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>EA has enough money to buy CD Projekt RED and Hello Games 50 times over
>SimCity 2013 never had its "patch of redemption" the way Cyberpunk 2077 and No Man's Sky did
there's zero excuse, and there's no explanation besides malice and contempt
>>
>>729485497
They did remove always online "feature" but really their game was inherently worse than cities so it was losing battle
>>
Will Wright save us
>>
>>729485583
Removing always online was to the game's detriment. It was never a good idea, but EA's entire push at that time was to turn single player games into co-op games. A similar thing happened with Red Alert 3, which wasn't always online but every mission has a co-op partner and you're only playing half the game if you never do co-op. For SimCity the idea was you'd build a whole region of cities with your friends, sort of like how people have shared Minecraft servers (although that wasn't the exact influence). A great sales pitch to investors, but in practice it was unworkable in 2013. If it was made today and you could have private servers, probably would do pretty well.
If you want to see what they wanted to do, look at OpenTTD.



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