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Spirebros help me out
If I block too much the enemies get overpowered and destroy me
If I focus on damage too much then I have no blocking available
If I go balanced then I can't get a good deck synergy going
How the fuck do I not die?
>>
>>729501865
go all damage but get like 2 big block cards
or just play feel no pain
>>
Card removal is your friend. Thin deck best deck.
>>
The way to victory is adding enough cards to your deck so you use your shit basic cards less.
But not so many that upgrades are diluted in the late game or that no build takes form.
You're probably being too picky early game.
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Alright sisters which should I take?
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>>729502485
show deck
but usually die die die
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>>729502603
>anon that deck sucks
Give me a break I'm only 9 hours in ;-;
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>>729502649
oh definitely tools then and look for eviscerate, more sneakys, a couple acros, calc gamble maybe
that decks pretty fine honestly you just need more cycle
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>>729501865
>If I go balanced
going "balanced" is just building what you need. you can win A20 with a deck that looks like a mess but works. What you want is some attacks to kill elites with in Act 1, some AOE for act 2, some kind of scaling for the act 2 boss and some way of either generating high amounts of block or a way to damage enemies without attacking them in act 3. most of my A20 wins are with 27+ card decks and I haven't gone less than 20 cards in a very long time.
>>
well I fucking died AGAIN
The problem is late into act 2 I don't have the blocking, and I have no healing outside rests, and then sometimes the events are dude 3 slavers lmao
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what do you guys think of this
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>>729503984
I played on release, mostly was fine and I had fun playing the mushroom guys and creating OP decks. Some characters like the flying girl were underpowered and useless. Not enough boss variety to make it interesting to replay like StS. Story was terrible and I skipped it all.
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>>729503984
I like it, but I burnt out i'll wait for the new clans now.
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>>729503519
thats what piercing wails are for
and backflips
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>>729501865
You need scaling if you're trying to ascensions. Take damage early, then remove strikes when you get into act 2. Lean into each classes core mechanics and figure out alternative block sources for each class because raw block cards are rarely good. Draw is always good. Avoid curse events until you're more experienced.

With clad str scaling + exhaust synergies or bonks + sneko eye. Play aggressive and use health as a resource.

Silent discard synergies or poison decks. Shivs are usually a trap for a20 time eater / heart.

Defect evoking is stronger than passive orbs. Don't go for extra slots early, you want orb generation to evoke more often.

I Don't play watcher.
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>>729504467
reminds me of this
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>>729504598
>magic card has a cute, blonde, white woman
>2010
Ah there it is
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>>729504618
what do you mean CHUD
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>>729504618
>>729504741
Don't you ever get tired of this? Why shit up a perfectly serviceable thread that's actually discussing a video game when half the catalog at any given moment is already /pol/shit?
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>>729504984
you should be thankful we bumped it
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>>729503984
i think mushroom lads
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>>729504984
>pointing out reality is bad
>>
>>729501865
Which character, that's the first question.
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>>729504984
Their brain has been fried by the CIA, only /pol/tard ragebait makes them feel something in life. They will never stop until put out of their misery.
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>>729505142
Silent
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>>729505146
post hand
either brown or onions/woman
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>>729501962
I can never decide on what to get rid of. I assume pretty much all the starter cards
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>>729505229
Yes I'm a brown tranny woman jew white traitor cuck nigger onions etc good job finding out captain retard, you can tie the noose around your neck now.
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>>729505072
Mushroom boys are the best clan hands down. Just stacking huge numbers of Funguys on every lane is hilarious. Also the classy shroomdresses on the female units is great.
I also like Umbra even if they're suboptimal.
>>
could be your pathing. knowing if your deck is shit and not running into a ton of fights (they get harder after first 3 in act 1, then first 2 in the other acts) is quite valuable.
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>>729502649
With many low cost cards you want more card draw so Tools would be the best choice but DieDieDie isn't bad either because you lack damage.
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>>729503984
The first game was fun and felt much less bullshit than STS.
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>>729505142
Ironclad has really good commons so I usually recommend him. His rares need more synergy than his commons do but drafting something like Rupture in hopes of finding brutality or combust is worth the risk. If you get some self damage synergy it's really good to look for ? events act 2 in hopes of strikes to bites.

