Why can't more devs care about optimization?also yes twitter screenshot what you think devs actually go on /v/ anymore?
>>729492029optimization doesn't sell games and doesn't make the steam page more appealing sadly. autists and 3rd worlders care about it, but they're also the people most likely to just pirate software instead of pay for it so they're irrelevant to the devs interests.
>Twitter screenshotfuck off
>>729492029the customers willing to pay $70+ for single games can afford hardware that bruteforces shit. optimization is better for the customer, but it only majorly benefits poorfags that aren't buying many expensive games.
>>729492318>implying i'd waste a high tier PC on AAA slop when i could instead add a few hundred more mods to my minecraft kitchen sinks.
>>729492109It sells games to me.
Poorfags can't buy games and even if they could they would rather pirate it. There's a reason why most of the official steam stats show dudes still rocking 1060 6gbs
>>729492691name 1 game you bought because of optimization. it's not even something easy to research in most cases.>>729492463the world doesn't revolve around you. you being a stingy bastard doesn't mean the average customer is.
>>729492781I just got grim Dawn because it was only 5 gigs.
>>729492109>optimization doesn't sell gamesThe lack of it can hurt them though
You want optimization? Invest in 2D games like Vengeful Guardian Moonrider.
>>729492781>stingy bastard for not wanting to pay 70% for absolute fucking trash.
>>729492950source that isn't a clickbait youtube video? It has 80K reviews on steam, and it's a $70 title with tons of expensive DLC. The game made absolute bank and I don't think youtubers whining actually implies they would have made significantly more money if it was optimized better. A little, sure, but enough to offset the dev time it would take to optimize properly?
Warframe always ran pretty fucking well desu
>>729492318thisas a dev you are actually better off making your game unoptimizedpoorfags don't buy games, they don't buy dlc or microtransactions eitheroptimizing your game takes effort, time and moneynot optimizing takes no effort, time AND gets you more moneyoptimizing is for poortard devs
>>729492863GRIM DAWN MENTIONED!
>>729492109>we want a super dedicated fanbase that will spend money on anything we make for years>FUCK YOU MEAN WE GOTTA MAKE IT RUN ABOVE 30FPS!?!?!?
>>729493225greentexts don't replace reality. in reality tons of unoptimized games have devoted fanbases. COD still sells gangbusters despite being fucking terribly optimized
PC fats are downgrading our graphics cause most of them are too poor
>>729493394I like how top looks better. Easier on the eyes.Excessive filtering and lighting effects make me feel like i'm (pardon the food analogy) eating something really greasy that makes me feel disgusting afterwards, it's just too much.
>>729493595We get it bro you got the autism
>>729493394>outdated screenshots taken at angles the player will never view the mapcherrypicking is weak bait, apply yourself
>>729492029Big Tech doesn't pay AAA studios to optimize. Quite the contrary. All done in the name of "advancing tech"!Indie devs are mostly due to ignorance. They either don't know how or assume people will have decent enough machines to run their games. In some rare cases they picked a messy engine and now they're screwed.
I'll almost always get a 20gb game over a 100gb game because I know it'll be optimized better, it'll download faster (along with any updates it needs), and the less space it takes up means I can have five of those games versus just one of the big games installed at once. >What are you poor?? Just get more space/internet/RAM/GPU/CPU!!!!No, lol
>>729493394>top: 300fps>bottom: 30fps
>>729492029Devs care about optimization but most devs can't do more than basic optimization and it's always been that way.John Carmack, for example, who is worshiped as a programming genius amongst gamers was never all that good at optimization and id used to outsource it. Optimizers are very expensive people to hire. Optimization is time consuming work. You have to be very, very knowledgeable about both software and hardware to be a good optimizer. Games are way more complex than they used to be. Optimizing is astronomically more work than it used to be.
>>729493892A smaller game doesn't mean it's more optimized. It just means it has less textures or lower quality textures and the same for audio. That's not optimization.
>>729493040Capcom themselves said that Wilds underperformed you fucking retard.
>>729494047Your mom's not optimization
>>729492109FPBP
>>729494058now source on them saying it underperformed because of optimization and not because it was $70 instead of $60, or because players weren't convinced to move on from the previous title, or for any other reason that makes more sense?
>>729493951The level of optimization that was required back then is not the same optimization modern devs are missing to implement. Borderlands 4 sucks because because the fucking devs can't even include a graphic settings to remove all the grass and pebbles that is eating half of your frames.
