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Why cant we get more RTS like the goat?
>>
well theres mules in sc2...
>>
it's the goat for a reason
>>
>>729476623
RTS games became novelty when the PC gaming space was consolonized. We had a peak just at the start of the 7th gen with ambitious stuff like SupCom, C&C 3 and COH and then a great blowoff with SC2 (which was in development hell for years) but then everything went to shit and PC became a 'pro' console
>>
I like Battle Realms
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>>729476623
Died with PC gaming
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>>729477369
>RTS games became novelty
i think you do not know what that word means
>>
>>729476623
is that AI generated Starcraft? Doesn't look too bad.
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>>729479432
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>>729476623
Because Starcraft is too good, the only competitor Starcraft had was Command and Conquer and EA killed it.
Why play any other RTS when all of them are now just copies of Starcraft?
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>>729476623
It just occurred to me that SCV's don't have legs with cute little feet shooting out, but are in fact drills on the lower part of the chasis
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>>729479769
i think you were right the first time. those are mech feet.
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>>729479769
Every piece of art shows they are indeed feet.
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People don’t buy them
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>>729476879
I hear low/mid level SC2 is a wildly different game to what the pro players play. I wonder if that's more fun, knowing just enough to play okay, but not so well that your unit roster is smaller because now you know which units are bad or too situational to ever use regularly.
>>
RTS are Gen X/millennial coded

Zoomers don't care about military strategy
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>>729476623
But that's not AoE2.
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>>729476623
They tried to give you one and you people shit all over it.
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>>729476623
That's not TibSun.
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>>729479976
>>729480036
But what about the jets that shoot out their back when they fly around?
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>>729476623
wasn't there some tempest rising game that came out this year that people liked?
did that already die?
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>>729481545
>450 people playing it right now
>less than 1k for the 24 hour peak
Its dead.
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>>729476623
RTS are a Nortubel coded genre
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>>729481404
for use in low grav environments and to self-right if off-balance
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>>729481187
yes, it certainly is not
>>
Try out:

Dark Reign
Earth 2140
KKND
Total Annihilation
Z
Grunts
>>
>>729476623
This game was never that good.
Completely mogged by every TA like that came out after it.

Starcraft 2 never worked because once you take the technical limitations away from Brood War, the game is inherently a broken mess balance wise that would always become victim to deathballs.
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>>729476623
rts already peaked with ao2de, aom, sc 1 and 2. all we need is a good remake or sequel for warcraft
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>>729481019
>you people shit all over it.
Yeah because it sucked. Are you implying we snubbed a hidden gem or something?
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>>729482315
>remake for
>warcraft
Anon
That happened
I don't want another
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>>729482371
He's from Blizzard, and is threatening to do it again.
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>>729482371
>>729482713
i said we need a GOOD remake not that shit
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>>729482207
nah its the best multiplayer rts and its not even close

sc2 woulda been fine but they juiced the economy, gave every unit marine tier dps, made the collision size tiny and severely nerfed or outright removed every aoe ability/unit from sc1

i dont think there's even 1 good aoe in sc2
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>>729476623
>chinkcraft
>goat
Everyone who isn't a Blizztroon knows Age of Empires II is the GOAT and still relevant today.
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>>729476623
Starcraft isn't the greatest, its not even good really compared to other games like it at the time. Blizzard has always just been the retard savant company, shitting out such extraordinarily derivative works it would be called AIslop if it came out today. Their strength is just the business leadership end of things, making better decisions than their competitors. Like Westwood, whom had possibly the most passionate and soulful studio ever, but with total retards making business decisions.
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The only RTS series I ever played was Homeworld. Should I give Starcraft a shot?
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I think the past part is how they chopped the whole game up into little pieces for the campaign and eventually built it up to trying to use the neat gameplay for interesting scenarios and stuff.
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>>729477020
This.
Increase base speed of Protoss scout to vultures upgraded speed. Units can leave game by returning to their appropriate production facilities. Increase population cap to unlimited. Maps can be a thousand or more times the size of current maximum map size. Player count in a lobby can be a couple hundred or more.
MMORTS please.
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>>729483545
Starcraft is a game that is both popular and good. Everyone should play the campaign at least once.
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>>729483545
Yes but the fanmade Starcraft and expansion campaigns in the Starcraft 2 editor. Its superior to the official remaster in every way, free and also you can choose whether to use the 3D models based on the original game art style or the SC2 updated style.
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>>729483545
Yes, you won't have the freedom of 3D space fighting but there is ground and air levels.
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>>729480143
why don't you play it and find out?
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>>729483739
>>729483874
I just might give it a shot