Silent is way more reliant on their uncommon cards than the other classes so their runs feel more unreliable. They have the best rare cards so getting a bunch of those can be some easy runs.

i fucking hate defect. ball lightning is probably the best common in the game but that's basically it for their really good commons. Defect leans heavily on their uncommons like silent and desperately needs echo form at high difficulties. They also have some dogshit rares. and dogshit uncommons.

Watcher has the overall best cards in all pools. Thin deck feels most viable with watcher because they really don't need that much. I don't recommend watcher just because they make all the other classes look like dogshit.
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>>729501865
For me the easiest is Silent with poison build. All you need to focus on is poison and block.
Get noxious fumes, deadly poison, bouncing flask and Catalyst.
Catalyst is the key to the build. It triples the poison applied to an enemy. Just in the first turn you can get bouncing flask (12 poison) and then triple it, dealing 36 damage every turn and destroying anything. If used later it can easily ramp up to 100+ dmg per turn.
And then focus on nothing but block and dexterity (increases block). Footwork is awesome. If you get the ? room that upgrades all your starting cards, you won the game. Discard all your attack cards.
The only danger is the few enemies that increase in strengh with time, such as the time nigga and the raging elite red boi.
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>>729505434
But you guys said to take every elite because the rewards are better
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>>729505215
Silent isn't my strongest so I won't talk super specifics because I'm not the best at it. Let me guide you with some general knowledge since you seem to be new at the game.
One of the first things you should learn is how all the act 1 bosses function and how all the act 1 elites function so you can build a proper deck to counter them. Doing so will let you acknolwedge good card picks so you can have smoother acts with more relics and better cards.
There's 3 elites.
>gremlin nob (the red dude), you essentially have 3 turns to kill him. On the first turn he does nothing, ont he second turn he does a small attack, on the third and fourth turns he does a fuckhuge attack that will leave you half dead.
>lagavulin (the cone shaped bug) will be sleeping for 3 turns and then wake up, and after that it will hit hard for two turns then debuff your atk and def ont he third turn, repeating until each of you die
>the three doritos, the two on the sides will fill your deck with shit cards and the one in the middle will attack. Then the one on the sides will attack and the middle one will fill your deck with shit. They change every turn constantly filling your deck with shit and attacking. They are 3 targets as opposed to one.
Things to keep in mind.
>lagavulin has a ton of HP followed by gremlin nob followed by the three doritos
>if you have a deck that takes too long to kill you'll eventually be decimated, especially if you only have small multihit attacks and can't deal enough damage quickly enough against lagavulin as your str will decrease
>cards that are considered good in this game are either extremely synergistic, or ones that offer "burst" damge or "burst" blocking in a vacuum (i.e cards that grant you a lot of each out of nowhere without comboing, for instance something as simple as leg sweep is a really strong card for silent
>the strongest action you can take on events is "transform a card" at first (while you don't have your deck figured out) then removing
>>
>>729505829
Donu and deca can really fuck you up if you don't have enough draw/a deck too big. The poison reset of the chosen one can also be annoying. Poison never feels like a really good build for bosses
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>>729505861
hard normal fights are unironically often worse than elites for a shit reward. not contradictory.
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>>729505740
>Ball Lightning basically it for Defect good commons.
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>>729505906
(cont) Related to this >>729505861
The thing when it comes to elites is: you want to do as many of them as possible. And since the pool of elites is small you know how these fights will play out and what to expect from them. Additionally, on the first half of the wing (I believe your first 3 or 4 regular battles, I don't remember right now) are from a pool of "weak" encounters. After that, every encounters is from a pool of "strong" encounters. So the more normal encounters you do the harder they get and they can be fucking brutal. Unironically picking elites is not a wrong choice.
But you have to identify which of your picks are cards that enable you winning a fight against them, that's why learning their behaviors is so important. If you pick dogshit and go for elites you will get completely blown the fuck out and say this game sucks.
So now that all that's out of the way, which cards would I say enable beating elites for the silent?
attacks
>dagger throw
>backstab is okay
>dash
>eviscerate if you have the synergy
>finisher
>masterful stab, skewer
>die die die
>glass knife
skills
>leg sweep
>terror blow the fuck out of 2/3 elites
>acrobatics is overall good
>phantasmal killer
>burst
And one basic thing to consider is having 3 mana on your turns means you have to be extremely selective about which 2 cost cards you pick. Because early on if you have too many 2 cost cards clogging your hand you'll end wasting your mana and your turns. In fact 1 point of cost is what usually makes or breaks a card.