>>729494152>because players weren't convinced to move on from the previous titleThe previous title was actually outselling Wilds at the same time both of them were on the market. It's less people weren't convinced to move on from the previous title and more people were convinced the previous title is a better purchase.
>>729494047Part of optimizing is reducing file size. The last Blazblue game, Blazblue Centralfiction, used to be around 50 gigabytes, compared to the previous version, Chronophantasma Extend being only 10gb. The devs later did a patch to reduce the filesize down to 16gb. There are plenty of smaller games out there that look great and plenty of huge games out there that look worse.
>>729494254it's an IP where playing with friends is a selling point and the previous title was cheaper, something my post already brought up.
>>729494047How is that not optimization?
Why do devs chase fidelity over framerate, when literally nobody ever wants to play with fidelity over framerate? Would you rather play a game that has dynamic shadows at 14-30 FPS, or a game without dynamic shadows that runs at a fully stable 100 FPS? Higher fidelity literally only matters for screenshots, for actually playing you want FPS as the first priority.
>>729494335because it's the same level of optimization on a game with less content.
The scope of the software projects, and the disconnect between enterprise hardware means that optimization will always be a huge pain in the ass.Sure 20 years ago you could have a shitbox prebuilt to share with an office of a dozen people, but for whole fucking enterprise project with hundreds of fuckers working on it, it's just completely impractical.Really the solution is simple, smaller more localized teams, but studios won't recognize that the current scope of development is completely impractical, unnecessary and stupid.
>>729494394fidelity sells copies on the steam page images, framerate does not.
>>729494280Yes, but a game having a large size doesn't necessarily mean they haven't optimized. It could just meant the game has an enormous amount of assets.Shit like Helldivers 2 just straight up having duplicate assets all over the place and going from 150GB to 30GB is far from the norm.And then you get arguments about what counts as appropriate optimization. Removing individualized panties in Hitman sure reduced the game's size but a lot of people on this site don't seem to like that sort of optimization.
>>729494335In theory optimization should result in a negligible reduction in quality. Halving the texture resolution is not a negligible reduction in quality but it is an easy way to reduce the size of your game by by like 75%.
>>729494547>Removing individualized panties in Hitman sure reduced the game's size but a lot of people on this site don't seem to like that sort of optimizationdisingenuous retard
>>729494441It's not impractical, you only need a good generalist with the power to override the shit the hundreds of people did. The problem is such person is never taken well in a company, because it's the one who shits on everyone's work at the end of the day.
>>729494646I mean... like, being as reductive as saying"Halving your resolution", there's usually TONS of ways you can do that to lots of textures without losing quality.
>>729494686>there's usually TONS of ways you can do that to lots of textures without losing qualityExplain.
>>729494237>remove all the grass and pebbles that is eating half of your framesBut then we might see how ugly their environments are without grass and pebbles hiding the shit aesthetic and geometry! Something has certainly been lost when the answer is somehow to always paint over everything with seventy layers of post-processing shaders, particle effects, and expensive grass.
>>729494668Dude you are legitimately fucking insane if you think one actual developer can unfuck the work of 100 other people in a reasonable time frame.The answer is less people on the project.
>>729494830Most games fail optimizing on the graphical side these days, so yes one single person can unfuck a game as it's being developed. If the issue is the code then yeah it's much harder to do.
>>729494824Something like pic related.Bottom left could even be used by crushing a vertex to turn the eye into a smile or using some other method of having a circle.
>>729494824Trimsheets, tiling textures, blending shaders, etc. Those things are rarely used nowadays because it's easier and cheaper to hire a jeet that will bruteforce the creation of an asset just using a set of textures for that single asset.
>>729492960>Vengeful Guardian Moonriderdoes optimization just mean "runs well" to you dipshits?that game barely has any optimization because it's a megadrive-spec game made for modern hardware
>>729494547>It could just meant the game has an enormous amount of assets.It almost never means that in reality. It might mean they waste an enormous amount of assets. No Man's Sky has a fuckload of assets and an essentially infinite map size, but it still fits in 26GB because the content is optimized. Huge maps, tons of visual variety? Do what NMS did and use tricks to make them not take much space up. Tons of voiced dialogue? Optimize it, compress it, you don't need lossless FLAC raw voice files.Tons of text? LMAO not even a factor.
>>729495215And unironically trim sheets and tiling textures are heavily used by indies because it's easier and cheaper when you're the guy who has to make all the assets in the game.