>>729483748
They modded SC1 into 2? How does that work? Did they redo the cutscenes and all that as well?
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>>729481745
To its credit it's definitely a game built more around the campaign than the MP
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>>729483467
retard
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>>729481545
Dev team didn't do enough testing so the pvp is heavily skewed to very specific rush tactics that have no real counter so everyone just does it making it stale and dumb.
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>>729483413
The average aoe player has 4 hours of game time.
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>>729484051
Hes talking about Starcraft Mass Recall, which is a fan-made recreation of sc1 campaigns as sc2 custom mod/maps. it's definitely worth checking out if you like sc2, but it doesn't even come close to replacing starcraft 1 at all. play starcraft 1 first. Mass Recall's developers have changed a few times over the years as well, so theres quite a bit of wonkiness, and a few questionable cutscene choices. also don't bother with the hardest difficulty, because it's straight up stupid.
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>>729476879
Sc2 is ass
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>>729484512
Ah. Makes sense. So, should I go with the remastered version of 1 or just find an old copy of it?
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>>729476623
everyone from my generation always talk about WoW, but starcraft was my childhood
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>>729484512
>straight up stupid
Stupid how, may I inquire?
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IN THE NAME OF KANE
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>>729481404
To make all the workers immune to spider mines
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we need new rtses instead of endlessly and fruitlessly retreading the same old shit
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>>729484553
Remastered and original are almost exactly the same, plus remastered is free, the charge is for acess to pressing F5 to switch between classic and hd visuals
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>wanting more fucking gookclick
Dancing in RTS was the mistake.
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>>729484752
Hm. Guess I will try the remastered version then. But if they are basically the same. Why did they remaster it in the first place?
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>>729476623
>not even mentioned ONCE
EEbros...
>>
only uncs play rts
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>>729476623
No because that would be DERIVATIVE and we already have Starcraft: Broodwar. Good luck improving on that formula that's been perfected over 25 years, idiot. What we need is something new.
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>>729484593
Maps retain the same layout, starting resources, and workers/forces for the player, but enemies on the hardest difficulty send very large attack waves very early, including large waves that spawn semi-randomly from behind the player's base. plus they get multiple higher tier units on early missions where the player hasn't unlocked counter units yet. basically almost every mission is a one base turtle-fest for like 20-30 minutes straight, by the time you can kill an enemy base for their resources you're often already out of resources at home. You'd be saving and loading a lot, except something about mass recall causes saving to not work most of the time, so its basically restarting the mission. it isn't technically impossible, just kinda dumb and knife's edge.
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>>729484816
hd graphics and widescreen support, and better multiplayer support, plus a little bit of new splash screen art. the gameplay itself is almost entirely unchanged though, intentionally.
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>>729481019
>demon shit combined with science fiction
Fucking ultra gay.
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>>729485120
Wow. Blizzard actually giving a shit and making a respectful remaster? Must have used the last of their soul to do it.
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>>729476623
Cause RTS games are some of the most challenging and demanding games to program. There's no chance that the Unreal slaves have the capability to make a RTS game on the level of Starcraft nowadays, let alone surpass it.
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>>729485181
one of the last things the classic games team made before they got sent to the COD mines by bobby i think. They weren't under much supervision, so they were allowed to actually care. even so they still wanted to do more, like an inproved version of the editor, and a 2v2 ladder. never made it in because they got sent to the COD mines before they could.
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>>729485343
That's just sad. But at least they got a good game out before then.
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>>729476623
Thank fuck we don't, Starcraft is shit.
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Everyone who makes an RTS tries to make it for competitive.
When every good RTD is remembered for its super cool campaign.
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>>729483308
Yes, Starcraft is the best ooga booga clickfast with bad UI. Too bad that makes you inherently bad.
>>
if you already just want the same shit don't be mad when that's all you get
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>>729481187
You can't out-GOAT the Messiah
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>>729480143
>knowing just enough to play okay, but not so well that your unit roster is smaller because now you know which units are bad or too situational to ever use regularly.
I feel like this is a pretty common misconception. While certain army compositions and strategies end up being dominant, its more of a consequence of the particular type of style players like to use. For instance, some top terrans prefer to play mostly bio, while some prefer mech. In both cases, most of every unit gets used despite the army composition being comprised of mostly bio or mech units.