>>729505829
the problem I always have with poison is that cards are horribly costed and later there's too much artifact making it unreliable. As well as multiple targets fucking you up. I can't get it working on A20 unless I get a god build.
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>>729504467
I don't like this art style.
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>>729505740
>>729506193
Battery is common too, right?
My best decks are always exaust decks.
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>>729501865
Hijacking ts thread to ask is there a modding guide? As in making mods not installing.
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>>729506193
this is a curse for act 1. it's raw ass against all act 1 elites.
>>729506762
battery is more acceptable but i really don't want to see it early.
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>>729501865
Unironically watch streamers.
There are so many decisions to make every floor that you probably aren't even aware of.
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I'm so bad at this game.
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>>729501865
It;s random. If you play for 1,000 hours then you can get lucky and win all the difficulties, I don't know why anyone would bother.
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>>729506374
Let me set a brief example of a quick act 1 I just did. On the first blessing I picked a transform and my strike got transformed into an unload. Not the greatest attack but good enough for act 1, not complaining. Then I picked the path outlined in red. It has three fights a in a row (to beef my elite pickups) and I get to hoard some gold in case one of these events is a shop and I can afford some decent cards. The orange path had two elites in a row and I want the flexibility of not doing that if things go south (and they did). As well as the leftmost path having the events too soon and if one of them is a shop I don't have cash to buy anything meaningful. Ultimately I picked hte red path and then the green path.
On the right I posted my three picks for the first three fights before the floor 6 elite. The first one was poo so I skipped. The second one I picked finisher and then dagger throw because they are decent flexible attacks for elites. On the events I got offered the ones I posted ont he left (extra HP and removing a card for 7HP or 70 gold, I chose the removal and got rid of another strike because the store was far away). I also got a spike potion that would've helped me against the 3 octogons fight.
The elite was a gremlin nob. Of course the shuffler clowned on me and stacked all the attacks at the bottom and the finisher on top but I still managed to kill him before getting gaped.
>But anon it's not cool, you're at 24 HP you're going to get raped on the rest of the act and didn't post anything else, what about that
Yeah, sorry. So there's an extra screenshot of me killing the act 1 boss (it was the slime) and ny deck at this point. I only picked sucker punch because the other picks were awful and it was + because of the molten egg. I only have 2 strikes left in my deck at this point. Didn't rest once until the act boss.
I got the glass knife at a store that was 2 floors before the act 1 boss, saving cash is important.
And yes this is A20.
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>>729505215
There are no universal rules in Spire so treat this as guidelines that are true most of the time.
You can't stall non-boss fights, trying to play the long game and outscaling the enemy will get you killed, so your best option is ending the fights as quickly as possible. A card that deals 10 damage to all enemies will save you more HP in act 1 than a card that blocks 15. Silent shouldn't really be taking block in act 1 unless it's a Dash, or you transformed/removed a defend or you already have accuracy and get cloak&dagger over nothing, or it's late into a Guardian act and you see a leg sweep AND your damage is solved.
The whole game is finding the balance between frontload (immediate effect) cards and scaling (something you play once that makes you stronger for the rest of the fight). The further into the game, the more scaling it demands. The idea is to take as little frontload as possible to survive the early acts and just enough scaling to be able to put it online quickly before the enemy attacks kill you. Don't expect it to come easily, you will need to develop a sense for it.
When picking a card don't ask yourself "does this card work with my deck", ask "is this card absolutely necessary to survive and do I want to draw it over what I already have". A shiv deck doesn't need 7 blade dances and 4 footworks don't work that much better than 2.
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>>729501865
What are the best mod characters? I enjoyed the Lost and the Human but they're more memes than anything else.
>>
>>729509016
Unironically the 2hu ones, but they are also overpowered to hell and back



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