>>729495070That is something that is trivial to implement and yet nobody ever does it. Do you imagine there might be a reason for that?>>729495215Those techniques are used all the time.
>>729495357>Those techniques are used all the time.Not when thense companies are outsourcing the creation of assets.
>>729493672>ermmm actually at the right angle csgo looks way better guiz
>>729495402Not necessarily.I know Sims 4 makes extensive use of that shit and that's all outsourced to jeets and chinks.
>>729493927Bottom is 60fps on 2013 hardware
>>729495357>Do you imagine there might be a reason for that?Because the time it would take test something like that across and employment base of 1000s of people would be completely unfeasible, and it's just the natural conclusion you might come to reduce your personal workload when you don't have 100 jeets per concept artist to shit out "acceptable" textures and let the end user eat the performance cost
>>729494824the vast majority of time the bloat to 100GB+ games is in 3D models. The yandere sim toothbrush is an infamous example. It lagged good computers, and was actually the majority of the file size of the game early on with almost a full gigabyte of data for the 1 toothbrush. But it's such a small and irrelevant object that players wouldn't be able to tell the difference even if you reduced it from 5592 faces to like 20 faces. You can apply the same to anything. Reduce the complexity of objects and they will take up less space and the game will run better. You don't even need to give up being able to see the pores on character's skin if you're really that quality obsessed, just make a more efficient method of displaying the pores.
>>729492781i skipped monhun wilds because i couldn't even run the benchmark
>>729492029Optimization takes effort and skill, neither of which interns, pajeets, and diversity hires have. Easier to just shit together a blueprint and pass the costs off to the consumer.
>>729494947>one single person can unfuck a game as it's being developedt. someone who has never worked on a team in a corporate setting beforeYou're vastly underestimating just how unpopular this person would be and how hard that'd make their life. You'd get so much pushback from every other stakeholder on every project that it'd be impossible to get anything done.
>>729495569>Violently incorrect assertion>Incredibly niche example as the model you're applying to everythingReminder there is a warpaint in TF2 that takes up more space than a map with a fully modeled boss that has 6 full minutes of dialog.
>>729494152Dude my own friend refunded it because the game ran like absolute fucking shit on his system. You do not get the priviledge of seeing how many steam refunds were made. That's why MHW undersold, a bunch of people couldn't even run it.
>>729493394Looks the same to me. Only one runs at whatever FPS you want while the other struggles to hit a stable 30.
>>729495708why are you lying?
>>729495659Yeah that's why I mentioned that in my previous comment. If the direction was smart, they would say they're outsourcing the optimization of the game to another company to the team while letting the company's Jhon Carmack quietly unfuck the game at home.
>>729495756>ai overviewThanks SAAAR
>>729492029Who?Huh?Warframe sucks anywayt. never played it
>>729495837>WHO>HUHHOOOOOH!
>>729495569>5600 face toothbrush>a gigabytethe math doesn't work outanecdotes about yansim performance are practically mythology at this point, which is funny because he even has a screenshot of the profiler results on his website
>>729495756>AI wrong again as usualDumbass.Also it was even worse, it was 8 minutes of dialog.
>>729494047>not having 50gbs containing several languages of voiceovers isnt optimization chud
>>729495805>Hey bossman why is this mystery contractor fucking with all our assets all the time?>Hey bossman why is this mystery contractor touching parts of the code that I own without my knowledge or approval?>Hey bossman why is this mystery contractor making my job harder with premature optimization? I left something in a particular way because I knew we'd have to extend functionality there later.>Don't worry about it peon, I have a highly trained giga-autist cleaning up your shitty code and assets, and yes, it's super top secret.
>>729493394I like the top one better excepto for the caves one
>>729494152Go read those 70k steam reviews.
>>729495569>the vast majority of time the bloat to 100GB+ games is in 3D models.No. Meshes take up inconsequential amounts of space. You don't save much space at all by optimizing them. The vast majority of what takes up the space for an asset is the texture. It's not even close.
Works on my machine
>>729496178Audio is also pretty expensive, and games these days have a tendency to combine lots of voice acting in multiple languages, large soundtracks, and high quality uncompressed audio to mitigate load times, which is a perfect storm of storage problems.
>>729496386Who the fuck even uses audio tracks other than burger and jap anyway? Fucking waste of space and money dubbing in a gorrilion languages no one speaks.
>>729496060Well you have to protect the giga autist some way, if you fuck him too much he can just start his own indie game.