I'm diamond 2 on the ladder, and I would say around plat 1 to diamond 1 is when you see players play "correctly" or optimally. There's plenty of masters and grandmaster players who have their own unique playstyle that isn't bound by the "meta" and they still maintain a high MMR.

>>729482207
>deathballs
I really hate this criticism, and it comes from people who don't actually know how to play the game. I don't mean to be rude, but I don't want to hear that criticism from people who aren't good enough to split their army. Sc2's control groups allow you to hit and defend multiple places at once. Its the same thing as broodwar, except you don't need to fight the game at every moment to get your units to do what you want. Look at any pro game and you'll see handfuls of control groups for drops, harassment, siege, surrounds etc.

>broken mess
Its alot more balanced than you think. The top terrans, protoss, and zerg all beat each other regularly. There isn't a dominant race with the exception of protoss on the ladder below masters.
>>
>>729480143
When you can get past ladder anxiety the game becomes so much fun, but you're also going to quickly realize you missed the golden days of Wings and HotS. Co-op and stuff is a lot of fun, I still come back and will play that every so often, but I'm never going to forgive Blizzard for giving up on SC2, even with their life support content they were doing at the end.

Anyone else remember Temp0 songs?
https://www.youtube.com/watch?v=CH4w7UZV3NA
>>
>>729484637
KANE LIVES IN DEATH
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>>729484834
The peak is the Russian campaign where you get to play as Orthodox Nazbols and take over the world under Robot Hitler-Stalin.
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>>729479560
TLO said he likes SupCom FA better.
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>>729487483
The ladder anxiety is real but there is no other game out there that challenges and stimulates your brain as hard with maybe the exception of broodwar. Once you experience it you can't go back and it becomes addicting. Micro, macro, strategy, mechanical skill etc. Its like the brain fires on all cylinders and before you know it you're at 160+ apm microing ghosts like a madman.
>>
for StarCraft bunkers what do you usually fill them with? only Marines? I used to think filling them with snipers was cool but it's really costly and you might as well just micromanage a bunch of cloaked snipers for much more effective hits
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>>729483715
>MMORTS please.
I think this is one of the only times I've seen this from somebody else.

When done properly, it would be extremely fun.
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>>729484447
I would still imagine it has a way higher concurrent.
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>>729487916
On the ladder I tend to fill them with marines, but really any unit works. As long as they're filled and defending the area you need them to defend. Usually you want ghosts to be outside of the bunker because they're spellcasters, and you're going to want to use snipe or emp.

For campaign or customs you'll probably want to fill them with units that counter the enemy army composition. Example putting a few firebats into them when being swarmed with zerglings ect.
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>>729484876
You don't get the shakes from playing MOBAs or MMOs.
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>>729484970
https://urc.tauniverse.com/tasc.htm.
>>
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>>729476623
Play BAR
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>>729487652
I started playing SC2 when I was like 10 or 11 and I never got over it. I played on and off forever and at one time I was back I almost got into Diamond finally when mech Terran was OP in like 2021 or 22, when the Cyclone had uber firerate. I might have to reinstall it again and see if I can get to Diamond finally.

Hitting that nirvana of high APM play is absolute bliss, but I also enjoy watching SC2 being played as much as I do playing it. Even when I didn't play I would sometimes stay up late to watch Tastosis cast GSL during the pandemic.
>>
>>729487475
I haven't watched sc2 since wol so maybe they fixed it, but back then armies would absolutely move around in death balls compared to sc1 where you would have a giant snake going across the map.
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>>729488442
It has been a decade, it's not even remotely similar dude lol
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>>729482207
>would always become victim to deathballs.
You've never watched Starcraft. Go pull up a random Uthermal video and watch how he plays. Deathballs. Ha! Sure as shit isn't how you win at the pro level.
>>
>>729488337
Similar experience! I played Warcraft 3 for a long time before getting into brood war and then sc2, but I was never that good competitively until about a few years ago. Used to spend most of my time playing customs or campaign casually.

When you're expending effort to micro and macro at the same time and you hit that zen like state where you're doing things before you even think about them is something else. Very few things compare to that feeling. I also really enjoy watching casts. Think my favorite is tastosis, but there's so many other good ones out there. Seeing the difference between my games and the pro games is motivating.

>the Cyclone had uber firerate
They literally just fixed this bug last big update but it only really affects like the top 10% in regards to viability as a massed unit.

