhythm to exist at the very least.
>and storytelling the essence of literature
Not even comparable to the first phrase as storytelling is not to writing as melody is to music. Here you're essentially using storytelling as a synonym for literature, as opposed to a sub-aspect.

To actually answer what I think your question is though I would suggest either "fun" or "challenge".
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>>729456052
so a game is only good if it has no cinematics?
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>>729453145
name?
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LUDOLOGISTS GET OUT REEEEEEEEE
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>>729452625
So any piece of software is a video game? I'm playing video games whenever I open the windows calculator?
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>>729452568
coom bait
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>>729456052
And yet it's still a game. A bad game, but a game nonetheless.
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>>729456542
>A melodic phrase needs rhythm to exist at the very least.
Melody = rhythm (+ pitch)

>Not even comparable to the first phrase as storytelling is not to writing as melody is to music.
How so?

>Here you're essentially using storytelling as a synonym for literature
No I’m not. I’m saying storytelling is literature’s essence.


>I would suggest either "fun"
I agree with fun
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It's not just interactivity, I'd go with agency. The feeling that you make your choices, and that your choices matter. It’s realizing you can think differently and act on it, fun through expression.
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Interactivity is to games what melody is to music. Choice is to interactivity what pitch is to melody.
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Fun ;)
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>>729456610
What people are generally referring to with a "movie game" is one where interactivity and overcoming challenges are secondary to story, atmosphere, and style. A game can have a bunch of cinematics and still be primarily gameplay-driven. RDR2 is not that, because even during the gameplay segments between the cinematics, you're spending a large majority of your time traversing from A to B unimpeded, completing the relatively trivial combat missions, listening to NPCs talk or just hanging out in the map taking in the sights.
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>>729456715
so any written word is a piece of literature? I'm reading whenever I open a textbook?
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>>729456815
That isn't how melody is defined in music theory. It's the sequence of intervals and note relationships. You can describe a melody this way, by describing each note's direction and interval from the last, absent any rhythm or pitch information. Rhythm is something different, as is pitch. You can pitch a melody up or down for example by playing it on a different instrument, it's still the same melody.
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Gamefeel.
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>>729452568
you already know.
it's a short word.
fun
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just because a game is fun doesn't make it good
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>>729457013
Writing and literature are not the same.
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>>729452568
intractable loading screen animations
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>>729457775
neither are software and gaming.
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>>729456715
https://en.wikipedia.org/wiki/Gunpei_Yokoi

>While traveling on the Shinkansen, Yokoi supposedly saw a bored businessman playing with an LCD calculator by pressing the buttons. Yokoi then got the idea for a watch that doubled as a miniature video gaming pastime.
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>>729453145
>labeled sushi
>clearly a yakiniku place
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>>729457946
i'd yaki her niku
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>>729457343
That’s how it was taught to me and I studied in Paris for 4 years. I also have Mozart on my side. Who’s on yours? Also
>You can pitch a melody up or down for example by playing it on a different instrument
You can pitch a melody up or down by playing it on the same instrument. You’re confusing timbre and transposition
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>>729457890
And that's why games can't be solely defined by their interactivity.
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>>729458187
you are brown
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>>729452568
I fucking love bob cuts on women...
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agency
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>>729452568
Composition is for music, and prose is for literature. You have to know what you're doing under the hood or even something fancy looking will sputter and fail.
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>>729452568
Maybe keeping players engaged? Because you can have a 10/10 in many categories, but if the game isn't engaging then it loses the point of being a game instead of a movie.
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>>729452625
fippy bippy
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>>729452568
Melody means fuck all without bass.
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MELODY MARKS
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>>729458654
You’re an idiot
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>Merely interfacing with software counts as interactivity

Wrong.
If the pieces are not interacting, you are only operating commands.
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>>729452568
>what is the essence of video games?
The essence of games is probably Challenge or Competition. So whatever that is, but on a screen.
Fag. Next thread.
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>>729452568
>bloats to 500lbs
game for this
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>>729452568
Video games are mental constructs made physical, they can be absolutely anything you want them to be so it's pointless to attempt to identify their essence.
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chords dont real they are just 3+ voice counterpoint
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gameplay and interactivity should be a given. the true essence of video games is the imagination and it was taken from us once graphics started becoming too good and also because of the implementation of constant voice acting. i've been saying this for over a decade
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https://www.youtube.com/watch?v=JpoOKwndlZ0
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>>729452625
Fpbp
In a broader sense, it's about establishing a system of rules for the player to interact, which at their best are intuitive and effortless
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>>729458474
Oh yeah? You better post more then, fag. Bet you wont.
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>>729452568
Problem solving, which we have strayed further and further from, really making you question whether most "video games" are actually games or just video



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