>>729492109Most people don’t even adjust graphics settings when they play on PC, niggas just don’t care
>>729496492Part of that is because a lot of games have fuck all graphics options these days if you aren't diving into ini files.
>>729496443If it's euroslop you're likely to get a native audio and English, like how STALKER 2 is in Ukrainian and English. If its from sinosphere, you might get Chinese/Japanese/English or Korean/Japanese/English. AAA Western games will sometimes try and service a good chunk of the major "global" languages. English/Spanish/French/Italian/German are usually shoe-ins, with Japanese, Chinese, Korean, Arabic, and Russian sometimes getting dubs and sometimes getting relegated to text only.
>>729496386>games these days have a tendency to combine lots of voice acting in multiple languagesI hear this claimed a lot but it doesn't actually seem to be all that common a thing that happens.>high quality uncompressed audio to mitigate load timesThat doesn't mitigate load times. it makes them much worse.Generally what games do is compress almost all audio and load it into memory because the audio needs to play right now and not in a few seconds after it's loaded from the disk. This is why you don't see noticeable audio lag in every game.For audio that can be streamed, generally music and dialogue that only plays once, they often don't bother putting it all in memory and will just stream it as needed. Vary rarely this audio will be uncompressed. I can count the number of games that have done this on one hand. But uncompressed audio absolutely does nothing to help with load times. Load times are determined by how much you are loading. Uncompressed audio is a lot more data than compressed audio hence the load times are much greater.
>>729496724>I hear this claimed a lot but it doesn't actually seem to be all that common a thing that happens.NTA, but it's common in chinese gacha games like genshin, where they also let you choose which languages to install so it's a moot point.
>>729496492To be fair, most games don't even let change much but the bare minimum unless you're modding it yourself. When's the last time you saw a modern PC game with a shitload of in game graphics settings with explanations on each one?
>>729492029Humblebragging is annoying and stupid
>>729494152You aren't wrong that the game is also dogshit, but bad performance didn't help
>>729492109>optimization doesn't sell gamesIt literally does. The more shit your game can run on the bigger its reach becomes. There is a reason several of the most successful multiplat/PC games of all time can be ran damn near anything.
>>729497143Most games will run on a toaster. It just means you have to turn the graphics to low. People won't mind as long as they can play the game. Only graphicsfags, who are a retarded minority, bitch and moan about not being able to run a game on ultra settings 4k/144fps on their 4 year old pc.
>>729497143you're missing the part where the people that can't afford good hardware also can't afford tons of $70 games with dlc and microtransactions. reach only matters when you're reaching people that can financially pay for your product.
>>729496724>I hear this claimed a lot but it doesn't actually seem to be all that common a thing that happens.Death Stranding 2 had 10 voice tracks. Borderlands 4 had 8. Assassins Creed Shadows had 7. Doom: The Dark Ages had 9. Kingdom Come Deliverance 2 had 6. Ghost of Yotei had 11 (including double Portuguese and Spanish tracks, so 9 if you count that). Split Fiction had 7. Black Ops 7 had a relatively restrained 4. It's not the most common thing, with many AA or smaller JP titles offering EN/JP or EN/JP/CN if not just JP only, but the big AAA games that everyone complains about bloated install sizes are also the ones most likely to have pretty extensive language sets.
>>729492109The main reason flavor of the month indies make it big because they are cheap and can run on anything.
>>729497386no, the main reason they make it big is because they are cheap so poorfags can afford them. vampire survivors was $3 when it blew up.
>>729497386Most of those games literally less than 2 dollars anon. The reality >Poorfags literally cannot buy modern games because they can't run them>Those who can run them don't care all that much about optimizing
>>729497285That historically has not matter. Poorfags are often bad with money and will spend what little money they have if the barrier to entry is low enough and they feel it's cheaper. Getting a poorfag to pay $500 once so he can save money later is hard. Getting him to pay for "cheap" additions for something he already owns despite costing more in the long run is demonstratedly easy
>>729497467>less than 2 dollarsMost of those are between $10 and $20. You can buy older AAA for that price too.
>>729497285Not true in the slightest. You have atrocious business sense. You'd be perfect at any public company.
>>729492109He says while games get review bombed for running like ass all the time
>>729497962reviews = saleseven the negative ones
>just compress your shit bro>then people complain because the textures and other assets don't stream as quickly and make for spammed /v/ screenshots showing "bad graphics" before they load
>>729498305sounds like you're an actual retard with no knowledge of what you're talking about. compressing the files doesn't lead to load-in issues, in fact it reduces load-in times because the top-end graphics are now lower in file size and complexity. load-in issues are a result of NOT optimizing files and instead adding multiple tiers of graphical files to replace them as the player plays dynamically.