>>729488442
You're correct, that era of starcraft 2 was difficult. Its not like that anymore. In fact I would argue there's a good diversity of strategy and army comps now that aren't just Broodlords and Corruptors fighting the skytoss deathball
>>
I've played a lot SC2's co-op mode. Have a level 275 account and all my commanders have their prestige maxed. I play on brutal and just about always have an easy time with it. Economy is always good.
Anytime I try to play non co-op mode, I seem to fall apart. I'm like silver league, maybe gold league at best. I can't seem to keep up with spending all my money and I'm far from the skill level of having a tactical savings account.
I'm just not sure why I fall apart on the ladder.
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>>729481404
they probably just use the jets for fast important jobs like on-site building and mining, and the feet to slowly lumber around for more leisurely everyday shit. in sc2 you can see them parked in the hyperion with their feet planted, at least
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>>729480143
Yeah it's a different universe from 0 to master 3 and master 2.Low clown master is also different than mid/top GM
>>729476623
You don't need more than AoE 2 and broodwar, retvrn white man
>>
>>729485156
>he doesnt like doom
the setting was not the fuckin problem
>>729481019
it was literal ai slop, these retards live in cali and yet had an ai generated picture of the golden gate bridge in their game, and more offensively all of the talking animations are also ai and it looks nasty and disgusting
where the fuck did the 40 million dollars go
>>
This thread is making me want a Discord for RTS /v/ people, and get multiplayer groups on old ass RTS games, cause I never got a chance to experience a lot of other games. I have a big library of them and wanna play more than just campaigns. Somebody please tell me this is a thing or we need to make it a thing.

>>729488756
Yeah I played a lot of arcade too, I remember a few different starship vs. starship games that were fun. Like the one HotS mission, which I think was inversely inspired by those arcade games. SC2 arcade was truly a marvel, I can't think of any other game with something like that. I even remember a third person shooter moba on there.

Tastosis is the best casting archon but I do enjoy others, it's just hard to beat their vibe. It's unreal how good they were with the GSL casts back then. Fuck the game I just wanna hear them talk lol.

>They literally just fixed this bug
No that was how the unit was designed at the time, unless they reverted? I think I last played in 2023 though.

>>729489413
Ladder anxiety is a bitch, like I said above I've had 15 years basically and I couldn't get over it lol
>>
>>729489413
Fighting the AI is so much more different than fighting another human. I find that when I play customs for a long stretch of time that I regress in regards to attentiveness and micro. You don't need to macro or micro to nearly the extent you need to on the ladder. The matchups and strategies are just too different between the two game modes.

My advice
>learn and only use hotkeys
>set good control group habits
>learn how to execute an optimal timing push
>after that, learn how to macro behind it
Literally just go on spawningpool, pick a build order, and practice it until you get the flow down.

>I can't seem to keep up with spending all my money
You'll never have a problem with this if you control group your production buildings so you can build units while microing. Use camera locations to go back to your workers to build more production if your production buildings queues are all full.
>>
>>729487916
In campaign I like to put a firebat or two in the bunker that draws all the zerglings, pure marines otherwise. Ghosts in bunkers have the same range as guardians and they also out DPS unstimmed marines vs mutalisks so they make effective AA bunkers.

In SCII, marauders are a must, the slowing effect is just too valuable. Perdition turrets can replace firebats to save on supply. The ability to hotkey your entire bunker line and stim the marines inside is a huge boost.
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>>729489885
Tastosis just did the RSL offline finals together if you want to watch that. They rotate different casters in every matchup though.

>I can't think of any other game with something like that.
Warcraft 3 was the golden age of customs for me. Sc2 did well but IMO it wasn't nearly as good. Blizzard learned from Dota and changed the map maker so creators had less control over the customs they built.

>unless they reverted?
It was changed a few times over the years. It got changed back to how it used to work, but there was a bug that made the lock on timer come off cooldown much quicker. That was a bug and they just fixed it.
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>>729490072
Yeah I was just on Liquipedia looking at that. I need to go watch those VODs and see if SC2HL is still making highlight reels.

I really wanna find or make an RTS group that rotates through various old RTS on a regularly basis and gets lobbies together, I think I'd have more fun with that then hitting the SC2 ladder desu. I got a stupidly big library of RTS games I can't really play all that much.
>>
What about this masterpiece made by Microprose? RTS couldn't be anymore alive.

https://www.youtube.com/watch?v=ebrPqJFJlBw
>>
>>729491295
>Making a clone of the most outdated fucking RTS mechanics
DOA, nobody likes playing this shit unless the game has charm.
>>
>>729481019
nothing like bw



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