>>729492781i will refund a game that runs like shit, i don't support nigger behaviour. it's like buying something from a blacksmith just to discover it was actually painted cardboard, it's a scam. if your 2025 game doesn't even fully utilize hardware from 15 years ago you're a shit developer and you don't deserve money. wirth's law is real.
>>729498492brother you know you're doing that as often as you actually buy shit from a blacksmith. stop larping, not everything needs arguments for the sake of it.
>>729498409You do realize you have to uncompress things, right?
whenever someone here complains about bad optimization, it's almost always someone trying to run a current gen game at max settings with 7+ year old hardware.
>>729498537>brotheri'm not your brother, nigger. i'm also not addicted gamer cattle, i hate all of you for having ruined the industry, in fact. hardware giants riding the AI cock is the best thing that could've happened
>>729498659Compressed textures are not zip files.
>>729498659Again you don't seem to know what you're talking about. Reducing the filesize of a file isn't compressing it like a .zip, it's taking the file and reducing the data stored in it by making it less complex (generally while trying to maintain the actual important data).
>>729498725>>729498758They will still use up cpu/gpu processes and strain the hardware more than if they are uncompressed.
>>729498786Homestuck straight up actually can't read
>>729498786>bare minimum data strain the hardware more than bloated data
>>729498786You dumb fucking retard
>>729498786based fizzbuzzer anon
>>729498725Nobody said ZIP is the only compression algorithm. What a worthless post.>>729498758>it's taking the file and reducing the data stored in it by making it less complexJust stop talking.
>>729492029>perita>1999>but not duvirievery fucking load screen in duviri takes a minimum of 2 minutes for me but they plan to optimize perita which i have absolutely never had any serious performance issues with? is this fuck me specifically?
>>729498786try uploading a 3.9MB image file to 4chan, then try uploading a .2MB compressed version of the same file. tell me which one loads quicker.
>>729498870>>729498929>>729498952>>729499090Actually retards who don't know anything about how games run. You are literally inserting extra processes and steps before the data can be decoded by the cpu/gpu. A compressed texture running in a game is not like just storing or uploading a zip.
>>729499163Just stop posting retard
>>729498786Only compressed textures that use shitty algorithms cause that. The primary reason being incompatibility with the gpu so the cpu has to convert it. Compressed textures are read in the gpu and stay that way.>>729499052If your first instinct is to talk about zip as a compression algorithm and not the method zip files are used then you are an idiot.
>>729499163I've made a game before dumbass.
>>729499178>>729499190>>729499185Then it should be plainly obvious why you are wrong, since decompression is a real time process done on the fly. Uncompressed will always run better at the cost of using more storage.
>>729499365Anon I don't know how to tell you this.But you're just fucking stupid and whatever AI you used to tell you that you weren't lied.
>>729499365dxt is read through sampling, this doesn't decompress the texture. Are you seriously just asking the AI for all your answers?
>>729492109>optimization doesn't sell gamesbut it does. if your game is so bloated it can't maintain 60 fps no one will buy it
>>729499365Anon, textures are not uncompressed on the fly. Everything uses S3 texture compression. Modern hardware can work with it directly without needing to uncompress first. In fact, uncompressing is just a waste of processing power and memory and nothing more.
>>729499859hmmm.....
>>729497285>you're missing the part where the people that can't afford good hardware also can't afford tons of $70 games with dlc and microtransactionshave you stopped to think for 2 seconds that not everyone justify a top-notch desktop pc?plenty of affluent people are stuck with laptops because a desktop is simply not an option for them (too bulky, can't be lugged around or taken on trips, doesn't fit in a cramped apartment or dorm room)
>buyer remorse fags telling you why it's important to spend $5k on a computerI'm not buying modern AAA games and my 8 years old computer can still run most games beside UE5 slop.
>>729492109fpwp
>>729499859Even Digital Foundry calling a port shit is not enough to stop it from selling. Unfortunately nobody knows what they're getting themselves into, it's already too late when they buy it. And some won't even notice it because they still don't understand framerate.
>>729499913tell me how well monster hunter milds sol, oh right crapcom still hasn't made a single cent of profit on it
>>729500221you're missing the point. the sales are not BECAUSE it can't hit 60 fps. they're in spite of that fact
>>729492109That's not true. I only pirate porn stuff. If your demo or first two hours run like shit, I refund.It absolutely sells games to me.
Reminded that the absolute peak of game development is how the dev of Roller Coaster Tycoon made his game from scratch in assembly and his goal was to have his game run smoothly and without issues on every computer possible.>b-but it's 2d and outdated and-He made a simulation game where you can have lots of various moving elements ,swarms of simulated NPC's walking around and lots of data being processed every second. His game absolutely would be pretty demanding for computers of that era if he WASN'T so autistic about making sure it was polished and highly optimized.
>>729499913wasn't that pos game bundled with all new graphics cards or something?
>>729500305They sold like 12 million copies. I doubt they spent $1 billion making the game.
>>729500446>his goal was to have his game run smoothly and without issues on every computer possibleThis was not why he coded in assembly. He's straight up said the reason he coded the game in assembly is simply because he didn't actually know how to code in any other language.Coding in assembly doesn't make a game inherently more optimized. It's just as easy to write shit code in assembly as it is in any other language. In fact, it's probably easier to write shit code in assembly.
The ps6 will probably run unreal engine 5 like a charm. I think the gaming industry will fix itself.
>>729499463>>729499796>>729499862You know deep down that you gave absolutely no knowledge about what you're talking about and parroting another retard or something you completely misunderstood. Why do you keep piling on this guy. You won't get any Reddit karma.
>>729500894Samefagging won't get you anywhere retard.
>>729500894Look, I know using AI is easy for you zoomers but look up an actual technical guide on how compression in games actually works by professional human being who've been doing this shit before you were even born before posting
>>729501247I mean he doesn't even need that, an example of compressing data in a way that retains quality was posted in this thread>>729495070
>>729496060>I left something in a particular way because I knew we'd have to extend functionality there later.well, then maybe you should've left a fucking comment for documentation.
>>729499365>mixing up file compression with image compressionImage compression is about stripping unnecessary data (and color compression if you really want to size down the file size but it affects the quality), those don't need to be uncompressed and can be read directly by the GPU, and is usually much faster (and obviously lighter) for the GPU than just reading uncompressed images.File compression is about encoding data to significantly size down a file, but it makes the file impossible to read without being decompressed first.
>optimization doesn't matter people buy it anywayYou guys are so stupid it's crazy, I don't even want to engage in a discussion with you morons.
>>729502173What a crazy conclusion you could come to in a thread that almost unanimously thinks that's a fucking retarded statement to make.Dipshit
i love watching gamer cattle discuss technical detail. like watching indians or gypsys flinging turds at eachother>YAP ME POOPA BIGGER>NEE ME POOPA STICKY YAH!>POOPA POOPA WAHOO HAHA
>>729494152retard
>>729501705>those don't need to be uncompressed and can be read directly by the GPUDepends on the type of compression. S3 uses block-based encoding which hardware can read directly without needing to decompress. Something like JPG, which also uses block-based encoding but then adds run-length encoding, cannot be read directly by a GPU and will need to be decompressed first. GPU don't like run-length encoding.It's not so much a matter of what you are compressing but how you are compressing and what you intend to do with the data.Short version is if the resulting filesize after compression is determined by the content of what is being compressed as opposed to the size of what is being compressed it becomes a lot harder to work with without uncompressing first.
>>729492318>>729493174hilariously out of touch shiteating.the biggest money makers run on toasters.
>>729500503yes and to count as "best selling" it includes units shipped (not sold) to stores as well as digital keys offered to sites for promotions. The final comedy to this is moving 100,000 copies or more counts to be included for most "best selling" charts. It's how some smaller indie titles get comparable click bait made about them.
>>729502717>NEE YA POOPA OHOHOHOH POOPA SMOL
>>729502514You're kind of like a dog looking at complex machinery, you don't understand what's going on but you waggle your tail and drool happily
>>729503086>YAA OH NEE POOPA MOUTH MIMIMI
>>729502514>anon get btfo so hard he starts having a meltdownPottery
>>729494047thats literally optimization.
>>729492318>uh you don't make money by selling millions of copies of games!Look at this retard
>>729493060Actually yeah. I've played it on 3 different computers, and it's never had performance issues.
>>729497224>Most games will run on a toaster.Not the case for stuff released in the last 5 years. It won't even run on high end hardware.
>>729492029>Why can't more devs care about optimization?because devs dont play games
>>729492029outsourced jeets arent paid to optimize. they do what their contract says to do and nothing more.